Download or read book Animating Unpredictable Effects written by Jordan Gowanlock and published by Springer Nature. This book was released on 2021 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters flowing hair have become a ubiquitous presence on screens of all types since the 1980s. This Open Access book charts the history of these digital moving images and the software tools that make them. Unpredictable Visual Effects uncovers an institutional and industrial history that saw media industries conducting more private R & D as Cold War federal funding began to wane in the late 1980s. In this context studios and media software companies took concepts used for studying and managing unpredictable systems like markets, weather, and fluids and turned them into tools for animation. Unpredictable Visual Effects theorizes how these animations are part of a paradigm of control evident across society, while at the same time exploring what they can teach us about the relationship between making and knowing.
Download or read book Lucas written by Richard Ravalli and published by University Press of Kentucky. This book was released on 2024-05-14 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: George Lucas is an innovative and talented director, producer, and screenwriter whose prolific career spans decades. While he is best known as the creative mind behind the Star Wars franchise, Lucas first gained renown with his 1973 film American Graffiti, which received five Academy Award nominations, including Best Director and Best Picture. When Star Wars (1977) was released, the groundbreaking motion picture won six Academy Awards, became the highest grossing film at the time, and started a cultural revolution that continues to inspire generations of fans. Three decades and countless successes later, Lucas announced semiretirement in 2012 and sold his highly successful production company, Lucasfilm, to Disney. His achievements have earned him the Academy's Irving G. Thalberg Award, the American Film Institute's Life Achievement Award, induction into the Science Fiction Hall of Fame and the California Hall of Fame, and a National Medal of Arts presented by President Barack Obama. Lucas: His Hollywood Legacy is the first collection to bring a sustained scholarly perspective to the iconic filmmaker and his legacy beyond the Star Wars films. Edited by Richard Ravalli, this volume analyzes Lucas's overall contribution and importance to the film industry, diving deep into his use and development of modern special effects technologies, the history of his Skywalker Ranch production facilities, and more. With clearly written and enlightening critiques by experts consulting rare collections and archival materials, this book is an original and robust project that sets the standard for historical and cultural studies of Lucas.
Download or read book The Stuff Games Are Made Of written by Pippin Barr and published by MIT Press. This book was released on 2023-08-01 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: A deep dive into practical game design through playful philosophy and philosophical play. What are video games made of? And what can that tell us about what they mean? In The Stuff Games Are Made Of, experimental game maker Pippin Barr explores the materials of video game design. Taking the reader on a deep dive into eight case studies of his own games, Barr illuminates the complex nature of video games and video game design, and the possibilities both offer for exploring ideas big and small. Through a variety of engaging and approachable examples, Barr shows how every single aspect of a game—whether it is code, graphics, interface, or even time itself—can be designed with and related to the player experience. Barr’s experimental approach, with its emphasis on highly specific elements of games, will leave readers armed with intriguing design philosophy, conceptual rigor, and diverse insights into the inner life of video games. Upon finishing this book, readers will be ready to think deeply about the nature of games, to dive into expressive and experimental game design themselves, or simply to play with a new and expanded mindset.
Download or read book New York s Animation Culture written by Kristian Moen and published by Springer Nature. This book was released on 2019-11-21 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reveals and explores the thriving animation culture in midtown Manhattan, the World’s Fair, art galleries and cinemas during a vibrant period of artistic, commercial and industrial activity in New York City. Alongside a detailed investigation of animated film at the time – ranging from the abstract works of Mary Ellen Bute and Norman McLaren to the exhibition practices of the Disney Studios and the New York World’s Fair – New York’s Animation Culture examines a host of other animated forms, including moving dioramas, illuminated billboards, industrial displays, gallery exhibitions, mobile murals, and shop windows. In this innovative microhistory of animation, Moen combines the study of art, culture, design and film to offer a fine-grained account of an especially lively animation culture that was seen as creating new media, expanding the cinema experience, giving expression to utopian dreams of modernity, and presenting dynamic visions of a kinetic future.
Download or read book Performing Identity written by Barry King and published by Springer Nature. This book was released on with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Information Systems and Neuroscience written by Fred D. Davis and published by Springer. This book was released on 2016-10-05 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the Gmunden Retreat on NeuroIS 2016, reporting on topics at the intersection of Information Systems (IS) research, neurophysiology and the brain sciences. Readers will discover the latest findings from top scholars in the field of NeuroIS, which offer detailed insights on the neurobiology underlying IS behavior, essential methods and tools and their applications for IS, as well as the application of neuroscience and neurophysiological theories to advance IS theory.
Download or read book How to Cheat in Adobe Animate CC written by Myra Ferguson and published by CRC Press. This book was released on 2017-11-14 with total page 1439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Would you rather take months to learn every tool, every feature, and every concept in Adobe Animate or start right now making your own creations with just a few steps? Myra Ferguson is teaming up with Chris Georgenes to help you create great animation, bring objects to life with cool motion effects, and enhance your productivity in Animate CC! How to Cheat in Adobe Animate CC is a goldmine of artistic inspiration, time-saving practical tips, and step-by-step walkthroughs. Let your sasquatch sunbathe, your coyote howl, and your lint spider see the light of day. With real-world projects and project source files, you can follow along and try for yourself. This book includes all NEW content and cheats for Animate CC, such as making cinemagraphs, creating a double exposure effect, speeding up the process of making real life doodles, simulating a bokeh effect, converting your documents to HTML5, and more. Key Features • Glimpse into the workflow of digital media and animation experts and apply practical techniques and tips to your own projects with source files, examples, and tutorials. • Learn a myriad of tricks based on real-life working methods to help you work faster and more efficiently with new features in Adobe Animate CC and the Creative Cloud. • Work from the problem to the solution to gain the best possible results from Animate.
Download or read book The Empire of Effects written by Julie A. Turnock and published by University of Texas Press. This book was released on 2022-06-14 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: How one company created the dominant aesthetic of digital realism. Just about every major film now comes to us with an assist from digital effects. The results are obvious in superhero fantasies, yet dramas like Roma also rely on computer-generated imagery to enhance the verisimilitude of scenes. But the realism of digital effects is not actually true to life. It is a realism invented by Hollywood—by one company specifically: Industrial Light & Magic. The Empire of Effects shows how the effects company known for the puppets and space battles of the original Star Wars went on to develop the dominant aesthetic of digital realism. Julie A. Turnock finds that ILM borrowed its technique from the New Hollywood of the 1970s, incorporating lens flares, wobbly camerawork, haphazard framing, and other cinematography that called attention to the person behind the camera. In the context of digital imagery, however, these aesthetic strategies had the opposite effect, heightening the sense of realism by calling on tropes suggesting the authenticity to which viewers were accustomed. ILM’s style, on display in the most successful films of the 1980s and beyond, was so convincing that other studios were forced to follow suit, and today, ILM is a victim of its own success, having fostered a cinematic monoculture in which it is but one player among many.
Download or read book Peformative Architecture written by Branko Kolarevic and published by Routledge. This book was released on 2005-07-08 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.
Download or read book Handbook of Multimedia Computing written by Borko Furht and published by CRC Press. This book was released on 1998-09-29 with total page 998 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.
Download or read book Handbook of Internet and Multimedia Systems and Applications written by Borko Furht and published by CRC Press. This book was released on 1998-12-29 with total page 892 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, multimedia applications on the Internet are still in their infancy. They include personalized communications, such as Internet telephone and videophone, and interactive applications, such as video-on-demand, videoconferencing, distance learning, collaborative work, digital libraries, radio and television broadcasting, and others. Handbook of Internet and Multimedia Systems and Applications, a companion to the author's Handbook of Multimedia Computing probes the development of systems supporting Internet and multimedia applications. Part one introduces basic multimedia and Internet concepts, user interfaces, standards, authoring techniques and tools, and video browsing and retrieval techniques. Part two covers multimedia and communications systems, including distributed multimedia systems, visual information systems, multimedia messaging and news systems, conference systems, and many others. Part three presents contemporary Internet and multimedia applications including multimedia education, interactive movies, multimedia document systems, multimedia broadcasting over the Internet, and mobile multimedia.
Download or read book Pervasive Animation written by Suzanne Buchan and published by Routledge. This book was released on 2013-08-22 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.
Download or read book He Man and the Masters of the Universe A Character Guide and World Compendium written by Val Staples and published by Dark Horse Comics. This book was released on 2017-05-23 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the most comprehensive guide ever published, covering all things Masters of the Universe and Princess of Power from 1982 through today! The universe of He-Man and She-Ra is full of mystery. And thanks to over four thousand individual entries covering characters, beasts, vehicles, locations, weapons and magic, you can learn the secrets of this entire universe!
Download or read book Cases on Cultural Implications and Considerations in Online Learning written by Edmundson, Andrea and published by IGI Global. This book was released on 2012-07-31 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expectations of life, work, education, and so forth are rooted in cultural values. As a result, access to an engagement with online learning is a culture-bound experience. Cases on Cultural Implications and Considerations in Online Learning illustrates ways in which to reach and engage learners across cultures by using online learning that accommodates cultural differences and preferences. This casebook helps online educators understand what cultural expectations their students have before they create online programs and tailor their instructional designs for multicultural and international learners.
Download or read book The Reader Over Your Shoulder written by Robert Graves and published by Rosetta Books. This book was released on 2018-04-03 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: “The best book on writing ever published” (Patricia T. O’Conner, author of Woe Is I). When Robert Graves and Alan Hodge decided to collaborate on this manual for writers, the world was in total upheaval. Graves had fled Majorca three years earlier at the start of the Spanish Civil War, and as they labored over their new project, they witnessed the fall of France and the evacuation of Allied forces at Dunkirk. Soon the horror of World War II would reach British soil as well, as the Luftwaffe began bombing London in an effort to destroy the resolve of the English people. Graves and Hodge believed that at a time when their whole world was falling apart, the survival of English prose sentences—of writing that was clear, concise, and intelligible—had become paramount if hope were going to outlive the onslaught. They came up with forty-one principles for writing, the majority devoted to clarity, the remainder to grace of expression. They studied the prose of a wide range of noted authors and leaders, finding much room for improvement. Successful communication could mean the difference between war and peace, life and death, and they were determined to contribute to its survival. The importance of good writing continues today, as obfuscation, propaganda, manipulative language, and sloppy standards are all too common—and this classic guide is just as useful and important as ever. Note: This edition restores the full, original 1943 text. “To see what really expert mavens can do in applying their rule-based expertise to clearing up bad prose, get hold of a copy of The Reader Over Your Shoulder.” —The Atlantic
Download or read book Web Survey Methodology written by Mario Callegaro and published by SAGE. This book was released on 2015-04-30 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Web Survey Methodology guides the reader through the past fifteen years of research in web survey methodology. It both provides practical guidance on the latest techniques for collecting valid and reliable data and offers a comprehensive overview of research issues. Core topics from preparation to questionnaire design, recruitment testing to analysis and survey software are all covered in a systematic and insightful way. The reader will be exposed to key concepts and key findings in the literature, covering measurement, non-response, adjustments, paradata, and cost issues. The book also discusses the hottest research topics in survey research today, such as internet panels, virtual interviewing, mobile surveys and the integration with passive measurements, e-social sciences, mixed modes and business intelligence. The book is intended for students, practitioners, and researchers in fields such as survey and market research, psychological research, official statistics and customer satisfaction research.
Download or read book 3 D Computer Animation written by John A. Vince and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial guide to current techniques for 3-dimensional computer animation that explains key concepts at a level requiring little mathematical background. It is ideal for self study by computer graphics professionals and others who need a guide to today's animation techniques.