EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Anim8or Tutor Book

    Book Details:
  • Author : Ian Ross
  • Publisher :
  • Release : 2020-12-11
  • ISBN : 9781716346439
  • Pages : 306 pages

Download or read book Anim8or Tutor Book written by Ian Ross and published by . This book was released on 2020-12-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The anim8or tutor book, it has been has written for people of all ages who wish to learn the art of 3d modeling and animation. No previous knowledge of 3d software is required. Anim8or is a free compact program with several tools which would normally be expected in high-end, paid software. Anim8or is a very easy package to learn compared to 3ds Max, Blender and Maya. Once you have learned anim8or it will be a lot easier for you to master expensive high end 3d applications. Anim8or does not require costly graphics cards/computers and is ideal for laptops and small low end computers. I have used it while traveling, the modeling application is superb and you can export your models to other 3d programs. Anim8or is a 3D software package for modeling, texturing, animating and rendering 3D scenes. Model and animate 3D characters, creatures or environments and apply textures & materials. Visualize 3D buildings, vehicles and any product design that you can invent. If you're working in the entertainment industry, a basic knowledge of 3D is almost expected and this book sets out to teach you to create 3d animation, 2d rendered animation and cut out animation movies. This book also teaches you to integrate 3d objects and animated characters with video/mobile film footage using 100% free easy to use software. Create movies, adverts, documentaries, models for 3d printing, gaming characters. Anim8or is ideal for graphics novels/ web comic illustration. Anim8or is a fast, powerful and free modeling/animation tool. The anim8or tutor book is the ideal introduction for new users with a desire for graphic design and movie making. This book will help you bring your dreams to life.

Book Killer Game Programming in Java

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Book Understanding Augmented Reality

Download or read book Understanding Augmented Reality written by Alan B. Craig and published by Newnes. This book was released on 2013-04-26 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology. Explore the different techniques, technologies and approaches used in developing AR applications Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences Some AR examples can be experienced from within the book using downloadable software

Book Latin for Beginners

Download or read book Latin for Beginners written by Benjamin Leonard D'Ooge and published by . This book was released on 1911 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Semantic Management of Middleware

Download or read book Semantic Management of Middleware written by Daniel Oberle and published by Springer. This book was released on 2010-11-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Current middleware solutions, e.g., application servers and Web services, are very complex software products that are hard to tame because of intricacies of distributed systems. Their functionalities have mostly been developed and managed with the help of administration tools and corresponding configuration files, recently in XML. Though this constitutes flexibility for developing and administrating a distributed application, the conceptual model underlying the different configurations is only implicit. To remedy such problems, Semantic Management of Middleware contributes an ontology-based approach to support the development and administration of middleware-based applications. The ontology is an explicit conceptual model with formal logic-based semantics. Its descriptions may therefore be queried, may foresight required actions, or may be checked to avoid inconsistent system configurations. This book builds a rigorous approach towards giving the declarative descriptions of components and services a well-defined meaning by specifying ontological foundations and by showing how such foundations may be realized in practical, up-and-running systems.

Book Programming 2D Games

    Book Details:
  • Author : Charles Kelly
  • Publisher : CRC Press
  • Release : 2012-06-21
  • ISBN : 1466508701
  • Pages : 433 pages

Download or read book Programming 2D Games written by Charles Kelly and published by CRC Press. This book was released on 2012-06-21 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are intro

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2008-12-17 with total page 585 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2nd edition of this integrated guide explains and lists readily available graphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work.

Book Battle For Rome

    Book Details:
  • Author : Ian James Ross
  • Publisher : Abrams
  • Release : 2017-06-20
  • ISBN : 1468315358
  • Pages : 303 pages

Download or read book Battle For Rome written by Ian James Ross and published by Abrams. This book was released on 2017-06-20 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this “well-crafted, atmospheric” war novel set in ancient Rome, an officer battles under Constantine while in the midst of personal turmoil.(Ben Kane, author of Fields of Blood) The Roman Empire is on the brink of civil war. Only Maxentius, tyrant of Rome, stands between the emperor Constantine and supreme power in the west. Aurelius Castus is now a tribune in Constantine's army. But great honor brings new challenges: Castus is tormented by suspicions that his young wife has been unfaithful. And as Constantine becomes increasingly devoted to Christianity, he is forced to ask himself whether he is backing the wrong man. The coming war will decide the fate of empire. But Castus's own battle will carry him much further. “Hugely enjoyable. The author winds up tension into an explosion of fast-paced events.” —Conn Iggulden, author of Stormbird ”A thumping good read . . . thoroughly enjoyable.” —Ben Kane, author of Lionheart “This is up there with Harry Sidebottom and Ben Kane.” —M.C. Scott, author of Into the Fire

Book War at the Edge of the World

Download or read book War at the Edge of the World written by Ian James Ross and published by Abrams. This book was released on 2016-06-07 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Roman centurion sent to the empire’s distant northern edge encounters treachery beyond Hadrian’s Wall in this historical epic series debut. Roman Britain, Fourth Century AD. Once a soldier in an elite legion from the Danube, newly promoted centurion Aurelius Castus now finds himself stuck in the provincial backwater of Britannia. Just beyond Hadrian’s Wall are a savage people allied with Rome known as the Picts. When their king dies under mysterious circumstances, an envoy must be sent to negotiate with their new leader. And Castus is selected to command the envoy’s bodyguard. What starts as a simple diplomatic mission ends in bloody tragedy. As Castus and his men fight for their lives, the legionnaire discovers that nothing about his doomed mission was ever what it seemed. The first book in Ian James Ross’s Twilight of Empire series, War at the Edge of the World is an exciting debut from an author as gifted at telling a story as he is at bringing the Late Roman Empire to life.

Book The Mask of Command

    Book Details:
  • Author : Ian Ross
  • Publisher : Bloomsbury Publishing
  • Release : 2016-12-01
  • ISBN : 1784975249
  • Pages : 443 pages

Download or read book The Mask of Command written by Ian Ross and published by Bloomsbury Publishing. This book was released on 2016-12-01 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ross presents us with a vision of late Rome that is tense, exhilarating, complex and exotic... When a treacherous act of murder throws the western provinces into turmoil, Aurelius Castus is ordered to take command of the military forces on the Rhine. But he soon discovers that the frontier is a place where the boundaries between civilisation and barbarism, freedom and slavery, honour and treason have little meaning. At the very heart of the conflict are two vulnerable boys. One is Emperor Constantine's young heir, Crispus. The other is Castus's own beloved son, Sabinus. Only Castus stands between them and men who would kill them. With all that he loves in danger, Castus and a handful of loyal men must fight to defend the Roman Empire. But in the heat of battle, can he distinguish friend from enemy?

Book Swords Around the Throne

    Book Details:
  • Author : Ian Ross
  • Publisher :
  • Release : 2018-01-25
  • ISBN : 9781788542746
  • Pages : 432 pages

Download or read book Swords Around the Throne written by Ian Ross and published by . This book was released on 2018-01-25 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rome is in peril. The old order is changing. Centurion Aurelius Castus has been summoned back from Britain to find himself caught up in a treasonous conspiracy threatening to bring down the Emperor Constantine. Rewarded for saving the emperor's life, Castus is promoted to the elite imperial bodyguard: the swords around the throne. But he soon discovers the court to be as dangerous as the battlefield. Behind the gilded facade of empire lurks a nest of traitors and one relentless enemy.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book The Little Land

Download or read book The Little Land written by Robert Louis Stevenson and published by . This book was released on 2011-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents an illustrated version of the familiar poem describing a child's dream world called the Land of Play.

Book Advanced Global Illumination

Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Book 3D Photoshop

    Book Details:
  • Author : Steve Caplin
  • Publisher : Adobe Press
  • Release : 2013-09-10
  • ISBN : 0133572617
  • Pages : 945 pages

Download or read book 3D Photoshop written by Steve Caplin and published by Adobe Press. This book was released on 2013-09-10 with total page 945 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Guide to all things 3D in Adobe Photoshop will have you creating models and scenes in no time! Filled with rich imagery and fun tutorials, the project-based chapters within build your knowledge of important 3D concepts and show you what is possible in Photoshop. You'll discover ways to push your creative ambitions forward and create eye-catching 3D artwork. The author's companion website, 3DPhotoshop.net, offers downloadable objects and artwork so you can work through the techniques in the book. “Steve Caplin has an incredible depth of knowledge with all of Photoshop. He has been working with the 3D tools from the start and is one of the few experts who understands how to leverage the 3D capabilities” - Zorana Gee, Adobe Photoshop Senior Product Manager

Book Words about Pictures

Download or read book Words about Pictures written by Perry Nodelman and published by University of Georgia Press. This book was released on 1990-08-01 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: A pioneering study of a unique narrative form, Words about Pictures examines the special qualities of picture books--books intended to educate or tell stories to young children. Drawing from a number of aesthetic and literary sources, Perry Nodelman explores the ways in which the interplay of the verbal and visual aspects of picture books conveys more narrative information and stimulation than either medium could achieve alone. Moving from "baby" books, alphabet books, and word books to such well-known children's picture books as Nancy Ekholm Burkert's Snow White and the Seven Dwarfs, Gerald McDermott's Arrow to the Sun, Maurice Sendak's Where the Wild Things Are, and Chris Van Allsburg's The Garden of Abdul Gasazi, Nodelman reveals how picture-book narrative is affected by the exclusively visual information of picture-book design and illustration as well as by the relationships between pictures and their complementary texts.

Book Triumph in Dust

    Book Details:
  • Author : Ian Ross
  • Publisher : Twilight of Empire
  • Release : 2019-01-10
  • ISBN : 9781784975333
  • Pages : 0 pages

Download or read book Triumph in Dust written by Ian Ross and published by Twilight of Empire. This book was released on 2019-01-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ferocity, heroism, and savage bloodshed: the next gripping instalment in the Twilight of Empire series. For fans of Ben Kane and Conn Iggulden. When the simmering conflict between Rome and Persia threatens to reignite into open war, there is only one man the Emperor Constantine can trust to hold the eastern frontier. Aurelius Castus, retired general of the empire, has fought long and hard for Rome. When the summons comes to command an army once more, he obeys with a heavy heart. But is he still the fearsome fighting machine of old? As tragedy strikes the imperial household, Castus must race to defend the last bulwark standing against the might of Persia. Castus knows that the fight ahead will be the fiercest he has ever known, and will very probably be his last. 'I was immersed from the very first page. Wonderful writing. Rich and evocative, astute and assured. Great stuff!' Giles Kristian, bestselling author of Lancelot.