Download or read book Meet the Angry Birds written by and published by . This book was released on 2016 with total page 31 pages. Available in PDF, EPUB and Kindle. Book excerpt: Red, Bomb, Chuck, and Terrence are Angry Birds who don't fit in with other birds on Bird Island.
Download or read book National Geographic Angry Birds Furious Forces written by Rhett Allain and published by National Geographic Society. This book was released on 2014-01-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Another Angry Birds National Geographic mash-up! This fun, engaging paperback uses Angry Birds to explain the physics at work in the world--and behind the popular game. National Geographic's trademark science blends with Angry Birds' beloved entertainment to take readers into the world of physics. Rhett Allain, physics professor and Wired blogger explains basic scientific principles in fun, accessible ways; the Angry Birds come along for the ride to illustrate concepts we see in the real world--as well as in the Angry Birds games. Packed with science and a sense of humor, this book will improve readers' understanding of the world and how it works--and it may just improve their Angry Birds scores as well. Rovio Learning is known for collaborating with several scientific and educational institutions, such as the National Geographic Society and NASA. The recent collaboration with CERN brings quantum physics to the reach of children. There is no subject that young children can not learn - when the medium is age-appropriate, fun and engaging!
Download or read book Angry Birds written by Danny Graydon and published by . This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2009 Rovio Entertainment wowed the world when it unleashed an unlikely phenomenon, 'Angry Birds'. This book goes behind the scenes to deliver in-depth insight into the remarkable artistry that goes into creating each game. It also features artwork and revealing interviews with the game's creators.
Download or read book National Geographic Angry Birds written by Mel White and published by National Geographic Society. This book was released on 2014-01-21 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "If playing Angry Birds has suddenly turned you into a bird lover, you’ll want to get your talons on the latest book National Geographic Angry Birds: 50 True Stories of the Fed Up, Feathered and Furious." --geekstyleguide.com This hilariously eye-popping book showcases real-world angry birds and 50 fantastic stories peppered with tips to avoid them, as well as fascinating facts about angry bird behavior. In addition to the funny and light-hearted real-life angry bird stories, National Geographic Angry Birds: Fed up, Feathered, and Furious will tell, for the first time ever, the story of the Angry Birds we all know and love from the hit game. Angry Bird fans will finally get to learn the personality, name, and all the details of each of the iconic Angry Birds. The Angry Birds' stories have been TOP SECRET until now, and will only be revealed in this book! Rovio graphics and National Geographic photography are featured throughout. Structured like the game which progresses in degree of difficulty, the book progresses in degree of anger and devotes a chapter to each level of anger intensity; Annoyed, Testy, Outraged, and Furious. Readers will discover the world's angriest real bird at the end. As one of the most trusted authorities on animal behavior, National Geographic is the perfect source for the real truth behind real-life angry birds.
Download or read book Angry Birds Playground Atlas written by Elizabeth Carney and published by National Geographic Society. This book was released on 2014-01-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow along with your favorite Angry Birds characters as they fly around the world discovering continents, countries, and cultures. Kids will be hooked on a wacky search for the Angry Birds' eggs as they seek out clues that lead them to amazing discoveries. Readers analyze and observe the world from a global perspective as they build basic skills. Packed with learning exercises and fun activities, the Angry Birds Playground: Atlas will transform kids into explorers and leave them wanting more adventure.
Download or read book Taming Gaming written by Andy Robertson and published by Unbound Publishing. This book was released on 2021-01-21 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.
Download or read book Angry Birds 2 ICR written by Tomas Palacios and published by HarperCollins. This book was released on 2019-07-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Angry Birds Movie 2 is coming to theaters in August 2019, with a star-studded cast that includes Jason Sudeikis, Josh Gad, Peter Dinklage, and Leslie Jones. With their island in danger, the birds must team up with the pigs to save the day! The Angry Birds Movie 2: Best Enemies is a Level Two I Can Read book, geared for kids who read on their own but still need a little help.
Download or read book Angry Birds Comics Furious Fowl written by Paul Tobin and published by National Geographic Books. This book was released on 2018-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collecting an all-new season of comics featuring art and stories from today's finest creators this new series is guaranteed to please readers of all ages who love the app! Follow the adventures of Red, Chuck, Bomb, Matilda, the Bad Piggies, Terence, and Stella. Jam-packed with silly misunderstandings, bungled plans, and high-flying fun, this collection of stories will have both longtime readers and new fans laughing until they fall down harder than a wooden tower filled with green pigs.
Download or read book The Angry Birds Movie 2 Best Enemies written by Tomas Palacios and published by HarperCollins. This book was released on 2019-07-02 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Angry Birds Movie 2 is coming to theaters in August 2019, with a star-studded cast that includes Jason Sudeikis, Josh Gad, Peter Dinklage, and Leslie Jones. With their island in danger, the birds must team up with the pigs to save the day! The Angry Birds Movie 2: Best Enemies is a Level Two I Can Read book, geared for kids who read on their own but still need a little help.
Download or read book Piggy Island Heroes written by Les Spink and published by . This book was released on 2014 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: What happens when the wacky King Pig decides he wants the new weathervane on Professor Pig's roof for himself? Or when Chef Pig desperately needs to find something that looks like an egg for the King's birthday? And exactly what goes on in the mines of the city when the sun sets and darkness creeps in?
Download or read book Online Gaming written by The New York Times Editorial Staff and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the mid 2000s, online gaming was a robust and thriving culture, with dedicated participants around the world. A decade later, mobile games had spawned billion-dollar franchises, and e-sports had earned a viewership rivaling the audiences of blockbuster films. As online gaming grew into a pop culture industry, new questions were raised about the role of video games in business, politics, education, and culture. The articles in this collection showcase the development of this multi-faceted industry, and features such as media literacy terms and questions will engage readers beyond the text.
Download or read book Vintage Games 2 0 written by Matt Barton and published by CRC Press. This book was released on 2019-05-08 with total page 374 pages. Available in PDF, EPUB and Kindle. Book excerpt: Super Mario Bros. Doom. Minecraft. It’s hard to imagine what life would be like today without video games, a creative industry that now towers over Hollywood in terms of both financial and cultural impact. The video game industry caters to everyone, with games in every genre for every conceivable electronic device--from dedicated PC gaming rigs and consoles to handhelds, mobile phones, and tablets. Successful games are produced by mega-corporations, independent studios, and even lone developers working with nothing but free tools. Some may still believe that video games are mere diversions for children, but today’s games offer sophisticated and wondrously immersive experiences that no other media can hope to match. Vintage Games 2.0 tells the story of the ultimate storytelling medium, from early examples such as Spacewar! and Pong to the mind blowing console and PC titles of today. Written in a smart and engaging style, this updated 2nd edition is far more than just a survey of the classics. Informed by hundreds of in-depth personal interviews with designers, publishers, marketers, and artists--not to mention the author’s own lifelong experience as a gamer--Vintage Games 2.0 uncovers the remarkable feats of intellectual genius, but also the inspiring personal struggles of the world’s most brilliant and celebrated game designers--figures like Shigeru Miyamoto, Will Wright, and Roberta Williams. Ideal for both beginners and professionals, Vintage Games 2.0 offers an entertaining and inspiring account of video game’s history and meteoric rise from niche market to global phenomenon. Credit for the cover belongs to Thor Thorvaldson.
Download or read book How to Play Video Games written by Matthew Thomas Payne and published by NYU Press. This book was released on 2019-03-26 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
Download or read book Ambient Play written by Larissa Hjorth and published by MIT Press. This book was released on 2020-09-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes. We often play games on our mobile devices when we have some time to kill—waiting in line, pausing between tasks, stuck on a bus. We play in solitude or in company, alone in a bedroom or with others in the family room. In Ambient Play, Larissa Hjorth and Ingrid Richardson examine how mobile gameplay fits into our day-to-day lives. They show that as mobile games spread across different genres, platforms, practices, and contexts, they become an important way of experiencing and navigating a digitally saturated world. Mobile games become conduits for what the authors call ambient play, pervading much of our social and communicative terrain. We become digital wayfarers, moving constantly among digital, social, and social worlds. Hjorth and Richardson explore how households are transformed by media—how idiosyncratic media use can alter the spatial composition and emotional cadence of the home. They show how mobile games connect domestic forms of play with more public forms of playfulness in urban spaces, how collaborative play (both networked and face-to-face) is incorporated into private and public play, and how touchscreens and haptic play emphasize the perception of the moving body. Hjorth and Richardson invite us to think of mobile gaming as more than a “casual” distraction but as a complex cultural practice embedded into our contemporary ways of being, knowing, and communicating.
Download or read book App Empire written by Chad Mureta and published by John Wiley & Sons. This book was released on 2012-03-01 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to building wealth by designing, creating, and marketing a successful app across any platform Chad Mureta has made millions starting and running his own successful app business, and now he explains how you can do it, too, in this non-technical, easy-to-follow guide. App Empire provides the confidence and the tools necessary for taking the next step towards financial success and freedom. The book caters to many platforms including iPhone, iPad, Android, and BlackBerry. This book includes real-world examples to inspire those who are looking to cash in on the App gold rush. Learn how to set up your business so that it works while you don't, and turn a simple idea into a passive revenue stream. Discover marketing strategies that few developers know and/or use Learn the success formula for getting thousands of downloads a day for one App Learn the secret to why some Apps get visibility while others don't Get insights to help you understand the App store market App Empire delivers advice on the most essential things you must do in order to achieve success with an app. Turn your simple app idea into cash flow today!
Download or read book Global Games written by Aphra Kerr and published by Routledge. This book was released on 2017-03-27 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the last decade our mobile phones have been infiltrated by angry birds, our computers by leagues of legends and our social networks by pleas for help down on the farm. As digital games have become networked, mobile and casual they have become a pervasive cultural form. Based on original empirical work, including interviews with workers, virtual ethnographies in online games and analysis of industry related documents, Global Games provides a political, economic and sociological analysis of the growth and restructuring of the digital games industry over the past decade. Situating the games industry as both cultural and creative and examining the relative growth of console, PC, online and mobile, Aphra Kerr analyses the core production logics in the industry, and the expansion of circulation processes as game services have developed. In an industry dominated by North American and Japanese companies, Kerr explores the recent success of companies from China and Europe, and the emergent spatial politics as countries, cities, companies and communities compete to reshape digital games in the networked age.
Download or read book 1000 Facts about Video Games Vol 2 written by James Egan and published by Lulu.com. This book was released on 2016-10-27 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: NASA helped make Call of Duty. Eminem used to have one of the world's highest scores in Donkey Kong. The Legend of Zelda was meant to be called Adventure. The creator of Five Nights at Freddy's used to make Christian games. Only one character in Mortal Kombat was meant to commit a fatality. The Nintendo wanted the NES to have a knitting add-up. Yoshi has orange arms in his debut game, Super Mario World. Super Smash Bros. was only meant to be released in Japan. Pac-Man is the most recognized video game character in the world. Sonic the Hedgehog's personality is based on Bill Clinton. In Pokémon, Gengar is the ghost of Clefable. Angry Birds was meant to be called Catapult. In Assassin's Creed 2, you can cut someone's throat with a broom. There is fan-fiction of Tetris.