Download or read book Android Game Recipes written by Jerome DiMarzio and published by Apress. This book was released on 2014-01-23 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.
Download or read book Android Game Recipes written by Jerome DiMarzio and published by Apress. This book was released on 2014-01-23 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers? Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code. This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors. After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.
Download or read book Pokemon Quest Game Recipes Best Pokemon Mobile Evolutions Moves Tips Wiki Training Shiny Tiers Download Guide Unofficial written by Leet Games and published by eBook Partnership. This book was released on 2018-08-29 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Unofficial Guide Version*Advanced Tips & Strategy Guide. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device, or in paperback form. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Cheats and Hacks.- Beginners Guide.- Recipes & Ingredients.- How to Attract Pokemon.- Get Rare Ingredients.- Get Additional Cooking Pots.- Evolution Levels & Evolving Pokemon.- Teaching New Moves.- PM Tickets.- Saving the Game.- Bonuses.- Get Shiny Pokemon.- Secrets, Tips, Cheats, Unlockables, and Tricks Used By Pro Players! - How to Get Tons of Cash/Coins. - PLUS MUCH MORE!Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners.
Download or read book Android Recipes written by Dave Smith and published by Apress. This book was released on 2013-01-30 with total page 952 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach, Second Edition offers more than 100 down-to-earth code recipes, and guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. It's updated to include the Jelly Bean Android SDK as well as earlier releases. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. Crammed with insightful instruction and helpful examples, this second edition of Android Recipes is your guide to writing apps for one of today’s hottest mobile platforms. It offers pragmatic advice that will help you get the job done quickly and well. This can save you a great deal of work over creating a project from scratch!
Download or read book Android Recipes written by Jeff Friesen and published by Apress. This book was released on 2011-08-04 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android continues to be one of the leading mobile OS and development platforms driving today's mobile innovations and the apps ecosystem. Android appears complex, but offers a variety of organized development kits to those coming into Android with differing programming language skill sets. Android Recipes: A Problem-Solution Approach guides you step-by-step through a wide range of useful topics using complete and real-world working code examples. In this book, you'll start off with a recap of Android architecture and app fundamentals, and then get down to business and build an app with Google’s Android SDK at the command line and Eclipse. Next, you'll learn how to accomplish practical tasks pertaining to the user interface, communications with the cloud, device hardware, data persistence, communications between applications, and interacting with Android itself. Finally, you'll learn how to leverage various libraries and Scripting Layer for Android (SL4A) to help you perform tasks more quickly, how to use the Android NDK to boost app performance, and how to design apps for performance, responsiveness, seamlessness, and more. Instead of abstract descriptions of complex concepts, in Android Recipes, you'll find live code examples. When you start a new project, you can consider copying and pasting the code and configuration files from this book, then modifying them for your own customization needs. This can save you a great deal of work over creating a project from scratch!
Download or read book AndEngine for Android Game Development Cookbook written by Jayme Schroeder and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
Download or read book AndEngine for Android Game Development Cookbook written by Jayme Schroeder and published by Packt Publishing Ltd. This book was released on 2013-01-01 with total page 607 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Cookbook with wide range of recipes to allow you to learn game development with AndEngine quickly and efficiently. "AndEngine for Android Game Development Cookbook" is geared toward developers who are interested in working with the most up-to-date version of AndEngine, sporting the brand new GLES 2.0 branch. The book will be helpful for developers who are attempting to break into the mobile game market with plans to release fun and exciting games while eliminating a large portion of the learning curve that is otherwise inevitable when getting into AndEngine development. This book requires a working installation of eclipse and the required libraries, including AndEngine and its various extensions set up prior to working with the recipes.
Download or read book Android NDK Game Development Cookbook written by Sergey Kosarevsky and published by Packt Publishing Ltd. This book was released on 2013-11-25 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: A systematic guide consisting of over 70 recipes which focus on helping you build portable mobile games and aims to enhance your game development skills with clear instructions.If you are a C++ developer who wants to jump into the world of Android game development and who wants to use the power of existing C++ libraries in your existing Android Java applications, then this book is for you. You need to have basic knowledge of C or C++ including pointer manipulation, multithreading, and object-oriented programming concepts as well as some experience developing applications without using an IDE.
Download or read book Android NDK Beginner s Guide Second Edition written by Sylvain Ratabouil and published by Packt Publishing Ltd. This book was released on 2015-04-28 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you an Android Java programmer who needs more performance? Are you a C/C++ developer who doesn’t want to bother with the complexity of Java and its out-of-control garbage collector? Do you want to create fast intensive multimedia applications or games? If you’ve answered yes to any of these questions then this book is for you. With some general knowledge of C/C++ development, you will be able to dive headfirst into native Android development.
Download or read book Mastering AndEngine Game Development written by Maya Posch and published by Packt Publishing Ltd. This book was released on 2015-09-28 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: Move beyond basic games and explore the limits of AndEngine About This Book Extend the basic AndEngine features without modifying any of AndEngine's code Understand advanced technologies and gain the skills to create the ultimate games in AndEngine Theory supported with practical examples to stimulate your imagination and creativity Who This Book Is For This book is aimed at developers who have gone through all the basic AndEngine tutorials and books, and are looking for something more. It's also very suitable for developers with knowledge of other game engines who are looking to develop with AndEngine. Knowledge of Java, C++ and Android development are a prerequisite for getting the most out of this book. What You Will Learn Extend AndEngine to use and render 3D models Integrate and use various physics engines with AndEngine Advanced animations and their implementation in AndEngine Lighting theory and its application for both 2D and 3D objects Using skeletal animation with AndEngine Use GLSL shaders with AndEngine for effects and anti-aliasing Add sounds and effects to AndEngine using both basic and 3D audio libraries Efficient network implementations with AndEngine for multi-players In Detail AndEngine is a popular and easy-to-use game framework, best suited for Android game development. After learning the basics of creating an Android game using AndEngine it's time you move beyond the basics to explore further. For this you need to understand the theory behind many of the technologies AndEngine uses. This book aims to provide all the skills and tools you need to learn more about Android game development using AndEngine. With this book you will get a quick overview of the basics of AndEngine and Android application development. From there, you will learn how to use 3D models in a 2D scene, render a visual representation of a scene's objects, and create interaction between these objects. You will explore frame-based animations and learn to use skeletal animations. As the book progresses, you will be guided through exploring all the relevant aspects of rendering graphics with OpenGL ES, generating audio using OpenSL ES and OpenAL, making the best use of Android's network API, implementing anti-aliasing algorithms, shaders, dynamic lighting and much more. With all this, you will be ready to enhance the look and feel of your game with its user interface, sound effects and background music. After an in-depth study of 2D and 3D worlds and multi-player implementations, you will be a master in AndEngine and Android game development. Style and approach This book takes an in-depth tour of the many aspects of Android game development with the use of AndEngine. Each topic is covered extensively to act both as a practical guide as well as a reference.
Download or read book Food in the Internet Age written by William Aspray and published by Springer Science & Business Media. This book was released on 2013-09-06 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines food in the United States in the age of the Internet. One major theme running through the book is business opportunities and failures, as well as the harms to consumers and traditional brick-and-mortar companies that occurred as entrepreneurs tried to take advantage of the Internet to create online companies related to food. The other major theme is the concept of trust online and different models used by different companies to make their web presence seem trustworthy. The book describes a number of major food companies, including AllRecipes, Betty Crocker, Cook's Illustrated, Epicurious, Groupon, OpenTable, and Yelp. The book draws on business history, food studies, and information studies for its approach.
Download or read book Google Daydream VR Cookbook written by Sam Keene and published by Addison-Wesley Professional. This book was released on 2018-08-30 with total page 557 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete, Up-to-Date Guide to Building AR and VR Games Google’s new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices. Now for the first time, there’s a comprehensive deep dive into both ARCore and Daydream for every Android developer and designer. Multi-award-winning AR/VR developer Sam Keene takes a hands-on approach, leading you through all aspects of the ARCore and Daydream frameworks and SDKs, with step-by-step tutorials and advice for building pro-quality AR/VR games and apps. Keene presents his material as a cookbook of recipes to get you up and running with VR/AR development as fast and as painlessly as possible. The recipes in most chapters start by assembling the essential building blocks, which are pieced together to create something larger. You are then free to take these building blocks and turn them into your own creation. Keene also provides an extensive library of downloadable, up-to-the-minute ARCore and Daydream code to jumpstart your project. In addition, he takes you through crucial UX design principles and best practices learned from building large scale VR and AR apps at Google. Google Daydream VR Cookbook shows you how to: Install and explore the Google Daydream development tools Master basic and advanced Daydream Controller techniques Implement intuitive VR user interfaces Integrate audio, video, and realistic physics into your VR games Install and explore the ARCore SDK and development tools Learn how to build AR apps that solve real user needs Master AR game development using ARCore Optimize VR and AR game performance Whether you are a software developer, UX professional, visual designer, beginner, or you come from a different design field, this book is a great practical introduction to VR and AR.
Download or read book Unity Cookbook written by Matt Smith and published by Packt Publishing Ltd. This book was released on 2023-11-30 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you ready to take your Unity game development skills to the next level? Look no further! The "Unity Cookbook 2023, 5th Edition" is your essential guide to mastering the latest features of Unity 2023, packed with over 140 recipes to empower your game development journey. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key Features Explore VR and AR development to create immersive experiences that redefine gaming Craft captivating mobile games with optimized performance and user-friendly controls Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents Discover the power of Cinemachine in Unity for intelligent camera movements Elevate games with immersive audio, including background music and dynamic sound effects Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems Build your own shaders using Unity's Shader Graph tool Who this book is for If you’re a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you’ll need a solid understanding of Unity’s functionality and experience with programming in C#.
Download or read book Best Android Apps written by Mike Hendrickson and published by "O'Reilly Media, Inc.". This book was released on 2010-04-27 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: You can choose from thousands of apps to make your Android device do just about anything you can think of -- and probably a few things you'd never imagine. There are so many Android apps available, in fact, that it's been difficult to find the best of the bunch -- until now. Best Android Apps leads you beyond the titles in Android Market's "Top Paid" and "Top Free" bins to showcase apps that will truly delight, empower, and entertain you. The authors have tested and handpicked more than 200 apps and games, each listed with a description and details highlighting the app's valuable tips and special features. Flip through the book to browse their suggestions, or head directly to the category of your choice to find the best apps to use at work, on the town, at play, at home, or on the road. Discover great Android apps to help you: Juggle tasks Connect with friends Play games Organize documents Explore what's nearby Get in shape Travel the world Find new music Dine out Manage your money ...and much more!
Download or read book Android Fully Loaded written by Rob Huddleston and published by John Wiley & Sons. This book was released on 2012-08-03 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully loaded with the latest tricks and tips on your new Android! Android smartphones are so hot, they're soaring past iPhones on the sales charts. And the second edition of this muscular little book is equally impressive--it's packed with tips and tricks for getting the very most out of your latest-generation Android device. Start Facebooking and tweeting with your Android mobile, scan barcodes to get pricing and product reviews, download your favorite TV shows--the book is positively bursting with practical and fun how-tos. Topics run the gamut from using speech recognition, location-based mapping, and GPS, to setting up your Android as a broadband modem and much more. Helps you get the most out of your Android smartphone and related technology, including Motorola Droid 2, Motorola Photon 4G, HTC Thunderbolt, LG Optimus 3D, and HTC EVO 3D Shows you how to put a slew of stuff on your Android: old movies, TV shows, music, spreadsheets, presentations, Word documents, and much more Covers all the basic features such as web browsing, using Facebook and Twitter, taking photos, playing music, and using e-mail Offers dozens of high-level tips and tricks, such as using an Android as a broadband modem, barcode scanning, using the GPS, and speech recognition You won't believe all that you can do with Android smartphones. Get Android Fully Loaded, Second Edition and don't miss a thing!
Download or read book Meal Planning for Beginners written by Alexander Phenix and published by Alexander Phenix . This book was released on 2020-03-12 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’ve been finding meal planning difficult, perhaps always (silently) whispering statements like, “do we really have to eat again today?” or “can’t I just order takeout” each time you think about dinner, then keep reading! You are about to learn how to turn your arduous meal prep time into an enjoyable, easy hobby by learning how to unleash the full power of meal planning that will not only ensure you have ready, healthy meals but more variety, less stress and also save you money and time! Are you sick and tired of creating and scrapping off dozens of meal plans and strategies before they see their second week? Do you finally want a way to manage your time as a busy person and still prepare fresh delicacies for your large family no matter the day of the week? Are you ready to say goodbye to hating cooking, feeling like it’s a punishment or eating the same plain boring meals over and over again? If so, you’ve come to the right place. Meal planning is one of the biggest banes mothers, and other busy people have to deal with on a regular basis but you can be the first person to TRUTHFULLY say that meal planning is easy. And getting there is easier than you think. All you need is an expert-approved guide to take you from seeing cooking or meal prepping as a costly punishment to a hobby and a fulfilling fun activity that always sparks and amps your creative energy. For this reason, I give you Meal Planning for Beginners, the only guide you’ll need to stop looking at the clock after 5 pm worriedly, stop trying to get used to the hassle, start over, and have a great, effortless meal planning and cooking experience henceforth. I know you may be wondering… What kind of recipes should I be thinking about? How do I prepare my meals if I’m on a tight budget? Are there smart shopping techniques to simplify this? What if I don’t know how to cook? What is the best approach to plan my meals so that I have a steady supply of delicious meals every single day of the week? What mistakes should I watch out for that may make my meal planning process a mess? If you have these and other related questions, this book is for you so keep reading, as it contains all the details you need to become an expert meal planner and cook. Here’s a more precise list of topics you’ll find in the book: -The basics of meal planning, including what it entails, and the best approach to meal prepping to ensure you have a steady supply of whole, healthy meals every day of the week -The benefits of meal planning and the problems it solves -How to write out recipes that you will be making and organize them nicely in a system that works for you -How to use your recipes to plan your weekly meals -How to make a list of groceries based on your recipes -How to leverage the power of a family meal board to write family meal plans that you can refer to any day -Delicious whole healthy recipes that you can use to meal plan to streamline your life …And so much more! So if you are tired of having to prepare something from scratch every single day, you are about to discover how to turn things around through meal planning to ensure you no longer waste time in the kitchen even after a busy day from work! Even if you’ve never meal planned before, this book will show you the ins and outs that will get the ‘expert’ meal planner out of you for the sake of your sanity! Scroll up and click Buy Now with 1-Click or Buy Now to get started!
Download or read book Beginning Google Glass Development written by Jeff Tang and published by Apress. This book was released on 2014-07-01 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Google Glass Development is your number one resource for learning how to develop for Google Glass--the paradigm-shifting mobile computing platform taking the world by storm now and for years to come. Mobile developers have always had to think for the future, and right now that means getting started with Google Glass. This book is incredibly hands-on with many exciting projects. You will learn the basics of Glass and how to set up your development environment, through to every Glass development topic using Glass Development Kit (GDK): • Glass User Interface • Camera and Image Processing • Video: Basics and Applications • Voice and Audio • Network, Bluetooth, and Social • Locations, Map, and Sensors • Graphics, Animation, and Games You will also learn how to develop enterprise and web-based Glass apps using the Mirror API. Each topic is full of examples that illustrate what Glass can truly do and help you quickly start developing your own apps. Jeff Tang has successfully developed mobile, web, and enterprise apps on many platforms, and cares immensely about user experience. He brings his vast knowledge to this book through cool and practical examples, which will excite and tantalize your creativity. This book is for any developer who is keen to start developing for Glass with GDK or the Mirror API. Whether you are an Android, iOS, web, or enterprise developer, you do not want to miss the chance that Glass becomes the next big thing. Get started with Beginning Google Glass Development and be inspired today.