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EBookClubs

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Book An Introduction to Interactive Video

Download or read book An Introduction to Interactive Video written by Claire Bayard-White and published by . This book was released on 1987 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introduction to Interactive Digital Media

Download or read book Introduction to Interactive Digital Media written by Julia V. Griffey and published by Routledge. This book was released on 2019-12-12 with total page 222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.

Book An Introduction to Interactive Video   Rev  Ed  April 1986

Download or read book An Introduction to Interactive Video Rev Ed April 1986 written by Claire Bayard-White and published by . This book was released on 1986 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Introduction to Interactive Video

Download or read book An Introduction to Interactive Video written by Charles Jennings and published by . This book was released on 1989 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Video

Download or read book Interactive Video written by Riad Hammoud and published by Springer Science & Business Media. This book was released on 2007-01-21 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a groundbreaking resource that covers both algorithms and technologies of interactive videos. It presents recent research and application work for building and browsing interactive digital videos. The book deals mainly with low-level semi-automatic and full-automatic processing of the video content for intelligent human computer interaction. There is a special focus on eye tracking methods.

Book The Interactive Past

Download or read book The Interactive Past written by Angus A. A. Mol and published by . This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.

Book Introduction to Interactive Video

Download or read book Introduction to Interactive Video written by Joe Louis Villescas (Jr) and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Elementary Introduction to the Wolfram Language

Download or read book An Elementary Introduction to the Wolfram Language written by Stephen Wolfram and published by Wolfram Research, Incorporated. This book was released on 2017 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Wolfram Language represents a major advance in programming languages that makes leading-edge computation accessible to everyone. Unique in its approach of building in vast knowledge and automation, the Wolfram Language scales from a single line of easy-to-understand interactive code to million-line production systems. This book provides an elementary introduction to the Wolfram Language and modern computational thinking. It assumes no prior knowledge of programming, and is suitable for both technical and non-technical college and high-school students, as well as anyone with an interest in the latest technology and its practical application.

Book Computer based Education

Download or read book Computer based Education written by and published by . This book was released on 1987 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Practical Guide to Interactive Video Design

Download or read book A Practical Guide to Interactive Video Design written by Nicholas V. Iuppa and published by Focal Press. This book was released on 1984 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a step-by-step blueprint and description of the techniques that work best in designing and prducing interactive video programs.

Book An introduction to interaction design

Download or read book An introduction to interaction design written by The Open University and published by The Open University. This book was released on 2017-04-11 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: From apps, phones and business systems to wearables, the Web and the Internet of Things, interactive products have become part of everyday life. But how can interactions be designed to best meet their purpose and offer good user experience? This free course, An introduction to interaction design, explores this topic. You will learn: what interaction design is; the importance of user-centred design - with its goals and principles; how interaction design focuses on the characteristics of the user, their activities and environment; and the core activities and methods of the interaction design process.

Book Chris Crawford on Interactive Storytelling

Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

Book Text Processing in Python

Download or read book Text Processing in Python written by David Mertz and published by Addison-Wesley Professional. This book was released on 2003 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: bull; Demonstrates how Python is the perfect language for text-processing functions. bull; Provides practical pointers and tips that emphasize efficient, flexible, and maintainable approaches to text-processing challenges. bull; Helps programmers develop solutions for dealing with the increasing amounts of data with which we are all inundated.

Book Interactive Design

    Book Details:
  • Author : Andy Pratt
  • Publisher : Rockport Pub
  • Release : 2012-09-01
  • ISBN : 1592537804
  • Pages : 226 pages

Download or read book Interactive Design written by Andy Pratt and published by Rockport Pub. This book was released on 2012-09-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: User experience design is one of the fastest-growing specialties in graphic design. Smart companies realize that the most successful products are designed to meet the needs and goals of real people—the users. This means putting the user at the center of the design process. This innovative, comprehensive book examines the user-centered design process from the perspective of a designer. With rich imagery, Interactive Design introduces the different UX players, outlines the user-centered design process from user research to user testing, and explains through various examples how user-centered design has been successfully integrated into the design process of a variety of design studios worldwide.

Book Resources in Education

Download or read book Resources in Education written by and published by . This book was released on 1998-05 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book An Interactive Multimedia Introduction to Signal Processing

Download or read book An Interactive Multimedia Introduction to Signal Processing written by Ulrich Karrenberg and published by Springer Science & Business Media. This book was released on 2013-11-11 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.