Download or read book An Evaluation Framework for Multimodal Interaction written by Ina Wechsung and published by Springer Science & Business Media. This book was released on 2014-01-06 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents (1) an exhaustive and empirically validated taxonomy of quality aspects of multimodal interaction as well as respective measurement methods, (2) a validated questionnaire specifically tailored to the evaluation of multimodal systems and covering most of the taxonomy‘s quality aspects, (3) insights on how the quality perceptions of multimodal systems relate to the quality perceptions of its individual components, (4) a set of empirically tested factors which influence modality choice, and (5) models regarding the relationship of the perceived quality of a modality and the actual usage of a modality.
Download or read book Analyzing Multimodal Interaction written by Sigrid Norris and published by Routledge. This book was released on 2004-06-10 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to understanding and investigating the multiple modes of communication, verbal and non-verbal. Sets out clear methodology to help readers conduct their own analysis and includes many real examples.
Download or read book The Handbook of Multimodal Multisensor Interfaces Volume 1 written by Sharon Oviatt and published by Morgan & Claypool. This book was released on 2017-06-01 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Multimodal-Multisensor Interfaces provides the first authoritative resource on what has become the dominant paradigm for new computer interfaces— user input involving new media (speech, multi-touch, gestures, writing) embedded in multimodal-multisensor interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications, and many other areas that are now highly competitive commercially. This edited collection is written by international experts and pioneers in the field. It provides a textbook, reference, and technology roadmap for professionals working in this and related areas. This first volume of the handbook presents relevant theory and neuroscience foundations for guiding the development of high-performance systems. Additional chapters discuss approaches to user modeling and interface designs that support user choice, that synergistically combine modalities with sensors, and that blend multimodal input and output. This volume also highlights an in-depth look at the most common multimodal-multisensor combinations—for example, touch and pen input, haptic and non-speech audio output, and speech-centric systems that co-process either gestures, pen input, gaze, or visible lip movements. A common theme throughout these chapters is supporting mobility and individual differences among users. These handbook chapters provide walk-through examples of system design and processing, information on tools and practical resources for developing and evaluating new systems, and terminology and tutorial support for mastering this emerging field. In the final section of this volume, experts exchange views on a timely and controversial challenge topic, and how they believe multimodal-multisensor interfaces should be designed in the future to most effectively advance human performance.
Download or read book Human Machine Interaction written by Denis Lalanne and published by Springer. This book was released on 2009-03-27 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Machine Interaction, or more commonly Human Computer Interaction, is the study of interaction between people and computers. It is an interdisciplinary field, connecting computer science with many other disciplines such as psychology, sociology and the arts. The present volume documents the results of the MMI research program on Human Machine Interaction involving 8 projects (selected from a total of 80 proposals) funded by the Hasler Foundation between 2005 and 2008. These projects were also partially funded by the associated universities and other third parties such as the Swiss National Science Foundation. This state-of-the-art survey begins with three chapters giving overviews of the domains of multimodal user interfaces, interactive visualization, and mixed reality. These are followed by eight chapters presenting the results of the projects, grouped according to the three aforementioned themes.
Download or read book Human Aspects of IT for the Aged Population Applications Services and Contexts written by Jia Zhou and published by Springer. This book was released on 2017-06-28 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 83 papers presented in the two volumes of ITAP 2017 were organized in topical sections as follows: Part I: aging and technology acceptance; user-centred design for the elderly; product design for the elderly; aging and user experience; digital literacy and training. Part II: mobile and wearable interaction for the elderly; aging and social media; silver and intergenerational gaming; health care and assistive technologies and services for the elderly; aging and learning, working and leisure.
Download or read book Multimodality in Mobile Computing and Mobile Devices Methods for Adaptable Usability written by Kurkovsky, Stan and published by IGI Global. This book was released on 2009-11-30 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers a variety of perspectives on multimodal user interface design, describes a variety of novel multimodal applications and provides several experience reports with experimental and industry-adopted mobile multimodal applications"--Provided by publisher.
Download or read book Digital Human Modeling and Applications in Health Safety Ergonomics and Risk Management Human Body Motion and Behavior written by Vincent G. Duffy and published by Springer Nature. This book was released on 2021-07-03 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12777 and 12778 constitutes the thoroughly refereed proceedings of the 12th International Conference on Digital Human Modeling and Applications in Health, Safety, Ergonomics and Risk Management, DHM 2021, which was held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. DHM 2021 includes a total of 56 papers; they were organized in topical sections named: Part I, Human Body, Motion and Behavior: Ergonomics, human factors and occupational health; human body and motion modeling; and language, communication and behavior modeling. Part II, AI, Product and Service: Rethinking healthcare; artificial intelligence applications and ethical issues; and digital human modeling in product and service design.
Download or read book Social Computing and Social Media Design Human Behavior and Analytics written by Gabriele Meiselwitz and published by Springer. This book was released on 2019-07-10 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 11578 and 11579 constitutes the refereed proceedings of the 11th International Conference on Social Computing and Social Media, SCSM 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 81 papers presented in these two volumes are organized in topical sections named: Social Media Design and Development, Human Behaviour in Social Media, Social Network Analysis, Community Engagement and Social Participation, Computer Mediated Communication, Healthcare Communities, Social Media in Education, Digital Marketing and Consumer Experience.
Download or read book Human Computer Interaction INTERACT 2017 written by Regina Bernhaupt and published by Springer. This book was released on 2017-09-19 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interact ion techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.
Download or read book Trends in Neuroergonomics written by Wienrich, Carolin and published by Universitätsverlag der TU Berlin. This book was released on 2016-03-02 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: Die 11. Berliner Werkstatt hat neben einer stärkeren Förderung internationaler Beiträge im Bereich der Forschung zu Mensch-Maschine-Systemen einen englischsprachigen Focus Track eingeführt. Das Thema ‘Trends in Neuroergonomics‘ konzentrierte sich auf die Nutzung von psychophysiologischen Maßen in Mensch-Maschine-Systemen. Internationale Experten haben neue Ansätze der mobilen Bildgebung menschlicher Hirnaktivität sowie neue Erkenntnisse im Bereich neuroadaptiver Technologien vorgestellt. Zwei eingeladene Gastvorträge gaben auf der diesjährigen Werkstatt einen spezifischen Einblick in diesen neuen Forschungsbereich. Neben dem neuen Focus Track boten die bewährte Mischung von Werkstatt-, Research- und Poster Tracks, die Präsentation und aktive Diskussion von aktuellen und abgeschlossenen Forschungsarbeiten aus allen Bereichen der Mensch-Maschine-Systeme. Der vorliegende Tagungsband beinhaltet alle Beiträge der 11. BWMMS. In line with our aim to encourage international contributions, we have introduced the concept of the Focus Track to allow for a dedicated track of high impact research presentations on a specific topic in human factors. This year’s Focus Track centered on mobile brain/body imaging and neuroadaptive technology. Here, the focus was on the use of psychophysiological data for Human-Machine Systems. Two invited keynote lectures have provided a deepened insight into this new research area during this Berlin Workshop. Besides the new Focus Track, the well-established mixture of Research-, Workshop-, and Poster Tracks allowed for presentations and lively discussions research projects from all areas of human factors. This conference proceeding comprises all presented papers at the 11th BWMMS.
Download or read book Communication in Vehicles written by Brion van Over and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-01-20 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: New technology in vehicles is transforming the way people move around as well as what they do in their vehicles. How does one communicate with an in-car speech system and how does this vary by language or cultural community? This book explores this process by focusing on the communication practices that people engage in when using their in-car systems and when talking about their vehicles with co-passengers. Chapters present a robust theory and methodology for studying communication in cars, how tasks are begun and ended, how people switch between tasks, how non-task talk appears, what ways and styles of communication drivers prefer, and how they expect the system voice to respond, among other things. Particular attention is given to cultural preferences as they are evident in this communication; these preferences are found to ground various trajectories in the use and meaning of in-car communication practices. The book explores these matters with a focus on the United States and Mainland China. Implications are drawn for the design and utilization of in-car communication systems.
Download or read book Simulation Based Usability Evaluation of Spoken and Multimodal Dialogue Systems written by Stefan Hillmann and published by Springer. This book was released on 2017-11-23 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes an extension of the user behaviour simulation (UBS) of an existing tool for automatic usability evaluation (AUE). This extension is based upon a user study with a smart home system. It uses technical-sociological methods for the execution of the study and the analysis of the collected data. A comparison of the resulting UBS with former UBSs, as well as the empirical data, shows that the new simulation approach outperforms the former simulation. The improvement affects the prediction of dialogue metrics that are related to dialogue efficiency and dialogue effectiveness. Furthermore, the book describes a parameter-based data model, as well as a related framework. Both are used to uniformly describe multimodal human-computer interactions and to provide such descriptions for usability evaluations. Finally, the book proposes a new two-stage method for the evaluation of UBSs. The method is based on the computation of a distance measures between two dialogue corpora and the pair-wise comparison of distances among several dialogue corpora.
Download or read book Perceived Privacy in Location Based Mobile System written by Maija Elina Poikela and published by Springer Nature. This book was released on 2019-12-18 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work aims at understanding behavior around location information, including why users share such information, why they protect the data, and what kind of other factors influence the decision to behave in a certain way. This book explores privacy in the context of location data, and answers questions such as what are the privacy related behaviors in this context, and what are the factors influencing such behaviors. The book gives an overview to what privacy means for users in terms of understandings, attitudes and valuations. This book discusses reasons for why research around this topic is challenging, and presents various methods for diving into the topic through empirical studies. The work is relevant for professionals, researchers, and users of technology.
Download or read book Ubiquitous Computing and Ambient Intelligence written by Jose Bravo and published by Springer. This book was released on 2012-11-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference on Ubiquitous Computing and Ambient Intelligence, UCAmI 2012, held in Vitoria-Gasteiz, Spain, in December 2012. The 70 research papers were carefully reviewed and selected from various submissions. The main focus of this book has been to explore how Ambient Intelligence can contribute towards smarter but still more sustainable environments. Beyond sustainable computing the proceedings also include research work describing progress on other key research topics for AmI such as human environment mobile-mediated (through NFC or AR) interaction, artificial intelligence techniques to foster user- and context-aware environment adaptation, future internet trends such as social networks analysis, linked data or crowd-sourcing applied to AmI, internet-connected object ecosystems collaborating to give place to smarter environments.
Download or read book A Multimodal End 2 End Approach to Accessible Computing written by Pradipta Biswas and published by Springer. This book was released on 2015-07-16 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book illustrates how Interactive Systems can help elderly and disabled populations engage with the world around them by finding methods of overcoming the difficulties these communities face when using such systems by presenting the latest in state-of-the-art technology and providing a vision for accessibility for the near future. The challenges faced by accessibility practitioners are discussed and the different phases of delivering accessible products and services are explored. A collection of eminent researchers from around the world cover topics on developing and standardizing user models for inclusive design, adaptable multimodal system development for digital TV and ubiquitous devices, presenting research on intelligent voice recognition, adaptable pointing, browsing and navigation, and affect and gesture recognition. The research not only focuses on how these can be hugely beneficial to primary users, but often finding useful applications for their able-bodied counterparts. For this new edition, new chapters have been added focusing on the latest developments in games for the visually impaired, inclusive interfaces for the agricultural industry in India and technologies to improve accessibility in broadcasting in Japan. A Multimodal End-2-End Approach to Accessible Computing will be an invaluable resource for both researchers and practitioners alike.
Download or read book Fun and Games written by Panos Markopoulos and published by Springer. This book was released on 2008-10-08 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: The use of computing technology for entertainment purposes is not a recent p- nomenon. Video game consoles, home computers and other entertainment media have been used widely for more than three decades, and people of all ages are spe- ing an increasing amount of time and money on these technologies. More recent is the rise of a vibrant research community focusing on gaming and entertainment applications. Driven by the growth and the coming of age of the g- ing industry, and by its increasing recognition in the media and the minds of the broader public, the study of computer games, game development and experiences is attracting the interest of researchers from very diverse fields: social sciences, comp- ing, electrical engineering, design, etc. Research of this kind looks to extend the boundaries of gaming technologies. In a relentless drive for innovation, it looks to create and understand an ever increasing range of experiences, and examine how games can provide value for educational, therapeutic and other ‘serious’ purposes. These themes were reflected in the call for participation and eventually the papers accepted for presentation. The Fun n’ Games conference was the second event of a bi-annual series of c- ferences. The first event of the series was held in Preston in 2006 organized by the University of Central Lancashire. Following the success of this event it was decided to run a follow up.
Download or read book Usability Evaluation for In Vehicle Systems written by Catherine Harvey and published by CRC Press. This book was released on 2016-04-19 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ergonomics often seems to be involved too late in commercial project development processes to have substantive impact on design and usability. However, in the automotive industry, and specifically in relation to In-Vehicle Information Systems (IVIS), a lack of attention to usability can not only lead to poor customer satisfaction, it can also prese