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Book An Embodied Cognition Approach to the Analysis and Design of Generative and Interactive Animation

Download or read book An Embodied Cognition Approach to the Analysis and Design of Generative and Interactive Animation written by Ka Nin Chow and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation is popularly thought of as a sequence of still images or cartoons that produce an illusion of movement. However, a broader perspective of animation should encompass the diverse kinds of media artifacts imbued with the illusion of life. In many multimedia artifacts today, computational media algorithmically implement expanded illusions of life, which include images not only moving, but also showing reactions to stimuli (reactive animation), transforming according to their own internal rules (autonomous animation), evolving over a period of time (metamorphic animation), or even generating varying instances subject to user intervention or chance (contingent animation). Animation in the digital age consists of forms as varied as computer-generated imagery (CGI) in films, motion graphics on interactive multimedia websites, animated contents of video games, graphical interfaces of computer systems, and even digital signage in communal areas. With these forms, the new animation phenomena emerge from entertainment media, functional designs, and expressive works alike, all of which may engage viewers' sensory perceptions, cognitive processes, as well as motor actions.

Book Phantasmal Media

    Book Details:
  • Author : D. Fox Harrell
  • Publisher : MIT Press
  • Release : 2013-11-08
  • ISBN : 0262317672
  • Pages : 441 pages

Download or read book Phantasmal Media written by D. Fox Harrell and published by MIT Press. This book was released on 2013-11-08 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition. Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures. The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine.

Book Cognition  Communication and Interaction

Download or read book Cognition Communication and Interaction written by Satinder P. Gill and published by Springer Science & Business Media. This book was released on 2007-10-26 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the theoretical and methodological research issues that underlie the design and use of interactive technology. The analysis directs attention to three human capacities: cognition, communication and interaction. The examination of these capacities is embedded in understanding concepts of communication and interaction and their application; conceptions of knowledge and cognition; and the role of aesthetics and ethics in design.

Book Embodied Social Cognition

Download or read book Embodied Social Cognition written by Jessica Lindblom and published by Springer. This book was released on 2015-07-03 with total page 307 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book clarifies the role and relevance of the body in social interaction and cognition from an embodied cognitive science perspective. Theories of embodied cognition have during the last decades offered a radical shift in explanations of the human mind, from traditional computationalism, to emphasizing the way cognition is shaped by the body and its sensorimotor interaction with the surrounding social and material world. This book presents a theoretical framework for the relational nature of embodied social cognition, which is based on an interdisciplinary approach that ranges historically in time and across different disciplines. It includes work in cognitive science, artificial intelligence, phenomenology, ethology, developmental psychology, neuroscience, social psychology, linguistics, communication and gesture studies. The theoretical framework is illustrated by empirical work that provides some detailed observational fieldwork on embodied actions captured in three different episodes of spontaneous social interaction and cognition in situ. Furthermore, the theoretical contributions and implications of the study of embodied social cognition are discussed and summed up. Finally, the issue what it would take for an artificial system to be socially embodied is addressed and discussed, as well as the practical relevance for applications to artificial intelligence (AI) and socially interactive technology.

Book Animation  Embodiment  and Digital Media

Download or read book Animation Embodiment and Digital Media written by K. Chow and published by Springer. This book was released on 2013-09-20 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Animation, Embodiment and Digital Media articulates the human experience of technology-mediated animated phenomena in terms of sensory perception, bodily action and imaginative interpretation, suggesting a new theoretical framework with analyses of exemplary user interfaces, video games and interactive artworks.

Book Conceptual and Interactive Embodiment

Download or read book Conceptual and Interactive Embodiment written by Martin H. Fischer and published by Routledge. This book was released on 2015-12-22 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set provides a comprehensive overview of the multidisciplinary field of Embodied Cognition. With contributions from internationally acknowledged researchers from a variety of fields, Foundations of Embodied Cognition reveals how intelligent behaviour emerges from the interplay between brain, body and environment. Drawing on the most recent theoretical and empirical findings in embodied cognition, Volume 2 Conceptual and Interactive Embodiment is divided into four distinct parts, bringing together a number of influential perspectives and new ideas. Part one introduces the field of embodied language processing, before part two presents recent developments in our understanding of embodied conceptual understanding. The final two parts look at the applied nature of embodied cognition, exploring the embodied nature of social co-ordination as well as the emerging field of artificial embodiment. Building on the idea that knowledge acquisition, retention and retrieval are intimately interconnected with sensory and motor processes, Foundations of Embodied Cognition is a landmark publication in the field. It will be of great interest to researchers and advanced students from across the cognitive sciences, including those specialising in psychology, neuroscience, intelligent systems and robotics, philosophy, linguistics and anthropology.

Book Embodying Design

    Book Details:
  • Author : Christopher Baber
  • Publisher : National Geographic Books
  • Release : 2022-03-22
  • ISBN : 0262543788
  • Pages : 0 pages

Download or read book Embodying Design written by Christopher Baber and published by National Geographic Books. This book was released on 2022-03-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rethinking design through the lens of embodied cognition provides a novel way of understanding human interaction with technology. In this book, Christopher Baber uses embodied cognition as a lens through which to view both how designers engage in creative practices and how people use designed artifacts. This view of cognition as enactive, embedded, situated, or distributed, without recourse to internal representations, provides a theoretical grounding that makes possible a richer account of human interaction with technology. This understanding of everyday interactions with things in the world reveals opportunities for design to intervene. Moreover, Baber argues, design is an embodied activity in which the continual engagement between designers and their materials is at the heart of design practice. Baber proposes that design and creativity should be considered in dynamic, rather than discrete, terms and explores “task ecologies”—the concept of environment as it relates to embodied cognition. He uses a theory of affordance as an essential premise for design practice, arguing that affordances are neither form nor function but arise from the dynamics within the human-artifact-environment system. Baber explores agency and intent of smart devices and implications of tangible user interfaces and activity recognition for human-computer interaction. He proposes a systems view of human-artifact-environment interactions—to focus on any one component or pairing misses the subtleties of these interactions. The boundaries between components remain, but the borders that allow exchange of information and action are permeable, which gives rise to synergies and interactions.

Book Embodiment in Socially Interactive Robots

Download or read book Embodiment in Socially Interactive Robots written by Eric Deng and published by Foundations and Trends (R) in Robotics. This book was released on 2019-01-30 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: Socially interactive robots provide entertainment, information, and/or assistance; this last category is typically encompassed by socially assistive robotics. In all cases, such robots can achieve their primary functions without performing functional physical work. This monograph reviews the existing work that explores the role of physical embodiment in socially interactive robots. This class consists of robots that are not only capable of engaging in social interaction with humans, but are using primarily their social capabilities to perform their desired functions. This monograph explores the embodiment hypothesis that physical embodiment has a measurable effect on performance and perception of social interactions in socially interactive robotics. It presents a thorough review of existing work and analyzes existing results and approaches to embodiment to determine the current state of the embodiment hypothesis. This monograph is a comprehensive and in depth overview of embodiment in socially interactive robots that is a starting point for researchers and students beginning their own research in the area.

Book Embodied Cognition and Cinema

Download or read book Embodied Cognition and Cinema written by Peter Kravanja and published by Leuven University Press. This book was released on 2015-07-31 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: The impact of the embodied cognition thesis on the scientific study of film The embodied cognition thesis claims that cognitive functions cannot be understood without making reference to the interactions between the brain, the body, and the environment. The meaning of abstract concepts is grounded in concrete experiences. This book is the first edited volume to explore the impact of the embodied cognition thesis on the scientific study of film. A team of scholars analyse the main aspects of film (narrative, style, music, sound, time, the viewer, emotion, perception, ethics, the frame, etc.) from an embodied perspective. By combining insights from various disciplines such as cognitive film theory, conceptual metaphor theory, and cognitive neuroscience, they show how the process of meaning-making in film is embodied and how empathy and embodied simulation play a role in understanding the way in which the viewer interacts with the film. Foreword by Mark Johnson, Knight Professor of Liberal Arts and Sciences, Department of Philosophy, University of Oregon. Contributors Warren Buckland (Oxford Brookes University), Juan Chattah (University of Miami), Maarten Coëgnarts (University of Antwerp), Adriano D’Aloia (Università Cattolica del Sacro Cuore, Milan), Michele Guerra (University of Parma), Miklós Kiss (University of Groningen), Peter Kravanja (KU Leuven), María J. Ortiz (University of Alicante), Mark S. Ward (University of Technology, Sydney), Hannah Chapelle Wojciehowski (University of Texas)

Book Enaction

    Book Details:
  • Author : John Stewart
  • Publisher : MIT Press
  • Release : 2010
  • ISBN : 0262014602
  • Pages : 483 pages

Download or read book Enaction written by John Stewart and published by MIT Press. This book was released on 2010 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction / John Stewart, Olivier Gapenne, Ezequiel Di Paolo -- Foundational issues in enaction as a paradigm for cognitive science : from the origin of life to consciousness and writing / John Stewart -- Horizons for the enactive mind : value, social interaction, and play / Ezequiel Di Paolo, Marieke Rohde and Hanneke De Jaegher -- Life and exteriority : the problem of metabolism / Renaud Barbaras -- Development through sensory-motor coordination / Adam Sheya and Linda B. Smith -- Enaction, sense-making and emotion / Giovanna Colombetti -- Thinking in movement / Maxine Sheets-Johnstone -- Kinesthesis and the construction of perceptual objects / Olivier Gapenne -- Directive minds : how dynamics shapes cognition / Andreas Engel -- Neurodynamics and phenomenology in mutual enlightenment : the example of the -- Epileptic aura / Michel Le Van Quyen -- Language and enation / Didier Bottineau -- Enacting infinity : bringing transfinite cardinals into being / Rafael E. Naaez -- The ontological constitution of cognition and the epistemological constitution of -- Cognitive science : phenomenology, enaction and technology / Varonique Havelange -- Embodiment or envatment? reflections on the bodily basis of consciousness / Diego Cosmelli and Evan Thompson -- Towards a phenomenological psychology of the conscious / Benny Shanon -- Enaction, imagination, and insight / Edwin Hutchins.

Book Integrating Cognitive Architectures into Virtual Character Design

Download or read book Integrating Cognitive Architectures into Virtual Character Design written by Turner, Jeremy Owen and published by IGI Global. This book was released on 2016-06-06 with total page 371 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Book The Geometric Supposer

Download or read book The Geometric Supposer written by Judah L. Schwartz and published by Routledge. This book was released on 2013-06-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume is a case study of education reform and innovation using technology that examines the issue from a wide variety of perspectives. It brings together the views and experiences of software designers, curriculum writers, teachers and students, researchers and administrators. Thus, it stands in contrast to other analyses of innovation that tend to look through the particular prisms of research, classroom practice, or software design. The Geometric Supposer encourages a belief in a better tomorrow for schools. On its surface, the Geometric Supposer provides the means for radically altering the way in which geometry is taught and the quality of learning that can be achieved. At a deeper level, however, it suggests a powerful metaphor for improving education that can be played out in many different instructional contexts.

Book Developmental Perspectives on Embodiment and Consciousness

Download or read book Developmental Perspectives on Embodiment and Consciousness written by Willis Overton and published by Psychology Press. This book was released on 2007-09-19 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently, the body has been largely ignored in theories and empirical research in psychology, particularly in developmental psychology. Recently however, several conceptions of the relation between body and mind have been developed. Common among these conceptions is the idea that the body plays an important role in our emotional, social, and

Book Being There

    Book Details:
  • Author : Andy Clark
  • Publisher : MIT Press
  • Release : 1998-01-23
  • ISBN : 9780262260527
  • Pages : 310 pages

Download or read book Being There written by Andy Clark and published by MIT Press. This book was released on 1998-01-23 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brain, body, and world are united in a complex dance of circular causation and extended computational activity. In Being There, Andy Clark weaves these several threads into a pleasing whole and goes on to address foundational questions concerning the new tools and techniques needed to make sense of the emerging sciences of the embodied mind. Clark brings together ideas and techniques from robotics, neuroscience, infant psychology, and artificial intelligence. He addresses a broad range of adaptive behaviors, from cockroach locomotion to the role of linguistic artifacts in higher-level thought.

Book Doing Research in Sound Design

Download or read book Doing Research in Sound Design written by Michael Filimowicz and published by CRC Press. This book was released on 2021-11-23 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Doing Research in Sound Design gathers chapters on the wide range of research methodologies used in sound design. Editor Michael Filimowicz and a diverse group of contributors provide an overview of cross-disciplinary inquiry into sound design that transcends discursive and practical divides. The book covers Qualitative, Quantitative and Mixed Methods inquiry. For those new to sound design research, each chapter covers specific research methods that can be utilized directly in order to begin to integrate the methodology into their practice. More experienced researchers will find the scope of topics comprehensive and rich in ideas for new lines of inquiry. Students and teachers in sound design graduate programs, industry-based R&D experts and audio professionals will find the volume to be a useful guide in developing their skills of inquiry into sound design for any particular application area.

Book Sketching User Experiences  Getting the Design Right and the Right Design

Download or read book Sketching User Experiences Getting the Design Right and the Right Design written by Bill Buxton and published by Morgan Kaufmann. This book was released on 2010-07-28 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods