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Book An Efficient 2D to 3D Image Conversion with Object based Segmentation

Download or read book An Efficient 2D to 3D Image Conversion with Object based Segmentation written by Yi-Chun Chen and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2D and 3D Image Analysis by Moments

Download or read book 2D and 3D Image Analysis by Moments written by Jan Flusser and published by John Wiley & Sons. This book was released on 2016-11-15 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents recent significant and rapid development in the field of 2D and 3D image analysis 2D and 3D Image Analysis by Moments, is a unique compendium of moment-based image analysis which includes traditional methods and also reflects the latest development of the field. The book presents a survey of 2D and 3D moment invariants with respect to similarity and affine spatial transformations and to image blurring and smoothing by various filters. The book comprehensively describes the mathematical background and theorems about the invariants but a large part is also devoted to practical usage of moments. Applications from various fields of computer vision, remote sensing, medical imaging, image retrieval, watermarking, and forensic analysis are demonstrated. Attention is also paid to efficient algorithms of moment computation. Key features: Presents a systematic overview of moment-based features used in 2D and 3D image analysis. Demonstrates invariant properties of moments with respect to various spatial and intensity transformations. Reviews and compares several orthogonal polynomials and respective moments. Describes efficient numerical algorithms for moment computation. It is a "classroom ready" textbook with a self-contained introduction to classifier design. The accompanying website contains around 300 lecture slides, Matlab codes, complete lists of the invariants, test images, and other supplementary material. 2D and 3D Image Analysis by Moments, is ideal for mathematicians, computer scientists, engineers, software developers, and Ph.D students involved in image analysis and recognition. Due to the addition of two introductory chapters on classifier design, the book may also serve as a self-contained textbook for graduate university courses on object recognition.

Book Advances in Image and Video Technology

Download or read book Advances in Image and Video Technology written by Yo-Sung Ho and published by Springer Science & Business Media. This book was released on 2011-11-07 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume proceedings LNCS 7087 + LNCS 7088 constitute the proceedings of the 5th Pacific Rim Symposium on Image and Video Technology, PSIVT 2011, held in Gwangju, Korea, in November 2011. The total of 71 revised papers was carefully reviewed and selected from 168 submissions. The topics covered are: image/video coding and transmission; image/video processing and analysis; imaging and graphics hardware and visualization; image/video retrieval and scene understanding; biomedical image processing and analysis; biometrics and image forensics; and computer vision applications.

Book Computer Vision     ACCV 2020 Workshops

Download or read book Computer Vision ACCV 2020 Workshops written by Imari Sato and published by Springer Nature. This book was released on 2021-02-23 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of four workshops held at the 15th Asian Conference on Computer Vision, ACCV 2020, which was held in Kyoto, Japan, in November/ December 2020.* The 13 papers were carefully reviewed and selected from the following two workshops: Machine Learning and Computing for Visual Semantic Analysis (MLCSA) and Multi-Visual-Modality Human Activity Understanding (MMHAU). *The conference and workshops were held virtually.

Book MICCAI 2005

    Book Details:
  • Author : James Duncan
  • Publisher : Springer Science & Business Media
  • Release : 2005-10-11
  • ISBN : 3540293264
  • Pages : 1057 pages

Download or read book MICCAI 2005 written by James Duncan and published by Springer Science & Business Media. This book was released on 2005-10-11 with total page 1057 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 3749 and LNCS 3750 constitutes the refereed proceedings of the 8th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2005, held in Palm Springs, CA, USA, in October 2005. Based on rigorous peer reviews the program committee selected 237 carefully revised full papers from 632 submissions for presentation in two volumes. The first volume includes all the contributions related to image analysis and validation, vascular image segmentation, image registration, diffusion tensor image analysis, image segmentation and analysis, clinical applications - validation, imaging systems - visualization, computer assisted diagnosis, cellular and molecular image analysis, physically-based modeling, robotics and intervention, medical image computing for clinical applications, and biological imaging - simulation and modeling. The second volume collects the papers related to robotics, image-guided surgery and interventions, image registration, medical image computing , structural and functional brain analysis, model-based image analysis, image-guided intervention: simulation, modeling and display, and image segmentation and analysis.

Book 2D and 3D Image Analysis by Moments

Download or read book 2D and 3D Image Analysis by Moments written by Jan Flusser and published by John Wiley & Sons. This book was released on 2016-12-19 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents recent significant and rapid development in the field of 2D and 3D image analysis 2D and 3D Image Analysis by Moments, is a unique compendium of moment-based image analysis which includes traditional methods and also reflects the latest development of the field. The book presents a survey of 2D and 3D moment invariants with respect to similarity and affine spatial transformations and to image blurring and smoothing by various filters. The book comprehensively describes the mathematical background and theorems about the invariants but a large part is also devoted to practical usage of moments. Applications from various fields of computer vision, remote sensing, medical imaging, image retrieval, watermarking, and forensic analysis are demonstrated. Attention is also paid to efficient algorithms of moment computation. Key features: Presents a systematic overview of moment-based features used in 2D and 3D image analysis. Demonstrates invariant properties of moments with respect to various spatial and intensity transformations. Reviews and compares several orthogonal polynomials and respective moments. Describes efficient numerical algorithms for moment computation. It is a "classroom ready" textbook with a self-contained introduction to classifier design. The accompanying website contains around 300 lecture slides, Matlab codes, complete lists of the invariants, test images, and other supplementary material. 2D and 3D Image Analysis by Moments, is ideal for mathematicians, computer scientists, engineers, software developers, and Ph.D students involved in image analysis and recognition. Due to the addition of two introductory chapters on classifier design, the book may also serve as a self-contained textbook for graduate university courses on object recognition.

Book Mastering 2D to 3D Conversion

Download or read book Mastering 2D to 3D Conversion written by Michael Beech and published by . This book was released on 2008-06 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you can use a mouse, you can do this. Whether you want to make a simple 3D out of an old 2D, or if you want to create conversions of great paintings, the technique is included. Nothing else approaches this manual in clarity, simplicity, and completeness of coverage. You will be making your own 2D to 3D conversions after reading the first chapter. Four proven techniques, using just your image editor, are included. 1. Starting with fast and easy faux 3D, you will quickly understand every step of the conversion process. Everyone can use this method to add excitement to existing 3D images, to salvage images with defects, or to convert 2D images to 3D's. 2. Then, a complete step-by-step tutorial takes the mystery out of the layer selection and shift method. This is the most precise and reliable method known, capable of creating perfect results from even the most complex images. 3. Also included is the BLAZING FAST depth mapping method to convert 2D images directly to either anaglyph or stereo pairs using the displacement mapping function in Photoshop and other image editors. 4. The simple and instant direct conversion method. With this method you can watch the 3D develop as you work. A 2D image will begin to turn into 3D almost as quickly as you can load the image and begin to work. This on-the-fly method is very intuitive and allows you to experiment without risk of losing your work.

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Hoiem and published by Morgan & Claypool Publishers. This book was released on 2011 with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book Multimedia Image and Video Processing

Download or read book Multimedia Image and Video Processing written by Ling Guan and published by CRC Press. This book was released on 2017-12-19 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: As multimedia applications have become part of contemporary daily life, numerous paradigm-shifting technologies in multimedia processing have emerged over the last decade. Substantially updated with 21 new chapters, Multimedia Image and Video Processing, Second Edition explores the most recent advances in multimedia research and applications. This edition presents a comprehensive treatment of multimedia information mining, security, systems, coding, search, hardware, and communications as well as multimodal information fusion and interaction. Clearly divided into seven parts, the book begins with a section on standards, fundamental methods, design issues, and typical architectures. It then focuses on the coding of video and multimedia content before covering multimedia search, retrieval, and management. After examining multimedia security, the book describes multimedia communications and networking and explains the architecture design and implementation for multimedia image and video processing. It concludes with a section on multimedia systems and applications. Written by some of the most prominent experts in the field, this updated edition provides readers with the latest research in multimedia processing and equips them with advanced techniques for the design of multimedia systems.

Book Emerging Technologies in Intelligent Applications for Image and Video Processing

Download or read book Emerging Technologies in Intelligent Applications for Image and Video Processing written by Santhi, V. and published by IGI Global. This book was released on 2016-01-07 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image and Video Processing is an active area of research due to its potential applications for solving real-world problems. Integrating computational intelligence to analyze and interpret information from image and video technologies is an essential step to processing and applying multimedia data. Emerging Technologies in Intelligent Applications for Image and Video Processing presents the most current research relating to multimedia technologies including video and image restoration and enhancement as well as algorithms used for image and video compression, indexing and retrieval processes, and security concerns. Featuring insight from researchers from around the world, this publication is designed for use by engineers, IT specialists, researchers, and graduate level students.

Book Seeing 3D Objects in a Single 2D Image

Download or read book Seeing 3D Objects in a Single 2D Image written by and published by . This book was released on 2009 with total page 10 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general framework simultaneously addressing pose estimation, 2D segmentation, object recognition, and 3D reconstruction from a single image is introduced in this paper. The proposed approach partitions 3D space into voxels and estimates the voxel states that maximize a likelihood integrating two components: the object fidelity, that is, the probability that an object occupies the given voxels, here encoded as a 3D shape prior learned from 3D samples of objects in a class; and the image fidelity, meaning the probability that the given voxels would produce the input image when properly projected to the image plane. We derive a loop-less graphical model for this likelihood and propose a computationally efficient optimization algorithm that is guaranteed to produce the global likelihood maximum. Furthermore, we derive a multi-resolution implementation of this algorithm that permits to trade reconstruction and estimation accuracy for computation. The presentation of the proposed framework is complemented with experiments on real data demonstrating the accuracy of the proposed approach.

Book 3D TV System with Depth Image Based Rendering

Download or read book 3D TV System with Depth Image Based Rendering written by Ce Zhu and published by Springer Science & Business Media. This book was released on 2012-08-15 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Book 3D Visual Communications

Download or read book 3D Visual Communications written by Guan-Ming Su and published by John Wiley & Sons. This book was released on 2012-12-12 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

Book 3DTV Content Capture  Encoding and Transmission

Download or read book 3DTV Content Capture Encoding and Transmission written by Daniel Minoli and published by John Wiley & Sons. This book was released on 2010-12-28 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The First to Present 3D Technology as Applied to Commercial Programming for the Consumer This is the first book to provide an overview of the technologies, standards, and infrastructure required to support the rollout of commercial real-time 3 Dimension Television/3 Dimension Video (3DTV/3DV) services. It reviews the required standards and technologies that have emerged—or are just emerging—in support of such new services, with a focus on encoding mechanisms formats and the buildout of the transport infrastructure. While there is a lot of academic interest in various intrinsic aspects of 3DTV, service providers and consumers ultimately tend to take a system-level view. 3DTV stakeholders need to consider the overall architectural system-level view of what it will take to deploy an infrastructure that is able to reliably and cost-effectively deliver a commercial-grade quality bundle of multiple 3DTV content channels to paying customers with high expectations. This text, therefore, takes such a system-level view, revealing how to actually deploy the technology. Presented in a self-contained, tutorial fashion, the book begins with a review of 3DTV in the marketplace and the opportunities and challenges therein. Recent industry events related to 3D are also discussed. From there, the fundamental visual concepts supporting stereographic perception of 3DTV/3DV are explained, as are encoding approaches. Readers will understand frame mastering and compression for conventional stereo video (CSV) and more advanced methods such as video plus depth (V+D), multi-view video plus depth (MV+D), and layered depth video (LDV). Next, the elements of an end-to-end 3DTV system are covered from a satellite delivery perspective, with explanations of digital video broadcasting (DVB) and DVB-handheld. Transmission technologies are assessed for terrestrial and IPTV-based architecture; IPv6 is reviewed in detail. Finally, the book presents 3DTV/3DV standardization and related activities, which are critical to any type of broad deployment. System planners, the broadcast TV industry, satellite operators, Internet service providers, terrestrial telecommunication carriers, content developers, design engineers, venture capitalists, and students and professors are among those stakeholders in these services, and who will rely on this volume to discover the latest 3D advances, market opportunities, and competing technologies.

Book ECAI 2023

    Book Details:
  • Author : K. Gal
  • Publisher : IOS Press
  • Release : 2023-10-18
  • ISBN : 164368437X
  • Pages : 3328 pages

Download or read book ECAI 2023 written by K. Gal and published by IOS Press. This book was released on 2023-10-18 with total page 3328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial intelligence, or AI, now affects the day-to-day life of almost everyone on the planet, and continues to be a perennial hot topic in the news. This book presents the proceedings of ECAI 2023, the 26th European Conference on Artificial Intelligence, and of PAIS 2023, the 12th Conference on Prestigious Applications of Intelligent Systems, held from 30 September to 4 October 2023 and on 3 October 2023 respectively in Kraków, Poland. Since 1974, ECAI has been the premier venue for presenting AI research in Europe, and this annual conference has become the place for researchers and practitioners of AI to discuss the latest trends and challenges in all subfields of AI, and to demonstrate innovative applications and uses of advanced AI technology. ECAI 2023 received 1896 submissions – a record number – of which 1691 were retained for review, ultimately resulting in an acceptance rate of 23%. The 390 papers included here, cover topics including machine learning, natural language processing, multi agent systems, and vision and knowledge representation and reasoning. PAIS 2023 received 17 submissions, of which 10 were accepted after a rigorous review process. Those 10 papers cover topics ranging from fostering better working environments, behavior modeling and citizen science to large language models and neuro-symbolic applications, and are also included here. Presenting a comprehensive overview of current research and developments in AI, the book will be of interest to all those working in the field.

Book Videometrics

Download or read book Videometrics written by and published by . This book was released on 1997 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Image Based Modeling

    Book Details:
  • Author : Long Quan
  • Publisher : Springer Science & Business Media
  • Release : 2010-07-10
  • ISBN : 144196679X
  • Pages : 257 pages

Download or read book Image Based Modeling written by Long Quan and published by Springer Science & Business Media. This book was released on 2010-07-10 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: “This book guides you in the journey of 3D modeling from the theory with elegant mathematics to applications with beautiful 3D model pictures. Written in a simple, straightforward, and concise manner, readers will learn the state of the art of 3D reconstruction and modeling.” —Professor Takeo Kanade, Carnegie Mellon University The computer vision and graphics communities use different terminologies for the same ideas. This book provides a translation, enabling graphics researchers to apply vision concepts, and vice-versa, independence of chapters allows readers to directly jump into a specific chapter of interest, compared to other texts, gives more succinct treatment overall, and focuses primarily on vision geometry. Image-Based Modeling is for graduate students, researchers, and engineers working in the areas of computer vision, computer graphics, image processing, robotics, virtual reality, and photogrammetry.