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Book Space Time Play

    Book Details:
  • Author : Friedrich von Borries
  • Publisher : Springer Science & Business Media
  • Release : 2007-09-14
  • ISBN : 376438414X
  • Pages : 496 pages

Download or read book Space Time Play written by Friedrich von Borries and published by Springer Science & Business Media. This book was released on 2007-09-14 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Book An Architecture of Play

Download or read book An Architecture of Play written by Nils Norman and published by . This book was released on 2003 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Architecture in Play

Download or read book Architecture in Play written by Tamar Zinguer and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.

Book Toward a Ludic Architecture

Download or read book Toward a Ludic Architecture written by Steffen P. Walz and published by Lulu.com. This book was released on 2010 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Urban Play

    Book Details:
  • Author : Fabio Duarte
  • Publisher : MIT Press
  • Release : 2021-08-03
  • ISBN : 0262362260
  • Pages : 225 pages

Download or read book Urban Play written by Fabio Duarte and published by MIT Press. This book was released on 2021-08-03 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.

Book The Nature of Play

    Book Details:
  • Author : Delfina Aguilar
  • Publisher :
  • Release : 2019-12
  • ISBN : 9781916167902
  • Pages : 216 pages

Download or read book The Nature of Play written by Delfina Aguilar and published by . This book was released on 2019-12 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Play on

    Book Details:
  • Author : Alistair Fair
  • Publisher : Lund Humphries Publishers Limited
  • Release : 2019
  • ISBN : 9781848222151
  • Pages : 0 pages

Download or read book Play on written by Alistair Fair and published by Lund Humphries Publishers Limited. This book was released on 2019 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book documents--and celebrates--Britain's contemporary theater architecture. It is about the conception, design, and delivery of spaces for drama between 2008 and 2018, a period of economic recession and financial austerity that has nonetheless seen a significant number of well-received theater-building projects. Intended not only for theater enthusiasts but also for individuals and organizations that may be contemplating a capital project of their own, Play On provides detailed "contemporary histories" of ten recent projects. It includes new theaters, like Liverpool's prize-winning Everyman Theatre and Cast in Doncaster, as well as major refurbishment and restoration projects such as the National Theatre in London and the Citizens Theatre in Glasgow. Architects whose work is discussed include Haworth Tompkins, Aedas Arts Team, Bennetts Associates, Richard Murphy Architects, and Page\Park. An extended introductory section sets the case studies in their historical and contemporary contexts and draws out key themes, including sustainability, accessibility, and the need for theaters to be efficient yet welcoming public spaces.

Book Architecture Is Fun

    Book Details:
  • Author : Sharon Exley
  • Publisher :
  • Release : 2021-03-08
  • ISBN : 9781864708943
  • Pages : 192 pages

Download or read book Architecture Is Fun written by Sharon Exley and published by . This book was released on 2021-03-08 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.

Book Scala Reactive Programming

Download or read book Scala Reactive Programming written by Rambabu Posa and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.

Book Play Among Books

    Book Details:
  • Author : Miro Roman
  • Publisher : Birkhäuser
  • Release : 2021-12-06
  • ISBN : 3035624054
  • Pages : 528 pages

Download or read book Play Among Books written by Miro Roman and published by Birkhäuser. This book was released on 2021-12-06 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: How does coding change the way we think about architecture? This question opens up an important research perspective. In this book, Miro Roman and his AI Alice_ch3n81 develop a playful scenario in which they propose coding as the new literacy of information. They convey knowledge in the form of a project model that links the fields of architecture and information through two interwoven narrative strands in an “infinite flow” of real books. Focusing on the intersection of information technology and architectural formulation, the authors create an evolving intellectual reflection on digital architecture and computer science.

Book Plug and Play System Architecture

Download or read book Plug and Play System Architecture written by Tom Shanley and published by Addison-Wesley Professional. This book was released on 1995 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Microsoft's major new PC hardware standard.

Book Toward an Architecture of Enjoyment

Download or read book Toward an Architecture of Enjoyment written by Henri Lefebvre and published by U of Minnesota Press. This book was released on 2014-05-01 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Toward an Architecture of Enjoyment is the first publication in any language of the only book devoted to architecture by Henri Lefebvre. Written in 1973 but only recently discovered in a private archive, this work extends Lefebvre’s influential theory of urban space to the question of architecture. Taking the practices and perspective of habitation as his starting place, Lefebvre redefines architecture as a mode of imagination rather than a specialized process or a collection of monuments. He calls for an architecture of jouissance—of pleasure or enjoyment—centered on the body and its rhythms and based on the possibilities of the senses. Examining architectural examples from the Renaissance to the postwar period, Lefebvre investigates the bodily pleasures of moving in and around buildings and monuments, urban spaces, and gardens and landscapes. He argues that areas dedicated to enjoyment, sensuality, and desire are important sites for a society passing beyond industrial modernization. Lefebvre’s theories on space and urbanization fundamentally reshaped the way we understand cities. Toward an Architecture of Enjoyment promises a similar impact on how we think about, and live within, architecture.

Book Designing the Creative Child

Download or read book Designing the Creative Child written by Amy F. Ogata and published by U of Minnesota Press. This book was released on 2013-04-21 with total page 526 pages. Available in PDF, EPUB and Kindle. Book excerpt: The postwar American stereotypes of suburban sameness, traditional gender roles, and educational conservatism have masked an alternate self-image tailor-made for the Cold War. The creative child, an idealized future citizen, was the darling of baby boom parents, psychologists, marketers, and designers who saw in the next generation promise that appeared to answer the most pressing worries of the age. Designing the Creative Child reveals how a postwar cult of childhood creativity developed and continues to this day. Exploring how the idea of children as imaginative and naturally creative was constructed, disseminated, and consumed in the United States after World War II, Amy F. Ogata argues that educational toys, playgrounds, small middle-class houses, new schools, and children’s museums were designed to cultivate imagination in a growing cohort of baby boom children. Enthusiasm for encouraging creativity in children countered Cold War fears of failing competitiveness and the postwar critique of social conformity, making creativity an emblem of national revitalization. Ogata describes how a historically rooted belief in children’s capacity for independent thinking was transformed from an elite concern of the interwar years to a fully consumable and aspirational ideal that persists today. From building blocks to Gumby, playhouses to Playskool trains, Creative Playthings to the Eames House of Cards, Crayola fingerpaint to children’s museums, material goods and spaces shaped a popular understanding of creativity, and Designing the Creative Child demonstrates how this notion has been woven into the fabric of American culture.

Book Architecture for Children

Download or read book Architecture for Children written by Sarah Scott and published by Aust Council for Ed Research. This book was released on 2010 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about design built environments for young children and what architecture can offer early learning.

Book City of Play

    Book Details:
  • Author : Rodrigo Pérez de Arce
  • Publisher : Bloomsbury Publishing
  • Release : 2018-05-31
  • ISBN : 1350032158
  • Pages : 294 pages

Download or read book City of Play written by Rodrigo Pérez de Arce and published by Bloomsbury Publishing. This book was released on 2018-05-31 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: City of Play shows how play is built into the very fabric of the modern city. From playgrounds to theme parks, skittle alleys to swimming pools, to the countless uncontrolled spaces which the urban habitat affords – play is by no means just a childhood affair. A myriad essentially unproductive playful pursuits have, through time, modelled the modern city and landscape. Architect and scholar Rodrigo Pérez de Arce's erudite, original, and often surprising study explores a curiously neglected dimension of architectural design and practice: ludic space. It is an architectural history of the playground – from the hippodrome to the Situationist city – of space released from productive ends in the pursuit of leisure. But this is more than just a book about how architecture has incorporated play into its spaces and structures, it is a history of the modern city itself. The ludic imagination impregnated modernist ideals, and what begins with the playground ends with a re-consideration of the whole sweep of the modern movement through the filter of leisure and play. Because play is such a basic or fundamental human experience, the book re-grounds the architect's concerns with those of non-architects – and not only those of adults but also of children. It seeks to give everyone – architects and other ordinary city-dwellers alike – a better understanding about what is at stake in the making of the public spaces of our cities.