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Book Amiga Five 0

    Book Details:
  • Author : Ashley Cotter-Cairns
  • Publisher :
  • Release : 1992
  • ISBN : 9780745701486
  • Pages : 184 pages

Download or read book Amiga Five 0 written by Ashley Cotter-Cairns and published by . This book was released on 1992 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Commodore

    Book Details:
  • Author : Brian Bagnall
  • Publisher : Commodore
  • Release : 2019-04-25
  • ISBN : 9780994031037
  • Pages : 0 pages

Download or read book Commodore written by Brian Bagnall and published by Commodore. This book was released on 2019-04-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Concluding the Commodore trilogy, this book takes a look at Commodore's resurgence in the late 1980's and then ultimate demise. This was a period of immense creativity from engineers within the company, who began "moonshot" projects using emerging CD-ROM technology. Get to know the people behind Commodore's successes and failures as they battle to stay relevant amidst blistering competition from Nintendo, Apple, and the onslaught of IBM PC clones. Told through interviews with company insiders, this examination of the now defunct company traces the engineering breakthroughs and baffling decisions that led to the demise of Commodore.

Book Computer Gaming World

Download or read book Computer Gaming World written by and published by . This book was released on 1992 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book God and the Chip

    Book Details:
  • Author : William A. Stahl
  • Publisher : Wilfrid Laurier Univ. Press
  • Release : 2009-08-03
  • ISBN : 155458793X
  • Pages : 199 pages

Download or read book God and the Chip written by William A. Stahl and published by Wilfrid Laurier Univ. Press. This book was released on 2009-08-03 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our ancestors saw the material world as alive, and they often personified nature. Today we claim to be realists. But in reality we are not paying attention to the symbols and myths hidden in technology. Beneath much of our talk about computers and the Internet, claims William A. Stahl, is an unacknowledged mysticism, an implicit religion. By not acknowledging this mysticism, we have become critically short of ethical and intellectual resources with which to understand and confront changes brought on by technology.

Book Commodore the Inside Story

    Book Details:
  • Author : DAVID. PLEASANCE
  • Publisher : Unicorn
  • Release : 2021-07
  • ISBN : 9781913491659
  • Pages : pages

Download or read book Commodore the Inside Story written by DAVID. PLEASANCE and published by Unicorn. This book was released on 2021-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Commodore the Inside Story contains David's personal stories and experiences gathered from over a decade at the company in senior positions all over the globe. It also gather insights from other senior management and engineering employees, suppliers and fans of this former giant of home computing. Commodore the Inside Story exposes the naked truth of how mostly through gross mismanagement Commodore went from being a $1 Billion company into bankruptcy.Forward by Trevor Dickinson - Co Founder of A-EON Technology Ltd. Chapters from the Author David J. Pleasance and many significant Commodore employees, including Dave Haynie, RJ Mical, Gail Wellington, Beth Richard, Dr. Peter Kittel, Wim Meulders and many more.

Book The Future Was Here

Download or read book The Future Was Here written by Jimmy Maher and published by MIT Press. This book was released on 2018-01-26 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Book Compute

Download or read book Compute written by and published by . This book was released on 1992 with total page 864 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Byte

    Book Details:
  • Author :
  • Publisher :
  • Release : 1989
  • ISBN :
  • Pages : 1666 pages

Download or read book Byte written by and published by . This book was released on 1989 with total page 1666 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Ultimate Guide to Amiga Pd Games

Download or read book The Ultimate Guide to Amiga Pd Games written by Christian Clarke and published by CreateSpace. This book was released on 2014-11-16 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite its untimely bankruptcy in 1994, the Commodore range of Amiga computers still prove a popular choice of hardware for bedroom programmers to create games on with some still developing software for release in 2014. The best selling Amiga 500 model was released in 1987 and its popularity led to hundreds if not thousands of public domain (PD) and shareware games being released, with many titles being superior to their commercial rivals. This book showcases the very best of these games as well as those released on Commodore's financially doomed successor, the Amiga 1200. Contained within the pages of this book are 200 mini reviews of arcade perfect conversions, high quality point and click adventures, classic beat em ups, adrenaline pumping shooters and charming 2D platform games. There are also many innovative titles which could only be found within the PD / shareware market, such as Jeff Minter's Revenge of the Mutant Camels, where you control a camel firing at exploding sheep and skiing kangaroos. The book also contains two exclusive interviews with Amiga shareware programmers David Cruickshank and Michael Welch, the talent behind shareware classics Alien Fish Finger and Scorched Tanks. For Amiga fans, this book is must have reference book providing key information on over twenty five years of shareware / PD releases. For those interested in gaming generally the book contains a rich history of games, many of which have been developed and transported to modern technology, especially the booming mobile phone game market.

Book Whitaker s Books in Print

Download or read book Whitaker s Books in Print written by and published by . This book was released on 1998 with total page 2954 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1984-06-11
  • ISBN :
  • Pages : 220 pages

Download or read book Computerworld written by and published by . This book was released on 1984-06-11 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.

Book Ready

    Book Details:
  • Author : Roberto Dillon
  • Publisher : Springer
  • Release : 2014-12-03
  • ISBN : 9812873414
  • Pages : 165 pages

Download or read book Ready written by Roberto Dillon and published by Springer. This book was released on 2014-12-03 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did the Commodore 64 conquer the hearts of millions and become a platform people still actively develop for even today? What made it so special? This book will appeal to both those who like tinkering with old technology as a hobby and nostalgic readers who simply want to enjoy a trip down memory lane. It discusses in a concise but rigorous format the different areas of home gaming and personal computing where the C64 managed to innovate and push forward existing boundaries. Starting from Jack Tramiel's vision of designing computers "for the masses, not the classes," the book introduces the 6510, VIC-II and SID chips that made the C64 unique. It briefly discusses its Basic programming language and then proceeds to illustrate not only many of the games that are still so fondly remembered but also the first generation of game engines that made game development more approachable − among other topics that are often neglected but are necessary to provide a comprehensive overview of how far reaching theC64 influence was. Written in a straightforward and accessible style, readers will relive the dawn of modern technology and gain a better understanding of the legacy that was built, bit by bit, in those pioneering days by computers that had only a tiny fraction of the power modern machines have and, yet, were used to create the technological world we are now living in. With a foreword by Michael Tomczyk

Book The Software Encyclopedia

Download or read book The Software Encyclopedia written by and published by . This book was released on 1997 with total page 1586 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 101 Amiga Games That Influenced the Gaming Industry

Download or read book 101 Amiga Games That Influenced the Gaming Industry written by Justin Castle and published by . This book was released on 2015-03-05 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Commodore Amiga, a computer that often gets forgotten about in the midst of console and PC retro gaming talk, this book aims to redress the balance and show the Amiga, was perhaps the leader in many ways of original game design. This book isn't any random 101 games that was released on the Amiga, the book demonstrates 101 reasons why the Amiga was a great games machine, and had a massive influence around the world with both developers and gamers alike. From the budget computers a quarter of the price of PC's, that were truly multitasking and plug and play, to it's games half the price of it's console rivals, and why its games still live on today's modern formats....creative, original, versatile and above all fun."Also included are pages of great Amiga games in different genres showing the best of what the Amiga was capable of, some include dual screen shots to compare versions like for like.Looking back at retro gaming it's easy to think a particular system had this game or that game when it first came out, in reality at the time it was oh so different. The Amiga was one of the strongest platforms for new and original games, Lemmings, Sensible Soccer, Flashback, Pinball Fantasies, Cannon Fodder and 96 other games are covered in this book, some were exclusive, others were released on the Amiga first, and in some cases a full 3 years before other versions came out, i think that would be hard to imagine nowadays! The Book Features;101 Amiga Classic Games (Either Amiga Exclusive or Released First On Amiga).Game Details For Each With Brief Description.212 Full Colour Pages. (Great Pixel Art With Many Games Having Double Pages).Genre Defining Games. (RPG, Sports, Platformers, SEU etc).Great Amiga Ports. (8-Bit Computer, 16-Bit Computer, Console, Arcade Games).All Amiga Formats are covered (A500/A1200/CDTV/CD32)Book Is Landscape Orientation , Perfect For Game Screen Shots.

Book Datamation

Download or read book Datamation written by and published by . This book was released on 1991 with total page 964 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Amiga User Interface Style Guide

Download or read book Amiga User Interface Style Guide written by Commodore-Amiga, Inc and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: