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Book Jean Dubuffet

    Book Details:
  • Author : Jean Dubuffet
  • Publisher :
  • Release : 1987
  • ISBN :
  • Pages : 328 pages

Download or read book Jean Dubuffet written by Jean Dubuffet and published by . This book was released on 1987 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Charles Palmer and published by CRC Press. This book was released on 2016-03-30 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: While formal training and communication are a foundational approach to developing employees in the workplace, alternate reality games (ARGs) provide a framework for increased and sustained engagement within business organizations. ARGs are transmedia experiences designed to generate engagement and immersive learning beyond what is achieved in forma

Book Beyond Reality

    Book Details:
  • Author : John Gosney
  • Publisher : Course Technology
  • Release : 2005
  • ISBN :
  • Pages : 348 pages

Download or read book Beyond Reality written by John Gosney and published by Course Technology. This book was released on 2005 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on designing alternate reality games

Book Alternate Reality Game Designer Jane McGonigal

Download or read book Alternate Reality Game Designer Jane McGonigal written by Anastasia Suen and published by Lerner Publications. This book was released on 2014-01-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like the challenge and adventure of video games? As Jane McGonigal was growing up, she had fun playing early video games. As an adult, she saw games as an outlet for problem solving and teambuilding. McGonigal started creating alternate reality games (ARGs), which may be based online but take place mainly in the real world. She enjoys challenging others to engage in modern issues and to work together, as in her game World Without Oil and in The Lost Ring, which she created for the 2008 Summer Olympics. McGonigal was named one of the world's top innovators by MIT's Technology Review, and her 2010 TED Talk, "Gaming Can Make a Better World," is one of the most-watched of all time. But how did she get there? Find out how she developed her passion for games to become the public face of game design.

Book Ecstasy  Ritual  and Alternate Reality

Download or read book Ecstasy Ritual and Alternate Reality written by Felicitas D. Goodman and published by Indiana University Press. This book was released on 1988-12-22 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A cross-disciplinary exploration of comparative religion that offers a “unified field theory” of religion as human behavior. In this book, anthropologist and spiritual explorer Felicitas Goodman examines ritual, the religious trance, alternate reality, ethics and moral code, and the named category designating religion. The analysis is divided into two sections. The first reviews species-wide human traits that form the basis for religious behavior. Goodman, in speculative examination, traces the origins of religion to the dawn of human history, when religious ritual was accompanied by gesture rather than full-fledged modern speech. Ritual is seen as being the expression of the vastness of the drama of human life, death, birth, and procreation. The common neurophysiological basis for religious experience is seen to be a particular type of brain “tuning,” the religious altered state of consciousness, a trance facilitating contact with an alternate reality. The content of this other reality is shown to vary according to the type of adaptation to the habitat. The second section describes the religious systems of the world, dividing them according to societal type. A systematic comparison shows that religions vary according to whether people are hunter-gatherers, horticulturalists, agriculturalists, nomadic pastoralists, or city dwellers. “An important book which deserves the careful attention of serious students of religion.” —Religious Studies Review “Very few such global interpretations are ever attempted—and this one succeeds . . . The book’s importance is in the interpretation as well as in the rich data base materials the book presents.” —Willard Johnson

Book The Eyre Affair

    Book Details:
  • Author : Jasper Fforde
  • Publisher : Penguin
  • Release : 2003-02-25
  • ISBN : 1101158514
  • Pages : 400 pages

Download or read book The Eyre Affair written by Jasper Fforde and published by Penguin. This book was released on 2003-02-25 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meet Thursday Next, literary detective without equal, fear or boyfriend Jasper Fforde’s beloved New York Times bestselling novel introduces literary detective Thursday Next and her alternate reality of literature-obsessed England—from the author of The Constant Rabbit Fans of Douglas Adams and P. G. Wodehouse will love visiting Jasper Fforde's Great Britain, circa 1985, when time travel is routine, cloning is a reality (dodos are the resurrected pet of choice), and literature is taken very, very seriously: it’s a bibliophile’s dream. England is a virtual police state where an aunt can get lost (literally) in a Wordsworth poem and forging Byronic verse is a punishable offense. All this is business as usual for Thursday Next, renowned Special Operative in literary detection. But when someone begins kidnapping characters from works of literature and plucks Jane Eyre from the pages of Brontë's novel, Thursday is faced with the challenge of her career. Fforde's ingenious fantasy—enhanced by a Web site that re-creates the world of the novel—unites intrigue with English literature in a delightfully witty mix.

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira

Book Reality   Virtual Worlds and the Problems of Philosophy

Download or read book Reality Virtual Worlds and the Problems of Philosophy written by David J. Chalmers and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: A leading philosopher takes a mind-bending journey through virtual worlds, illuminating the nature of reality and our place within it. Virtual reality is genuine reality; that’s the central thesis of Reality+. In a highly original work of “technophilosophy,” David J. Chalmers gives a compelling analysis of our technological future. He argues that virtual worlds are not second-class worlds, and that we can live a meaningful life in virtual reality. We may even be in a virtual world already. Along the way, Chalmers conducts a grand tour of big ideas in philosophy and science. He uses virtual reality technology to offer a new perspective on long-established philosophical questions. How do we know that there’s an external world? Is there a god? What is the nature of reality? What’s the relation between mind and body? How can we lead a good life? All of these questions are illuminated or transformed by Chalmers’ mind-bending analysis. Studded with illustrations that bring philosophical issues to life, Reality+ is a major statement that will shape discussion of philosophy, science, and technology for years to come.

Book Beyond Reality

Download or read book Beyond Reality written by Kenneth J. Varnum and published by American Library Association. This book was released on 2019-03-04 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: A perfect introduction to the topic, this book will encourage libraries to look beyond their own reality and adapt the ideas inside.

Book Alternative Reality for a Werewolf Hunter

Download or read book Alternative Reality for a Werewolf Hunter written by Dragan Vujic and published by iUniverse. This book was released on 2003-04-09 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: All choices have consequences. A werewolf hunter experiences a broad spectrum of future outcomes based on his present day decisions. At times he questions what is real and what is fantasy. Eventually, Buck Lanark makes one critical decision that catapults him into an alternative reality-one that changes his destiny forever. [email protected]

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Stephanie Janes and published by Routledge. This book was released on 2019-08-06 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.

Book Alternate Reality Ain t What It Used to Be

Download or read book Alternate Reality Ain t What It Used to Be written by Ira Nayman and published by iUniverse. This book was released on 2008-10-07 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into new worlds and read news dispatches from the Alternate Reality News Service, which regularly gets the scoop on The Associated Press, Reuters and the rest of the competition. In a series of articles written by the wire service's handpicked reporters, you'll read satirical reports that give glimpses into the relationship between humanity, technology and Robert Novak's eyebrows. Who would have ever thought that an intelligent undershirt could be the key witness in a murder trial? Or that a man could possibly be sued by his lover for not lying about himself online? Or that a computer chip could be implanted into the brains of criminals so that every time they thought about committing a heinous deed, they sang a show tune? If this is all news to you, then you must not be a subscriber. By changing that, you can read about all the above and more, including: How journalists can be retrieved from an alternate reality How you, too, can become an Alternate Reality News Service reporter The origin of the company And much more! Just open the cover and start reading. It's time to accept that Alternate Reality Ain't What It Used to Be.

Book The Book of Alien

Download or read book The Book of Alien written by Owen Williams and published by Harper Design. This book was released on 2017-11-14 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: An imaginative, full-color, fully authorized in-world guide to the creatures and scenes from all of the Alien movies, including breathtaking 3-D Augmented Reality animations. A book like no other. An experience you'll never forget. The Alien movie franchise has been shocking audiences for more than thirty-five years, and the series now continues in eons to come—where this special interactive edition derives. Beamed back to us from the future reality witnessed in the movies, it is a handbook for new recruits of the U.S. Colonial Marines. The Book of Alien includes everything you need to know to identify and combat the terrifying, extra-terrestrial species known as Xenomorphs. Protecting yourself and mankind against this significant and ever-growing threat is the goal. With this book, you will learn how to clearly identify the threat—and which weapons you will need to successfully neutralize it. A practical combat guide The Book of Alien is both an old-world handbook—featuring paper pages, text, diagrams, and 100 color and black-and-white photographs—and a futurebook—with 3D interactive animations, sound and vision. A superb interactive companion volume to all the Alien movies, The Book of Alien is an exciting immersive experience that lets you revisit many key moments from the movies, and interact with people, objects . . . and of course, aliens! This groundbreaking book features Augmented Reality animations, which bring favorite Xenomorph creatures to life via smartphone or tablet.

Book Life after Fossil Fuels

Download or read book Life after Fossil Fuels written by Alice J. Friedemann and published by Springer Nature. This book was released on 2021-03-29 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a reality check of where energy will come from in the future. Today, our economy is utterly dependent on fossil fuels. They are essential to transportation, manufacturing, farming, electricity, and to make fertilizers, cement, steel, roads, cars, and half a million other products. One day, sooner or later, fossil fuels will no longer be abundant and affordable. Inevitably, one day, global oil production will decline. That time may be nearer than we realize. Some experts predict oil shortages as soon as 2022 to 2030. What then are our options for replacing the fossil fuels that turn the great wheel of civilization? Surveying the arsenal of alternatives – wind, solar, hydrogen, geothermal, nuclear, batteries, catenary systems, fusion, methane hydrates, power2gas, wave, tidal power and biomass – this book examines whether they can replace or supplement fossil fuels. The book also looks at substitute energy sources from the standpoint of the energy users. Manufacturing, which uses half of fossil fuels, often requires very high heat, which in many cases electricity can't provide. Industry uses fossil fuels as a feedstock for countless products, and must find substitutes. And, as detailed in the author's previous book, "When Trucks Stop Running: Energy and the Future of Transportation," ships, locomotives, and heavy-duty trucks are fueled by diesel. What can replace diesel? Taking off the rose-colored glasses, author Alice Friedemann analyzes our options. What alternatives should we deploy right now? Which technologies merit further research and development? Which are mere wishful thinking that, upon careful scrutiny, dematerialize before our eyes? Fossil fuels have allowed billions of us to live like kings. Fueled by oil, coal, and natural gas, we changed the equation constraining the carrying capacity of our planet. As fossil fuels peak and then decline, will we fall back to Earth? Are there viable alternatives?

Book Virtual Reality and Augmented Reality

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Book Alternative Reality For Illusioned Humanity

Download or read book Alternative Reality For Illusioned Humanity written by Santosh Jha and published by Santosh Jha. This book was released on 2021-07-05 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Novelty and potential await you inside. Life-living reality has dimensions, you’ve never been told and therefore, you live in illusion. The eBook journeys you through dark truths and bares the falsity, unraveling delusions you’ve been living. It traverses you through hidden probabilities to enable you to create alternative realities, which alone can survive and excel you in contemporary madness.

Book Virtual and Augmented Reality in Mental Health Treatment

Download or read book Virtual and Augmented Reality in Mental Health Treatment written by Guazzaroni, Giuliana and published by IGI Global. This book was released on 2018-11-02 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Medical and technological organizations have recently developed therapy and assistance solutions that venture beyond what is considered conventional for individuals with various mental health conditions and behavioral disorders such as autism, Down syndrome, Alzheimer’s disease, anxiety disorders, phobias, and learning difficulties. Through the use of virtual and augmented reality, researchers are working to provide alternative therapy methods to treat these conditions, while studying the long-term effects the treatment has on patients. Virtual and Augmented Reality in Mental Health Treatment provides innovative insights into the use and durability of virtual reality as a treatment for various behavioral and emotional disorders and health problems. The content within this publication represents the work of e-learning, digital psychology, and quality of care. It is designed for psychologists, psychiatrists, professionals, medical staff, educators, and researchers, and covers topics centered on medical and therapeutic applications of artificial intelligence and simulated environment.