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Book Alternate Reality Ain t What It Used to Be

Download or read book Alternate Reality Ain t What It Used to Be written by Ira Nayman and published by iUniverse. This book was released on 2008-10-07 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step into new worlds and read news dispatches from the Alternate Reality News Service, which regularly gets the scoop on The Associated Press, Reuters and the rest of the competition. In a series of articles written by the wire service's handpicked reporters, you'll read satirical reports that give glimpses into the relationship between humanity, technology and Robert Novak's eyebrows. Who would have ever thought that an intelligent undershirt could be the key witness in a murder trial? Or that a man could possibly be sued by his lover for not lying about himself online? Or that a computer chip could be implanted into the brains of criminals so that every time they thought about committing a heinous deed, they sang a show tune? If this is all news to you, then you must not be a subscriber. By changing that, you can read about all the above and more, including: How journalists can be retrieved from an alternate reality How you, too, can become an Alternate Reality News Service reporter The origin of the company And much more! Just open the cover and start reading. It's time to accept that Alternate Reality Ain't What It Used to Be.

Book Ecstasy  Ritual and Alternate Reality

Download or read book Ecstasy Ritual and Alternate Reality written by Felicitas D. Goodman and published by Indiana University Press. This book was released on 1988 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anthropologist and spiritual explorer Felicitas Goodman offers a "unified field theory" of religion as human behavior. She examines ritual, the religious trance, alternate reality, ethics and moral code, and the named category designating religion. Copyright © Libri GmbH. All rights reserved.

Book Alternate Reality Games

Download or read book Alternate Reality Games written by Stephanie Janes and published by Routledge. This book was released on 2019-08-06 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using textual analysis, interviews with game designers, audience surveys, and close analysis of player forum discussion, this book examines the unique nature of the producer/consumer relationship within promotional Alternate Reality Games (ARGs). Historically, ARGs are rooted in advertising as much as they are in narrative storytelling. As designers often have to respond to player actions as the game progresses, players can have an impact on the storyline, on character behaviour, and potentially on the final resolution of the narrative. This book explores how both media consumers and producers are responding to this new reconfiguration of the producer/consumer/prosumer dynamic in order to better understand the diverse advertising experiences available to media audiences today. With a focus on participatory culture and the political economy of promotional communications, this in-depth analysis of ARGs will appeal to academics and researchers in the fields of games, film, advertising, and media and cultural studies.

Book Alternate Realities

    Book Details:
  • Author : Joel Davis
  • Publisher : Springer
  • Release : 2013-11-11
  • ISBN : 1489934405
  • Pages : 308 pages

Download or read book Alternate Realities written by Joel Davis and published by Springer. This book was released on 2013-11-11 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Alternate Reality Games and the Cusp of Digital Gameplay

Download or read book Alternate Reality Games and the Cusp of Digital Gameplay written by Antero Garcia and published by Bloomsbury Publishing USA. This book was released on 2017-04-20 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira

Book Alternate Realities

    Book Details:
  • Author : Chris Rawlings
  • Publisher : Xlibris Corporation
  • Release : 2011-10-28
  • ISBN : 1465379592
  • Pages : 261 pages

Download or read book Alternate Realities written by Chris Rawlings and published by Xlibris Corporation. This book was released on 2011-10-28 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wondered whether or not our destiny is predetermined, or how much of a choice do we really have when it comes to free will in shaping our own lives, especially while society and government continues to limit our circumstances? This book attempts to answer these questions and more. In a world set thousands of years and several millennia in the future, we might find that many problems and issues we face today will persist unless we change the way we look at our world. In the year 3333 A.D. on Planet Zeon, where the sky is no longer the limit, a nonconformist philosopher goes up against all odds to revive the importance of artists in a society filled with laser bolts and launch pads, where original ideas are becoming a rare commodity in the face of fast paced technological mass production. Will commercial materialism dominate ethical values, or can people regain their spiritual independence? If a picture is worth a thousand words then this book might be worth millions. It is a must read for anyone who has ever struggled to be recognized for their artistic integrity in order to survive amidst such a competitive corporate world, dominated by greed. Its for anyone who has ever worked hard for their dreams to come true.

Book This is Not a Game

    Book Details:
  • Author : Dave Szulborski
  • Publisher : Incunabula
  • Release : 2005
  • ISBN : 1411625951
  • Pages : 282 pages

Download or read book This is Not a Game written by Dave Szulborski and published by Incunabula. This book was released on 2005 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imagine a world of mystery and excitement, adventure and fantasy, waiting for you to explore. A world that reacts to your every move, with characters and companies that talk to you, send you messages, and even give you items to help you in your quest. A world so immersive that you can no longer tell where the reality ends and the fiction begins. Welcome to the world of Alternate Reality Gaming. This Is Not A Game: A Guide to Alternate Reality Gaming by Dave Szulborski is the perfect introduction to the unique and exciting world of Alternate Reality Games. Written by the creator of five successful and critically acclaimed ARGs, This Is Not A Game features detailed sections on the theory and history of Alternate Reality Gaming, as well as a "How To Guide" for aspiring game creators. The book also includes Dave's personal reflections on creating some of the most popular ARGs ever developed, and essays on gaming and cooperative writing by award winning authors Ben Mack and Joseph Matheny.

Book Beyond Reality

    Book Details:
  • Author : John Gosney
  • Publisher : Course Technology
  • Release : 2005
  • ISBN :
  • Pages : 348 pages

Download or read book Beyond Reality written by John Gosney and published by Course Technology. This book was released on 2005 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides information on designing alternate reality games

Book Alternatives

    Book Details:
  • Author : Robert Fitton
  • Publisher : iUniverse
  • Release : 2008-03
  • ISBN : 0595485456
  • Pages : 158 pages

Download or read book Alternatives written by Robert Fitton and published by iUniverse. This book was released on 2008-03 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: He's 500 years old and can create reality of his choice. Five hundred years ago, in present day Colorado, Ricardo and Martin stumble upon an alien mountain outpost called Cibola. The Aabaec change realities for Ricardo at will. In the present day, Ricardo rips Peter Sturgis from Jeannie and his children, and places him in an alternate reality, where Jeannie is a Hollywood star, Jean Carisle, married to Ricardo. Peter wins the Jeannie of this alternate reality and faces his ultimate showdown with Ricardo when Ricardo orders Jeannie's death.

Book Alternate Realities

    Book Details:
  • Author : C. J. Cherryh
  • Publisher : Astra Publishing House
  • Release : 2000-12-01
  • ISBN : 1101495618
  • Pages : 507 pages

Download or read book Alternate Realities written by C. J. Cherryh and published by Astra Publishing House. This book was released on 2000-12-01 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: Port Eternity Their names were Lancelot, Elaine, Percivale, Gawain, Mordred, Lynette and Vivien, and they were made people, clone servants who worked aboard The Maid, an anachronistic fantasy of a spaceship. They had no idea of their origins, from those old storytapes of romance, chivalry, heroism and betrayal, until a ripple in the space-time continuum sucked The Maid and her crew into a no-man’s land from which there could be no return, and they were left alone to face a crisis which their ancient prototypes were never designed to master… Wave Without a Shore Freedom was an isolated planet, off the main spaceways and rarely visited by commercial spacers. It wasn’t that Freedom was inhospitable, the problem was that outsiders—tourists and traders—claimed that the streets were crowded with mysterious blue-robed aliens. Native-born humans, however, denied that these aliens existed—until a planetary crisis forced a confrontation between the question of reality and the reality of the question… Voyager in the Night Rafe Murray, his sister Jillian, and Jillian’s husband Paul Gaines, like many other out-of-luck spacers, had come to newly built Endeavor Station to find their future. Their tiny ship, Lindy, had been salvaged from the junk heap, and fitted to mine ore from the mineral-rich rings which circled Endeavor. But their future proved to be far stranger than any of them imagined, when a “collision” with a huge alien vessel provided them with the oddest first contact experience possible!

Book Alternate Realities

Download or read book Alternate Realities written by John Casti and published by Wiley-Interscience. This book was released on 1989-02-15 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contents: Chapter 1. The Ways of Modelmaking: Natural Systems and Formal Mathematical Representations; 2. Pattern and the Emergence of Living Forms: Cellular Automata and Discrete Dynamics; 3. The Analytical Engine: A Newtonian View of Brains, Minds and Mechanisms; 4. Catastrophes and Life: The Singularities of Ecological and Natural Resource Systems; 5. Order in Chaos: Turbulence and Pattern in the Flow of Fluids, Populations and Money; 6. Strategies for Survival: Competition, Games and the Theory of Evolution; 7. Taming Nature and Man: Control, Anticipation and Adaptation in Social and Biological Processes; 8. The Geometry of Human Affairs: Connective Structure in Art, Literature and Games of Chance; 9. How Do We Know?: Myths, Models and Paradigms in the Creation of Beliefs.

Book Neverending Stories

    Book Details:
  • Author : R. Lyle Skains
  • Publisher : Bloomsbury Publishing USA
  • Release : 2022-12-29
  • ISBN : 1501364928
  • Pages : 289 pages

Download or read book Neverending Stories written by R. Lyle Skains and published by Bloomsbury Publishing USA. This book was released on 2022-12-29 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.

Book Consciousness  the Brain  States of Awareness  and Alternate Realities

Download or read book Consciousness the Brain States of Awareness and Alternate Realities written by Daniel Goleman and published by Ardent Media. This book was released on 1979 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mixed Reality and Games

Download or read book Mixed Reality and Games written by Emir Bektic and published by transcript Verlag. This book was released on 2020-10-31 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.

Book Newsgames

Download or read book Newsgames written by Ian Bogost and published by MIT Press. This book was released on 2012-09-21 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: How videogames offer a new way to do journalism. Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism—not just an occasional treat for online readers—newsgames can make a valuable contribution.

Book Alternate Reality Games For Behavioral and Social Science Research

Download or read book Alternate Reality Games For Behavioral and Social Science Research written by Ruthanna Gordon and published by Lulu.com. This book was released on 2015-02-20 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: By weaving fictional narratives and problem solving into everyday life, alternate reality games (ARGs) may be able to fill gaps left by traditional studies in the behavioral and social sciences. Researchers are exploring new ways to address concerns such as ecological validity, inconsistent replication, and recruitment of large and diverse sample populations. ARG-based research design, using familiar tools and multimedia venues to engage players in meaningful interaction within complex near‐real‐world environments, offers methods that can make a difference. This book examines the potential strengths of ARG‐based social science research, the challenges that remain to be overcome, and potential starting points for testing these possibilities.

Book Career Building Through Alternate Reality Gaming

Download or read book Career Building Through Alternate Reality Gaming written by Meg Swaine and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.