EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Game Design Workshop

    Book Details:
  • Author : Tracy Fullerton
  • Publisher : CRC Press
  • Release : 2014-03-05
  • ISBN : 1482217163
  • Pages : 540 pages

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2014-03-05 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysis of the formal and dramatic systems of game design. Examples of popular games, illustrations of design techniques, and refined exercises strengthen your understanding of how game systems function and give you the skills and tools necessary to create a compelling and engaging game. The book puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. It provides you with the foundation to advance your career in any facet of the game industry, including design, producing, programming, and visual design.

Book All New Video Game Ideas

Download or read book All New Video Game Ideas written by Adam J. Capps and published by Adam J. Capps. This book was released on 2022-08-26 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: All new video game ideas for your video game! A public domain book of free use, too. This book does not require any credits to be given either, “it’s a secret to everyone.” There are more than 500 ideas here to include in any new game. This book goes over specific genres that makes it easier to find ideas for whatever type of game you are making, from adventure games to open world games and everything in between. Anyone needing ideas for their new video game can find them here!

Book Notebook of New Video Game Ideas  Book Four

Download or read book Notebook of New Video Game Ideas Book Four written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-06-05 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: “It’s a secret to everyone.” This free-use public domain book contains 300 ideas to put into any new video game. As far as is known the ideas contained here have not yet been used. The book can also serve as a lot of “food for thought.” They are not synopsis based ideas here but rather element based ideas. This book was hand written and contains a number of drawings. This book may be used with or without credit and shared, as it is in the public domain.

Book The New Video Game Idea Book

Download or read book The New Video Game Idea Book written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2021-07-25 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New Video Game Idea Book is a book that gives game makers ideas for a great new video game. It does so by giving the game maker new and old ideas to work with. It also goes over the philosophy of what makes a good video game, helps the game maker's imagination, shows them their options, and goes over the best methods for making a new video game. This is a helpful public domain book for making good video games.

Book Thesaurus of Video Game Ideas

Download or read book Thesaurus of Video Game Ideas written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-16 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thesaurus of Video Game Ideas describes topics in game making. There are many topics contained in it and are all comprehensively described. It is a dictionary of video game ideas used as a reference for video game makers.

Book Trapped in a Video Game

Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

Book The Art of Game Design

    Book Details:
  • Author : Jesse Schell
  • Publisher : CRC Press
  • Release : 2008-08-04
  • ISBN : 0123694965
  • Pages : 522 pages

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Book Notebook Of New Video Game Ideas  Book Three

Download or read book Notebook Of New Video Game Ideas Book Three written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-03-19 with total page 83 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing 350 ideas… Great, free, and anonymous help for a game maker. “It’s a secret to everyone,” in this public domain book. As far as is known these are never before used ideas. Nothing was added without it feeling worthy of being included. There is no filler here. No space was taken for granted. These ideas are not so synopsis based than they are element based. In other words they are more “ideas within a game” than they are “ideas for a game.” This book is sure to be a great help for any who use it and take it as being unconditionally free.

Book Game Design

    Book Details:
  • Author : Rouse Richard
  • Publisher : Jones & Bartlett Publishers
  • Release : 2004
  • ISBN :
  • Pages : 750 pages

Download or read book Game Design written by Rouse Richard and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: 456 Puzzle Solving p.

Book Dark Alley Marketing

    Book Details:
  • Author : Steven Long
  • Publisher :
  • Release : 2018-05-21
  • ISBN : 9781981059096
  • Pages : 103 pages

Download or read book Dark Alley Marketing written by Steven Long and published by . This book was released on 2018-05-21 with total page 103 pages. Available in PDF, EPUB and Kindle. Book excerpt: In plain language, Steven Long lays out the steps independent game developers must use to get their games noticed. His bare-bones approach to marketing and promotion gives indies the framework they need to get started right away, spend the least money possible and maximize exposure. By guiding devs through what he calls the "dark alleys" of marketing, readers learn to navigate the established back channels of marketing--social media, email, games distributors and more. By taking advantage of these avenues, developers are able to leverage the hard work of other people and gain allies that will help them gather a fan base of their own. This book offers guidance through the major aspects of digital marketing, specifically addressing the problems and situations game devs face. Steven Long covers - How to pitch your game to social media influencers - How to make killer game trailers - How to piece together a website - How to create an effective press kit - How to leverage email to keep your fans engaged long-term - How to think of your game as its own best piece of marketing - How to take advantage of Steam and other distributors - So much more

Book Game Programming Patterns

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Book Level Up

    Book Details:
  • Author : Scott Rogers
  • Publisher : John Wiley & Sons
  • Release : 2010-09-29
  • ISBN : 0470970928
  • Pages : 515 pages

Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Book Hands on Rust

    Book Details:
  • Author : Herbert Wolverson
  • Publisher : Pragmatic Bookshelf
  • Release : 2021-06-30
  • ISBN : 1680508806
  • Pages : 446 pages

Download or read book Hands on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Book Theory of Fun for Game Design

Download or read book Theory of Fun for Game Design written by Raph Koster and published by "O'Reilly Media, Inc.". This book was released on 2013-11-08 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game. Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further. You’ll discover that: Games play into our innate ability to seek patterns and solve puzzles Most successful games are built upon the same elements Slightly more females than males now play games Many games still teach primitive survival skills Fictional dressing for modern games is more developed than the conceptual elements Truly creative designers seldom use other games for inspiration Games are beginning to evolve beyond their prehistoric origins

Book The Big Bad World of Concept Art for Video Games

Download or read book The Big Bad World of Concept Art for Video Games written by Eliott Lilly and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Notebook of New Video Game Ideas  Book Seven

Download or read book Notebook of New Video Game Ideas Book Seven written by Adam Jeremy Capps and published by Adam Jeremy Capps. This book was released on 2023-09-29 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: “It’s a secret to everybody.” This book has more than 300 unique ideas to use in any new video game. As a public domain book the ideas here are free. This book is the author's contribution to the game making community. Consider it like an open source book of video game ideas that anyone may use. Every entry in this book was thoughtfully created and only added when the author felt they were good enough to include. If there was any doubt they were used before then they were not included. There is enough content here to improve any game that anyone is making and this book also serves to expand a game maker’s imagination with “food for thought.”