Download or read book Algorithms for Parallel Polygon Rendering written by Theoharis Theoharis and published by Springer Science & Business Media. This book was released on 1989-07-12 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This richly illustrated volume draws from a variety of sources to present a reference work for this remarkable volcanic province. Detailed descriptions of 44 major potentially active (Holocene) volcanoes form the core of the book. A compendium of geographical and morphological data on location, type, synonyms, summit elevation, edifice height, and status for each center, is followed by a summary of the structural and volcanological evolution of the edi- fice, historic and present activity, petrological and geochemical data, and an assessment of volcanic hazard. Each entry is superbly illustrated with a false color Landsat Thematic Mapper image, maps and ground photographs. Chapters on Holocene minor centers, and long-lived silicic caldera complexes are also well illustrated and summarise the available information on these important structures. General characteristics of these Holocene centers are then synthesised with data from older episodes of volcanism in a final chapter discussing regional volcanic evolution. In addition, the volume also contains a database summarising morphological, relative age, and volcanological data for all identifiable volcanic editifices in this volcanic province.
Download or read book Fast Data Parallel Polygon Rendering written by and published by . This book was released on 1993 with total page 13 pages. Available in PDF, EPUB and Kindle. Book excerpt: This paper describes a parallel method for polygonal rendering on a massively parallel SIMD machine. This method, based on a simple shading model, is targeted for applications which require very fast polygon rendering for extremely large sets of polygons such as is found in many scientific visualization applications. The algorithms described in this paper are incorporated into a library of 3D graphics routines written for the Connection Machine. The routines are implemented on both the CM-200 and the CM-5. This library enables a scientists to display 3D shaded polygons directly from a parallel machine without the need to transmit huge amounts of data to a post-processing rendering system.
Download or read book Parallel Rendering Symposium written by and published by . This book was released on 1995 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Object oriented Parallel Polygon Rendering written by and published by . This book was released on 1994 with total page 9 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since many scientific datasets can be visualized using some polygonal representation, a polygon renderer has broad use for scientific visualization. With today's high performance computing applications producing very large datasets, a parallel polygon renderer is a necessary tool for keeping the compute-visualize cycle at a minimum. This paper presents a DOIV on renderer that combines the shared-memory and message-passing models of parallel programming. It uses the Global Arrays library, a shared-memory programming toolkit for distributed memory machines. The experience of using an object oriented approach for software design and development is also discussed.
Download or read book Parallel Processing Algorithms For GIS written by Richard Healey and published by CRC Press. This book was released on 2020-11-25 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the last fifteen years GIS has become a fully-fledged technology, deployed across a range of application areas. However, although computer advances in performance appear to continue unhindered, data volumes and the growing sophistication of analysis procedures mean that performance will increasingly become a serious concern in GIS. Parallel computing offers a potential solution. However, traditional algorithms may not run effectively in a parallel environment, so utilization of parallel technology is not entirely straightforward. This groundbreaking book examines some of the current strategies facing scientists and engineers at this crucial interface of parallel computing and GIS.; The book begins with an introduction to the concepts, terminology and techniques of parallel processing, with particular reference to GIS. High level programming paradigms and software engineering issues underlying parallel software developments are considered and emphasis is given to designing modular reusable software libraries. The book continues with problems in designing parallel software for GIS applications, potential vector and raster data structures and details the algorithmic design for some major GIS operations. An implementation case study is included, based around a raster generalization problem, which illustrates some of the principles involved. Subsequent chapters review progress in parallel database technology in a GIS environment and the use of parallel techniques in various application areas, dealing with both algorithmic and implementation issues.; "Parallel Processing Algorithms for GIS" should be a useful text for a new generation of GIS professionals whose principal concern is the challenge of embracing major computer performance enhancements via parallel computing. Similarly, it should be an important volume for parallel computing professionals who are increasingly aware that GIS offers a major application domain for their technology.
Download or read book Multiprocessor Methods for Computer Graphics Rendering written by Scott Whitman and published by CRC Press. This book was released on 1992-11-02 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari
Download or read book Parallel Rendering written by Thomas W. Crockett and published by . This book was released on 1995 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are required, the rendering process becomes computationally demanding. To provide the necessary levels of performance, parallel computing techniques must be brought to bear. Although parallelism has been exploited in computer graphics since the early days of the field, its initial use was primarily in specialized applications. The VLSI revolution of the late 1970's and the advent of scalable parallel computers during the late 1980's changed this situation. Today, parallel hardware is routinely used in graphics workstations, and numerous software-based rendering systems have been developed for general-purpose parallel architectures. This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics."
Download or read book Proceedings of the 1995 International Conference on Parallel Processing written by Kyle Gallivan and published by CRC Press. This book was released on 1995-08-08 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: This set of technical books contains all the information presented at the 1995 International Conference on Parallel Processing. This conference, held August 14 - 18, featured over 100 lectures from more than 300 contributors, and included three panel sessions and three keynote addresses. The international authorship includes experts from around the globe, from Texas to Tokyo, from Leiden to London. Compiled by faculty at the University of Illinois and sponsored by Penn State University, these Proceedings are a comprehensive look at all that's new in the field of parallel processing.
Download or read book Parallel Rendering Techniques for Massively Parallel Visualization written by and published by . This book was released on 1995 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the resolution of simulation models increases, scientific visualization algorithms which take advantage of the large memory. and parallelism of Massively Parallel Processors (MPPs) are becoming increasingly important. For large applications rendering on the MPP tends to be preferable to rendering on a graphics workstation due to the MPP's abundant resources: memory, disk, and numerous processors. The challenge becomes developing algorithms that can exploit these resources while minimizing overhead, typically communication costs. This paper will describe recent efforts in parallel rendering for polygonal primitives as well as parallel volumetric techniques. This paper presents rendering algorithms, developed for massively parallel processors (MPPs), for polygonal, spheres, and volumetric data. The polygon algorithm uses a data parallel approach whereas the sphere and volume render use a MIMD approach. Implementations for these algorithms are presented for the Thinking Ma.chines Corporation CM-5 MPP.
Download or read book NAS Technical Summaries written by and published by . This book was released on 1994 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Concepts Design and Performance Analysis of a Parallel Prolog Machine written by Joachim Beer and published by Springer Science & Business Media. This book was released on 1989-12-13 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: This monograph presents a novel execution model for the parallel execution of standard sequential Prolog. In this execution model Prolog procedure calls can be efficiently pipelined, and the author shows how even fully deterministic Prolog programs can be effectively mapped onto the proposed architecture. The design is based on a highly optimized abstract Prolog specific instruction set. A special feature of this work is a sophisticated classification scheme for Prolog variables which substantially reduces the overhead for unification with occur-check. To support the model an architecture consisting of a circular pipeline of independent processors has been designed. This pipeline has been designed to work as a co-processor to a UNIX based workstation. In contrast to other attempts to execute sequential Prolog in parallel, the proposed model does not restrict the use of any of the standard Prolog language features. The book gives a full account of the execution model, the system architecture, and the abstract Prolog instruction set.
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1995 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book High Performance Computing for Computer Graphics and Visualisation written by Min Chen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.
Download or read book Algorithms for Parallel Rendering written by Michel Brian Cox and published by . This book was released on 1995 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book 1993 Parallel Rendering Symposium written by and published by . This book was released on 1993 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proceedings of the San Jose (Calif.) symposium of the same name held Oct. 25-26, 1993. Papers deal with volume rendering, polygon methods, parallel algorithm techniques, terrain rendering. No index. Annotation copyright Book News, Inc. Portland, Or.
Download or read book Combinatorics on Traces written by Volker Diekert and published by Springer Science & Business Media. This book was released on 1990-09-12 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The construction of a software system is a task that has to be structured toensure that the software product fulfills all expectations and the process of producing it remains manageable and reliable. Mathematical methods, including logic, algebra and functional calculus, are needed to support structuring and provide notations and basic formal concepts for the foundations of software engineering. Mathematical methods of programming reflect the need for modularization and abstraction and suggest appropriate goal-directed procedures for the construction of software programs. This volume contains the proceedings of an International Summer School held at Marktoberdorf in 1990, the 11th in a series on mathematical methods in programming. Outstanding scientists contributed papers centered around logical and functional calculi for the specification, refinement and verification of programs and program systems, and remarkable examples for the formal development of proofs and algorithms are given.
Download or read book High Performance Visualization written by E. Wes Bethel and published by CRC Press. This book was released on 2012-10-25 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization and analysis tools, techniques, and algorithms have undergone a rapid evolution in recent decades to accommodate explosive growth in data size and complexity and to exploit emerging multi- and many-core computational platforms. High Performance Visualization: Enabling Extreme-Scale Scientific Insight focuses on the subset of scientific visualization concerned with algorithm design, implementation, and optimization for use on today’s largest computational platforms. The book collects some of the most seminal work in the field, including algorithms and implementations running at the highest levels of concurrency and used by scientific researchers worldwide. After introducing the fundamental concepts of parallel visualization, the book explores approaches to accelerate visualization and analysis operations on high performance computing platforms. Looking to the future and anticipating changes to computational platforms in the transition from the petascale to exascale regime, it presents the main research challenges and describes several contemporary, high performance visualization implementations. Reflecting major concepts in high performance visualization, this book unifies a large and diverse body of computer science research, development, and practical applications. It describes the state of the art at the intersection of scientific visualization, large data, and high performance computing trends, giving readers the foundation to apply the concepts and carry out future research in this area.