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Book AI Battle Royale

Download or read book AI Battle Royale written by Ashley Marc Recanati and published by Springer Nature. This book was released on 2023-03-26 with total page 435 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI, Big Data and other 4th Industrial Revolution technologies are poised to wreak havoc in virtually every industry, unlocking huge productivity gains via automation of labor both manual and cognitive. Less discussed are the impacts on workers, who see the value of their skills erode, along with the menace of mass structural unemployment. How can workers assess their vulnerabilities? What can they do to improve their prospects, effective immediately? In this book, you will learn how to: - Survey new tech and decrypt their potential impacts on work - Assess your strengths and weaknesses in the face of AI, the shared economy, and other tech-propelled threats - Foment a battle plan to survive and thrive Ashley Recanati provides guidance for employees to rise above their peers and preserve their value, in a book that will interest managers and scholars, but foremost destined to ordinary workers.

Book AI for Games  Third Edition

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2019-03-18
  • ISBN : 1351053280
  • Pages : 1050 pages

Download or read book AI for Games Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Book AI 2020  Advances in Artificial Intelligence

Download or read book AI 2020 Advances in Artificial Intelligence written by Marcus Gallagher and published by Springer Nature. This book was released on 2020-11-27 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 33rd Australasian Joint Conference on Artificial Intelligence, AI 2020, held in Canberra, ACT, Australia, in November 2020.* The 36 full papers presented in this volume were carefully reviewed and selected from 57 submissions. The paper were organized in topical sections named: applications; evolutionary computation; fairness and ethics; games and swarms; and machine learning. *The conference was held virtually due to the COVID-19 pandemic.

Book Man Made

    Book Details:
  • Author : Tracey Spicer
  • Publisher : Simon and Schuster
  • Release : 2023-05-03
  • ISBN : 1761106384
  • Pages : 272 pages

Download or read book Man Made written by Tracey Spicer and published by Simon and Schuster. This book was released on 2023-05-03 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walkley Award-winning journalist Tracey Spicer exposes the next frontier of feminism. Man-Made aims to open readers’ eyes to a transformative technological shift in society and give them the tools to make positive change. Winner, 2023 Australian Business Book Awards, Social Responsibility Longlisted for the 2023 Walkley Book Award 'Mum, I want a robot slave.' Broadcaster Tracey Spicer had an epiphany when her young son uttered these six words. Suddenly, her life’s work fighting inequality seemed futile. What’s the point in agitating to change the present, if bigotry is being embedded into our futures? And so began a quest to uncover who was responsible and hold them to account. Who is the ultimate villain? Big Tech, whose titans refuse to spend money to fix the problem? The world’s politicians, who lack the will to legislate? Or should we all be walking into a hall of mirrors and taking a good, hard look at ourselves…? This is a deeply researched, illuminating and gripping ride into an uncertain future, culminating in a resounding call to action that will shake the tech sector to its foundations. Praise for Man-Made ‘Exhilarating … The book we need as we grapple with how AI will change our lives and our world.’ Dame Quentin Bryce ‘Brilliant, hilarious and terrifying. You’ll never see Alexa the same way again.’ Juanita Phillips ‘Tracey Spicer uses her unmistakably human voice to warn us all about the deeply sexist Frankenstein’s Monster that is modern AI.’ Yumi Stynes

Book Battle Royale

Download or read book Battle Royale written by Kōshun Takami and published by Viz Media. This book was released on 2003 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: This classic yet controversial Japanese novel is available for the first time in English--a high-octane thriller about senseless youth violence that is a potent allegory of what it means to be young and survive in today's dog-eat-dog world.

Book Intellectual Property and Sports

    Book Details:
  • Author : Martin Senftleben
  • Publisher : Kluwer Law International B.V.
  • Release : 2021-09-02
  • ISBN : 9403537531
  • Pages : 695 pages

Download or read book Intellectual Property and Sports written by Martin Senftleben and published by Kluwer Law International B.V.. This book was released on 2021-09-02 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renowned intellectual property law expert Bernt Hugenholtz once warned, chiding the voracity of copyright, that reducing the subject matter test to mere originality and personal stamp might lead to ‘infinite expansion of the concept of the work of authorship. Anything touched by human hand, including for instance sports performances, would be deemed a work’. Indeed, the applicability of copyright law on sports events and players’ moves is one of the many topics discussed in this volume, which spans issues from those related to players and their performances and achievements, via those relevant to sports event organisers and clubs, to questions concerning event reporting and data and the growing role of AI technologies in sports. Well-known authorities in intellectual property law speculate on the nexus of sports and intellectual property in its widest sense, elucidating such aspects as the following: neighbouring rights for organisers of sports events; ethnic and cultural references in team and league branding; legality of reselling event tickets; use of artificial intelligence in refereeing; related rights protection of images; e-sports and fantasy leagues; and sports celebrities and character merchandising. There are also several intriguing comparative chapters on intellectual property aspects in such parallel domains as body art, movement, carnivals, choreography, and chess. Both profound and entertaining, this unique volume will be appreciated by practitioners, jurists, and academics interested in intellectual property rights as well as in sports law.

Book Guinness World Records 2017 Gamer   s Edition

Download or read book Guinness World Records 2017 Gamer s Edition written by Guinness World Records and published by Guinness World Records. This book was released on 2016-11-15 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time to celebrate the 10th anniversary of the Guinness World Records: Gamer’s Edition! With over four million copies sold, this is the ultimate annual for every gaming fan. It’s bursting with the latest facts and stats on your favorite games from the futuristic soccer action of Rocket League to the psychedelic paint battles of Splatoon. And as Star Wars mania explodes once again, we explore everything Jedi in a special feature section. Plus, you’ll get a sneak peek at all-new games from the ever-evolving gaming universe! Get an inside look at the indie game scene, the big-money world of eSports, and a celebration of 25 years of Mario Kart. There’s everything from space shooters such as Destiny, to RPGs such as Fallout 4, to the hit sport series FIFAand Madden. We’ve got sims, strategy games, and horror titles, and we also take a look at the toys-to-life phenomenon. From League of Legends to The Legend of Zelda, it’s all here in the 2017 edition of Guinness World Records: Gamer’s Edition!

Book Artificial Intelligence in Games

Download or read book Artificial Intelligence in Games written by Paul Roberts and published by CRC Press. This book was released on 2022-07-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding and decision-making. Written to be easily accessible, each topic is accompanied by an example game that allows the reader to add their own code to see the effects their changes have. Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine. This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.

Book Inorganic Pollutants in Water

Download or read book Inorganic Pollutants in Water written by Pooja Devi and published by Elsevier. This book was released on 2020-03-03 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inorganic Pollutants in Water provides a clear understanding of inorganic pollutants and the challenges they cause in aquatic environments. The book explores the point of source, how they enter water, the effects they have, and their eventual detection and removal. Through a series of case studies, the authors explore the success of the detection and removal techniques they have developed. Users will find this to be a single platform of information on inorganic pollutants that is ideal for researchers, engineers and technologists working in the fields of environmental science, environmental engineering and chemical engineering/ sustainability. Through this text, the authors introduce new researchers to the problem of inorganic contaminants in water, while also presenting the current state-of-the-art in terms of research and technologies to tackle this problem. Presents existing solutions to pollution problems, along with their challenges Includes case studies that detail success stories, challenges and the implementation of these tools Provides solutions that are both economically and ecologically sustainable

Book AI for Games

    Book Details:
  • Author : Ian Millington
  • Publisher : CRC Press
  • Release : 2021-11-16
  • ISBN : 1000475514
  • Pages : 84 pages

Download or read book AI for Games written by Ian Millington and published by CRC Press. This book was released on 2021-11-16 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Book The History of the GPU   Steps to Invention

Download or read book The History of the GPU Steps to Invention written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere. A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU. Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

Book Last Gamer Standing

Download or read book Last Gamer Standing written by Katie Zhao and published by Scholastic Inc.. This book was released on 2021-09-21 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ready Player One meets the action of battle royale video games in this middle-grade sci-fi perfect for fans of Fortnite. In twelve-year-old Reyna Cheng's world, gaming is everything. Professional esports teams are the mainstream celebrities. Kids begin training from a young age, aspiring for the big leagues. Reyna is the up-and-coming junior amateur Dayhold gamer, competing in a VR battle royale against AI monsters and human players. But despite Reyna's rising popularity and skills, no one knows who she is. Gaming is still a boys' club and to protect herself against trolls and their harassment, she games the mysterious TheRuiNar. When Reyna qualifies for the Dayhold Junior Tournament, she knows she's got what it takes to win the championship title and the $10,000 prize. It's a chance to make a step forward towards her professional esports dreams and to help her family with the costs of her mother's hospital bills. But when she's blackmailed and threatened to be doxed by an anonymous troll, Reyna has to confront the toxic gaming community head-on. With her dreams and the cash prize on the line, it's game on!

Book An Encyclopedia of Strategy for Fortniters

Download or read book An Encyclopedia of Strategy for Fortniters written by Jason R. Rich and published by Simon and Schuster. This book was released on 2018-08-28 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Unofficial Encyclopedia for Fortniters is a full-color, easy-to-read, unofficial reference tool that explains—from “A” to “Z”—everything players need to know in order to consistently win matches and successfully control their characters. The Ultimate Unofficial Encyclopedia for Fortniters provides a comprehensive overview of the game—making it easier for first-time players to quickly get acclimated with the game—while, at the same time, it introduces more experienced players to countless advanced tips and strategies that will allow them to quickly improve their skills and survival rates. The tips and strategies included are related to safe exploration, creative building, offensive and defensive fighting techniques, and cunning survival skills. Each of the more than one hundred topics covered within The Ultimate Unofficial Encyclopedia for Fortniters includes a detailed description, full-color screenshots, and appropriate tips and strategies that apply to the current and future versions of the game. This book is a must-read guide and information-packed resource for every Fortnite: Battle Royale player.

Book Directory of World Cinema  Japan

Download or read book Directory of World Cinema Japan written by John Berra and published by Intellect Books. This book was released on 2010-06-01 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the revered classics of Akira Kurosawa to the modern marvels of Takeshi Kitano, the films that have emerged from Japan represent a national cinema that has gained worldwide admiration and appreciation. Directory of World Cinema: Japan provides an insight into the cinema of Japan through reviews of significant titles and case studies of leading directors, alongside explorations of the cultural and industrial origins of key genres. As the inaugural volume of an ambitious series from Intellect documenting world cinema, the directory aims to play a part in moving intelligent, scholarly criticism beyond the academy by building a forum for the study of film that relies on a disciplined theoretical base. It takes the form of an A–Z collection of reviews, longer essays and research resources, accompanied by fifty full-colour film stills highlighting significant films and players. The cinematic lineage of samurai warriors, yakuza enforcers and atomic monsters take their place alongside the politically charged works of the Japanese New Wave, making this a truly comprehensive volume.

Book BUTTER ROYALE   WINNING IS THE ONLY OPTION

Download or read book BUTTER ROYALE WINNING IS THE ONLY OPTION written by 1FREEDOM BOOKS and published by BF GURSON LLC. This book was released on 2020-02-10 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt: *Unofficial Guide Version* Advanced Tips & Ultimate Guide - BUTTER ROYALE. This is the most comprehensive and only detailed guide you will find online. Available for instant download on your mobile phone, eBook device. Here is what you will be getting when you purchase this professional advanced and detailed game guide. - Professional Tips and Strategies. - Disclaimer: This product is not associated, affiliated, endorsed, certified, or sponsored by the Original Copyright Owner. All trademarks and registered trademarks appearing on this ebook are the property of their respective owners. Battle Royale, Battle Royale, Video Game, Video Game, Twitch Games, Butter Royale, Ultimate Video Game, Cesar Salads, Cocoa Chanterelle, Butter Island, San Francheesco, Camp Smore, Flour Fields, Pasta Plaza, Salty Shipyard, Munchy Mansions, Pizza Park, Sunnyside, Butterworks, Abuela Adela, Buffalo Wingman, Ginger Ninja, Gourdon Hamsey, Ken Clucky, Skullavera, Raspberry, The Relisher, Mayonator 3000, Sniparmesan, Gumballer, Breadzooka, Sausage Repeater

Book Battle Royale Volume 7

Download or read book Battle Royale Volume 7 written by Koushun Takami and published by TokyoPop. This book was released on 2004-06-01 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Japanese series about "The Program" a game that picks random classes and puts them on an abandoned island for a televised fight to the death" ...

Book The Metaverse Economy

Download or read book The Metaverse Economy written by Arunkumar Krishnakumar and published by Kogan Page Publishers. This book was released on 2023-08-03 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Metaverse Economy equips fintech professionals with an in-depth understanding of the emergent economic models in the Metaverse and across Web3. In this book, fintech and metaverse experts Arun Krishnakumar and Theodora Lau help technology and financial services professionals prepare for the convergence of several technology paradigms: Web3, non-fungible tokens (NFTs), game and finance (GameFi) and the Metaverse. The Metaverse Economy provides an overview of the types of economic models that companies can use to scale business in Web3. Offering balanced insight into the complex world of the Metaverse, the book demystifies the technology and economic paradigms that have triggered the rise of the Metaverse. The book also focuses on the convergence of these economic models into a unified system that competes directly with traditional frameworks. The authors break down the new qualitative and quantitative attributes professionals must consider to capture the opportunities of the market. The Metaverse Economy tackles popular questions many financial services professionals have about market shares, value permanence, the ownership economy and play-to-earn models. Packed with case studies from some of the biggest brands in blockchain, DeFi, NFTs and gaming, the book helps finance professionals understand the risks associated with the Metaverse and prepare for what lies ahead.