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Book Agent Based Soldier Behavior in Dynamic 3D Virtual Environments

Download or read book Agent Based Soldier Behavior in Dynamic 3D Virtual Environments written by David N. Back and published by . This book was released on 2002-03-01 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human behavior in virtual environments is commonly implemented as a finite state machine. This progmmming approach can be effective and challenging against human players, but its ability to realistically simulate the behavior of cooperative groups of soldiers is limited. This thesis covers the development of an agent-based system to control the behavior of infantry in 3D virtual environments. The system design divides the cognitive process into four modules: perception, mental model, goal decision, and action resolution. Each module attempts to simulate both strengths and weaknesses of human perception and cognition, including instinctive reactions, perceptual error, memory degradation, context-dependent decision-making, and inference. Additionally, the soldiers are influenced by the actions and decisions of the agents around them, enabling cooperation.

Book Intelligent Virtual Agents

    Book Details:
  • Author : Helmut Prendinger
  • Publisher : Springer Science & Business Media
  • Release : 2008-08-12
  • ISBN : 3540854827
  • Pages : 572 pages

Download or read book Intelligent Virtual Agents written by Helmut Prendinger and published by Springer Science & Business Media. This book was released on 2008-08-12 with total page 572 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Workshop on Intelligent Virtual Agents, IVA 2008, held in Tokyo, Japan, in September 2008. The 18 revised full papers and 28 revised short papers presented together 42 poster papers were carefully reviewed and selected from 99 submissions. The papers are organized in topical sections on motion and empathy; narrative and augmented reality; conversation and negotiation; nonverbal behavior; models of culture and personality; markup and representation languages; architectures for robotic agents; cognitive architectures; agents for healthcare and training; and agents in games, museums and virtual worlds.

Book Virtual Reality

    Book Details:
  • Author : Randall Shumaker
  • Publisher : Springer
  • Release : 2007-08-24
  • ISBN : 3540733353
  • Pages : 764 pages

Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

Book Handbook of Human Factors in Web Design

Download or read book Handbook of Human Factors in Web Design written by Kim-Phuong L. Vu and published by CRC Press. This book was released on 2011-04-25 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Human Factors in Web Design covers basic human factors issues relating to screen design, input devices, and information organization and processing, as well as addresses newer features which will become prominent in the next generation of Web technologies. These include multimodal interfaces, wireless capabilities, and agents t

Book Handbook of Human Factors and Ergonomics

Download or read book Handbook of Human Factors and Ergonomics written by Gavriel Salvendy and published by John Wiley & Sons. This book was released on 2012-03-13 with total page 1754 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of the Handbook of Human Factors and Ergonomics has been completely revised and updated. This includes all existing third edition chapters plus new chapters written to cover new areas. These include the following subjects: Managing low-back disorder risk in the workplace Online interactivity Neuroergonomics Office ergonomics Social networking HF&E in motor vehicle transportation User requirements Human factors and ergonomics in aviation Human factors in ambient intelligent environments As with the earlier editions, the main purpose of this handbook is to serve the needs of the human factors and ergonomics researchers, practitioners, and graduate students. Each chapter has a strong theory and scientific base, but is heavily focused on real world applications. As such, a significant number of case studies, examples, figures, and tables are included to aid in the understanding and application of the material covered.

Book Weapon Systems

Download or read book Weapon Systems written by and published by . This book was released on 1996 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book AnyLogic 7 in Three Days

Download or read book AnyLogic 7 in Three Days written by Ilya Grigoryev and published by . This book was released on 2015-03-20 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE NEW EDITION OF THE BOOK, COMPLETELY UP-TO-DATE (FOR ANYLOGIC 8.3.2) IS AVAILABLE HERE: https://www.amazon.com/AnyLogic-Three-Days-Simulation-Modeling-ebook/dp/B07FYP8Y3C

Book Growing Artificial Societies

Download or read book Growing Artificial Societies written by Joshua M. Epstein and published by Brookings Institution Press. This book was released on 1996-10-11 with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: ""Growing Artificial Societies" is a milestone in social science research. It vividly demonstrates the potential of agent-based computer simulation to break disciplinary boundaries. It does this by analyzing in a unified framework the dynamic interactions of such diverse activities as trade, combat, mating, culture, and disease. It is an impressive achievement." -- Robert Axelrod, University of Michigan How do social structures and group behaviors arise from the interaction of individuals? "Growing Artificial Societies" approaches this question with cutting-edge computer simulation techniques. Fundamental collective behaviors such as group formation, cultural transmission, combat, and trade are seen to "emerge" from the interaction of individual agents following a few simple rules. In their program, named Sugarscape, Epstein and Axtell begin the development of a "bottom up" social science that is capturing the attention of researchers and commentators alike. The study is part of the 2050 Project, a joint venture of the Santa Fe Institute, the World Resources Institute, and the Brookings Institution. The project is an international effort to identify conditions for a sustainable global system in the next century and to design policies to help achieve such a system. "Growing Artificial Societies" is also available on CD-ROM, which includes about 50 animations that develop the scenarios described in the text. "Copublished with the Brookings Institution"

Book Autovon Directory for Financial Management Personnel

Download or read book Autovon Directory for Financial Management Personnel written by United States. Department of the Army and published by . This book was released on 1988 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the Virtual Worlds and Simulation Conference  VWSIM  98

Download or read book Proceedings of the Virtual Worlds and Simulation Conference VWSIM 98 written by Christopher Landauer and published by . This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings Web3D 2005

Download or read book Proceedings Web3D 2005 written by Stephen N. Spencer and published by . This book was released on 2005 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Web has come a long way since the first VRML conference, VRML '95, was held in San Diego in December 1995. The conference was known as VRML 'xx until 2001 when it was renamed the Web3D Symposium. This year the Web3D community attains a significant landmark, the 10th conference in the series. From San Diego in 1995, the conference moved to Monterey for 97 and 98, then to Europe (Paderborn in Germany) for 99, back to Monterey in 2000, Paderborn in 2001, Tempe Arizona in 2002, Saint Malo, France, in 2003, Monterey in 2004 and now, for the first time, Wales (UK) for 2005. Proceedings of all 10 conferences have been published by ACM Press and are incorporated into the ACM Digital Library. The Web3D Consortium and the Web3D community of researchers and practitioners works long and hard to foster the development and promote the use of International Standards for 3D graphics on the World Wide Web. This year has seen, among other things, the approval and publication of the X3D Specification as an ISO/IEC International Standard (ISO/ IEC 19775:2004), the emergence of the Medical Working Group, and new initiatives concerning Learning, Education and Training. This volume contains the papers accepted for the Web3D 2005 Symposium on 3D Web Technologies.

Book Simulating Humans

    Book Details:
  • Author : Norman I. Badler
  • Publisher : Oxford University Press, USA
  • Release : 1993-09-02
  • ISBN : 0195073592
  • Pages : 287 pages

Download or read book Simulating Humans written by Norman I. Badler and published by Oxford University Press, USA. This book was released on 1993-09-02 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Book Geospatial Applications for Climate Adaptation Planning

Download or read book Geospatial Applications for Climate Adaptation Planning written by Diana Mitsova and published by Routledge. This book was released on 2018-12-07 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Climate adaptation is a timely yet complex topic that does not fit squarely into any one disciplinary realm. Geospatial Applications for Climate Adaptation Planning presents an overview of the range of strategies, tools, and techniques that must be used to assess myriad overlapping vulnerabilities and to formulate appropriate climate-relevant solutions at multiple scales and in varying contexts. Organized into four sections, the book includes 15 chapters. Each chapter is grounded in the literature and presents case studies designed by the authors, as well as many examples from a diverse international group of scholars and entities in the public and private sectors. Areas covered include: Climate Change and Climate Adaptation Planning: Context and Concepts Geospatial Technologies: Fundamentals and Terminology GIS and Climate Vulnerability Assessments Technical Approaches to Formulating Mitigation and Adaptation Strategies Geospatial Applications for Climate Adaptation Planning is aimed at advanced students, researchers, and entities in the public and private sectors. It also provides supplementary reading for courses in planning, public administration, policy studies, and disaster management.

Book International Aerospace Abstracts

Download or read book International Aerospace Abstracts written by and published by . This book was released on 1999 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Modeling and Simulation

Download or read book Modeling and Simulation written by National Research Council and published by National Academies Press. This book was released on 1997-10-19 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The entertainment industry and the U.S. Department of Defenseâ€"though differing widely in their motivations, objectives, and culturesâ€"share a common, growing interest in modeling and simulation. In entertainment, modeling and simulation technologies drive multi-billion dollar markets in video games, virtual reality attractions and theme parks, and film. In DOD, modeling and simulation provides a cost-effective means of training troops, developing doctrine and tactics, and evaluating new and upgraded systems. Modeling and Simulation explores both entertainment and military applications of modeling and simulation technology and examines ways in which the two communities can better leverage each others capabilities to strengthen the overall technology base. It identifies common research challenges in immersive synthetic environments, networked simulation, and computer-generated characters, as well as the hardware and software tools needed to create simulated environments. The book also discusses the differences in the business models of the entertainment and defense communities and addresses the need for continued support of multidisciplinary educational and research initiatives in modeling and simulation.

Book Organizational Simulation

Download or read book Organizational Simulation written by William B. Rouse and published by John Wiley & Sons. This book was released on 2005-07-22 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt: From modeling and simulation to games and entertainment With contributions from leaders in systems and organizational modeling, behavioral and social sciences, computing and visualization, and gaming and entertainment, Organizational Simulation both articulates the grand vision of immersive environments and shows, in detail, how to realize it. This book offers unparalleled insight into the cutting edge of the field, since it was written by those who actually researched, designed, developed, deployed, marketed, sold, and critiqued today's best organizational simulations. The coverage is divided into four sections: * Introduction outlines the need for organizational simulation to support strategic thinking, design of unprecedented systems, and organizational learning, including the functionality and technology required to enable this support * Behaviors covers the state of knowledge of individual, group, and team behaviors and performance, how performance can best be supported, how performance is affected by national differences, and how organizational performance can best be measured * Modeling describes the latest approaches to modeling and simulating people, groups, teams, and organizations, as well as narrative contexts and organizational environments within which these entities act, drawing from a rich set of modeling methods and tools * Simulations and Games illustrates a wide range of fielded simulations, games, and entertainment, including the methods and tools employed for designing, developing, deploying, and evaluating these systems, as well as the social implications for the associated communities that have emerged Addressing all levels of organizational simulation architecture with theories and applications, and enabling technologies for each, Organizational Simulation offers students and professionals the premier reference and practical toolbox for this dynamic field.

Book Agent Based Models of Geographical Systems

Download or read book Agent Based Models of Geographical Systems written by Alison J. Heppenstall and published by Springer Science & Business Media. This book was released on 2011-11-24 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique book brings together a comprehensive set of papers on the background, theory, technical issues and applications of agent-based modelling (ABM) within geographical systems. This collection of papers is an invaluable reference point for the experienced agent-based modeller as well those new to the area. Specific geographical issues such as handling scale and space are dealt with as well as practical advice from leading experts about designing and creating ABMs, handling complexity, visualising and validating model outputs. With contributions from many of the world’s leading research institutions, the latest applied research (micro and macro applications) from around the globe exemplify what can be achieved in geographical context. This book is relevant to researchers, postgraduate and advanced undergraduate students, and professionals in the areas of quantitative geography, spatial analysis, spatial modelling, social simulation modelling and geographical information sciences.