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Book Advanced Visual Interfaces

Download or read book Advanced Visual Interfaces written by Tiziana Catarci and published by World Scientific Computer Scie. This book was released on 1992 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together papers by experts in different areas of computer science, who have a common interest in the design and management of visual interfaces. Since cognitive science and metaphor analysis prove useful for understanding the basic mechanisms which allow visual interfaces to be easy to learn and use, these topics are also featured. Other areas focused on are: visual languages, visual database systems, intelligent agents for system interaction, graphical and pictorial communication tools, multimedia environments and specific technological developments.

Book Proceedings of the Working Conference on Advanced Visual Interfaces

Download or read book Proceedings of the Working Conference on Advanced Visual Interfaces written by Giuseppe Santucci and published by . This book was released on 2010 with total page 430 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advanced Visual Interfaces   Proceedings Of The International Workshop Avi  92

Download or read book Advanced Visual Interfaces Proceedings Of The International Workshop Avi 92 written by Levialdi Stefano and published by World Scientific. This book was released on 1992-12-23 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together papers by experts in different areas of computer science, who have a common interest in the design and management of visual interfaces. Since cognitive science and metaphor analysis prove useful for understanding the basic mechanisms which allow visual interfaces to be easy to learn and use, these topics are also featured. Other areas focused on are: visual languages, visual database systems, intelligent agents for system interaction, graphical and pictorial communication tools, multimedia environments and specific technological developments.

Book Advanced Visual Interfaces  Supporting Big Data Applications

Download or read book Advanced Visual Interfaces Supporting Big Data Applications written by Marco X. Bornschlegl and published by Springer. This book was released on 2016-12-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the AVI 2016 Workshop on Road Mapping Infrastructures for Advanced Visual Interfaces Supporting Big Data Applications in Virtual Research Environments, AVI-BDA 2016, held in Bari, Italy, in June 2016. The 10 revised full papers in this volume present the elaborated outcome of the initial position papers capturing the results oft the roadmapping discussions in the workshop at which comments of several external reviewers for these full publications were also integrated.

Book Advanced Visual Interfaces  Supporting Artificial Intelligence and Big Data Applications

Download or read book Advanced Visual Interfaces Supporting Artificial Intelligence and Big Data Applications written by Thoralf Reis and published by Springer Nature. This book was released on 2021-02-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-workshop proceedings of the AVI 2020 Workshop on Road Mapping Infrastructures for Artificial Intelligence Supporting Advanced Visual Big Data Analysis, AVI-BDA 2020, held in Ischia, Italy, in June 2020, and the Second Italian Workshop on Visualization and Visual Analytics, held in Ischia, Italy, in September 2020. The 14 regular papers in this volume present topics such as big data collection, management and curation; big data analytics; big data interaction and perception; big data insight and effectuation; configuration and management of big data storage and compute infrastructures, services, and tools; advanced visual interaction in big data applications; user empowerment and meta design in big data applications; prediction and automation of big data analysis workflows; as well as data visualization; information visualization; visual analytics; infographics; and design.

Book Proceedings of the Working Conference on Advanced Visual Interfaces

Download or read book Proceedings of the Working Conference on Advanced Visual Interfaces written by Maria Francesca Costabile and published by . This book was released on 2004 with total page 461 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the International Working Conference on Advanced Visual Interfaces

Download or read book Proceedings of the International Working Conference on Advanced Visual Interfaces written by Maria Francesca Costabile and published by . This book was released on 2016-06-07 with total page 846 pages. Available in PDF, EPUB and Kindle. Book excerpt: AVI '16: International Working Conference on Advanced Visual Interfaces Jun 07, 2016-Jun 10, 2016 Bari, Italy. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Readings in Intelligent User Interfaces

Download or read book Readings in Intelligent User Interfaces written by Mark Maybury and published by Morgan Kaufmann. This book was released on 1998-04 with total page 670 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a compilation of the classic readings in intelligent user interfaces. This text focuses on intelligent, knowledge-based interfaces, combining spoken language, natural language processing, and multimedia and multimodal processing.

Book Designing Voice User Interfaces

Download or read book Designing Voice User Interfaces written by Cathy Pearl and published by "O'Reilly Media, Inc.". This book was released on 2016-12-19 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: Voice user interfaces (VUIs) are becoming all the rage today. But how do you build one that people can actually converse with? Whether you’re designing a mobile app, a toy, or a device such as a home assistant, this practical book guides you through basic VUI design principles, helps you choose the right speech recognition engine, and shows you how to measure your VUI’s performance and improve upon it. Author Cathy Pearl also takes product managers, UX designers, and VUI designers into advanced design topics that will help make your VUI not just functional, but great.Understand key VUI design concepts, including command-and-control and conversational systemsDecide if you should use an avatar or other visual representation with your VUIExplore speech recognition technology and its impact on your designTake your VUI above and beyond the basic exchange of informationLearn practical ways to test your VUI application with usersMonitor your app and learn how to quickly improve performanceGet real-world examples of VUIs for home assistants, smartwatches, and car systems

Book Model Driven Development of Advanced User Interfaces

Download or read book Model Driven Development of Advanced User Interfaces written by Heinrich Hussmann and published by Springer Science & Business Media. This book was released on 2011-01-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Model-Driven Development (MDD) has become an important paradigm in software development. It uses models as primary artifacts in the development process. This book provides an outstanding overview as well as deep insights into the area of model-driven development of user interfaces, which is an emerging topic in the intersection of Human-Computer-Interaction and Software-Engineering. The idea of this book is based on the very successful workshop series of “Model-Driven Development of Advanced User Interfaces (MDDAUI)”. It has been written by the leading researchers and practitioners in the field of model-driven development of user interfaces and offer a variety of solutions and examples for • Architectures and environments for the generation of user interfaces • User interface development for specific domains and purposes • Model-driven development in the context of ambient intelligence • Concepts supporting model-driven development of user interfaces

Book Designing Visual Interfaces

Download or read book Designing Visual Interfaces written by Kevin Mullet and published by Prentice Hall. This book was released on 1995 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ironically, many designers of graphical user interfaces are not always aware of the fundamental design rules and techniques that are applied routinely by other practitioners of communication-oriented visual design -- techniques that can be used to enhance the visual quality of GUIs, data displays, and multimedia documents. This volume focuses on design rules and techniques that are drawn from the rational, functionalist design aesthetic seen in modern graphic design, industrial design, interior design, and architecture -- and applies them to various graphical user interface problems experienced in commercial software development.Describes the basic design principles (the what and why), common errors, and practical step-by-step techniques (the how) in each of six major areas: elegance and simplicity; scale, contrast, and proportion; organization and visual structure; module and program; image and representation; and style. Focuses on techniques that will not only improve the aesthetics of the visual display, but, because they promote visual organization, clarity, and conciseness, will also enhance the usability of the product. Includes a catalog of common errors drawn from existing GUI applications and environments to illustrate practices that should be avoided in developing applications.For anyone responsible for designing, specifying, implementing, documenting, or managing the visual appearance of computer-based information displays.

Book 3D User Interfaces

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Book Interactive Visual Data Analysis

Download or read book Interactive Visual Data Analysis written by Christian Tominski and published by CRC Press. This book was released on 2020-04-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the age of big data, being able to make sense of data is an important key to success. Interactive Visual Data Analysis advocates the synthesis of visualization, interaction, and automatic computation to facilitate insight generation and knowledge crystallization from large and complex data. The book provides a systematic and comprehensive overview of visual, interactive, and analytical methods. It introduces criteria for designing interactive visual data analysis solutions, discusses factors influencing the design, and examines the involved processes. The reader is made familiar with the basics of visual encoding and gets to know numerous visualization techniques for multivariate data, temporal data, geo-spatial data, and graph data. A dedicated chapter introduces general concepts for interacting with visualizations and illustrates how modern interaction technology can facilitate the visual data analysis in many ways. Addressing today’s large and complex data, the book covers relevant automatic analytical computations to support the visual data analysis. The book also sheds light on advanced concepts for visualization in multi-display environments, user guidance during the data analysis, and progressive visual data analysis. The authors present a top-down perspective on interactive visual data analysis with a focus on concise and clean terminology. Many real-world examples and rich illustrations make the book accessible to a broad interdisciplinary audience from students, to experts in the field, to practitioners in data-intensive application domains. Features: Dedicated to the synthesis of visual, interactive, and analysis methods Systematic top-down view on visualization, interaction, and automatic analysis Broad coverage of fundamental and advanced visualization techniques Comprehensive chapter on interacting with visual representations Extensive integration of automatic computational methods Accessible portrayal of cutting-edge visual analytics technology Foreword by Jack van Wijk For more information, you can also visit the author website, where the book's figures are made available under the CC BY Open Access license.

Book Brave NUI World

    Book Details:
  • Author : Daniel Wigdor
  • Publisher : Elsevier
  • Release : 2011-04-05
  • ISBN : 0123822327
  • Pages : 257 pages

Download or read book Brave NUI World written by Daniel Wigdor and published by Elsevier. This book was released on 2011-04-05 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brave NUI World is the first practical guide for designing touch- and gesture-based user interfaces. Written by the team from Microsoft that developed the multi-touch, multi-user Surface® tabletop product, it introduces the reader to natural user interfaces (NUI). It gives readers the necessary tools and information to integrate touch and gesture practices into daily work, presenting scenarios, problem solving, metaphors, and techniques intended to avoid making mistakes. This book considers diverse user needs and context, real world successes and failures, and the future of NUI. It presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again. The book will be of value to game designers as well as practitioners, researchers, and students interested in learning about user experience design, user interface design, interaction design, software design, human computer interaction, human factors, information design, and information architecture. Provides easy-to-apply design guidance for the unique challenge of creating touch- and gesture-based user interfaces Considers diverse user needs and context, real world successes and failures, and a look into the future of NUI Presents thirty scenarios, giving practitioners a multitude of considerations for making informed design decisions and helping to ensure that missteps are never made again