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EBookClubs

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Book Worlds in Play

    Book Details:
  • Author : Suzanne De Castell
  • Publisher : Peter Lang
  • Release : 2007
  • ISBN : 9780820486437
  • Pages : 364 pages

Download or read book Worlds in Play written by Suzanne De Castell and published by Peter Lang. This book was released on 2007 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»

Book Advance Wars

    Book Details:
  • Author : Stephen Stratton
  • Publisher : Prima Games
  • Release : 2008
  • ISBN : 9780761559030
  • Pages : 148 pages

Download or read book Advance Wars written by Stephen Stratton and published by Prima Games. This book was released on 2008 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: -Comprehensive training chapter teaches the fine art of waging Advance Wars -Rating system revealed -Complete unit stats and strategies: don't enter the fray without them -Battlefield maps that cut through the fog, revealing all hidden enemy positions -Winning strategies for all 64 Campaign missions and trials. Smash your foes with ease -Checklists for all 270 History medals Discover what it takes to earn them all.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2005-09
  • ISBN :
  • Pages : 60 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2005-09 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book On Wars

    Book Details:
  • Author : Michael Mann
  • Publisher : Yale University Press
  • Release : 2023-08-08
  • ISBN : 0300274971
  • Pages : 616 pages

Download or read book On Wars written by Michael Mann and published by Yale University Press. This book was released on 2023-08-08 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: A history of wars through the ages and across the world, and the irrational calculations that so often lie behind them Benjamin Franklin once said, “There never was a good war or a bad peace.” But what determines whether war or peace is chosen? Award-winning sociologist Michael Mann concludes that it is a handful of political leaders—people with emotions and ideologies, and constrained by inherited culture and institutions—who undertake such decisions, usually irrationally choosing war and seldom achieving their desired results. Mann examines the history of war through the ages and across the globe—from ancient Rome to Ukraine, from imperial China to the Middle East, from Japan and Europe to Latin and North America. He explores the reasons groups go to war, the different forms of wars, how warfare has changed and how it has stayed the same, and the surprising ways in which seemingly powerful countries lose wars. In masterfully combining ideological, economic, political, and military analysis, Mann offers new insight into the many consequences of choosing war.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-02
  • ISBN :
  • Pages : 94 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-02 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book GameAxis Unwired

    Book Details:
  • Author :
  • Publisher :
  • Release : 2008-03
  • ISBN :
  • Pages : 96 pages

Download or read book GameAxis Unwired written by and published by . This book was released on 2008-03 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Book Game Design Theory

    Book Details:
  • Author : Keith Burgun
  • Publisher : CRC Press
  • Release : 2012-08-13
  • ISBN : 1466554207
  • Pages : 190 pages

Download or read book Game Design Theory written by Keith Burgun and published by CRC Press. This book was released on 2012-08-13 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.

Book Gameplay Mode

    Book Details:
  • Author : Patrick Crogan
  • Publisher : U of Minnesota Press
  • Release :
  • ISBN : 1452932700
  • Pages : 255 pages

Download or read book Gameplay Mode written by Patrick Crogan and published by U of Minnesota Press. This book was released on with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the military logics that created and continue to inform computer games

Book SPIN

    Book Details:
  • Author :
  • Publisher :
  • Release : 2001-10
  • ISBN :
  • Pages : 146 pages

Download or read book SPIN written by and published by . This book was released on 2001-10 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.

Book Atari to Zelda

Download or read book Atari to Zelda written by Mia Consalvo and published by MIT Press. This book was released on 2022-06-07 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

Book Well Played 1 0

Download or read book Well Played 1 0 written by Drew Davidson and published by Lulu.com. This book was released on 2009-01-01 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Book Chance  Character  and Change

Download or read book Chance Character and Change written by John Mattausch and published by Routledge. This book was released on 2017-07-12 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chance is real. Not only is it a cause of societal change, but we as individuals are chance-given characters who discover and build our character in chancy circumstances. Chance is also expressed as coincidence and contingency, expressions which have episodically been of undeniable historical importance. Mattausch asserts the conventional picture of societal change is incorrect. Societal change is not a linear succession with each phase of change replacing its predecessor. Instead, the process is one of accumulative change in which chance plays various roles. Chance, Character, and Change develops the idea of chance, situating it within the history of thought and social change. By focusing strictly on manifestations of chance and of luck that can be seen and explained, Mattausch is able to show how chance acts in the environment of evolution and the social practices that regulate the inheritance of knowledge and technology. This, in turn, steers societal change and how change itself occurs. Chance's role is often characterized as coincidence or contingency, and this automatically is seen as progressive or degenerate. However, Mattausch notes that accumulative change is potentially both progressive as well as decadent. Chance also plays a part in the social aspects of our world--customs, practices, cultures, societies, and politics. When we act, Mattausch argues, we do not distinguish between good and bad, but rather between determinism and chance; the latter is a test of character, not of free will. This theory is general in its assertions and application, and can be related to many areas of study from economic theory, to human behavior, to politics. The rich texture of the writing and vivid use of examples from daily life and the work of other major thinkers draw in the reader. The most striking aspect of this work is the author's writing style and the way he weaves together evidence, classic research, and contemporary thought. It is skillfu

Book Game Preview

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Book Who Are You

Download or read book Who Are You written by Alex Custodio and published by MIT Press. This book was released on 2020-10-13 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform. Each chapter considers a component of this network—hardware, software, peripheral, or practice—that illuminates the platform's unique features as a computational system and a cultural artifact. Examining the evolution of the design and architecture of Nintendo's handhelds and home consoles, and the constraints imposed on developers and players, for example, Custodio finds that Nintendo essentially embeds nostalgia into its hardware. She explores Nintendo's expansion of the platform through interoperability; physical and affective engagement with the Game Boy Advance; portability, private space, and social interaction; the platformization of nostalgia; fan-generated content including homebrew, hacking, and hardware modding; and e-waste—the final afterlife of consumer electronics. Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.

Book The Lions of Judah

    Book Details:
  • Author : Dennis Knotts
  • Publisher : Strategic Book Publishing & Rights Agency
  • Release : 2015-10-02
  • ISBN : 1681810948
  • Pages : 350 pages

Download or read book The Lions of Judah written by Dennis Knotts and published by Strategic Book Publishing & Rights Agency. This book was released on 2015-10-02 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: THEY WERE CLASSIFIED AS MISFITS … They did not fit into any of the traditional Branches of Military Service. But Colonel Jackson found a home for them in his Black Ops Division. BUT GOD HAD A SPECIAL MISSION FOR THEM. They had been chosen before the Foundations of the World had been laid. They were called to be part of the 144th. The One Hundred and Forty-Four Thousand. IT HAPPENENED IN A MOMENT … IN THE TWINKLING OF AN EYE … THE ENTIRE WORLD CHANGED. And the Misfits changed with it. As the world prepared for the greatest war it had ever seen, the sides were drawn and the Misfits now found themselves outcast once more. Now part of a world-wide underground movement, they followed Colonel Jackson one more time. THEY WOULD PAVE THE WAY FOR THE COMING RETURN OF THE MESSIAH … And the world would change one more time forever.