EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book Actor   Avatar

    Book Details:
  • Author : Dieter Mersch
  • Publisher : transcript Verlag
  • Release : 2023-07-31
  • ISBN : 3839467616
  • Pages : 313 pages

Download or read book Actor Avatar written by Dieter Mersch and published by transcript Verlag. This book was released on 2023-07-31 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: What kind of relationship do we have with artificial beings (avatars, puppets, robots, etc.)? What does it mean to mirror ourselves in them, to perform them or to play trial identity games with them? Actor & Avatar addresses these questions from artistic and scholarly angles. Contributions on the making of »technical others« and philosophical reflections on artificial alterity are flanked by neuroscientific studies on different ways of perceiving living persons and artificial counterparts. The contributors have achieved a successful artistic-scientific collaboration with extensive visual material.

Book Avatar  The Last Airbender  Suki  Alone

Download or read book Avatar The Last Airbender Suki Alone written by Faith Erin Hicks and published by Dark Horse Comics. This book was released on 2021-07-27 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Even a Kyoshi Warrior can find herself in trouble. Suki is captured by the Fire Nation and brought to the Boiling Rock, a grim prison in the middle of a dormant volcano. Separated from Team Avatar and her Kyoshi Warrior sisters, she decides to build her own community among other prisoners. But it's going to take more than an encouraging word to build trust among so many frightened people. Suki will need to draw on all her resources to do it, and even that might not be enough. Enjoy all-new material from Faith Erin Hicks (The Nameless City; The Adventures of Superhero Girl) and Peter Wartman (Stonebreaker), with colors by Adele Matera. Written in consultation with original series writer Tim Hedrick!

Book Cyber Physical Systems

Download or read book Cyber Physical Systems written by Danda B. Rawat and published by CRC Press. This book was released on 2015-10-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although comprehensive knowledge of cyber-physical systems (CPS) is becoming a must for researchers, practitioners, system designers, policy makers, system managers, and administrators, there has been a need for a comprehensive and up-to-date source of research and information on cyber-physical systems. This book fills that need.Cyber-Physical Syst

Book Theorizing Film Acting

Download or read book Theorizing Film Acting written by Aaron Taylor and published by Routledge. This book was released on 2012-10-02 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive collection provides theoretical accounts of the grounds and phenomenon of film acting. The volume features entries by some of the most prominent scholars on film acting who collectively represent the various theoretical traditions that constitute the discipline of film studies. Each section proposes novel ways of considering the recurring motifs in academic enquiries into film acting, including: (1) the mutually contingent problematic of description and interpretation, (2) the intricacies of bodily dynamics and their reception by audiences, (3) the significance of star performance, and (4) the impact of evolving technologies and film styles on acting traditions.

Book Spectacular Posthumanism

    Book Details:
  • Author : Drew Ayers
  • Publisher : Bloomsbury Publishing USA
  • Release : 2019-04-18
  • ISBN : 1501340093
  • Pages : 261 pages

Download or read book Spectacular Posthumanism written by Drew Ayers and published by Bloomsbury Publishing USA. This book was released on 2019-04-18 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spectacular Posthumanism examines the ways in which VFX imagery fantasizes about digital disembodiment while simultaneously reasserting the importance of the lived body. Analyzing a wide range of case studies-including the films of David Cronenberg and Stanley Kubrick, image technologies such as performance capture and crowd simulation, Game of Thrones, Terminator: Genisys, Planet Earth, and 300-Ayers builds on Miriam Hansen's concept of “vernacular modernism” to argue that the “vernacular posthumanism” of these media objects has a phenomenological impact on viewers. As classical Hollywood cinema initiated viewers into the experience of modernism, so too does the VFX image initiate viewers into digital, posthuman modes of thinking and being. Ayers's innovative close-reading of popular, mass-market media objects reveals the complex ways that these popular media struggle to make sense of humanity's place within the contemporary world. Spectacular Posthumanism argues that special and visual effects images produce a digital, posthuman vernacular, one which generates competing fantasies about the utopian and dystopian potential of a nonhuman future. As humanity grapples with such heady issues as catastrophic climate change, threats of anonymous cyber warfare, an increasing reliance on autonomous computing systems, genetic manipulation of both humans and nonhumans, and the promise of technologically enhanced bodies, the anxieties related to these issues register in popular culture. Through the process of compositing humans and nonhumans into a seemingly seamless whole, digital images visualize a utopian fantasy in which flesh and information might easily coexist and cohabitate with each other. These images, however, also exhibit the dystopic anxieties that develop around this fantasy. Relevant to our contemporary moment, Spectacular Posthumanism both diagnoses and offers a critique of this fantasy, arguing that this posthuman imagination overlooks the importance of embodiment and lived experience.

Book Race and the Animated Bodyscape

Download or read book Race and the Animated Bodyscape written by Francis M. Agnoli and published by Univ. Press of Mississippi. This book was released on 2023-04-21 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Race does not exist in animation—it must instead be constructed and ascribed. Yet, over the past few years, there has been growing discourse on the intersection of these two subjects within both academic and popular circles. In Race and the Animated Bodyscape: Constructing and Ascribing a Racialized Asian Identity in "Avatar" and "Korra," author Francis M. Agnoli introduces and illustrates the concept of the animated bodyscape, looking specifically at the US television series Avatar: The Last Airbender and its sequel, The Legend of Korra. Rather than consider animated figures as unified wholes, Agnoli views them as complexes of signs, made up of visual, aural, and narrative components that complement, contradict, and otherwise interact with each other in the creation of meaning. Every one of these components matters, as they are each the result of a series of creative decisions made by various personnel across different production processes. This volume (re)constructs production narratives for Avatar and Korra using original and preexisting interviews with cast and crew members as well as behind-the-scenes material. Each chapter addresses how different types of components were generated, tracing their development from preliminary research to final animation. In doing so, this project identifies the interlocking sets of production communities behind the making of animation and thus behind the making of racialized identities. Due to its illusory and constructed nature, animation affords untapped opportunities to approach the topic of race in media, looking beyond the role of the actor and taking into account the various factors and processes behind the production of racialized performances. The analysis of race and animation calls for a holistic approach, one that treats both the visual and the aural as intimately connected. This volume offers a blueprint for how to approach the analysis of race and animation.

Book Virtual Communities  Concepts  Methodologies  Tools and Applications

Download or read book Virtual Communities Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-10-31 with total page 2930 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers the development, design, and utilization of virtual organizations and communities and the resulting impact of these venues.

Book Challenges of the Internet of Things

Download or read book Challenges of the Internet of Things written by Imad Saleh and published by John Wiley & Sons. This book was released on 2019-03-06 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will examine the issues of IoT according to three complementary axes: technique, use, ethics. The techniques used to produce artefacts (physical objects, infrastructures), programs (algorithms, software) and data (Big data, linked data, metadata, ontologies) are the subject of many innovations as the field of IoT is rich and stimulating. Along with this technological boom, IoT uses colonize new fields of application in the fields of transport, administration, housing, maintenance, health, sports, well-being. ... Privileged interface with digital ecosystems now at the heart of social exchanges, the IoT develops a power to act whose consequences both good and bad make it difficult to assess a fair business.

Book Advances in Conceptual Modeling  Recent Developments and New Directions

Download or read book Advances in Conceptual Modeling Recent Developments and New Directions written by Olga De Troyer and published by Springer. This book was released on 2011-10-26 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of workshops, held at the 30th International Conference on Conceptual Modeling, ER 2011, in Brussels, Belgium in October/November 2011. The 31 revised full papers presented together with 9 posters and demonstrations (out of 88 submissions) for the workshops and the 6 papers (out of 11 submissions) for the industrial track were carefully reviewed and selected. The papers are organized in sections on the workshops Web Information Systems Modeling (WISM); Modeling and Reasoning for Business Intelligence (MORE-BI); Software Variability Management (Variability@ER); Ontologies and Conceptual Modeling (Onto.Com); Semantic and Conceptual Issues in GIS (SeCoGIS); and Foundations and Practices of UML (FP-UML).

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Agents  Actors  Actorhood

Download or read book Agents Actors Actorhood written by Hokyu Hwang and published by Emerald Group Publishing. This book was released on 2019-04-05 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume gathers a range of institutional perspectives investigating what the devolution of state power and the so-called democratization of social action means for the nature of authority and how the multiplicity and variety of social actors impacts societies worldwide, extending from focus on agents to actors to actorhood.

Book Posthuman Gaming

Download or read book Posthuman Gaming written by Poppy Wilde and published by Taylor & Francis. This book was released on 2023-09-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.

Book Social Networking Communities and E Dating Services  Concepts and Implications

Download or read book Social Networking Communities and E Dating Services Concepts and Implications written by Romm Livermore, Celia and published by IGI Global. This book was released on 2008-08-31 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an overview of the major questions that researchers and practitioners in this area are addressing at this time and by outlining the possible future directions for theory development and empirical research on social networking and eDating"--Provided by publisher.

Book Teaching through Multi User Virtual Environments  Applying Dynamic Elements to the Modern Classroom

Download or read book Teaching through Multi User Virtual Environments Applying Dynamic Elements to the Modern Classroom written by Vincenti, Giovanni and published by IGI Global. This book was released on 2010-08-31 with total page 588 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom highlights the work of educators daring enough to teach in these new frontiers of education. This timely publication is a must-read for all educators and practitioners, of any subject and at any level, who wish to incorporate a dynamic online element to their classroom. It is also meant for researchers of education, computer science, and instructional technologies. Teaching through Multi-User Virtual Environments: Applying Dynamic Elements to the Modern Classroom is a one-stop resource for practices, as well as research activities, within the domain on Multi-User Virtual Environments.

Book Informal Learning and Digital Media

Download or read book Informal Learning and Digital Media written by Kirsten Drotner and published by Cambridge Scholars Publishing. This book was released on 2009-12-14 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book provides an engaging overview of the ways in which digital media impact on current understandings of informal learning, and it offes a range of grounded studies of the changing relations between digital media and informal learning processes with a particular focus on young people. A variety of international scholars examine these processes across a number of sites and settings, from Japan to Finland and the USA, and they discuss their implications for education, ICT and media. The volume is an ideal resource for graduate students as well as for practitioners and policy-makers.

Book Player and Avatar

Download or read book Player and Avatar written by David Owen and published by McFarland. This book was released on 2017-07-03 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

Book Acting and Performance in Moving Image Culture

Download or read book Acting and Performance in Moving Image Culture written by Jörg Sternagel and published by transcript Verlag. This book was released on 2014-03-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume offers transdisciplinary perspectives on the study of acting and performance in moving image forms. It assembles 26 international scholars from dance, theatre, film, media and cultural studies, art history and philosophy to investigate the art of acting and the presence of the human body in analog and digital film, animation and video art. The volume includes classical case studies and essays devoted to acting history and acting and genres, but its particular emphasis is on introducing a wide range of groundbreaking theoretical approaches - from continental and analytic philosophy to new media theory and cognitivist research - all of which interrogate the fundamental conceptions of »act« and »actor« that underwrite both popular and academic notions of performance in moving image culture.