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Book Activision Blizzard  Makers of Overwatch and Call of Duty

Download or read book Activision Blizzard Makers of Overwatch and Call of Duty written by Sue Bradford Edwards and published by ABDO. This book was released on 2023-08-01 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces readers to Activision Blizzard, the publisher behind hit franchises such as Overwatch, Call of Duty, and World of Warcraft. Readers will explore the company's history, the merger between Activision and Blizzard, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Book Call of Duty

    Book Details:
  • Author : Jennifer Culp
  • Publisher : The Rosen Publishing Group, Inc
  • Release : 2014-12-15
  • ISBN : 147777923X
  • Pages : 130 pages

Download or read book Call of Duty written by Jennifer Culp and published by The Rosen Publishing Group, Inc. This book was released on 2014-12-15 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: The video-game franchise Call of Duty has earned millions of fans through its realistic, engaging representation of both contemporary and historical wars. The story behind the game’s development is just as contentious. Vince Zampella, Grant Collier, Jason West, and their development studio Infinity Ward designed the Call of Duty games, which were then released by the publisher Activision. But after several years, the creators and Activision were engaged in a legal battle over money and rights. This volume details the saga and serves as a cautionary tale for how egos can destroy profitable business relationships.

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1980-08-04
  • ISBN :
  • Pages : 28 pages

Download or read book InfoWorld written by and published by . This book was released on 1980-08-04 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Book Black Inventors

    Book Details:
  • Author : Keith Holmes
  • Publisher : Global Black Inventor Resea
  • Release : 2012-05
  • ISBN : 0979957311
  • Pages : 191 pages

Download or read book Black Inventors written by Keith Holmes and published by Global Black Inventor Resea. This book was released on 2012-05 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Black Inventors, Crafting Over 200 Years of Success, highlights the work of Black inventors from over seventy countries. The author, Keith C. Holmes, has spent more than twenty years researching Black inventors from countries that include Australia, Bahamas, Barbados, Canada, Cuba, Ethiopia, France, Germany, Ghana, Dominican Republic, Guadeloupe, Guyana, Haiti, Italy, Jamaica, Japan, Kenya, Mozambique, Nigeria, St. Vincent, South Africa, Tanzania, Trinidad and Tobago, the United Kingdom and the United States. Without inventions, innovations, financial resources, materials, muscle and labor saving devices, civilizations cannot exist and flourish. This book documents a number of inventions, patents and labor saving devices conceived by Black inventors. Among many other inventions, pre-enslaved Africans, developed agricultural tools, building materials, medicinal herbs, cloth and weapons. Although historical documents emphasize that millions of Black people arrived in Canada, the Caribbean, Central and South America and the United States under slavery's yoke, it is relatively unknown that thousands of Africans and their descendants developed numerous labor-saving devices and inventions that spawned companies which generated money and jobs, worldwide. While most authors focus primarily on American and European inventors, Keith Holmes introduces inventions, both past and present, that Black people, developed and patented globally and multiculturally.Black Inventors, Crafting Over 200 Years of Success, also features early Black inventors from virtually every state in the US. It includes details about the first Black inventor who obtained a patent in both the Caribbean and the United States. To date, seventeen African American men have been inducted into the National Inventors Hall of Fame. Two inventors, Jan E, Matzeliger, (Suriname) and Elijah McCoy, (Colchester, Canada) were not born in this countryThe material available in this book, one of the first to address the diversity of black inventors and their inventions from a global perspective, effectively gives the reader, researcher, librarian, student, and teacher the materials they need to understand that the Black inventor is not only a national phenomenon, but also a global giant.

Book Guitar Hero Series

    Book Details:
  • Author :
  • Publisher : PediaPress
  • Release :
  • ISBN :
  • Pages : 333 pages

Download or read book Guitar Hero Series written by and published by PediaPress. This book was released on with total page 333 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Encyclopedia of Video Games  3 volumes

Download or read book Encyclopedia of Video Games 3 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2021-05-24 with total page 1365 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now in its second edition, the Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming is the definitive, go-to resource for anyone interested in the diverse and expanding video game industry. This three-volume encyclopedia covers all things video games, including the games themselves, the companies that make them, and the people who play them. Written by scholars who are exceptionally knowledgeable in the field of video game studies, it notes genres, institutions, important concepts, theoretical concerns, and more and is the most comprehensive encyclopedia of video games of its kind, covering video games throughout all periods of their existence and geographically around the world. This is the second edition of Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, originally published in 2012. All of the entries have been revised to accommodate changes in the industry, and an additional volume has been added to address the recent developments, advances, and changes that have occurred in this ever-evolving field. This set is a vital resource for scholars and video game aficionados alike.

Book Kiplinger s Personal Finance

Download or read book Kiplinger s Personal Finance written by and published by . This book was released on 2005-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most trustworthy source of information available today on savings and investments, taxes, money management, home ownership and many other personal finance topics.

Book EU Competition Law and Intellectual Property Rights

Download or read book EU Competition Law and Intellectual Property Rights written by Pat Treacy and published by Edward Elgar Publishing. This book was released on 2024-07-05 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: This authoritative book from one of the top experts in the field sets out a detailed and practical analysis of the complex and often fraught relationship between EU competition rules and intellectual property rights. It is an essential resource for competition lawyers litigating Tech and Pharma cases and advising companies in those sectors, for in-house counsel within those industries, and for IP lawyers needing to understand the competition aspects of licensing agreements. It is also an indispensable reference for courts, enforcement agencies and national competition authorities, as well as for scholars researching in the field.

Book The Ultimate History of Video Games  Volume 2

Download or read book The Ultimate History of Video Games Volume 2 written by Steven L. Kent and published by Crown. This book was released on 2021-08-24 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.

Book Understanding the Law

    Book Details:
  • Author : Attorney Charles Jerome Ware
  • Publisher : iUniverse
  • Release : 2008-11
  • ISBN : 1440111456
  • Pages : 221 pages

Download or read book Understanding the Law written by Attorney Charles Jerome Ware and published by iUniverse. This book was released on 2008-11 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: The attorney-client relationship is one of the most important and delicate relationships in all of legaldom (if there is such a word). Lawyers cannot exist without clients. With rare exceptions, clients cannot make it without lawyers. The foundation of the attorney-client relationship is trust. Without the element of trust between the client and the attorney, the relationship simply will not work out. I am reminded of the story about the man who hated to worry about anything and went looking for a surrogate worrier. He approached a lawyer about the issue and said: Potential client: "I would like to retain your services. I'll give a thousand dollars if you will do the worrying for me." Lawyer: "That's fine. I'll do it. Now where's the thousand dollars?" Potential client: "That's your first worry." Trust works both ways in an attorney-client relationship. In order for an attorney to help the client, the attorney needs to know everything about the client's problem or issue. Most clients do not understand that, or simply ignore this point. In any event, few clients abide by it. To encourage clients to speak freely and reveal all to their lawyer concerning their problem or issue, the law grants an absolute attorney-client privilege. Whatever the client tells the lawyer about his or her case is secret and strictly confidential. Only with the client's expressed permission can the attorney reveal this secret and confidential information.

Book Unsettling America

    Book Details:
  • Author : C. Richard King
  • Publisher : Rowman & Littlefield Publishers
  • Release : 2013-04-11
  • ISBN : 1442216697
  • Pages : 165 pages

Download or read book Unsettling America written by C. Richard King and published by Rowman & Littlefield Publishers. This book was released on 2013-04-11 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unsettling America explores the cultural politics of Indianness in the 21st century. It concerns itself with representations of Native Americans in popular culture, the news media, and political debate and the ways in which American Indians have interpreted, challenged, and reworked key ideas about them. It examines the means and meanings of competing uses and understandings of Indianness, unraveling their significance for broader understandings of race and racism, sovereignty and self-determination, and the possibilities of decolonization. To this end, it takes up four themes: false claims about or on Indianness, that is, distortions, or ongoing stereotyping; claiming Indianness to advance the culture wars, or how indigenous peoples have figured in post-9/11 political debates; making claims through metaphors and juxtaposition, or the use of analogy to advance political movements or enhance social visibility; and reclamations, or exertion of cultural sovereignty.

Book Understanding Video Games

Download or read book Understanding Video Games written by Simon Egenfeldt-Nielsen and published by Routledge. This book was released on 2009-03-23 with total page 407 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Pong to PlayStation 3 and beyond, Understanding Video Games is the first general introduction to the exciting new field of video game studies. This textbook traces the history of video games, introduces the major theories used to analyze games such as ludology and narratology, reviews the economics of the game industry, examines the aesthetics of game design, surveys the broad range of game genres, explores player culture, and addresses the major debates surrounding the medium, from educational benefits to the effects of violence. Throughout the book, the authors ask readers to consider larger questions about the medium: what defines a video game? who plays games? why do we play games? how do games affect the player? Extensively illustrated, Understanding Video Games is an indispensable and comprehensive resource for those interested in the ways video games are reshaping entertainment and society. A Companion Website (www.routledge.com/textbooks/9780415977210) features student resources including discussion questions for each chapter, a glossary of key terms, a video game timeline, and links to other video game studies resources for further study.

Book Destiny Signature Series Strategy Guide

Download or read book Destiny Signature Series Strategy Guide written by BradyGames and published by Penguin. This book was released on 2014-09-09 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Destiny, you play as a Guardian--one of the only heroes left from the last city on Earth. You must explore the ancient ruins of the solar system to reclaim what was lost and fight back against the alien races that have destroyed the realms of humanity. Destiny is a shared-world first person shooter game with many RPG (Role Playing Game) like elements. Players must explore areas and participate in public events to gain new items and weapons that they can use against foes of increasing difficulty.

Book InfoWorld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1984-03-12
  • ISBN :
  • Pages : 88 pages

Download or read book InfoWorld written by and published by . This book was released on 1984-03-12 with total page 88 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Book Ad   Summary

Download or read book Ad Summary written by and published by . This book was released on 2006 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advertising expenditure data across ten media: consumer magazines, Sunday magazines, newspapers, outdoor, network television, spot television, syndicated television, cable television, network radio, and national spot radio. Lists brands alphabetically and shows total ten media expenditures, media used, parent company and PIB classification for each brand. Also included in this report are industry class totals and rankings of the top 100 companies of the ten media.

Book Mastering the Game

    Book Details:
  • Author : World Intellectual Property Organization
  • Publisher : WIPO
  • Release :
  • ISBN :
  • Pages : 378 pages

Download or read book Mastering the Game written by World Intellectual Property Organization and published by WIPO. This book was released on with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.

Book The Minds Behind Adventure Games

Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2019-12-17 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.