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EBookClubs

Read Books & Download eBooks Full Online

Book ActionScript Developer s Guide to Robotlegs

Download or read book ActionScript Developer s Guide to Robotlegs written by Joel Hooks and published by "O'Reilly Media, Inc.". This book was released on 2011-08-08 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Robotlegs is a standout among the ActionScript 3 development frameworks available today. With it, Flash, Flex, and AIR developers can create well-architected, testable, and flexible Rich Internet Applications—fast. This concise guide shows you how the light footprint and focused scope of this open source framework not only solves your immediate coding problems, it helps you gain insight into AS3 architecture on a much deeper level. The authors provide a walkthrough of specific features in two applications they've written in Robotlegs, complete with code for each application as a whole. You'll learn how to achieve a balance of flexibility and consistency in your own projects. Solve 80% of your coding problems with 20% of the API Gain code-base flexibility with automated Dependency Injection Learn the anatomy of a Robotlegs application Understand the relationships between models, services, control code, and views in the framework's MVCS architecture See how the Robotlegs’ approach facilitates Test Driven Development (TDD) Pick up practical methods for architecting Robotlegs solutions Get expert insights to power-up your existing Robotlegs code

Book Learning ActionScript 3 0

Download or read book Learning ActionScript 3 0 written by Rich Shupe and published by "O'Reilly Media, Inc.". This book was released on 2010-10-18 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everything web designers, GUI-based Flash developers, and those new to ActionScript need to know to understand how ActionScript works and how to use it in their everyday projects.

Book ActionScript Developer s Guide to PureMVC

Download or read book ActionScript Developer s Guide to PureMVC written by Cliff Hall and published by . This book was released on 2011 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application. Through clear explanations and numerous ActionScript code examples, youll learn best practices for using the frameworks classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way. Get a detailed overview of the PureMVC process for developing your applicationModel the domain by designing the schema and creating framework-agnostic value objectsImplement framework-agnostic View components that expose an API of events and propertiesUse the Proxy pattern to keep track of value objects and hide service interactionFacilitate two-way communication between a View component and the rest of the applicationStitch the Model and View tiers together with command objects in the ControllerManage problematic View component life cycles, and learn how to reuse the Model tier.

Book Automating ActionScript Projects with Eclipse and Ant

Download or read book Automating ActionScript Projects with Eclipse and Ant written by Sidney Koning and published by "O'Reilly Media, Inc.". This book was released on 2011-10-17 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text guides ActionScript developers through the process of using Ant and setting up the ultimate developer workflow. Learn how to install and set up a versioning repository in Git or SVN and use it from Eclipse, how to use Mylyn to connect to your favourite bug/issue tracker (Google Code, Mantis) and how to manage your open issues.

Book Essential ActionScript 3 0

Download or read book Essential ActionScript 3 0 written by Colin Moock and published by "O'Reilly Media, Inc.". This book was released on 2007-06-22 with total page 946 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to ActionScript programming covers such topics as conditionals and loops, functions, datatypes, interfaces, event handling, namespaces, XML, Flash, programmic animation, and bitmap programming.

Book Advanced ActionScript 3 with Design Patterns

Download or read book Advanced ActionScript 3 with Design Patterns written by Joey Lott and published by Pearson Education India. This book was released on 1900 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's ActionScript-based applications require increasingly sophisticated architectures and code. This eBook aids intermediate and advanced ActionScript developers in learning how to plan and build applications more effectively. You'll learn how to apply design patterns as solutions to common programming scenarios. Beyond a reference, Advanced ActionScript with Design Patterns is a practical guide complete with sample mini-applications illustrating each design pattern. The accompanying media files include all the lesson files needed to work with the text. Joey Lott works with ActionScript.

Book Foundation ActionScript 3 0 with Flash CS3 and Flex

Download or read book Foundation ActionScript 3 0 with Flash CS3 and Flex written by Sean McSharry and published by Apress. This book was released on 2008-11-01 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches ActionScript to both aspiring ActionScript developers and experienced ones who want to upgrade their knowledge to the new version. It details how to use ActionScript through both Flash CS2 and Flex 2 (open source ActionScript developers should also be able to make use of the book). Coverage focuses on essential real world techniques and assumes no previous ActionScript knowledge. In addition, the book features a host of practical examples; reference sections are also included at the back of the book allowing the reader to easily look up syntax.

Book Beginning Actionscript 2 0

    Book Details:
  • Author : Nathan Derksen
  • Publisher : John Wiley & Sons
  • Release : 2006-06
  • ISBN : 9788126508464
  • Pages : 836 pages

Download or read book Beginning Actionscript 2 0 written by Nathan Derksen and published by John Wiley & Sons. This book was released on 2006-06 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market_Desc: · Readers who have no prior experience with ActionScript, and only a familiarity with Flash· Readers familiar with ActionScript in previous versions of Flash who now need to learn to write code on their own Special Features: · Huge Audience - Flash and ActionScript are industry standards used by more than 1,000,000 developers worldwide· Steeper Learning Curve - Macromedia removed Normal mode from Flash making writing ActionScript more difficult and less wizard-driven so that now even veteran Flash users have to learn to write ActionScript from scratch· Great Brand - Web developers and programmers look to Wrox for code-intensive solutions like Beginning ActionScript X· Right Price - At only $39.99, Beginning ActionScript X is 20%-25% less than the closest competitor About The Book: Beginning ActionScript X is a book that offers a lot of guidance, in a format that readers find intuitive to follow. The exercise-based format of the Wrox Beginning series has a strong following by all levels of readers, and is one that works very well in the classroom or home. Written by a well-known and well-respected Flash development Guru, this is the perfect mix of tutorial, and hands-on coding Flash developers are looking for - written from their point of view.

Book ActionScript 3 0 Design Patterns

Download or read book ActionScript 3 0 Design Patterns written by William Sanders and published by "O'Reilly Media, Inc.". This book was released on 2007-07-16 with total page 535 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now that ActionScript is reengineered from top to bottom as a true object-oriented programming (OOP) language, reusable design patterns are an ideal way to solve common problems in Flash and Flex applications. If you're an experienced Flash or Flex developer ready to tackle sophisticated programming techniques with ActionScript 3.0, this hands-on introduction to design patterns is the book you need. ActionScript 3.0 Design Patterns takes you step by step through the process, first by explaining how design patterns provide a clear road map for structuring code that actually makes OOP languages easier to learn and use. You then learn about various types of design patterns and construct small abstract examples before trying your hand at building full-fledged working applications outlined in the book. Topics in ActionScript 3.0 Design Patterns include: Key features of ActionScript 3.0 and why it became an OOP language OOP characteristics, such as classes, abstraction, inheritance, and polymorphism The benefits of using design patterns Creational patterns, including Factory and Singleton patterns Structural patterns, including Decorator, Adapter, and Composite patterns Behavioral patterns, including Command, Observer, Strategy, and State patterns Multiple design patterns, including Model-View-Controller and Symmetric Proxy designs During the course of the book, you'll work with examples of increasing complexity, such as an e-business application with service options that users can select, an interface for selecting a class of products and individual products in each class, an action game application, a video record and playback application, and many more. Whether you're coming to Flash and Flex from Java or C++, or have experience with ActionScript 2.0, ActionScript 3.0 Design Patterns will have you constructing truly elegant solutions for your Flash and Flex applications in no time.

Book Blockchain Developer s Guide

Download or read book Blockchain Developer s Guide written by Brenn Hill and published by Packt Publishing Ltd. This book was released on 2018-12-21 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build real-world projects like a smart contract deployment platform, betting apps, wallet services, and much more using blockchain Key FeaturesApply blockchain principles and features for making your life and business betterUnderstand Ethereum for smart contracts and DApp deploymentTackle current and future challenges and problems relating to blockchainBook Description Blockchain applications provide a single-shared ledger to eliminate trust issues involving multiple stakeholders. It is the main technical innovation of Bitcoin, where it serves as the public ledger for Bitcoin transactions. Blockchain Developer's Guide takes you through the electrifying world of blockchain technology. It begins with the basic design of a blockchain and elaborates concepts, such as Initial Coin Offerings (ICOs), tokens, smart contracts, and other related terminologies. You will then explore the components of Ethereum, such as Ether tokens, transactions, and smart contracts that you need to build simple DApps. Blockchain Developer's Guide also explains why you must specifically use Solidity for Ethereum-based projects and lets you explore different blockchains with easy-to-follow examples. You will learn a wide range of concepts - beginning with cryptography in cryptocurrencies and including ether security, mining, and smart contracts. You will learn how to use web sockets and various API services for Ethereum. By the end of this Learning Path, you will be able to build efficient decentralized applications. This Learning Path includes content from the following Packt products: Blockchain Quick Reference by Brenn Hill, Samanyu Chopra, Paul ValencourtBuilding Blockchain Projects by Narayan PrustyWhat you will learnUnderstand how various components of the blockchain architecture workGet familiar with cryptography and the mechanics behind blockchainApply consensus protocol to determine the business sustainabilityUnderstand what ICOs and crypto-mining are, and how they workWho this book is for Blockchain Developer's Guide is for you if you want to get to grips with the blockchain technology and develop your own distributed applications. It is also designed for those who want to polish their existing knowledge regarding the various pillars of the blockchain ecosystem. Prior exposure to an object-oriented programming language such as JavaScript is needed.

Book A Beginner s Guide to 3D Modeling

Download or read book A Beginner s Guide to 3D Modeling written by Cameron Coward and published by No Starch Press. This book was released on 2019-06-11 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Book Building Evolutionary Architectures

Download or read book Building Evolutionary Architectures written by Neal Ford and published by "O'Reilly Media, Inc.". This book was released on 2017-09-18 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The software development ecosystem is constantly changing, providing a constant stream of new tools, frameworks, techniques, and paradigms. Over the past few years, incremental developments in core engineering practices for software development have created the foundations for rethinking how architecture changes over time, along with ways to protect important architectural characteristics as it evolves. This practical guide ties those parts together with a new way to think about architecture and time.

Book Adobe Flash Platform from Start to Finish

Download or read book Adobe Flash Platform from Start to Finish written by Aaron Pedersen and published by Pearson Education. This book was released on 2010-06-10 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and execute cutting-edge projects using the Adobe Flash Platform! This book explores a Flash Platform project’s life cycle, diving deep into each phase — planning, design, development, build and release, and continued maintenance. This comprehensive guide is for your entire team to refer to during the development process, including business executives, project managers, creative directors, designers, developers, and quality assurance and build engineers, explaining how each role contributes to the overall process. The book also highlights the Adobe applications — Flash Catalyst CS5, Flash Builder 4, Flash Professional CS5 and other Adobe Creative Suite 5 programs — so you can leverage the latest technology to accomplish the task at hand. Whether you’re a one-person shop or a large multi-department team, this guide details the process and scales to the key requirements of your project. About the Authors: Aaron Pedersen is cofounder of DevelopmentArc and has more than a decade of Web application experience for small startups and Fortune 500 companies. He focuses on user interface technologies, including Adobe Flash Platform (Adobe Flex, AIR) and JavaScript. He has been a lead, planner, and architect on many groundbreaking projects for Lexus.com, Scion.com, Adobe Marketplace, Yahoo Mail Flickr application, and WorkflowLab for Adobe. James Polanco is a Web application architect and cofounder of DevelopmentArc, focusing on ActionScript development, design patterns, and component implementations. He has worked with such clients as Scion.com, Lexus.com, Toyota.com, Libsyn Podcast Analytics Dashboard, Fake Science Music Store, Industrial Light & Magic, and Adobe Systems. He is an avid blogger, speaker, and researcher with a particular interest in technology implementations, best practices, and analysis of Web enabled tools and technologies. Doug Winnie is the principal product manager for Adobe Flash Catalyst, Flash Platform Workflow, and WorkflowLab. He is responsible for the integration of Adobe Flash Professional, Flash Catalyst, and Flash Builder, driving the growth of collaborative workflows between designers and developers using the Adobe Flash Platform. Doug is also an instructor at San Francisco State University and hosts the Adobe TV shows, ”ActionScript 1:1 with Doug Winnie” and “Flash Catalyst 1:1 with Doug Winnie.”

Book Object Oriented Application Frameworks

Download or read book Object Oriented Application Frameworks written by T. G. Lewis and published by Prentice Hall. This book was released on 1995 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to the state-of-the-art and current research in object-oriented frameworks, this book covers the fundamentals and evolution of OOP, the commercial and public-domain frameworks now available, and examples of framework technology. It also includes coverage of Microsoft's MFC and the visual, object-oriented language Prograph.

Book Object Oriented ActionScript 3 0

Download or read book Object Oriented ActionScript 3 0 written by Peter Elst and published by Apress. This book was released on 2007-09-01 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented ActionScript 3.0 teaches the theory and practice of object-oriented programming (OOP) with ActionScript 3.0. Assuming no serious programming experience, the authors take you through the complete development cycle of object-oriented Flash applications and services. This book demonstrates professional OOP skills and techniques that are completely transferable to other programming languages and technologies, including Inheritance, Polymorphism, managing classes, component development, consuming web services, and much more. It also includes cutting edge Flash-specific techniques such as ActionScript programming techniques, and animation and effects classes.

Book Rails AntiPatterns

    Book Details:
  • Author : Chad Pytel
  • Publisher : Addison-Wesley Professional
  • Release : 2010-11-09
  • ISBN : 0132660067
  • Pages : 347 pages

Download or read book Rails AntiPatterns written by Chad Pytel and published by Addison-Wesley Professional. This book was released on 2010-11-09 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Complete Guide to Avoiding and Fixing Common Rails 3 Code and Design Problems As developers worldwide have adopted the powerful Ruby on Rails web framework, many have fallen victim to common mistakes that reduce code quality, performance, reliability, stability, scalability, and maintainability. RailsTM AntiPatterns identifies these widespread Rails code and design problems, explains why they’re bad and why they happen—and shows exactly what to do instead. The book is organized into concise, modular chapters—each outlines a single common AntiPattern and offers detailed, cookbook-style code solutions that were previously difficult or impossible to find. Leading Rails developers Chad Pytel and Tammer Saleh also offer specific guidance for refactoring existing bad code or design to reflect sound object-oriented principles and established Rails best practices. With their help, developers, architects, and testers can dramatically improve new and existing applications, avoid future problems, and establish superior Rails coding standards throughout their organizations. This book will help you understand, avoid, and solve problems with Model layer code, from general object-oriented programming violations to complex SQL and excessive redundancy Domain modeling, including schema and database issues such as normalization and serialization View layer tools and conventions Controller-layer code, including RESTful code Service-related APIs, including timeouts, exceptions, backgrounding, and response codes Third-party code, including plug-ins and gems Testing, from test suites to test-driven development processes Scaling and deployment Database issues, including migrations and validations System design for “graceful degradation” in the real world

Book The Essential Guide to 3D in Flash

Download or read book The Essential Guide to 3D in Flash written by Richard Olsson and published by Apress. This book was released on 2010-08-06 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are an ActionScript developer or designer and you would like to work with 3D in Flash, this book is for you. You will learn the core Flash 3D concepts, using the open source Away3D engine as a primary tool. Once you have mastered these skills, you will be able to realize the possibilities that the available Flash 3D engines, languages, and technologies have to offer you with Flash and 3D. Describes 3D concepts in theory and their implementation using Away3D Dives right in to show readers how to quickly create an interactive, animated 3D scene, and builds on that experience throughout the book Each chapter contains a number of tutorials that focus on one specific feature or group of features