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EBookClubs

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Book Collaboration Technologies and Social Computing

Download or read book Collaboration Technologies and Social Computing written by Takashi Yoshino and published by Springer. This book was released on 2016-09-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 8th International Conference on Collaboration Technologies, CollabTech 2016, held in Kanazawa, Japan, in September 2016. The 16 revised full papers presented together with 4 short papers and a keynote were carefully reviewed and selected from 48 submissions. The papers focus on the following topics: cross-cultural collaboration; learning support systems; social networking; rescue and health support; real and virtual collaboration.

Book Metaplasticity in Virtual Worlds  Aesthetics and Semantic Concepts

Download or read book Metaplasticity in Virtual Worlds Aesthetics and Semantic Concepts written by Mura, Gianluca and published by IGI Global. This book was released on 2010-11-30 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of virtual worlds is strongly related to the current innovations of new media communication.ÿ As such, it is increasingly imperative to understand the criteria for creating virtual worlds as well as the evolution in system architecture, information visualization and human interaction. Meta-plasticity in Virtual Worlds: Aesthetics and Semantics Concepts provides in-depth coverage of the state-of-the-art among the best international research experiences of virtual world concept creations from a wide range of media culture fields, at the edge of artistic and scientific inquiry and emerging technologies. Written for professionals, researchers, artists and designers, this text is a perfect companion for those who want to improve their understanding of the strategic role of virtual worlds within the development of digital communication.

Book Advanced High Dynamic Range Imaging

Download or read book Advanced High Dynamic Range Imaging written by Francesco Banterle and published by CRC Press. This book was released on 2017-07-28 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the methods needed for creating and manipulating HDR content. HDR is a step change from traditional imaging; more closely matching what we see with our eyes. In the years since the first edition of this book appeared, HDR has become much more widespread, moving from a research concept to a standard imaging method. This new edition incorporates all the many developments in HDR since the first edition and once again emphasizes practical tips, including the authors' popular HDR Toolbox (available on the authors' website) for MATLAB and gives readers the tools they need to develop and experiment with new techniques for creating compelling HDR content. Key Features: Contains the HDR Toolbox for readers' experimentation on authors' website Offers an up-to-date, detailed guide to the theory and practice of high dynamic range imaging Covers all aspects of the field, from capture to display Provides benchmarks for evaluating HDR imagery

Book Artificial Nature

Download or read book Artificial Nature written by Jeffrey Deitch and published by Howell Press. This book was released on 1990 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Swarm Systems in Art and Architecture

Download or read book Swarm Systems in Art and Architecture written by Mahsoo Salimi and published by Springer Nature. This book was released on 2021-10-19 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist’s production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet’s ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.

Book Advances in Affective and Pleasurable Design

Download or read book Advances in Affective and Pleasurable Design written by Yong Gu Ji and published by CRC Press. This book was released on 2012-07-17 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume discusses pleasurable design — a part of the traditional usability design and evaluation methodologies. The book emphasizes the importance of designing products and services to maximize user satisfaction. By combining this with traditional usability methods it increases the appeal of products and use of services.

Book Culture and Computing

    Book Details:
  • Author : Toru Ishida
  • Publisher : Springer Science & Business Media
  • Release : 2010-11-16
  • ISBN : 3642171834
  • Pages : 239 pages

Download or read book Culture and Computing written by Toru Ishida and published by Springer Science & Business Media. This book was released on 2010-11-16 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the light of upcoming global issues, concerning population, energy, the environment, and food, information and communication technologies are required to overcome difficulties in communication among cultures. In this context, the First International Conference on Culture and Computing, which was held in Kyoto, Japan, in February 2010, was conceived as a collection of symposia, panels, workshops, exhibitions, and guided tours intended to share issues, activities, and research results regarding culture and computing. This volume includes 17 invited and selected papers dealing with state-of-the-art topics in culturally situated agents, intercultural collaboration and support systems, culture and computing for art and heritage, as well as culture and computing within regional communities.

Book Human Interface and the Management of Information  Information and Knowledge in Context

Download or read book Human Interface and the Management of Information Information and Knowledge in Context written by Sakae Yamamoto and published by Springer. This book was released on 2015-07-20 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 9172 and 9173 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: context modelling and situational awareness; decision-support systems; information and interaction for driving; information and interaction for learning and education; information and interaction for culture and art; supporting work and collaboration; information and interaction for safety, security and reliability; information and interaction for novel advanced environments.

Book The high dynamic range imaging pipeline

Download or read book The high dynamic range imaging pipeline written by Gabriel Eilertsen and published by Linköping University Electronic Press. This book was released on 2018-05-15 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image information can be used in a wide range of applications, such as HDR displays, image-based lighting, tone-mapping, computer vision, and post-processing operations. HDR imaging has been an important concept in research and development for many years. Within the last couple of years it has also reached the consumer market, e.g. with TV displays that are capable of reproducing an increased dynamic range and peak luminance. This thesis presents a set of technical contributions within the field of HDR imaging. First, the area of HDR video tone-mapping is thoroughly reviewed, evaluated and developed upon. A subjective comparison experiment of existing methods is performed, followed by the development of novel techniques that overcome many of the problems evidenced by the evaluation. Second, a largescale objective comparison is presented, which evaluates existing techniques that are involved in HDR video distribution. From the results, a first open-source HDR video codec solution, Luma HDRv, is built using the best performing techniques. Third, a machine learning method is proposed for the purpose of reconstructing an HDR image from one single-exposure low dynamic range (LDR) image. The method is trained on a large set of HDR images, using recent advances in deep learning, and the results increase the quality and performance significantly as compared to existing algorithms. The areas for which contributions are presented can be closely inter-linked in the HDR imaging pipeline. Here, the thesis work helps in promoting efficient and high-quality HDR video distribution and display, as well as robust HDR image reconstruction from a single conventional LDR image.

Book Advances in Multimedia Information Processing   PCM 2016

Download or read book Advances in Multimedia Information Processing PCM 2016 written by Enqing Chen and published by Springer. This book was released on 2016-11-25 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume proceedings LNCS 9916 and 9917, constitute the proceedings of the 17th Pacific-Rim Conference on Multimedia, PCM 2016, held in Xi`an, China, in September 2016. The total of 128 papers presented in these proceedings was carefully reviewed and selected from 202 submissions. The focus of the conference was as follows in multimedia content analysis, multimedia signal processing and communications, and multimedia applications and services.

Book Information Processing and Management of Uncertainty in Knowledge Based Systems

Download or read book Information Processing and Management of Uncertainty in Knowledge Based Systems written by Eyke Hüllermeier and published by Springer. This book was released on 2010-06-30 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 13th conference on Information Processing and Management of Uncertainty in Knowledge-Based Systems, held in Dortmund, Germany, in June 2010.

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2021-07-03 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

Book High Dynamic Range Video

Download or read book High Dynamic Range Video written by Alan Chalmers and published by Academic Press. This book was released on 2016-12-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: High Dynamic Range Video: Concepts, Technologies and Applications gives an introduction to a full range of topics within the end-to-end HDR video pipeline, covering the issues around capturing HDR and stereo HDR video, such as ghosting and use of legacy LDR systems, how HDR video can be manipulated, including real-time mixing, the very latest designs for HDR displays, HDR video on mobile devices, and the applications of HDR video. With this book, the reader will gain an overview of the current state-of-the art of HDR video, learn the potential of HDR video to provide a step change to a wide range of imaging applications, and attain the knowledge needed to introduce HDR video in their own applications. - Written by experts who have been actively researching High Dynamic Range Video - Covers a full range of topics within the end-to-end HDR video pipeline - Provides applications that demonstrate how HDR video can be applied

Book Handbook of Digital Image Synthesis

Download or read book Handbook of Digital Image Synthesis written by Vincent Pegoraro and published by CRC Press. This book was released on 2016-12-12 with total page 880 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Handbook of Digital Image Synthesis is the most up-to-date reference guide in the rapidly developing field of computer graphics. A wide range of topics, such as, applied mathematics, data structures, and optical perception and imaging help to provide a well-rounded view of the necessary formulas for computer rendering. In addition to this diverse approach, the presentation of the material is substantiated by numerous figures and computer-generated images. From basic principles to advanced theories, this book, provides the reader with a strong foundation of computer formulas and rendering through a step-by-step process. . Key Features: Provides unified coverage of the broad range of fundamental topics in rendering Gives in-depth treatment of the basic and advanced concepts in each topic Presents a step-by-step derivation of the theoretical results needed for implementation Illustrates the concepts with numerous figures and computer-generated images Illustrates the core algorithms using platform-independent pseudo-code

Book Haptic Interaction

Download or read book Haptic Interaction written by Hiroyuki Kajimoto and published by Springer. This book was released on 2015-06-29 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is aimed not only at haptics and human interface researchers, but also at developers and designers from manufacturing corporations and the entertainment industry who are working to change our lives. This publication comprises the proceedings of the first International AsiaHaptics conference, held in Tsukuba, Japan, in 2014. The book describes the state of the art of the diverse haptics- (touch-) related research, including scientific research into haptics perception and illusion, development of haptics devices, and applications for a wide variety of fields such as education, medicine, telecommunication, navigation, and entertainment.

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2021-12-02 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set of LNCS 13017 and 13018 constitutes the refereed proceedings of the 16th International Symposium on Visual Computing, ISVC 2021, which was held in October 2021. The symposium took place virtually instead due to the COVID-19 pandemic. The 48 papers presented in these volumes were carefully reviewed and selected from 135 submissions. The papers are organized into the following topical sections: Part I: deep learning; computer graphics; segmentation; visualization; applications; 3D vision; virtual reality; motion and tracking; object detection and recognition. Part II: ST: medical image analysis; pattern recognition; video analysis and event recognition; posters.

Book 2 5D Printing

Download or read book 2 5D Printing written by Carinna Parraman and published by John Wiley & Sons. This book was released on 2018-08-13 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide that examines the history and current state of 2.5D printing and explores the relationship between two and three dimensions 2.5D Printing: Bridging the Gap Between 2D and 3D Applications examines the relationship between two- and three-dimensional printing and explores the current ideas, methods, and applications. It provides insights about the diversity of our material culture and heritage and how this knowledge can be used to design and develop new methods for texture printing. The authors review the evolving research and interest in working towards developing methods to: capture, measure and model the surface qualities of 3D and 2D objects, represent the appearance of surface, material and textural qualities, and print or reproduce the material and textural qualities. The text reflects information on the topic from a broad range of fields including science, technology, art, design, conservation, perception, and computer modelling. 2.5D Printing: Bridging the Gap Between 2D and 3D Applications provides a survey of traditional methods of capturing 2.5D through painting and sculpture, and how the human perception is able to judge and compare differences. This important text: Bridges the gap between the technical and perceptual domains of 2D and 3D printing Discusses perceptual texture, color, illusion, and visual impact to offer a unique perspective Explores how to print a convincing rendering of texture that integrates the synthesis of texture in fine art paintings, with digital deposition printing Describes contemporary methods for capturing surface qualities and methods for modelling and measuring, and ways that it is currently being used Considers the impact of 2.5D for future technologies 2.5D Printing is a hands-on guide that provides visual inspiration, comparisons between traditional and digital technologies, case studies, and a wealth of references to the world of texture printing. Please visit the companion website at: www.wiley.com/go/bridging2d3d