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Book Understanding Motion Capture for Computer Animation and Video Games

Download or read book Understanding Motion Capture for Computer Animation and Video Games written by Alberto Menache and published by Morgan Kaufmann. This book was released on 2000 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion capture is a technique for recording a performance and then translating it into mathematical terms. Animating motion is critical for the development of applications such as animation, virtual environments and video games. Character animation is the process by which natural movements are modelled and digitized so that digital character movements appear as natural as possible. There are three approaches to character animation: keyframe animation, motion capture, and simulation.

Book ACM SIGGRAPH 2015 Computer Animation Festival

Download or read book ACM SIGGRAPH 2015 Computer Animation Festival written by and published by . This book was released on 2015 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Art of WolfWalkers

    Book Details:
  • Author : Charles Solomon
  • Publisher : Abrams
  • Release : 2020-11-10
  • ISBN : 1647000017
  • Pages : 224 pages

Download or read book The Art of WolfWalkers written by Charles Solomon and published by Abrams. This book was released on 2020-11-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The official behind-the-scenes art book for four-time Academy Award–nominated animation studio Cartoon Saloon’s and their co-producer Melusine’s stunning new animated fantasy adventure, WolfWalkers Cartoon Saloon, the Irish animation studio behind the Academy Award–nominated films The Secret of Kells (2009), Song of the Sea (2014), and The Breadwinner (2017), and their co-producer Melusine Productions, returns in 2020 with their latest feature, WolfWalkers, directed by Tomm Moore and Ross Stewart. To be released later this year theatrically, followed by streaming on Apple TV+, this mythic tale tells the story of a young hunter named Robyn, and her unlikely friendship with a wild girl living among wolves. Filled with exclusive hand-drawn sketches, paintings, interviews, and digital renderings that showcase Cartoon Saloon’s unique artistic style, The Art of WolfWalkers takes fans behind the scenes of one of animation’s most celebrated studios. Through exclusive commentary and interviews with cast and crew, renowned animation critic and historian Charles Solomon showcases the craft and skill behind some of the most lovingly detailed and imaginative 2-D animation currently being produced. Featuring a foreword by award-winning animator James Baxter and an afterword by Cartoon Saloon cofounder and codirector of WolfWalkers Tomm Moore and codirector Ross Stewart, The Art of WolfWalkers is a must-have for animation fans everywhere.

Book Women in 3D Printing

Download or read book Women in 3D Printing written by Stacey M DelVecchio and published by Springer Nature. This book was released on 2021-07-20 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides insights into the possibilities, realities and challenges of the rapidly evolving world of 3D printing or additive manufacturing. Contributors cover the applications for 3D printing, available materials, research, and the business of additive manufacturing from start-ups to Fortune 500 companies. As an important part of the Women in Science and Engineering book series, the work highlights the contribution of women leaders in additive manufacturing, inspiring women and men, girls and boys to enter and apply themselves to world of 3D printing and be a part of bringing the true potential of 3D printing to fruition. The book features contributions of prominent female engineers, scientists, business and technology leaders in additive manufacturing from academia, industry and government labs. Provides insight into women’s contributions to the field of additive manufacturing; Presents information from academia, research, government labs and industry into advances and applications in the rapidly evolving and growing field of 3D printing; Includes applications in industries such as medicine, aerospace, and automotive.

Book Expanded Animation

    Book Details:
  • Author : Jeremiah Diephuis
  • Publisher : Hatje Cantz
  • Release : 2019-04-30
  • ISBN : 9783775745253
  • Pages : 300 pages

Download or read book Expanded Animation written by Jeremiah Diephuis and published by Hatje Cantz. This book was released on 2019-04-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: The symposium Expanded Animation was initiated in 2013 and offered a first approach to the expanded field of computer animation. In the meantime, it has become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology and art, animation and aesthetics, investigated the collapsing boundaries in digital animation and explored positions and future trends. Much like the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation. The Anthology features contributions from speakers and artist positions from the past five years and presents an overview of the prize winners in Computer Animation.

Book Critical Zones

    Book Details:
  • Author : Bruno Latour
  • Publisher : MIT Press
  • Release : 2020-10-13
  • ISBN : 0262044455
  • Pages : 473 pages

Download or read book Critical Zones written by Bruno Latour and published by MIT Press. This book was released on 2020-10-13 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and writers portray the disorientation of a world facing climate change. This monumental volume, drawn from a 2020 exhibition at the ZKM Center for Art and Media, portrays the disorientation of life in world facing climate change. It traces this disorientation to the disconnection between two different definitions of the land on which modernizing humans live: the sovereign nation from which they derive their rights, and another one, hidden, from which they gain their wealth—the land they live on, and the land they live from. Charting the land they will inhabit, they find not a globe, not the iconic “blue marble,” but a series of critical zones—patchy, heterogenous, discontinuous. With short pieces, longer essays, and more than 500 illustrations, the contributors explore the new landscape on which it may be possible for humans to land—what it means to be “on Earth,” whether the critical zone, the Gaia, or the terrestrial. They consider geopolitical conflicts and tools redesigned for the new “geopolitics of life forms.” The “thought exhibition” described in this book can opens a fictional space to explore the new climate regime; the rest of the story is unknown. Contributors include Dipesh Chakrabarty, Pierre Charbonnier, Emanuele Coccia, Vinciane Despret, Jerôme Gaillarde, Donna Haraway, Joseph Leo Koerner, Timothy Lenton, Richard Powers, Simon Schaffer, Isabelle Stengers, Bronislaw Szerszynski, Jan A. Zalasiewicz, Siegfried Zielinski Copublished with ZKM | Center for Art and Media Karlsruhe

Book Digital Multimedia Communications

Download or read book Digital Multimedia Communications written by Guangtao Zhai and published by Springer Nature. This book was released on 2023-03-09 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 19th International Forum on Digital Multimedia Communication, IFTC 2022, held in Shanghai, China, December 8–9, 2022. The 40 full papers included in this book were carefully reviewed and selected from 112 submissions. They were organized in topical sections as follows: Computer Vision; Image Analysis; Quality Assessment; Video Processing; Machine Learning; and Big data.

Book Data Science and Visual Computing

Download or read book Data Science and Visual Computing written by Rae Earnshaw and published by Springer Nature. This book was released on 2019-08-30 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities. The range and volume of data sources has increased enormously over time, particularly those generating real-time data. This has posed additional challenges for data management and data analysis of the data and effective representation and display. A wide range of application areas are able to benefit from the latest visual tools and facilities. Rapid analysis is needed in areas where immediate decisions need to be made. Such areas include weather forecasting, the stock exchange, and security threats. In areas where the volume of data being produced far exceeds the current capacity to analyze all of it, attention is being focussed how best to address these challenges. Optimum ways of addressing large data sets across a variety of disciplines have led to the formation of national and institutional Data Science Institutes and Centers. Being driven by national priority, they are able to attract support for research and development within their organizations and institutions to bring together interdisciplinary expertise to address a wide variety of problems. Visual computing is a set of tools and methodologies that utilize 2D and 3D images to extract information from data. Such methods include data analysis, simulation, and interactive exploration. These are analyzed and discussed.

Book ACM SIGGRAPH 2017 Computer Animation Festival

Download or read book ACM SIGGRAPH 2017 Computer Animation Festival written by Jerome Solomon and published by . This book was released on 2017-07-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference Jul 30, 2017-Aug 03, 2017 Los Angeles, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Ray Tracing Gems

    Book Details:
  • Author : Eric Haines
  • Publisher : Apress
  • Release : 2019-02-25
  • ISBN : 1484244273
  • Pages : 622 pages

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Book Computational Imaging

Download or read book Computational Imaging written by Ayush Bhandari and published by MIT Press. This book was released on 2022-10-25 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive and up-to-date textbook and reference for computational imaging, which combines vision, graphics, signal processing, and optics. Computational imaging involves the joint design of imaging hardware and computer algorithms to create novel imaging systems with unprecedented capabilities. In recent years such capabilities include cameras that operate at a trillion frames per second, microscopes that can see small viruses long thought to be optically irresolvable, and telescopes that capture images of black holes. This text offers a comprehensive and up-to-date introduction to this rapidly growing field, a convergence of vision, graphics, signal processing, and optics. It can be used as an instructional resource for computer imaging courses and as a reference for professionals. It covers the fundamentals of the field, current research and applications, and light transport techniques. The text first presents an imaging toolkit, including optics, image sensors, and illumination, and a computational toolkit, introducing modeling, mathematical tools, model-based inversion, data-driven inversion techniques, and hybrid inversion techniques. It then examines different modalities of light, focusing on the plenoptic function, which describes degrees of freedom of a light ray. Finally, the text outlines light transport techniques, describing imaging systems that obtain micron-scale 3D shape or optimize for noise-free imaging, optical computing, and non-line-of-sight imaging. Throughout, it discusses the use of computational imaging methods in a range of application areas, including smart phone photography, autonomous driving, and medical imaging. End-of-chapter exercises help put the material in context.

Book Interactivity and Game Creation

Download or read book Interactivity and Game Creation written by Anthony Brooks and published by Springer Nature. This book was released on 2021-04-09 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 9th International Conference on Interactivity and Game Creation, ArtsIT 2020, held in Aalborg, Denmark, in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 28 revised full papers presented were carefully selected from 60 submissions. The papers represent a forum for the dissemination of cutting-edge research results in the area of arts, design and technology, including open related topics like interactivity and game creation. They are grouped in terms of content on art, installation and performance; games; design; intelligence and creativity in healthcare; wellbeing and aging.

Book Simulation and Modeling Methodologies  Technologies and Applications

Download or read book Simulation and Modeling Methodologies Technologies and Applications written by Gerd Wagner and published by Springer Nature. This book was released on 2023-09-30 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This present book includes a set of selected best extended papers from the 12th International Conference on Simulation and Modeling Methodologies, Technologies and Applications (SIMULTECH 2022), that was held in Lisbon, Portugal, from July 14 to 16, 2022. The conference brought together researchers, engineers and practitioners interested in methodologies and applications of modeling and simulation. New and innovative solutions are reported in this book. A selection was made after the conference, based also on the conference chairs assessment, reviewers’ assessment, quality of presentation and audience interest, so that this book includes the extended and revised versions of the very best papers of the conference. New and innovative solutions are reported in this book.

Book Acm Siggraph 2008 Computer Animation Festival

Download or read book Acm Siggraph 2008 Computer Animation Festival written by Association for Computing Machinery and published by . This book was released on 2008-08-11 with total page 87 pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGGRAPH '08: Special Interest Group on Computer Graphics and Interactive Techniques Conference Aug 11, 2008-Aug 15, 2008 Los Angeles, USA. You can view more information about this proceeding and all of ACMs other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Builders of the Vision

Download or read book Builders of the Vision written by Daniel Cardoso Llach and published by Routledge. This book was released on 2015-06-05 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Builders of the Vision traces the intellectual history and contemporary practices of Computer-Aided Design (CAD) and Numerical Control since the years following World War II until today. Drawing from primary archival and ethnographic sources, it identifies and documents the crucial ideas shaping digital design technologies since the first numerical control and CAD systems were developed under US Air Force research contracts at MIT between 1949 and 1970: the cybernetic theorization of design as a human-machine endeavor; the vision of computers as "perfect slaves" taking care of the drudgery of physical labor; the techno-social utopias of computers as vehicles of democracy and social change; the entrepreneurial urge towards design and construction integration; and the managerial ideologies enabling today’s transnational geographies of practice. Examining the contrasting, and often conflicting, sensibilities that converge into CAD and BIM discourses - globalism, utopianism, entrepreneurialism, and architects’ desires for aesthetic liberation - Builders of the Vision shows that software systems and numerically controlled machines are not merely "instruments," or "tools," but rather versatile metaphors reconfiguring conceptions of design, materiality, work, and what it means to be creative. Crucially, by revealing software systems as socio-technical infrastructures that mediate the production of our built environments, author Daniel Cardoso Llach builds a strong case for the fields of architecture, media, and science and technology studies to critically engage with both the politics and the poetics of technology in design. Builders of the Vision will be essential reading for scholars and practitioners across disciplines interested in the increasingly complex socio-technical systems that go into imagining and building of our artifacts, buildings, and cities.

Book Artificial Intelligence

Download or read book Artificial Intelligence written by David R. Martinez and published by MIT Press. This book was released on 2024-06-11 with total page 581 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first text to take a systems engineering approach to artificial intelligence (AI), from architecture principles to the development and deployment of AI capabilities. Most books on artificial intelligence (AI) focus on a single functional building block, such as machine learning or human-machine teaming. Artificial Intelligence takes a more holistic approach, addressing AI from the view of systems engineering. The book centers on the people-process-technology triad that is critical to successful development of AI products and services. Development starts with an AI design, based on the AI system architecture, and culminates with successful deployment of the AI capabilities. Directed toward AI developers and operational users, this accessibly written volume of the MIT Lincoln Laboratory Series can also serve as a text for undergraduate seniors and graduate-level students and as a reference book. Key features: In-depth look at modern computing technologies Systems engineering description and means to successfully undertake an AI product or service development through deployment Existing methods for applying machine learning operations (MLOps) AI system architecture including a description of each of the AI pipeline building blocks Challenges and approaches to attend to responsible AI in practice Tools to develop a strategic roadmap and techniques to foster an innovative team environment Multiple use cases that stem from the authors’ MIT classes, as well as from AI practitioners, AI project managers, early-career AI team leaders, technical executives, and entrepreneurs Exercises and Jupyter notebook examples

Book Cultural Analytics

    Book Details:
  • Author : Lev Manovich
  • Publisher : MIT Press
  • Release : 2020-10-20
  • ISBN : 0262360632
  • Pages : 332 pages

Download or read book Cultural Analytics written by Lev Manovich and published by MIT Press. This book was released on 2020-10-20 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book at the intersection of data science and media studies, presenting concepts and methods for computational analysis of cultural data. How can we see a billion images? What analytical methods can we bring to bear on the astonishing scale of digital culture--the billions of photographs shared on social media every day, the hundreds of millions of songs created by twenty million musicians on Soundcloud, the content of four billion Pinterest boards? In Cultural Analytics, Lev Manovich presents concepts and methods for computational analysis of cultural data. Drawing on more than a decade of research and projects from his own lab, Manovich offers a gentle, nontechnical introduction to the core ideas of data analytics and discusses the ways that our society uses data and algorithms.