Download or read book GPU Pro 2 written by Wolfgang Engel and published by CRC Press. This book was released on 2016-04-19 with total page 500 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on advanced rendering techniques that run on the DirectX and/or OpenGL run-time with any shader language available. It includes articles on the latest and greatest techniques in real-time rendering, including MLAA, adaptive volumetric shadow maps, light propagation volumes, wrinkle animations, and much more. The book emphasizes te
Download or read book 3D Graphics for Game Programming written by JungHyun Han and published by CRC Press. This book was released on 2011-02-17 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for advanced undergraduate and beginning graduate courses, 3D Graphics for Game Programming presents must-know information for success in interactive graphics. Assuming a minimal prerequisite understanding of vectors and matrices, it also provides sufficient mathematical background for game developers to combine their previous experie
Download or read book Computational Photography written by Saghi Hajisharif and published by Linköping University Electronic Press. This book was released on 2020-02-18 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: The introduction and recent advancements of computational photography have revolutionized the imaging industry. Computational photography is a combination of imaging techniques at the intersection of various fields such as optics, computer vision, and computer graphics. These methods enhance the capabilities of traditional digital photography by applying computational techniques both during and after the capturing process. This thesis targets two major subjects in this field: High Dynamic Range (HDR) image reconstruction and Light Field (LF) compressive capturing, compression, and real-time rendering. The first part of the thesis focuses on the HDR images that concurrently contain detailed information from the very dark shadows to the brightest areas in the scenes. One of the main contributions presented in this thesis is the development of a unified reconstruction algorithm for spatially variant exposures in a single image. This method is based on a camera noise model, and it simultaneously resamples, reconstructs, denoises, and demosaics the image while extending its dynamic range. Furthermore, the HDR reconstruction algorithm is extended to adapt to the local features of the image, as well as the noise statistics, to preserve the high-frequency edges during reconstruction. In the second part of this thesis, the research focus shifts to the acquisition, encoding, reconstruction, and rendering of light field images and videos in a real-time setting. Unlike traditional integral photography, a light field captures the information of the dynamic environment from all angles, all points in space, and all spectral wavelength and time. This thesis employs sparse representation to provide an end-to-end solution to the problem of encoding, real-time reconstruction, and rendering of high dimensional light field video data sets. These solutions are applied on various types of data sets, such as light fields captured with multi-camera systems or hand-held cameras equipped with micro-lens arrays, and spherical light fields. Finally, sparse representation of light fields was utilized for developing a single sensor light field video camera equipped with a color-coded mask. A new compressive sensing model is presented that is suitable for dynamic scenes with temporal coherency and is capable of reconstructing high-resolution light field videos.
Download or read book Advances in Computer Graphics written by Nadia Magnenat-Thalmann and published by Springer Nature. This book was released on 2023-01-01 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 39th Computer Graphics International Conference on Advances in Computer Graphics, CGI 2022, held Virtually, during September 12–16, 2022. The 45 full papers included in this book were carefully reviewed and selected from 139 submissions. They were organized in topical sections as follows: image analysis & processing; graphs & networks; estimation & feature matching; 3d reconstruction; rendering & animation; detection & recognition; colors, paintings & layout; synthesis & generation; ar & user interfaces; medical imaging; segmentation; object detection; image attention & perception; and modeling & simulation.
Download or read book Entertainment Computing ICEC 2010 written by Hyun Seung Yang and published by Springer. This book was released on 2010-08-26 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 9th International Conference on Entertainment Computing (ICEC 2010) was held in September 2010 in Seoul Korea. After Pittsburgh (2008) and Paris (2009), the event returned to Asia. The conference venue was the COEX Exhibition Hall in one of the most vivid and largest cities of the world. This amazing mega-city was a perfect location for the c- ference. Seoul is on the one hand a metropolitan area with modern industries, univer- ties and great economic power. On the other hand, it is also a place with a very fas- nating historical and cultural background. It bridges the past and the future as well as east and west. Entertainment computing also aims at building bridges from technology to leisure, education, culture and work. Entertainment computing at its core has a strong focus on computer games. However, it is not only about computer games. The last ICEC c- ferences have shown that entertainment computing is a much wider field. For instance in games, technology developed for games can be used for a wide range of appli- tions such as therapy or education. Moreover, entertainment does not necessarily have to be understood as games. Entertainment computing finds its way to stage perfo- ances and all sorts of new interactive installations.
Download or read book Mixed Reality and Gamification for Cultural Heritage written by Marinos Ioannides and published by Springer. This book was released on 2017-04-26 with total page 594 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Download or read book Computer Vision and Image Processing written by Satish Kumar Singh and published by Springer Nature. This book was released on 2021-03-25 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set (CCIS 1367-1368) constitutes the refereed proceedings of the 5th International Conference on Computer Vision and Image Processing, CVIP 2020, held in Prayagraj, India, in December 2020. Due to the COVID-19 pandemic the conference was partially held online. The 134 papers papers were carefully reviewed and selected from 352 submissions. The papers present recent research on such topics as biometrics, forensics, content protection, image enhancement/super-resolution/restoration, motion and tracking, image or video retrieval, image, image/video processing for autonomous vehicles, video scene understanding, human-computer interaction, document image analysis, face, iris, emotion, sign language and gesture recognition, 3D image/video processing, action and event detection/recognition, medical image and video analysis, vision-based human GAIT analysis, remote sensing, and more.
Download or read book Image and Graphics written by Yao Zhao and published by Springer. This book was released on 2017-12-29 with total page 684 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three-volume set LNCS 10666, 10667, and 10668 constitutes the refereed conference proceedings of the 9th International Conference on Image and Graphics, ICIG 2017, held in Shanghai, China, in September 2017. The 172 full papers were selected from 370 submissions and focus on advances of theory, techniques and algorithms as well as innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking.
Download or read book Modelling appearance printing written by Alina Pranovich and published by Linköping University Electronic Press. This book was released on 2024-04-05 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: Colour perception is fundamental to our everyday experiences, allowing us to communicate and interpret visual information effectively. Yet, replicating these experiences accurately poses a significant challenge, particularly in the context of full-colour 3D printing. Advances in this field have revolutionised the fabrication of customised prosthetic body parts, such as eyes, teeth, and skin features, with profound implications for medical and aesthetic applications. The key to successful 3D printing lies in the digital preview of objects before fabrication, enabling users to assess colour reproduction and quality. However, accurately representing colour in a digital environment is complex, as it depends on numerous factors, including illumination, object shape, surface properties, scene context, and observer characteristics. Traditional methods of previewing conventional 2D prints overlook this complexity. This thesis addresses this challenge by focusing on two types of materials: semitransparent polymers commonly used in 3D printing, and goniochromatic colorants employed in printing to introduce unique effects unattainable with conventional inks for 2D printing. For semitransparent materials, we developed an empirical function to represent colour based on sample thickness, enabling efficient digital representation. Additionally, we adapted a colour measuring device to identify two key material parameters, absorption and scattering coefficients, essential for accurate colour reproduction. Goniochromatic materials, such as thin film-coated mica particles, are slightly more complicated and less predictive in terms of their final colour appearance. Although not yet used in 3D printing, these particles used in conventional printing introduce colour variation while rotating the print. We found that goniochromatic properties can be expressed with an empirically found function after collecting angle-dependent light reflecting properties of the sample. We used this function and showed how prints with goniochromatic materials can be efficiently previewed on a computer monitor.
Download or read book Image and Video Technology PSIVT 2015 Workshops written by Fay Huang and published by Springer. This book was released on 2016-02-29 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of six international workshops held in the framework of the 7th Pacific-Rim Symposium on Image and Video Technology, PSIVT 2015, during November 23-24, 2015, in Auckland, New Zealand. The 29 revised full papers presented were carefully selected from 58 submissions. Their topics diversely ranged from well-established areas to novel current trends: robot vision, RV 2015; 2D and 3D geometric properties from incomplete data, GPID 2015; vision meets graphics, VG 2015; passive and active electro-optical sensors for aerial and space imaging, EO4AS 2015; mathematical and computational methods in biomedical imaging and image analysis, MCBMIIA 2015; and video surveillance, VSWS 2015.
Download or read book Image and Signal Processing written by Abderrahim Elmoataz and published by Springer. This book was released on 2014-06-04 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th International Conference, ICISP 2014, held in June/July 2014 in Cherbourg, France. The 76 revised full papers were carefully reviewed and selected from 164 submissions. The contributions are organized in topical sections on multispectral colour science, color imaging and applications, digital cultural heritage, document image analysis, graph-based representations, image filtering and representation, computer vision and pattern recognition, computer graphics, biomedical, and signal processing.
Download or read book 3D Engine Design for Virtual Globes written by Patrick Cozzi and published by CRC Press. This book was released on 2011-06-24 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Supported with code examples and the authors' real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout
Download or read book Academic Press Library in Signal Processing Volume 6 written by and published by Academic Press. This book was released on 2017-11-28 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Academic Press Library in Signal Processing, Volume 6: Image and Video Processing and Analysis and Computer Vision is aimed at university researchers, post graduate students and R&D engineers in the industry, providing a tutorial-based, comprehensive review of key topics and technologies of research in both image and video processing and analysis and computer vision. The book provides an invaluable starting point to the area through the insight and understanding that it provides. With this reference, readers will quickly grasp an unfamiliar area of research, understand the underlying principles of a topic, learn how a topic relates to other areas, and learn of research issues yet to be resolved. - Presents a quick tutorial of reviews of important and emerging topics of research - Explores core principles, technologies, algorithms and applications - Edited and contributed by international leading figures in the field - Includes comprehensive references to journal articles and other literature upon which to build further, more detailed knowledge
Download or read book Progress in Pattern Recognition Image Analysis Computer Vision and Applications written by Verónica Vasconcelos and published by Springer Nature. This book was released on 2023-12-28 with total page 764 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 2-volume set, LNCS 14469 and 14470, constitutes the proceedings of the 26th Iberoamerican Congress on Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications, CIARP 2023, which took place in Coimbra, Portugal, in November 2023. The 61 papers presented were carefully reviewed and selected from 106 submissions. And present research in the fields of pattern recognition, artificial intelligence, and related areas.
Download or read book Advances in Visual Computing written by George Bebis and published by Springer Nature. This book was released on 2023-11-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume LNCS 14361 and 14362 constitutes the refereed proceedings of the, 16th International Symposium, ISVC 2023, in October 2023, held at Lake Tahoe, NV, USA. The 42 full papers and 13 poster papers were carefully reviewed and selected from 120 submissions. A total of 25 papers were also accepted for oral presentation in special tracks from 34 submissions. The following topical sections followed as: Part 1: ST: Biomedical Image Analysis Techniques for Cancer Detection, Diagnosis and Management; Visualization; Video Analysis and Event Recognition; ST: Innovations in Computer Vision & Machine Learning for Critical & Civil Infrastructures; ST: Generalization in Visual Machine Learning; Computer Graphics; Medical Image Analysis; Biometrics; Autonomous Anomaly Detection in Images; ST: Artificial Intelligence in Aerial and Orbital Imagery; ST: Data Gathering, Curation, and Generation for Computer Vision and Robotics in Precision Agriculture. Part 2: Virtual Reality; Segmentation; Applications; Object Detection and Recognition; Deep Learning; Poster.
Download or read book Progress in Pattern Recognition Image Analysis Computer Vision and Applications written by César Beltrán-Castañón and published by Springer. This book was released on 2017-02-14 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the 21st Iberoamerican Congress on Pattern Recognition, CIARP 2016, held in Lima, Peru, in November 2016. The 69 papers presented were carefully reviewed and selected from 131 submissions. The papers feature research results in the areas of pattern recognition, biometrics, image processing, computer vision, speech recognition, and remote sensing. They constitute theoretical as well as applied contributions in many fields related to the main topics of the conference.
Download or read book Safety Reliability Risk and Life Cycle Performance of Structures and Infrastructures written by George Deodatis and published by CRC Press. This book was released on 2014-02-10 with total page 1112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Safety, Reliability, Risk and Life-Cycle Performance of Structures and Infrastructures contains the plenary lectures and papers presented at the 11th International Conference on STRUCTURAL SAFETY AND RELIABILITY (ICOSSAR2013, New York, NY, USA, 16-20 June 2013), and covers major aspects of safety, reliability, risk and life-cycle performance of str