Download or read book Metacreation written by Mitchell Whitelaw and published by MIT Press. This book was released on 2004 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first detailed examination of a-life art, where new mediaartists adopt, and adapt, techniques from artificial life.
Download or read book Charles A Csuri written by Charles A. Csuri and published by . This book was released on 2006-07-01 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Augmented Reality Virtual Reality and Computer Graphics written by Lucio Tommaso De Paolis and published by Springer Nature. This book was released on 2020-08-31 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 2-volume set LNCS 12242 and 12243 constitutes the refereed proceedings of the 7th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2020, held in Lecce, Italy, in September 2020.* The 45 full papers and 14 short papers presented were carefully reviewed and selected from 99 submissions. The papers discuss key issues, approaches, ideas, open problems, innovative applications and trends in virtual reality, augmented reality, mixed reality, 3D reconstruction visualization, and applications in the areas of cultural heritage, medicine, education, and industry. * The conference was held virtually due to the COVID-19 pandemic.
Download or read book Painting the Digital River written by James Faure Walker and published by Prentice Hall Professional. This book was released on 2006 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is as much about painting as it is about the digital world. But beyond both it's really about visual intelligence. What makes it a joy to read is the lovely match between Faure Walker's subject and his style of writing: apparently artless, just making itself up as it goes along, but actually always with a witty spring, and never slack." -- MATTHEW COLLINGS, artist, critic, author, and television host "As a painter himself, James Faure Walker opens up a provocative dialogue between painting and digital computing that is essential reading for all painters interested in new technologies." -- IRVING SANDLER, author, critic, and art historian "Faure Walker has a distinguished background as both a painter and digital artist. He is an early adopter of digital technology in this regard, so has lived the history of the ever-accelerating embrace of the digital. On top of this, he is a good storyteller and a clear writer who avoids the pitfalls of pretentious art-world jargon." -- LANE HALL, digital artist and professor "Using a wide stream of fresh water as a metaphor, Faure Walker depicts a flow of ideas, concepts, and solutions that result in digital art. All the core elements of an art-style-in-making are here: ties with mainstream and traditional art, stages of technological progress, and reflections on the bright and varied personalities of digital artists. With a personal approach, Faure Walker presents vibrant, exciting, emotionally overpowering art works and describes them with empathy and imagination. This entertaining, sensitive, and observant book itself flows like a river." -- ANNA URSYN, digital artist and professor "Something like this book is overdue. I am not aware of any comparable work. Lots of 'how to do,' but nothing raising so many interesting and critical questions." -- HANS DEHLINGER, digital artist and professor "Here is the intimate narrative of a passionate yet skeptical explorer who unflinchingly records his artistic discoveries and personal reflections. Faure Walker's decades of experience as a practicing painter, art critic, and educator shine through on every page. The book is an essential resource for anyone interested in digital visual culture." -- ANNE MORGAN SPALTER, digital artist, author, and visual computing researcher This book is about art, written from an artist's point of view. It also is about computers, written from the perspective of a painter who uses them. Painting the Digital River is James Faure Walker's personal odyssey from the traditional art scene to fresh horizons, from hand to digital painting--and sometimes back again. It is a literate and witty attempt to make sense of the introduction of computer tools into the creation of art, to understand the issues and the fuss, to appreciate the people involved and the work they produce, to know the promise of the new media, as well as the risks. Following his own winding path, Faure Walker tells of learning to paint with the computer, of misunderstandings across the art and science divide, of software limitations, of conversations between the mainstream and digital art worlds, of emerging genres of digital painting, of the medieval digital, of a different role for drawing. As a painter and computer enthusiast, the author recognizes the marvels of digital paint as well as anyone. But he also challenges the assumption that digital somehow means different. The questions he raises matter to artists of every background, style, and disposition, and the answers should reward anyone seeking insight into contemporary art.
Download or read book The Oxford Handbook of Sound and Image in Western Art written by Yael Kaduri and published by Oxford University Press. This book was released on 2016-07-14 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oxford Handbook of Sound and Image in Western Art examines, under one umbrella, different kinds of analogies, mutual influences, integrations and collaborations of audio and visual in different art forms. The book represents state-of-the-art case studies with key figures of modern thinking constituting a foundation for discussion. It thus emphasizes avant-garde and experimental tendencies, while analyzing them in historical, theoretical, and critical frameworks. The book is organized around three core thematic sections. The first, Sights and Sounds, concentrates on the interaction between the experience of seeing and the experience of hearing. Examples of painting, classic and digital animation, video art, choreography, and music performance are examined in this section. Sound, Space, and Matter explores experimental forms emanating from the expansion of the concepts of music and space to include environmental sounds, vibrating frequencies, silence, language, human habitats, the human body, and more. The reader will find here an analysis of different manifestations of this aesthetic shift in sound art, fine art, contemporary dance, multimedia theatre, and cinema. The last section, Performance, Performativity, and Text, shows how new light shed by modernism and the avant-garde on the performative aspect of music have led it - together with sound, voice, and text - to become active in new ways in postmodern and contemporary art creation. In addition to examples of real-time performing arts such as music theatre, experimental theatre, and dance, it includes case studies that demonstrate performativity in fine art, visual poetry, short film, and cinema. Sitting at the cutting edge of the field of music and visual arts, the book offers a unique, at times controversial view of this rapidly evolving area of study. Artists, curators, students and scholars will find here a panoramic view of cutting-edge discourse in the field, by an international roster of scholars and practitioners.
Download or read book Artificial Nature written by Jeffrey Deitch and published by Howell Press. This book was released on 1990 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advanced High Dynamic Range Imaging written by Francesco Banterle and published by CRC Press. This book was released on 2011-02-10 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Imaging techniques seek to simulate the array of light that reaches our eyes to provide the illusion of sensing scenes directly. Both photography and computer graphics deal with the generation of images. Both disciplines have to cope with the high dynamic range in the energy of visible light that human eyes can sense. Traditionally photography and computer graphics took different approaches to the high dynamic range problem. Work over the last ten years though has unified these disciplines and created powerful new tools for the creation of complex, compelling and realistic images. This book provides a practical introduction to the emerging new discipline of high dynamic range imaging that combines photography and computer graphics. By providing detailed equations and code, the book gives the reader the tools needed to experiment with new techniques for creating compelling images. A supplemental website contains downloads and additional information.
Download or read book Brain Art written by Anton Nijholt and published by Springer. This book was released on 2019-05-25 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book on brain-computer interfaces (BCI) that aims to explain how these BCI interfaces can be used for artistic goals. Devices that measure changes in brain activity in various regions of our brain are available and they make it possible to investigate how brain activity is related to experiencing and creating art. Brain activity can also be monitored in order to find out about the affective state of a performer or bystander and use this knowledge to create or adapt an interactive multi-sensorial (audio, visual, tactile) piece of art. Making use of the measured affective state is just one of the possible ways to use BCI for artistic expression. We can also stimulate brain activity. It can be evoked externally by exposing our brain to external events, whether they are visual, auditory, or tactile. Knowing about the stimuli and the effect on the brain makes it possible to translate such external stimuli to decisions and commands that help to design, implement, or adapt an artistic performance, or interactive installation. Stimulating brain activity can also be done internally. Brain activity can be voluntarily manipulated and changes can be translated into computer commands to realize an artistic vision. The chapters in this book have been written by researchers in human-computer interaction, brain-computer interaction, neuroscience, psychology and social sciences, often in cooperation with artists using BCI in their work. It is the perfect book for those seeking to learn about brain-computer interfaces used for artistic applications.
Download or read book Swarm Systems in Art and Architecture written by Mahsoo Salimi and published by Springer Nature. This book was released on 2021-10-19 with total page 138 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the recent computational developments inspired by swarms in art known as swarm art and discusses applying swarm intelligence concepts in architecture. Non-human art is a great leap in the evolution of contemporary art, removing the requirement of an artist’s production from the creative process. Furthermore, it is a critical declaration in opposition to the anthropomorphic vision which is so destructive for all other life forms and the planet’s ecology. When accepted and integrated into human culture, non-human art done by artificial systems or machines boosts creativity and stimulates innovative fusions. We analyze 120 swarm systems with unique and diverse conceptual contexts, agent design, and audience engagement that can be utilized as inspiration for future projects or to design new swarm algorithms by artists, architects, or computer scientists.
Download or read book Image Quality Assessment of Computer generated Images written by André Bigand and published by Springer. This book was released on 2018-03-09 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Image Quality Assessment is well-known for measuring the perceived image degradation of natural scene images but is still an emerging topic for computer-generated images. This book addresses this problem and presents recent advances based on soft computing. It is aimed at students, practitioners and researchers in the field of image processing and related areas such as computer graphics and visualization. In this book, we first clarify the differences between natural scene images and computer-generated images, and address the problem of Image Quality Assessment (IQA) by focusing on the visual perception of noise. Rather than using known perceptual models, we first investigate the use of soft computing approaches, classically used in Artificial Intelligence, as full-reference and reduced-reference metrics. Thus, by creating Learning Machines, such as SVMs and RVMs, we can assess the perceptual quality of a computer-generated image. We also investigate the use of interval-valued fuzzy sets as a no-reference metric. These approaches are treated both theoretically and practically, for the complete process of IQA. The learning step is performed using a database built from experiments with human users and the resulting models can be used for any image computed with a stochastic rendering algorithm. This can be useful for detecting the visual convergence of the different parts of an image during the rendering process, and thus to optimize the computation. These models can also be extended to other applications that handle complex models, in the fields of signal processing and image processing.
Download or read book Who s Who in American Art written by Marquis Who's Who and published by Marquis Who's Who. This book was released on 2006-11 with total page 1608 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computer Vision Pattern Recognition Image Processing and Graphics written by Renu Rameshan and published by Springer. This book was released on 2018-04-25 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 6th National Conference on Computer Vision, Pattern Recognition, Image Processing, and Graphics, NCVPRIPG 2017, held in Mandi, India, in December 2017. The 48 revised full papers presented in this volume were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections on video processing; image and signal processing; segmentation, retrieval, captioning; pattern recognition applications.
Download or read book Machine Intelligence and Smart Systems written by Shikha Agrawal and published by Springer Nature. This book was released on 2022-05-23 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a collection of peer-reviewed best selected research papers presented at the Second International Conference on Machine Intelligence and Smart Systems (MISS 2021), organized during September 24–25, 2021, in Gwalior, India. The book presents new advances and research results in the fields of machine intelligence, artificial intelligence and smart systems. It includes main paradigms of machine intelligence algorithms, namely (1) neural networks, (2) evolutionary computation, (3) swarm intelligence, (4) fuzzy systems and (5) immunological computation. Scientists, engineers, academicians, technology developers, researchers, students and government officials will find this book useful in handling their complicated real-world issues by using machine intelligence methodologies.
Download or read book More Playful User Interfaces written by Anton Nijholt and published by Springer. This book was released on 2015-05-18 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the latest advances in playful user interfaces – interfaces that invite social and physical interaction. These new developments include the use of audio, visual, tactile and physiological sensors to monitor, provide feedback and anticipate the behavior of human users. The decreasing cost of sensor and actuator technology makes it possible to integrate physical behavior information in human-computer interactions. This leads to many new entertainment and game applications that allow or require social and physical interaction in sensor- and actuator-equipped smart environments. The topics discussed include: human-nature interaction, human-animal interaction and the interaction with tangibles that are naturally integrated in our smart environments. Digitally supported remote audience participation in artistic or sport events is also discussed. One important theme that emerges throughout the book is the involvement of users in the digital-entertainment design process or even design and implementation of interactive entertainment by users themselves, including children doing so in educational settings.
Download or read book The high dynamic range imaging pipeline written by Gabriel Eilertsen and published by Linköping University Electronic Press. This book was released on 2018-05-15 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques for high dynamic range (HDR) imaging make it possible to capture and store an increased range of luminances and colors as compared to what can be achieved with a conventional camera. This high amount of image information can be used in a wide range of applications, such as HDR displays, image-based lighting, tone-mapping, computer vision, and post-processing operations. HDR imaging has been an important concept in research and development for many years. Within the last couple of years it has also reached the consumer market, e.g. with TV displays that are capable of reproducing an increased dynamic range and peak luminance. This thesis presents a set of technical contributions within the field of HDR imaging. First, the area of HDR video tone-mapping is thoroughly reviewed, evaluated and developed upon. A subjective comparison experiment of existing methods is performed, followed by the development of novel techniques that overcome many of the problems evidenced by the evaluation. Second, a largescale objective comparison is presented, which evaluates existing techniques that are involved in HDR video distribution. From the results, a first open-source HDR video codec solution, Luma HDRv, is built using the best performing techniques. Third, a machine learning method is proposed for the purpose of reconstructing an HDR image from one single-exposure low dynamic range (LDR) image. The method is trained on a large set of HDR images, using recent advances in deep learning, and the results increase the quality and performance significantly as compared to existing algorithms. The areas for which contributions are presented can be closely inter-linked in the HDR imaging pipeline. Here, the thesis work helps in promoting efficient and high-quality HDR video distribution and display, as well as robust HDR image reconstruction from a single conventional LDR image.
Download or read book Visual Texture written by Michal Haindl and published by Springer Science & Business Media. This book was released on 2013-01-18 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book surveys the state of the art in multidimensional, physically-correct visual texture modeling. Features: reviews the entire process of texture synthesis, including material appearance representation, measurement, analysis, compression, modeling, editing, visualization, and perceptual evaluation; explains the derivation of the most common representations of visual texture, discussing their properties, advantages, and limitations; describes a range of techniques for the measurement of visual texture, including BRDF, SVBRDF, BTF and BSSRDF; investigates the visualization of textural information, from texture mapping and mip-mapping to illumination- and view-dependent data interpolation; examines techniques for perceptual validation and analysis, covering both standard pixel-wise similarity measures and also methods of visual psychophysics; reviews the applications of visual textures, from visual scene analysis in medical applications, to high-quality visualizations in the automotive industry.
Download or read book Mathematical Morphology and Its Applications to Signal and Image Processing written by Bernhard Burgeth and published by Springer. This book was released on 2019-06-19 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the refereed proceedings of the 14th International Symposium on Mathematical Morphology, ISMM 2019, held in Saarbrücken, Germany, in July 2019. The 40 revised full papers presented together with one invited talk were carefully reviewed and selected from 54 submissions. The papers are organized in topical sections on Theory, Discrete Topology and Tomography, Trees and Hierarchies, Multivariate Morphology, Computational Morphology, Machine Learning, Segmentation, Applications in Engineering, and Applications in (Bio)medical Imaging.