Download or read book ACM 2000 Hypertext written by Frank M. Shipman and published by . This book was released on 2000 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Designing and Writing Online Documentation written by William Horton and published by . This book was released on 1994-11-07 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: The #1 guide to creating effective online documentation is now updated and expanded to reflect the latest technological advances, including multimedia. "...online documentation is a different medium, as different from books as television is from radio or movies from novels. This edition treats online documentation as the new electronic medium it is." -William Horton Written by an internationally renowned pioneer in the field of technical communication, this is an incomparable guide to the art and science of creating online documents and documentation systems. Rather than concentrating on any one particular program or operating system, William Horton cuts to the heart of effective human-computer interaction and extrapolates a set of universal principles that can be applied to any form of online documentation-from messages, menus, and help files, to computer tutorials and hypertexts. Maintaining an end-user's perspective throughout, he guides you step by step through every crucial design decision without ever losing sight of the final goal-clear, effective online documentation that people enjoy using. Proven techniques that help reduce support and training costs for software products, eliminate the need for paper documentation, make programs more appealing and easier to use, and more * A practical, hands-on approach, supported by the latest research and supplemented with dozens of case studies and illustrations * Includes new chapters on multimedia and computer-based training * Comprehensive coverage of all online documentation media-words, graphics, animation, and sound * Updated information on organizing and structuring documents-with examples from Windows, OS/2, and Macintosh interfaces
Download or read book Hypertext in Context written by C. McKnight and published by Cambridge University Press. This book was released on 1991-01-31 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hypertext is the term coined for the storage of electronic data, whether it be textual or graphic, in such a way that the whole file, in addition to, say, a word processor, becomes an electronic "concordance." This book positions hypertext in an interdisciplinary area created by the overlap of psychology, computer science and information science, in addition to assessing its importance in the field of electronic publishing. Rather than simply summarize everything that has gone before, it aims to provide a position statement from which further work can be suggested. This book will be of interest to researchers, software authors, publishers and anyone concerned with distributing information.
Download or read book Mapping Hypertext written by Robert E. Horn and published by . This book was released on 1989 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hypertext 3 0 written by George P. Landow and published by JHU Press. This book was released on 2006-02-10 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: From Intermedia to Microcosm, Storyspace, and the Web, Landow offers information about the kinds of hypertext, different modes of linking, attitudes toward technology, and the proliferation of pornography and gambling on the Internet. He also includes new material on developing Internet-related technologies.
Download or read book Cinematic Hypertext written by Clara Mancini and published by IOS Press. This book was released on 2005 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hypertext was going to revolutionize the very way in which we read and write. However, while hypertext's non-linearity has been embraced by enthusiasts keen to experiment with interactive literary genres, to date, the non-linear medium has made little impact on scholarly discourse and argumentation, which have traditionally heavily relied on linearity. Is this because hypertextual narrative is simply incompatible with the requirements of certain genres? Or could it be that hypertext's essential characteristics have yet to be fully understood and exploited? Cinematic Hypertext is for theorists and designers ready to consider a new paradigm for framing the medium and its characteristics: film. Clara Mancini guides the reader through an eclectic mix of ideas from technology, psycholinguistics, visual design, narratology and film theory. En route, Cinematic Hypertext offers an intellectual workout for media theorists and coherence relations scholars, with analyses of cinematic grammars, film clips, hypertexts, and hypertext systems, grounded in an underlying theory of Cognitive Coherence Relations.Those ready to build experimental systems will find design principles and guidelines, and the evidence reported will be of particular interest to those wondering if the theory behind cinematic hypertext is valid empirically. The result is a novel way of thinking about hypertext which complements existing hypertext paradigms, with Mancini inviting the reader to design hypertexts capable of communicating through a visual language inspired by the power of cinema.
Download or read book Hypertext 2002 written by Kenneth M. Anderson and published by Association for Computing Machinery (ACM). This book was released on 2002 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hypertext 2001 written by Hugh Davis and published by . This book was released on 2001 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Hypertext written by and published by . This book was released on 2001 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Metainformatics written by Peter J. Nürnberg and published by Springer. This book was released on 2003-08-03 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the Metainformatics Symposium, MIS 2002, held in Esbjerg, Denmark in August 2002.The 15 revised full papers and 3 revised short papers presented together with two introductory articles by the volume editor were carefully reviewed and selected for inclusion in the book. Among the topics addressed are software development, cooperative knowledge management, Web issues, structural computing, content management systems, object-oriented programming, hypermedia, multimedia, metadata, UML, configuration management, Web services, and infrastructure resource management.
Download or read book Readings in Human Computer Interaction written by Ronald M. Baecker and published by Elsevier. This book was released on 2014-06-28 with total page 973 pages. Available in PDF, EPUB and Kindle. Book excerpt: The effectiveness of the user-computer interface has become increasingly important as computer systems have become useful tools for persons not trained in computer science. In fact, the interface is often the most important factor in the success or failure of any computer system. Dealing with the numerous subtly interrelated issues and technical, behavioral, and aesthetic considerations consumes a large and increasing share of development time and a corresponding percentage of the total code for any given application. A revision of one of the most successful books on human-computer interaction, this compilation gives students, researchers, and practitioners an overview of the significant concepts and results in the field and a comprehensive guide to the research literature. Like the first edition, this book combines reprints of key research papers and case studies with synthesizing survey material and analysis by the editors. It is significantly reorganized, updated, and enhanced; over 90% of the papers are new. An invaluable resource for systems designers, cognitive scientists, computer scientists, managers, and anyone concerned with the effectiveness of user-computer interfaces, it is also designed for use as a primary or supplementary text for graduate and advanced undergraduate courses in human-computer interaction and interface design. - Human computer interaction--historical, intellectual, and social - Developing interactive systems, including design, evaluation methods, and development tools - The interaction experience, through a variety of sensory modalities including vision, touch, gesture, audition, speech, and language - Theories of information processing and issues of human-computer fit and adaptation
Download or read book How Pac Man Eats written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2020-12-15 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.
Download or read book Advanced Information Systems Engineering written by Anne Banks Pidduck and published by Springer. This book was released on 2003-08-01 with total page 815 pages. Available in PDF, EPUB and Kindle. Book excerpt: TheexplosivegrowthoftheInternetandtheWebhavecreatedanever-growing demand for information systems, and ever-growing challenges for Information Systems Engineering. The series of Conferences on Advanced Information S- tems Engineering (CAiSE) was launched in Scandinavia by Janis Bubenko and Arne Solvberg in 1989, became an important European conference, and was held annually in major European sites throughout the 1990s. Now, in its 14th year,CAiSEwasheldforthe?rsttimeoutsideEurope,showcasinginternational researchon information systems and their engineering. Not surprisingly, this year the conference enjoyed unprecedented attention. In total, the conference received 173 paper submissions, the highest number ever for a CAiSE conference. Of those, 42 were accepted as regular papers and 26 as short (poster) papers. In addition, the conference received 12 proposals for workshops of which 8 were approved, while 4 tutorials were selected from 15 submissions. The technical program was put together by an international committee of 81 experts. In total, 505 reviews were submitted, with every member of the committeecontributing.Decisionsonallsubmissionswerereachedataprogram committee meeting in Toronto on January 26-27,2002. Workshop and tutorial proposals were handled separately by committees chaired by Patrick Martin (workshops), and Jarek Gryz and Richard Paige (tutorials). We wish to extend a great “THANK YOU!” to all members of the program and organizing committees for their volunteer contributions of time and exp- tise. The fact that so many busy (and famous!) people took the trouble to help uswiththeorganizationofthisconferenceandtheformationofitstechnicalp- gram speaks well for the future of CAiSE and the ?eld of Information Systems Engineering.
Download or read book Reading Network Fiction written by David Ciccoricco and published by University of Alabama Press. This book was released on 2007-11-25 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Ciccoricco analyzes innovative developments in network fiction from first-generation writers Michael Joyce (Twilight, a symphony, 1997) and Stuart Moulthrop (Victory Garden, 1991) through Judd Morrissey's The Jew's Daughter (2000), an acclaimed example of digital literature in its latter instantiations on the Web. Each investigation demonstrates not only what the digital environment might mean for narrative theory but also tile ability of network fictions to sustain a mode of reading that might, arguably, be called "literary""--BOOK JACKET.
Download or read book Human Computer Interaction Tourism and Cultural Heritage written by Francisco Cipolla Ficarra and published by Springer. This book was released on 2011-01-10 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the First International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage, HCITOCH 2010, held in Brescello, Italy, in September 2010. The 17 revised papers presented were carefully reviewed and selected from numerous submissions. Providing strategies for a creative future with computer science, quality design and communicability, the papers discuss the latest advances in the areas of augmented realities, computer art, computer graphics, e-commerce, eco-design, emerging technologies, dynamic and static media (2D & 3D), HCI, interactive systems, mixed reality, networking, simulation languages, tourism, usability, video games, virtual classroom and virtual museum.
Download or read book Human computer Interaction INTERACT 03 written by Matthias Rauterberg and published by IOS Press. This book was released on 2003 with total page 1160 pages. Available in PDF, EPUB and Kindle. Book excerpt: This work brings together papers written by researchers and practitioners actively working in the field of human-computer interaction. It should be of use to students who study information technology and computer sciences, and to professional designers who are interested in User Interface design.
Download or read book The Adaptive Web written by Peter Brusilovski and published by Springer Science & Business Media. This book was released on 2007-04-24 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: This state-of-the-art survey provides a systematic overview of the ideas and techniques of the adaptive Web and serves as a central source of information for researchers, practitioners, and students. The volume constitutes a comprehensive and carefully planned collection of chapters that map out the most important areas of the adaptive Web, each solicited from the experts and leaders in the field.