Download or read book Achievement Unlocked written by Simone E Morris and published by Simone Morris Enterprises LLC. This book was released on 2017-12-21 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the process of setting and accomplishing goals. In it, you will get strategies and tips for creating a roadmap for your life entirely designed by you. Anecdotal stories, formulas, and templates support your learning journey.
Download or read book Achievement Relocked written by Geoffrey Engelstein and published by MIT Press. This book was released on 2020-02-18 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: How game designers can use the psychological phenomenon of loss aversion to shape player experience. Getting something makes you feel good, and losing something makes you feel bad. But losing something makes you feel worse than getting the same thing makes you feel good. So finding $10 is a thrill; losing $10 is a tragedy. On an “intensity of feeling” scale, loss is more intense than gain. This is the core psychological concept of loss aversion, and in this book game creator Geoffrey Engelstein explains, with examples from both tabletop and video games, how it can be a tool in game design. Loss aversion is a profound aspect of human psychology, and directly relevant to game design; it is a tool the game designer can use to elicit particular emotions in players. Engelstein connects the psychology of loss aversion to a range of phenomena related to games, exploring, for example, the endowment effect—why, when an object is ours, it gains value over an equivalent object that is not ours—as seen in the Weighted Companion Cube in the game Portal; the framing of gains and losses to manipulate player emotions; Deal or No Deal’s use of the utility theory; and regret and competence as motivations, seen in the context of legacy games. Finally, Engelstein examines the approach to loss aversion in three games by Uwe Rosenberg, charting the designer’s increasing mastery.
Download or read book 3D Printing with Autodesk written by John Biehler and published by Que Publishing. This book was released on 2014-05-09 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Printing with Autodesk Create and Print 3D Objects with 123D, AutoCAD, and Inventor Create amazing 3D-printable objects fast with Autodesk 123D! Imagine it. Then print it! Autodesk 123D gives you all the tools you need and it’s free. This easy, full-color guide will help you fully master 3D printing with Autodesk 123D even if you’ve never done any of this before. Authors John Biehler and Bill Fane have helped thousands of people join the 3D printing revolution—now it’s your turn. With step-by-step photos and simple projects, they teach you how to make the most of the whole 123D suite on Windows, Mac, and iPad. New to 3D printing? You’ll learn pro techniques for creating models that print perfectly the first time. Want to start fast? Discover how to scan photos straight into your models. Don’t have a 3D printer? Learn how to work with today’s most popular 3D printing services. John Biehler discovered 3D printing several years ago and built his first 3D printer shortly thereafter. Since then, he’s shared his 3D printing knowledge with thousands of people at live events throughout Canada and the Pacific Northwest and through online and broadcast media. He co-founded Vancouver’s fastest-growing group of 3D printing enthusiasts. Bill Fane, an Autodesk Authorized Training Centre (ATC) certified instructor, has designed with AutoCAD since 1986. Fane has lectured on AutoCAD and Inventor at Autodesk University since 1995, and at Destination Desktop since 2003. He has written 220 The Learning Curve AutoCAD tutorials for CADalyst and holds 12 patents. From start to finish, 3D Printing with Autodesk 123D covers all you need to know. So stop waiting and start creating! Quickly get comfortable with the 123D workspace and key features Learn the essentials of effective 3D object design Practice 3D design hands-on with simple guided exercises Generate detailed models from photos with 123D Catch Create new 3D character “monsters” with 123D Creature Prepare any 3D model for successful printing Move from existing 3D CAD tools (if you’ve ever used them) Design parts that are easy to print, and multi-part models that can be printed “pre-assembled” Print through leading 3D printing services such as Shapeways, Ponoko, Fablab, and Hackerspaces
Download or read book Love written by Uab Kidkis and published by . This book was released on 2019-07-05 with total page 112 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketchbook Journal Notebook is designed for Sketching, Drawing, Doodling, Painting or Writing. It has a simple rectangular frame with rounded corners which provides crisp and clean open space to draw within. Perfect for kids, adults and college students. Designed for passionates Photographers, Photo Journalists, Paparazzis, Fashion Photographer and any related occupation who enjoy taking a photoshoot and capturing important moments. Special gift just for your favorite camera person Are you always snapping pictures to keep the memory of certain moments alive? Great gift for someone who is passionate about photography and photo editing. Great gift for graduates, explorers, photographers and wedding photographers
Download or read book Global Perspectives on Gameful and Playful Teaching and Learning written by Farber, Matthew and published by IGI Global. This book was released on 2019-12-27 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the fast-changing field of education, the incorporation of game-based learning has been increasing in order to promote more successful learning instruction. Improving the interaction between learning outcomes and motivation in games (both digital and analog) and promoting best practices for the integration of games in instructional settings are imperative for supporting student academic achievement. Global Perspectives on Gameful and Playful Teaching and Learning is a collection of innovative research on the methods and applications that explore the cognitive and psychological aspects underpinning successful educational video games. While highlighting topics including nontraditional exercise, mobile computing, and interactive technologies, this book is ideally designed for teachers, curriculum developers, instructional designers, course designers, IT consultants, educational software developers, principals, school administrators, academicians, researchers, and students seeking current research on the design and integration of game-based learning environments.
Download or read book XBOX 360 Achievements written by BradyGames and published by BradyGames. This book was released on 2007 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Ultimate Xbox 360 Achievements guide that covers strategy to increase a player's Gamerscore and lists the achievements for the top 20 Xbox 360 games and how to unlock them!
Download or read book Metagames written by Agata Waszkiewicz and published by Taylor & Francis. This book was released on 2024-03-05 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: Metagames: Games about Games scrutinizes how various meta devices, such as breaking the fourth wall and unreliable narrator, change and adapt when translated into the uniquely interactive medium of digital games. Through its theoretical analyses and case studies, the book shows how metafictional experimentation can be used to both challenge and push the boundaries of what a game is and what a player’s role is in play, and to raise more profound topics such as those describing experiences of people of oppressed identities. The book is divided into six chapters that deal with the following meta devices: breaking the fourth wall, hypermediation, unreliable narrator, abusive game design, fragmentation, and parody. The book will predominantly interest scholars and students of media studies and game studies as it continues discourses held in the discipline regarding the metareferential character of digital games.
Download or read book A Beginner s Guide to Writing Minecraft Plugins in JavaScript written by Walter Higgins and published by Peachpit Press. This book was released on 2015-04-10 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
Download or read book The Sword of Light written by Aaron Hodges and published by Aaron Hodges. This book was released on 2017-02-14 with total page 933 pages. Available in PDF, EPUB and Kindle. Book excerpt: For five hundred years the Gods have united the Three Nations in harmony. Now that balance has been shattered, and chaos threatens. A town burns and flames light the night sky. Hunted and alone, seventeen year old Eric flees through the wreckage. The mob grows closer, baying for the blood of their tormentor. Guilt weighs on his soul, but he cannot stop, cannot turn back. If he stops, they die. For two years he has carried this curse, bringing death and destruction wherever he goes. But now there is another searching for him – one who offers salvation. His name is Alastair, and he knows the true nature of the curse. Magic. An original epic fantasy novel with dragons, gods and magic, packed with action, adventure, swords and sorcery, by New York Times Bestselling Author Aaron Hodges.
Download or read book SAT Level Up Math written by The Princeton Review and published by Princeton Review. This book was released on 2023-09-05 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: AN SAT MATH WORKOUT TO HELP BUILD YOUR SKILLS AND BEAT THE TEST. On the Digital SAT, you’ll encounter adaptive modules that either increase or decrease in difficulty depending on your performance.This book helps you become familiar with the content of each math difficulty tier and get ahead of the game! Inside you’ll find: • The experience you need to level up your math skills • 36 drills to help you find and surpass your current difficulty level for each subject area • Walk-throughs of every question so you know the best way to tackle each problem • Progress assessments to set clear goals with which to continue your studies Work on the techniques you need for high-level proficiency in each of the 12 math topics, including: • equivalent expressions • nonlinear graphing • proportional relationships • functions • systems and solutions • geometry Take control of your test prep and LEVEL UP your score! Also available: SAT Level Up! Verbal (ISBN: 9780593516546)
Download or read book Lords of Dragon Keep written by C. T. Phipps and published by Crossroad Press. This book was released on 2024-08-23 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Give me the incredibly short summary of what the hell is going on, please. The kind you could fit into a movie trailer." “You’re trapped in a video game world based on a hack dark fantasy author’s rip-off of better books.” “Uh huh. Maybe you could be a bit more detailed.” Aragorn "Aaron" Bartkowski was a programmer working at Epic DungeoneeringTM, the world's largest fantasy video game company. Much to his surprise, he was selected to pick up the latest manuscript from reclusive author Larry C.C. Weis. Weis had been working on his newest book for over a decade and the good folk at Aaron's company had dibs on adapting it. Unfortunately, Weis was also a wizard and sent Aaron to the world that inspired his books. Aaron proceeded to find himself in a Slavic mythology themed world where he's believed to be Weis' main character, Garland of Nowhere. Equipped with the powers of a RPG protagonist, Aaron must accumulate experience and equipment while navigating a setting that seems worse off than Game of Thrones and Dark Souls put together. LORDS OF DRAGON KEEP is a LitRPG progression fantasy isekai that takes the grim out of grimdark with biting humor as well as intelligent exploitation of the rules. It has excellent world-building, a great supporting cast, a bit of romance, and lots of laughs. Oh and there's a talking raven.
Download or read book Maximum Achievement written by Brian Tracy and published by Simon and Schuster. This book was released on 2011-06-07 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: Brian Tracy is one of the world's leading authorities on success and personal achievement, addressing more than 100,000 men and women each year in public and private seminars. In Maximum Achievement, he gives you a powerful, proven system -- based on twenty-five years of research and practice -- that you can apply immediately to get better results in every area of your life. You learn ideas, concepts, and methods used by high-achieving people in every field everywhere. You learn how to unlock your individual potential for personal greatness. You will immediately become more positive, persuasive, and powerfully focused in everything you do. Many of the more than one million graduates of the seminar program upon which this book is based have dramatically increased their income and improved their lives in every respect. The step-by-step blueprint for success and achievement presented in these pages includes proven principles drawn from psychology, religion, philosophy, business, economics, politics, history, and metaphysics. These ideas are combined in a fast-moving, informative series of steps that will lead you to greater success than you ever imagined possible -- they can raise your self-esteem, improve personal performance, and give you complete control over every aspect of your personal and professional life.
Download or read book The iOS Game Programming Collection Collection written by Michael Daley and published by Pearson Education. This book was released on 2011-12-09 with total page 1353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The iOS Game Programming Collection consists of two bestselling eBooks: Learning iOS Game Programming: A Hands-On Guide to Building Your First iPhone Game Learning Cocos2D: A Hands-on Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they actually can be quite easy, and this collection is your perfect beginner’s guide. Learning iOS Game Programming walks you through every step as you build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code. You learn the key characteristics of a successful iPhone game and important terminology and tools you will use. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. This collection helps you Plan high-level game design, components, and difficulty levels Use game loops to make sure the right events happen at the right time Render images, create sprite sheets, and build animations Use tile maps to build large game worlds from small reusable images Create fire, explosions, smoke, sparks, and other organic effects Deliver great sound via OpenAL and the iPhone’s media player Provide game control via iPhone’s touch and accelerometer features Craft an effective, intuitive game interface Build game objects and entities and making them work properly Detect collisions and ensuring the right response to them Polish, test, debug, and performance-tune your game Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion--Cocos2D’s sound engine Add gravity, realistic collisions, and ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games
Download or read book Statistics With R written by Jenine K. Harris and published by SAGE Publications. This book was released on 2019-12-19 with total page 821 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recipient of a 2021 Most Promising New Textbook Award from the Textbook & Academic Authors Association (TAA) "Statistics with R is easily the most accessible and almost fun introduction to statistics and R that I have read. Even the most hesitant student is likely to embrace the material with this text." —David A.M. Peterson, Department of Political Science, Iowa State University Drawing on examples from across the social and behavioral sciences, Statistics with R: Solving Problems Using Real-World Data introduces foundational statistics concepts with beginner-friendly R programming in an exploration of the world’s tricky problems faced by the "R Team" characters. Inspired by the programming group "R Ladies," the R Team works together to master the skills of statistical analysis and data visualization to untangle real-world, messy data using R. The storylines draw students into investigating contemporary issues such as marijuana legalization, voter registration, and the opioid epidemic, and lead them step-by-step through full-color illustrations of R statistics and interactive exercises. Included with this title: The password-protected Instructor Resource Site (formally known as SAGE Edge) offers access to all text-specific resources, including a test bank and editable, chapter-specific PowerPoint® slides.
Download or read book Achievement written by Gwen Bradford and published by . This book was released on 2015 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the magisterial to the mundane, achievements play a role in the best kind of human life, and many people think that they are of such importance that they are worth pursuing at the expense of serious sacrifices. Yet for all that, no philosophers have devoted more than a few short passages to discerning what makes achievements valuable, or even what makes something an achievement to begin with. Gwen Bradford presents the first systematic account of what achievements are, and what it is about them that makes them worth doing. It turns out that more things count as achievements than we might have thought, and that what makes them valuable isn't something we usually think of as good. It turns out that difficulty, perhaps surprisingly, plays a central part in characterizing achievements and their value: achievements are worth the effort. But just what does it mean for something to be difficult, and why is it valuable? A thorough analysis of the nature of difficulty is given, and ultimately, the best account of the value of achievements taps into perfectionist axiology. But not just any perfectionist theory of value will do, and in this book we see a new perfectionist theory developed that succeeds in capturing the value of achievement better than its predecessors.
Download or read book Windows 8 Secrets written by Paul Thurrott and published by John Wiley & Sons. This book was released on 2012-08-21 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips, tricks, treats, and secrets revealed on Windows 8 Microsoft is introducing a major new release of its Windows operating system, Windows 8, and what better way for you to learn all the ins and outs than from two internationally recognized Windows experts and Microsoft insiders, authors Paul Thurrott and Rafael Rivera? They cut through the hype to get at useful information you'll not find anywhere else, including what role this new OS plays in a mobile and tablet world. Regardless of your level of knowledge, you'll discover little-known facts about how things work, what's new and different, and how you can modify Windows 8 to meet what you need. Windows 8 Secrets is your insider's guide to: Choosing Windows 8 Versions, PCs and Devices, and Hardware Installing and Upgrading to Windows The New User Experience The Windows Desktop Personalizing Windows Windows Store: Finding, Acquiring, and Managing Your Apps Browsing the Web with Internet Explore Windows 8's Productivity Apps Windows 8's Photo and Entertainment Apps Xbox Games with Windows 8 Windows 8 Storage, Backup, and Recovery Accounts and Security Networking and Connectivity Windows 8 for Your Business Windows Key Keyboard Shortcuts Windows 8 Secrets is the ultimate insider's guide to Microsoft's most exciting Windows version in years.
Download or read book The Game Designer s Playlist written by Zack Hiwiller and published by Addison-Wesley Professional. This book was released on 2018-08-14 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Designers: Learn from the Masters! In The Game Designers Playlist, top game design instructor Zack Hiwiller introduces more than 70 remarkable games, revealing how they work, why they’re great, and how to apply their breakthrough techniques in your own games. Ranging from Go to Texas Hold’em and Magic: The Gathering to Dishonored 2, Hiwiller teaches indispensable lessons about game decision-making, playability, narrative, mechanics, chance, winning, originality, cheats, and a whole lot more. He gleans powerful insights from virtually every type of game: console, mobile, PC, board, card, and beyond. Every game is presented in full color, with a single purpose: to show you what makes it exceptional, so you can create legendary games of your own. Discover how game designers use randomness and luck Make the most of narrative and the narrator’s role Place the game challenge front and center Optimize game mechanics, and place mechanics in a broader context Uncover deep dynamic play in games with the simplest rules Find better ways to teach players how to play See what games can teach about the process of game design Build games with unusual input/output modalities Explore winning, losing, and game dynamics beyond “one-vs.-all” Register your book for convenient access to downloads, updates, and/or corrections as they become available. See inside book for details.