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Download or read book Automotive Paints and Coatings written by Gordon Fettis and published by John Wiley & Sons. This book was released on 2008-09-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dedicated wholly to automotive coatings, this book is the first of its kind. It provides an in-depth coverage of the subject and in keeping with the international nature of the automotive business the book has a truly multinational flavour with authors selected from Australia, Japan, Europe and the USA. An authoritative and informative treatment of all aspects of coatings formulation are presented together with their manufacture and application. Numerous chapters written by experts in the field deal with substrate pretreatment, undercoats, surfacers and topcoats. Finishes for both metals and non-metallics are described as well as speciality coatings such as sealers, antichip and underbody paints. Further valuable information on commercial support for the sale of finishes in the automotive industry and the licensing of technology is also given. Specialists involved in a wide range of disciplines in the coatings industry including chemists, chemical engineers and commercial staff will find this up-to-date source of exceptional interest.
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Download or read book The Medium of the Video Game written by Mark J. P. Wolf and published by University of Texas Press. This book was released on 2010-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.