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Book A Virtual Reality   Second Exodus

Download or read book A Virtual Reality Second Exodus written by MARK. HARRIS and published by Matador. This book was released on 2020-06-28 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Join David on a second amazing journey as he becomes deeply involved once again in a situation which is quite literally alien to him... Now recovered from his time travel adventure back to medieval Cambridge, David is still living in the university city of Cambridge and mostly retired from his investigative journalism. Although now married to Naomi - a woman from the 'past' - and with extraordinary twin children, he counts himself as being the same man that can search for the truth and is ready for the next big story. He knows all about the biblical 'Exodus' of the Israelites from centuries of slavery in the ancient Egypt of the Pharaohs. What he could never have imagined was being caught up in what he and others consider to be a 'Second Exodus' - from being 21st century slaves to a fear of persecution and worse - that would be seriously out of this world! Now he - and those others - resolve to take flight, on an equally astounding and unbelievable interplanetary voyage across the 'Milky Way' galaxy, from a perilous situation that could easily and ultimately give rise to another Holocaust!

Book Exodus to the Virtual World

Download or read book Exodus to the Virtual World written by Edward Castronova and published by Macmillan. This book was released on 2008-11-11 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees. Devoting dozens of hours each week to massively multiplayer virtual reality environments (like World of Warcraft and Second Life), these millions are the start of an exodus into the refuge of fantasy, where they experience life under a new social, political, and economic order built around fun. Given the choice between a fantasy world and the real world, how many of us would choose reality? Exodus to the Virtual World explains the growing migration into virtual reality, and how it will change the way we live--both in fantasy worlds and in the real one.

Book The Entrepreneur s Guide to Second Life

Download or read book The Entrepreneur s Guide to Second Life written by Daniel Terdiman and published by John Wiley & Sons. This book was released on 2007-10-29 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: "You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.

Book A Second Exodus

    Book Details:
  • Author : Murray Friedman
  • Publisher : UPNE
  • Release : 1999
  • ISBN : 9780874519136
  • Pages : 286 pages

Download or read book A Second Exodus written by Murray Friedman and published by UPNE. This book was released on 1999 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: A first-time chronicle of the US Soviet Jewry Movement.

Book Second Lives

    Book Details:
  • Author : Tim Guest
  • Publisher : Random House
  • Release : 2008-02-19
  • ISBN : 1588366723
  • Pages : 289 pages

Download or read book Second Lives written by Tim Guest and published by Random House. This book was released on 2008-02-19 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: We’ve always dreamed of perfect places: Eden, heaven, Utopia. Imagine gambling without loss, love without heartbreak, sex without exposure, experience without risk. Welcome to the fascinating world of online virtual reality, the land of invented places and populations that is entered and inhabited every week by nearly fifty million people worldwide. Each participant creates a virtual body, works at virtual jobs, and makes virtual friends and family. In Second Lives, Tim Guest, an internationally acclaimed young journalist, takes us on a revelatory journey through the electronic looking glass as he investigates one of the most bizarre phenomena of the twenty-first century. From Second Life to EverQuest and beyond, here are the computer-generated environments and characters that can easily become more engrossing and fulfilling than earthly existence. With the click of a mouse you can select eye color, face shape, height–you can even give yourself wings. Your character, or avatar, can build houses, make and sell works of art, earn money, get married and divorced. In this fascinating and groundbreaking book, Guest meets people who found meaningful love and friendship despite never having met in person, catches up with the companies that have used virtual worlds to make big money, investigates the U.S. military’s massive online global model that trains soldiers to fight anyone anywhere, and travels all the way to gaming-crazed Korea to get a taste for just how big this phenomenon really is. At first glance, these new computer-generated places seem free from trouble and sorrow. But Guest examines the dark side of this technology too, including the online criminals who plague imaginary worlds, from cyber mafiosos and prostitutes to real hackers and terrorists. It seems that one cannot escape greed, corruption, and human weakness–even inside a computer screen. Are these virtual worlds a way to enhance life or to escape it? Guest explores this question personally as he lets himself be transported into myriad parallel universes. By turns provocative, inspiring, and disturbing, Second Lives is a crucial book for this millennium. After all, real life is so twentieth century. Advance praise for Second Lives “Tim Guest is a young writer with the literary goods. My Life in Orange, his hit memoir of growing up in a commune, looked at his past; his riveting new book, Second Lives, looks at our future: the world of virtual reality and the spellbound people who inhabit it. The book is some kind of revelation–by turns compelling, chilling, and illuminating. Curious, intelligent, offbeat, and artful, Guest is at the beginning of a big career.” ——John Lahr, senior drama critic, The New Yorker, author of Prick Up Your Ears: The Biography of Joe Orton Praise from England for Second Lives “An anthropological adventure but also Guest’s personal voyage . . . a fascinating portrait of rainbow landscapes and their inhabitants.” –Time Out London “Rich and colourful . . . an important mapping of a new social frontier.” –The Guardian “Remarkably timely.” –The Sunday Telegraph “Astonishing.” –The Sunday Times

Book Virtual Justice

    Book Details:
  • Author : Greg Lastowka
  • Publisher : Yale University Press
  • Release : 2010-10-26
  • ISBN : 0300163169
  • Pages : 239 pages

Download or read book Virtual Justice written by Greg Lastowka and published by Yale University Press. This book was released on 2010-10-26 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tens of millions of people today are living part of their life in a virtual world. In places like World of Warcraft, Second Life, and Free Realms, people are making friends, building communities, creating art, and making real money. Business is booming on the virtual frontier, as billions of dollars are paid in exchange for pixels on screens. But sometimes things go wrong. Virtual criminals defraud online communities in pursuit of real-world profits. People feel cheated when their avatars lose virtual property to wrongdoers. Increasingly, they turn to legal systems for solutions. But when your avatar has been robbed, what law is there to assist you?In Virtual Justice, Greg Lastowka illustrates the real legal dilemmas posed by virtual worlds. Presenting the most recent lawsuits and controversies, he explains how governments are responding to the chaos on the cyberspace frontier. After an engaging overview of the history and business models of today's virtual worlds, he explores how laws of property, jurisdiction, crime, and copyright are being adapted to pave the path of virtual law.Virtual worlds are becoming more important to society with each passing year. This pioneering study will be an invaluable guide to scholars of online communities for years to come.

Book The Alt  Cyberpunk  Chatsubo Anthology

Download or read book The Alt Cyberpunk Chatsubo Anthology written by Che Paula Dunlop and published by iUniverse. This book was released on 2002-01-30 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alt.Cyberpunk.Chatsubo… A low rent, high tech literary Usenet newsgroup hiding in a dark bar behind a red door called Charlie in a back alley of on-line culture. The Alt.Cyberpunk.Chatsubo Anthology is a collection of writings from the hard edge, from the dingy city streets to distant planets or right down into the inner workings of the human mind. The stories within are the end result of a global collective. We come from different backgrounds, different cultures and different countries. We have in common a desire to share our works with each other, and other connoisseurs of the written word who like to sit and read the tales we have to tell.

Book Apocalyptic AI  Visions of Heaven in Robotics  Artificial Intelligence  and Virtual Reality

Download or read book Apocalyptic AI Visions of Heaven in Robotics Artificial Intelligence and Virtual Reality written by Robert M. Geraci and published by Oxford University Press, USA. This book was released on 2010-02-05 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apocalyptic AI, the hope that we might one day upload our minds into machines or cyberspace and live forever, is a surprisingly wide-spread and influential idea, affecting everything from the world view of online gamers to government research funding and philosophical thought. In Apocalyptic AI, Robert Geraci offers the first serious account of this "cyber-theology" and the people who promote it. Drawing on interviews with roboticists and AI researchers and with devotees of the online game Second Life, among others, Geraci illuminates the ideas of such advocates of Apocalyptic AI as Hans Moravec and Ray Kurzweil. He reveals that the rhetoric of Apocalyptic AI is strikingly similar to that of the apocalyptic traditions of Judaism and Christianity. In both systems, the believer is trapped in a dualistic universe and expects a resolution in which he or she will be translated to a transcendent new world and live forever in a glorified new body. Equally important, Geraci shows how this worldview shapes our culture. Apocalyptic AI has become a powerful force in modern culture. In this superb volume, he shines a light on this belief system, revealing what it is and how it is changing society.

Book Virtual and Augmented Reality  Concepts  Methodologies  Tools  and Applications

Download or read book Virtual and Augmented Reality Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2018-03-02 with total page 1845 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and augmented reality is the next frontier of technological innovation. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. Virtual and Augmented Reality: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the trends, techniques, and uses of virtual and augmented reality in various fields, and examines the benefits and challenges of these developments. Highlighting a range of pertinent topics, such as human-computer interaction, digital self-identity, and virtual reconstruction, this multi-volume book is ideally designed for researchers, academics, professionals, theorists, students, and practitioners interested in emerging technology applications across the digital plane.

Book Emerging Tools and Applications of Virtual Reality in Education

Download or read book Emerging Tools and Applications of Virtual Reality in Education written by Choi, Dong Hwa and published by IGI Global. This book was released on 2016-01-18 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual reality is the next frontier of communication. As technology exponentially evolves, so do the ways in which humans interact and depend upon it. It only follows that to educate and stimulate the next generation of industry leaders, one must use the most innovative tools available. By coupling education with the most immersive technology available, teachers may inspire students in exciting new ways. Emerging Tools and Applications of Virtual Reality in Education explores the potential and practical uses of virtual reality in classrooms with a focus on pedagogical and instructional outcomes and strategies. This title features current experiments in the use of augmented reality in teaching and highlights the effects it had on students. The authors also illustrate the use of technology in teaching the humanities, as students well-rounded in the fields of technology and communication are covetable in the workforce. This book will inspire educators, administrators, librarians, students of education, and virtual reality software developers to push the limits of their craft.

Book New Opportunities for Artistic Practice in Virtual Worlds

Download or read book New Opportunities for Artistic Practice in Virtual Worlds written by Doyle, Denise and published by IGI Global. This book was released on 2015-06-26 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although virtual worlds continue to grow in popularity, a substantial amount of research is needed to determine best practices in virtual spaces. The artistic community is one field where virtual worlds can be utilized to the greatest effect. New Opportunities for Artistic Practice in Virtual Worlds provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology. This volume is intended for both artists and scholars in the areas of digital art, art and technology, media arts history, virtual worlds, and games studies, as well as a broader academic audience who are interested in the philosophical implications of virtual spaces.

Book Transforming Virtual World Learning

Download or read book Transforming Virtual World Learning written by Charles Wankel and published by Emerald Group Publishing. This book was released on 2011-09-28 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.

Book Halos and Avatars

    Book Details:
  • Author : Craig Detweiler
  • Publisher : Westminster John Knox Press
  • Release : 2010-01-25
  • ISBN : 1611640040
  • Pages : 224 pages

Download or read book Halos and Avatars written by Craig Detweiler and published by Westminster John Knox Press. This book was released on 2010-01-25 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Craig Detweiler's collection of up-to-the-minute essays on video games' theological themes (and yes, they do exist!) is an engaging and provocative book for gamers, parents, pastors, media scholars, and theologians--virtually anyone who has dared to consider the ramifications of modern society's obsession with video games and online media. Together, these essays take on an exploding genre in popular culture and interpret it through a refreshing and enlightening philosophical lens.

Book The Life and Witness of Jeremiah

Download or read book The Life and Witness of Jeremiah written by Larry R. Helyer and published by Wipf and Stock Publishers. This book was released on 2019-10-23 with total page 135 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Life and Witness of Jeremiah introduces the general reader to the Hebrew prophet Jeremiah. As such it provides an overall sketch of his life and times and serves as a portal into his thought world. Jeremiah is among the most eloquent and passionate prophets in the Hebrew Bible. For readers who enjoy evocative poetry and harrowing accounts of near-death experiences, Jeremiah merits careful reading. One of the primary purposes in writing this book is to assist the reader in negotiating its anthology format and disorderly arrangement. To this end, the author provides in six chapters a thematic and topical approach to important aspects of Jeremiah's career and message that speak powerfully to our own day. In other words, this book focuses on applied theology. How does what Jeremiah said then relate to readers now? The book of Jeremiah is remarkably relevant, especially in its interface between faith and politics. The author also approaches this exposition of Jeremiah from a biblical theology perspective by connecting his preaching with the canon of sacred Scripture. A major concern is to place Jeremiah's prophecy within the broader context of redemptive history.

Book Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments

Download or read book Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments written by Panconesi, Gianni and published by IGI Global. This book was released on 2017-05-17 with total page 637 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has enhanced many aspects of life, including classroom education. By offering virtual learning experiences, educational systems can become more efficient and effective at teaching the student population. The Handbook of Research on Collaborative Teaching Practice in Virtual Learning Environments highlights program developments in the realm of digital worlds in educational settings. Featuring pedagogical methods and topics relating to cooperative learning, hands-on curriculum, and meta-cognitive dimensions, this publication is a critical reference source for pre-service and in-service teachers, school administrators, higher education faculty, and researchers interested in virtual reality incorporation in the classroom.

Book Moral  Ethical  and Social Dilemmas in the Age of Technology  Theories and Practice

Download or read book Moral Ethical and Social Dilemmas in the Age of Technology Theories and Practice written by Luppicini, Rocci and published by IGI Global. This book was released on 2013-02-28 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our social, educational, professional, and political ethics play a significant role in every aspect of our life. As technology continues to influence our society, these principles needs to be valued. Moral, Ethical, and Social Dilemmas in the Age of Technology: Theories and Practice highlights the innovations and developments in the ethical features of technology in society. This comprehensive collection brings together research in the areas of computer, engineering, and biotechnical ethics. These theoretical studies and innovative methodologies are essential for researchers, practitioners and philosophers.

Book Social Virtual Worlds and Their Places

Download or read book Social Virtual Worlds and Their Places written by Merrill L. Johnson and published by Springer Nature. This book was released on 2022-06-11 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.