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Book A Study of Parallel Rendering Algorithms

Download or read book A Study of Parallel Rendering Algorithms written by Yigong Liu and published by . This book was released on 1996 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Parallel Rendering

    Book Details:
  • Author : National Aeronaut Administration (Nasa)
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-07-10
  • ISBN : 9781722684624
  • Pages : 58 pages

Download or read book Parallel Rendering written by National Aeronaut Administration (Nasa) and published by Createspace Independent Publishing Platform. This book was released on 2018-07-10 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics. Crockett, Thomas W. Unspecified Center...

Book Practical Parallel Rendering

Download or read book Practical Parallel Rendering written by Alan Chalmers and published by CRC Press. This book was released on 2002-06-26 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Book Parallel Rendering

Download or read book Parallel Rendering written by Thomas W. Crockett and published by . This book was released on 1995 with total page 56 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "In computer graphics, rendering is the process by which an abstract description of a scene is converted to an image. When the scene is complex, or when high-quality images or high frame rates are required, the rendering process becomes computationally demanding. To provide the necessary levels of performance, parallel computing techniques must be brought to bear. Although parallelism has been exploited in computer graphics since the early days of the field, its initial use was primarily in specialized applications. The VLSI revolution of the late 1970's and the advent of scalable parallel computers during the late 1980's changed this situation. Today, parallel hardware is routinely used in graphics workstations, and numerous software-based rendering systems have been developed for general-purpose parallel architectures. This article provides a broad introduction to the subject of parallel rendering, encompassing both hardware and software systems. The focus is on the underlying concepts and the issues which arise in the design of parallel rendering algorithms and systems. We examine the different types of parallelism and how they can be applied in rendering applications. Concepts from parallel computing, such as data decomposition, task granularity, scalability, and load balancing, are considered in relation to the rendering problem. We also explore concepts from computer graphics, such as coherence and projection, which have a significant impact on the structure of parallel rendering algorithms. Our survey covers a number of practical considerations as well, including the choice of architectural platform, communication and memory requirements, and the problem of image assembly and display. We illustrate the discussion with numerous examples from the parallel rendering literature, representing most of the principal rendering methods currently used in computer graphics."

Book Algorithms for Parallel Rendering

Download or read book Algorithms for Parallel Rendering written by Michel Brian Cox and published by . This book was released on 1995 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Parallel Rendering Algorithm for MIMD Architectures

Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by Thomas W. Crockett and published by . This book was released on 1991 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Parallel Rendering Graphics Algorithms Using OpenCL

Download or read book Parallel Rendering Graphics Algorithms Using OpenCL written by Gary Deng and published by . This book was released on 2011 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: The developments of computing hardware architectures are heading in a direction toward parallel computing. Whereas better and faster CPUs used to mean higher clock rates, better and faster CPUs now means more cores per chip. Additionally, GPUs are emerging as powerful parallel processing devices when computing particular types of problems. Computers today have a tremendous amount of varied parallel processing power. Utilizing these different devices typically means wrestling with varied architecture, vendor, or platform specific programming models and code. OpenCL is an open-standard designed to provide developers with a standard interface for programming varied (heterogeneous) parallel devices. This standard allows single source codes to define algorithms to solve vectorized problems on various parallel devices on the same machine. These programs are also portable. This project explores OpenCL to implement a cross-platform, parallel solution to a vectorized problem. The domain of the problem is ray-tracing. Ray-tracing is a computer graphics rendering algorithm that determines how to visualize a scene. A significant number of calculations are performed to colorize each pixel based on the data of the 3D objects in the scene. Though heavy, the calculations for each pixel can be made completely independently from the calculations of any of the other pixels. The project has a GUI implemented in C++. The project has a ray-tracing engine implemented in C++. The ray-traced rendering routines come in four implementations: 1) written recursively in C++, executed on the CPU cores; 2) written iteratively in C++, executed on the CPU cores; 3) written iteratively in OpenCL C, executed in parallel on the CPU cores; 4) written iteratively in OpenCL C, executed in parallel on the GPU cores. The GUI reports the running time to perform the ray-tracing calculations to visualize the scene to the frame buffer for each ray-tracing implementation.

Book Beyond the Renderer  Software Architecture for Parallel Graphics and Visualization

Download or read book Beyond the Renderer Software Architecture for Parallel Graphics and Visualization written by Thomas W. Crockett and published by . This book was released on 1996 with total page 24 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "As numerous implementations have demonstrated, software-based parallel rendering is an effective way to obtain the needed computational power for a variety of challenging applications in computer graphics and scientific visualization. To fully realize their potential, however, parallel renderers need to be integrated into a complete environment for generating, manipulating, and delivering visual data. We examine the structure and components of such an environment, including the programming and user interfaces, rendering engines, and image delivery systems. We consider some of the constraints imposed by real-world applications and discuss the problems and issues involved in bringing parallel rendering out of the lab and into production."

Book Volume Reconstruction and Parallel Rendering Algorithms

Download or read book Volume Reconstruction and Parallel Rendering Algorithms written by Ulrich Neumann and published by . This book was released on 1993 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Scalable Parallel Cell Projection Volume Rendering Algorithm for Three Dimensional Unstructured Data

Download or read book A Scalable Parallel Cell Projection Volume Rendering Algorithm for Three Dimensional Unstructured Data written by Kwan-Liu Ma and published by . This book was released on 1997 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Visualizing three-dimensional unstructured data from aerodynamics calculations is challenging because the associated meshes are typically large in size and irregular in both shape and resolution. The goal of this research is to develop a fast, efficient parallel volume rendering algorithm for massively parallel distributed-memory supercomputers consisting of a large number of very powerful processors. We use cell-projection instead of ray-casting to provide maximum flexibility in the data distribution and rendering steps. Effective static load balancing is achieved with a round robin distribution of data cells among the processors. A spatial partitioning tree is used to guide the rendering, optimize the image compositing step, and reduce memory consumption. Communication cost is reduced by buffering messages and by overlapping communication with rendering calculations as much as possible. Tests on the IBM SP2 demonstrate that these strategies provide high rendering rates and good scalability. For a dataset containing half a million tetrahedral cells, we achieve two frames per second for a 400x400-pixel image using 128 processors."

Book Parallel Rendering Symposium

Download or read book Parallel Rendering Symposium written by and published by . This book was released on 1995 with total page 116 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Parallel Rendering Algorithm for MIMD Architectures

Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by National Aeronautics and Space Administration (NASA) and published by Createspace Independent Publishing Platform. This book was released on 2018-06-28 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...

Book A Parallel Rendering Algorithm for MIMD Architectures

Download or read book A Parallel Rendering Algorithm for MIMD Architectures written by National Aeronautics and Space Administration NASA and published by . This book was released on 2018-10-23 with total page 30 pages. Available in PDF, EPUB and Kindle. Book excerpt: Applications such as animation and scientific visualization demand high performance rendering of complex three dimensional scenes. To deliver the necessary rendering rates, highly parallel hardware architectures are required. The challenge is then to design algorithms and software which effectively use the hardware parallelism. A rendering algorithm targeted to distributed memory MIMD architectures is described. For maximum performance, the algorithm exploits both object-level and pixel-level parallelism. The behavior of the algorithm is examined both analytically and experimentally. Its performance for large numbers of processors is found to be limited primarily by communication overheads. An experimental implementation for the Intel iPSC/860 shows increasing performance from 1 to 128 processors across a wide range of scene complexities. It is shown that minimal modifications to the algorithm will adapt it for use on shared memory architectures as well. Crockett, Thomas W. and Orloff, Tobias Unspecified Center NAS1-18605; RTOP 505-90-52-01...

Book Survey of Parallel Volume Rendering Algorithms

Download or read book Survey of Parallel Volume Rendering Algorithms written by Craig M. Wittenbrink and published by . This book was released on 1998 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Data Distributed Parallel Algorithm for Ray traced Volume Rendering

Download or read book A Data Distributed Parallel Algorithm for Ray traced Volume Rendering written by Institute for Computer Applications in Science and Engineering and published by . This book was released on 1993 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "This paper presents a divide-and-conquer ray-traced volume rendering algorithm and a parallel image compositing method, along with their implementation and performance on the Connection Machine CM-5, and networked workstations. This algoritm distributes both the data and the computations to individual processing units to achieve fast, high- quality rendering of high-resolution data. The volume data, once distributed, is left intact. The processing nodes perform local raytracing of their subvolume concurrently. No communication between processing units is needed during this locally ray-tracing process. A subimage is generated by each processing unit and the final image is obtained by compositing subimages in the proper order, which can be determined a priori. Test results on both the CM-5 and a group of networked workstations demonstrate the practicality of our rendering algorithm and compositing method."

Book Parallel Volume Rendering on a Shared memory Multiprocessor

Download or read book Parallel Volume Rendering on a Shared memory Multiprocessor written by Judith A. Challinger and published by . This book was released on 1992 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Volume rendering is a powerful, but computationally intensive, computer graphics technique for visualizing volumetric datasets. This paper presents results of investigations into techniques for volume rendering using parallel processing on a shared-memory, multiple- instruction, multiple-data (MIMD) architecture. In particular, two widely used algorithms for volume rendering, raycasting and projection, have been parallelized on a BBN TC2000, and their performance has been measured and analyzed. Preliminary results indicate that the raycasting approach to volume rendering has some advantages for parallelization on this type of architecture."

Book Parallel Rendering Techniques for Massively Parallel Visualization

Download or read book Parallel Rendering Techniques for Massively Parallel Visualization written by and published by . This book was released on 1995 with total page 8 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the resolution of simulation models increases, scientific visualization algorithms which take advantage of the large memory. and parallelism of Massively Parallel Processors (MPPs) are becoming increasingly important. For large applications rendering on the MPP tends to be preferable to rendering on a graphics workstation due to the MPP's abundant resources: memory, disk, and numerous processors. The challenge becomes developing algorithms that can exploit these resources while minimizing overhead, typically communication costs. This paper will describe recent efforts in parallel rendering for polygonal primitives as well as parallel volumetric techniques. This paper presents rendering algorithms, developed for massively parallel processors (MPPs), for polygonal, spheres, and volumetric data. The polygon algorithm uses a data parallel approach whereas the sphere and volume render use a MIMD approach. Implementations for these algorithms are presented for the Thinking Ma.chines Corporation CM-5 MPP.