Download or read book Handbook of Game Based Learning written by Jan L. Plass and published by MIT Press. This book was released on 2020-02-04 with total page 601 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan
Download or read book A Practical Hand book of Games written by Emily Warren Elmore and published by . This book was released on 1922 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Download or read book Building XNA 2 0 Games written by John Sedlak and published by Apress. This book was released on 2008-10-21 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.
Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development
Download or read book A Practical Handbook for Building the Play Therapy Relationship written by Maria Giordano and published by Jason Aronson. This book was released on 2005 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This resource is designed for practitioners, students, and play therapy supervisors. It describes the fundamental skills of building a therapeutic relationship by providing written exercises, case study examples with correct and incorrect dialogue interactions, and video review and reflection exercises.
Download or read book A Practical Guide to Indie Game Marketing written by Joel Dreskin and published by CRC Press. This book was released on 2015-12-22 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to market for your indie game, even with a small budget and limited resources. For those who want to earn a regular income from making indie games, marketing can be nearly as vital to the success of the game as the game itself. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your game. With special focus on developers with small budgets and limited staff and resources, this book is packed with recommendations and techniques that you can put to use immediately. As a seasoned marketing professional, author Joel Dreskin provides insight into practical, real-world experiences from marketing numerous successful games and also shares tips on mistakes to avoid. Presented in an easy to read format, A Practical Guide to Indie Game Marketing includes information on establishing an audience and increasing visibility so you can build successes with your studio and games. Through case studies, examples, guidelines and tips, you will learn best practices for developing plans for your game launches, PR, community engagement, channel promotions and more Sample timelines help you determine how long in advance of a launch to prepare your first public communications, when to announce your game, as well as recommended timing for releasing different game assets Book also includes marketing checklist 'cheat sheets', dos and don’ts and additional resources
Download or read book The Game Music Handbook written by Noah Kellman and published by Oxford University Press, USA. This book was released on 2020 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Music Handbook is a practical book that provides all composers and musicians with the necessary tools to becoming excellent game music composers. Author and experienced game music composer Noah Kellman covers everything from basic to advanced game scoring techniques, including many that are at the forefront of game music composition today.
Download or read book Practical Handbook for Professional Investigators written by Rory J. McMahon CLI CFE and published by CRC Press. This book was released on 2013-06-18 with total page 555 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third edition of this popular volume continues to supply an up-to-date, nuts-and-bolts learning tool for students and an everyday reference for investigative professionals at all levels. More relevant than ever, this edition adds two new chapters on death and terrorism investigations and several new sections, including insurance fraud, fire and arson investigation; indicators of online marital infidelity; obtaining governmental reports; service of subpoenas for witnesses in federal courts; the Rules of Professional Conduct; niche markets in the investigative industry; and managing and marketing an investigative practice.
Download or read book Practical Electric Motor Handbook written by Irving Gottlieb and published by Elsevier. This book was released on 1997-08-21 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experienced product designers are increasingly expected to be adept at incorporating a range of components into their designs. Students and experimenters too need to look beyond basic circuits and devices to achieve adequate design solutions. For those experienced in engineering design, this is the guide to electric motors. This book will allow engineers and designers to marry the technologies they know about with motor technology, and hence to incorporate motors into their products. Of the many good books on motors, such as Electric Motors and Drives by Hughes, none offer the engineering professional a tailored guide to motors taking into account their expertise. This book fills that gap. Irving Gottlieb is a leading author of many books for practising engineers, technicians and students of electronic and electrical engineering. - Practical approach with minimum theory - Covers a core area ignored by many electronics texts - Shows how to incorporate motors into electronic products
Download or read book PRINCE2 A Practical Handbook written by Colin Bentley and published by Routledge. This book was released on 2002 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: PRINCE2 (Projects In Controlled Environments) is the new standard project management method for government IT departments & is increasingly being used by both public & private sector companies. This book offers an overview of its methodology.
Download or read book A Practical Handbook for the Actor written by Melissa Bruder and published by Vintage. This book was released on 2012-04-25 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone who has ever wanted to take an acting class, "this is the best book on acting written in the last twenty years" (David Mamet, from the Introduction). This book describes a technique developed and refined by the authors, all of them young actors, in their work with Pulitzer Prize-winning playwright David Mamet, actor W. H. Macy, and director Gregory Mosher. A Practical Handbook for the Actor is written for any actor who has ever experienced the frustrations of acting classes that lacked clarity and objectivity, and that failed to provide a dependable set of tools. An actor's job, the authors state, is to "find a way to live truthfully under the imaginary circumstances of the play." The ways in which an actor can attain that truth form the substance of this eloquent book.
Download or read book Games People Play written by Eric Berne and published by . This book was released on 1993 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Game Audio Strategy Guide written by Gina Zdanowicz and published by Routledge. This book was released on 2019-12-10 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Game Audio Strategy Guide is a comprehensive text designed to turn both novices and experienced audio designers into technical game audio pros. Providing both a theoretical foundation and practical insights, The Game Audio Strategy Guide offers a thorough look at the tools and methods needed to create industry-quality music and sound design for games. The text is supported by an extensive companion website, featuring numerous practical tutorials and exercises, which allows the reader to gain hands-on experience creating and implementing audio assets for games. The Game Audio Strategy Guide is the essential manual for anyone interested in creating audio for games, inside or outside the classroom.
Download or read book Practical Handbook of Grouting written by James Warner and published by John Wiley & Sons. This book was released on 2004-04-05 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first complete handbook for every aspect of grouting technology The Practical Handbook of Grouting offers the most comprehensive, single-source reference covering all facets of grouting technology, including its application for control of water movement, strengthening of both soil and rock, and a wide range of structural applications. Richly illustrated with hundreds of informative photographs, graphs, and figures, this handbook provides invaluable advice on all stages of a project from initial investigation and design, through execution, monitoring, and quality control. Broad coverage in the Practical Handbook of Grouting begins with a general overview of the topic and includes design and quality control issues, injection techniques, and a thorough discussion of drilling and grouting equipment, with practical focus on building custom equipment. Enriched with real-world insights from the author, the Practical Handbook of Grouting features the latest information on: * Cementitious and noncementitious grouts, including new admixtures and polymers * Special construction requirements, including grouting inside structures, underground spaces, in extreme environments, and for emergency response support * Grouting equipment, including pumps, mixers, agitators, and delivery and monitoring systems * Pump mechanics, including the advantages and limitations of all pump types * "The Games Contractors Play," including marketing efforts, proposal trickery, on-the-job issues, and defending bad work Complete with an extensive bibliography and references, the Practical Handbook of Grouting is a valuable resource for civil, structural, and geotechnical engineers, geologists, contractors, and students in related fields.
Download or read book The Practical Handbook of Internet Computing written by Munindar P. Singh and published by CRC Press. This book was released on 2004-09-29 with total page 1139 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Practical Handbook of Internet Computing analyzes a broad array of technologies and concerns related to the Internet, including corporate intranets. Fresh and insightful articles by recognized experts address the key challenges facing Internet users, designers, integrators, and policymakers. In addition to discussing major applications, it also
Download or read book Watersheds written by Gregor Beck and published by Firefly Books. This book was released on 2021-09-15 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Water is our most vital resource, yet few understand even the basics of watershed ecology. This new edition has been updated to reflect growing environmental challenges, such as climate change, the insidious spread of invasive species and the loss of biodiversity. Watersheds: A Practical Handbook for Healthy Water is an engaging and informative introduction to ecology and environmental issues that focus on water-related issues. Well suited for youth or general readers of any age, Watersheds combines a profusion of beautiful illustrations with non-technical and accessible text, making it attractive as well as informative. The book explains ecological principles, environmental challenges, introduces North America's major biological regions, outlines the complexities of water and nutrient cycles and explains the ecology of wetlands and waterways. Watersheds also explains some of the major environmental issues facing North America, including air pollution, water pollution, invasive exotic species, and habitat loss and destruction. Watersheds provides detailed information on: water and nutrient cycles bioregions and aquatic habitats exotic species invasions water and air pollution ecological restoration habitat loss. While Watersheds identifies and explains multiple ecological challenges, the book is engaging, empowering, and positive, providing practical "How Can I Help?" sections aimed to inspire participation in efforts to restore watersheds and protect the environment. As the book explains, what's good for one's local watershed is also good for the planet -- so we can all help protect and restore our natural environment.