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Book A Philosophy of Computer Art

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Book A Philosophy of Software Design

    Book Details:
  • Author : John Ousterhout
  • Publisher : Yaknyam Publishing
  • Release : 2018-04-10
  • ISBN : 9781732102200
  • Pages : pages

Download or read book A Philosophy of Software Design written by John Ousterhout and published by Yaknyam Publishing. This book was released on 2018-04-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Digital Art  Aesthetic Creation

Download or read book Digital Art Aesthetic Creation written by Paul Crowther and published by Routledge. This book was released on 2018-10-10 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is art created with computers really art? This book answers ‘yes.’ Computers can generate visual art with unique aesthetic effects based on innovations in computer technology and a Postmodern naturalization of technology wherein technology becomes something we live in as well as use. The present study establishes these claims by looking at digital art’s historical emergence from the 1960s to the start of the present century. Paul Crowther, using a philosophical approach to art history, considers the first steps towards digital graphics, their development in terms of three-dimensional abstraction and figuration, and then the complexities of their interactive formats.

Book Chromatic Algorithms

    Book Details:
  • Author : Carolyn L. Kane
  • Publisher : University of Chicago Press
  • Release : 2014-08-13
  • ISBN : 022600287X
  • Pages : 353 pages

Download or read book Chromatic Algorithms written by Carolyn L. Kane and published by University of Chicago Press. This book was released on 2014-08-13 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.

Book Beyond Art

    Book Details:
  • Author : Dominic Lopes
  • Publisher : Oxford University Press
  • Release : 2014
  • ISBN : 0199591555
  • Pages : 241 pages

Download or read book Beyond Art written by Dominic Lopes and published by Oxford University Press. This book was released on 2014 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a bold new approach to the philosophy of art. General theories of art don't work: they can't deal with problem cases. Instead of trying to define art, we should accept that a work of art is nothing but a work in one of the arts. Lopes's buck passing theory works well for the avant garde, illuminating its radical provocations.

Book New Philosophy for New Media

Download or read book New Philosophy for New Media written by Mark B. N. Hansen and published by MIT Press. This book was released on 2004 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: A philosophy of new media that defines the digitalimage as the process by which the body filters information tocreate images.

Book Games

    Book Details:
  • Author : C. Thi Nguyen
  • Publisher : Oxford University Press, USA
  • Release : 2020
  • ISBN : 0190052082
  • Pages : 253 pages

Download or read book Games written by C. Thi Nguyen and published by Oxford University Press, USA. This book was released on 2020 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Games are a unique art form. The game designer doesn't just create a world; they create who you will be in that world. They tell you what abilities to use and what goals to take on. In other words, they specify a form of agency. Games work in the medium of agency. And to play them, we take on alternate agencies and submerge ourselves in them. What can we learn about our own rationality and agency, from thinking about games? We learn that we have a considerable degree of fluidity with our agency. First, we have the capacity for a peculiar sort of motivational inversion. For some of us, winning is not the point. We take on an interest in winning temporarily, so that we can play the game. Thus, we are capable of taking on temporary and disposable ends. We can submerge ourselves in alternate agencies, letting them dominate our consciousness, and then dropping them the moment the game is over. Games are, then, a way of recording forms of agency, of encoding them in artifacts. Our games are a library of agencies. And exploring that library can help us develop our own agency and autonomy. But this technology can also be used for art. Games can sculpt our practical activity, for the sake of the beauty of our own actions. Games are part of a crucial, but overlooked category of art - the process arts. These are the arts which evoke an activity, and then ask you to appreciate your own activity. And games are a special place where we can foster beautiful experiences of our own activity. Because our struggles, in games, can be designed to fit our capacities. Games can present a harmonious world, where our abilities fit the task, and where we pursue obvious goals and act under clear values. Games are a kind of existential balm against the difficult and exhausting value clarity of the world. But this presents a special danger. Games can be a fantasy of value clarity. And when that fantasy leaks out into the world, we can be tempted to oversimplify our enduring values. Then, the pleasures of games can seduce us away from our autonomy, and reduce our agency."--

Book A Philosophy of Computer Art

Download or read book A Philosophy of Computer Art written by Dominic Lopes and published by Routledge. This book was released on 2009-09-10 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Book Time and the Digital

Download or read book Time and the Digital written by Timothy Scott Barker and published by UPNE. This book was released on 2012 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: An original consideration of the temporal in digital art and aesthetics

Book Imagination  Philosophy  and the Arts

Download or read book Imagination Philosophy and the Arts written by Matthew Kieran and published by Psychology Press. This book was released on 2003 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this collection examine how & in what form the notion of imagination illuminates fundamental problems in the philosophy of art.

Book Art and Cosmotechnics

    Book Details:
  • Author : Yuk Hui
  • Publisher : U of Minnesota Press
  • Release : 2021-06-29
  • ISBN : 1452963991
  • Pages : 362 pages

Download or read book Art and Cosmotechnics written by Yuk Hui and published by U of Minnesota Press. This book was released on 2021-06-29 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: In light of current discourses on AI and robotics, what do the various experiences of art contribute to the rethinking of technology today? Art and Cosmotechnics addresses the challenge of technology to the existence of art and traditional thought, especially in light of current discourses on artificial intelligence and robotics. It carries out an attempt on the cosmotechnics of Chinese landscape painting in order to address this question, and further asks: What is the significance of shanshui (mountain and water) in face of the new challenges brought about by the current technological transformation? Thinking art and cosmotechnics together is an attempt to look into the varieties of experiences of art and to ask what these experiences might contribute to the rethinking of technology today.

Book The Software Arts

    Book Details:
  • Author : Warren Sack
  • Publisher : MIT Press
  • Release : 2019-04-09
  • ISBN : 0262039702
  • Pages : 401 pages

Download or read book The Software Arts written by Warren Sack and published by MIT Press. This book was released on 2019-04-09 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: An alternative history of software that places the liberal arts at the very center of software's evolution. In The Software Arts, Warren Sack offers an alternative history of computing that places the arts at the very center of software's evolution. Tracing the origins of software to eighteenth-century French encyclopedists' step-by-step descriptions of how things were made in the workshops of artists and artisans, Sack shows that programming languages are the offspring of an effort to describe the mechanical arts in the language of the liberal arts. Sack offers a reading of the texts of computing—code, algorithms, and technical papers—that emphasizes continuity between prose and programs. He translates concepts and categories from the liberal and mechanical arts—including logic, rhetoric, grammar, learning, algorithm, language, and simulation—into terms of computer science and then considers their further translation into popular culture, where they circulate as forms of digital life. He considers, among other topics, the “arithmetization” of knowledge that presaged digitization; today's multitude of logics; the history of demonstration, from deduction to newer forms of persuasion; and the post-Chomsky absence of meaning in grammar. With The Software Arts, Sack invites artists and humanists to see how their ideas are at the root of software and invites computer scientists to envision themselves as artists and humanists.

Book A Companion to Digital Art

    Book Details:
  • Author : Christiane Paul
  • Publisher : John Wiley & Sons
  • Release : 2016-03-02
  • ISBN : 1118475216
  • Pages : 632 pages

Download or read book A Companion to Digital Art written by Christiane Paul and published by John Wiley & Sons. This book was released on 2016-03-02 with total page 632 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reflecting the dynamic creativity of its subject, this definitive guide spans the evolution, aesthetics, and practice of today’s digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists. Showcases the critical and theoretical approaches in this fast-moving discipline Explores the history and evolution of digital art; its aesthetics and politics; as well as its often turbulent relationships with established institutions Provides a platform for the most influential voices shaping the current discourse surrounding digital art, combining fresh, emerging perspectives with the nuanced insights of leading theorists Tackles digital art’s primary practical challenges – how to present, document, and preserve pieces that could be erased forever by rapidly accelerating technological obsolescence Up-to-date, forward-looking, and critically reflective, this authoritative new collection is informed throughout by a deep appreciation of the technical intricacies of digital art

Book The Artist in the Machine

Download or read book The Artist in the Machine written by Arthur I. Miller and published by MIT Press. This book was released on 2020-11-10 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: An authority on creativity introduces us to AI-powered computers that are creating art, literature, and music that may well surpass the creations of humans. Today's computers are composing music that sounds “more Bach than Bach,” turning photographs into paintings in the style of Van Gogh's Starry Night, and even writing screenplays. But are computers truly creative—or are they merely tools to be used by musicians, artists, and writers? In this book, Arthur I. Miller takes us on a tour of creativity in the age of machines. Miller, an authority on creativity, identifies the key factors essential to the creative process, from “the need for introspection” to “the ability to discover the key problem.” He talks to people on the cutting edge of artificial intelligence, encountering computers that mimic the brain and machines that have defeated champions in chess, Jeopardy!, and Go. In the central part of the book, Miller explores the riches of computer-created art, introducing us to artists and computer scientists who have, among much else, unleashed an artificial neural network to create a nightmarish, multi-eyed dog-cat; taught AI to imagine; developed a robot that paints; created algorithms for poetry; and produced the world's first computer-composed musical, Beyond the Fence, staged by Android Lloyd Webber and friends. But, Miller writes, in order to be truly creative, machines will need to step into the world. He probes the nature of consciousness and speaks to researchers trying to develop emotions and consciousness in computers. Miller argues that computers can already be as creative as humans—and someday will surpass us. But this is not a dystopian account; Miller celebrates the creative possibilities of artificial intelligence in art, music, and literature.

Book The Blackwell Guide to the Philosophy of Computing and Information

Download or read book The Blackwell Guide to the Philosophy of Computing and Information written by Luciano Floridi and published by John Wiley & Sons. This book was released on 2008-04-15 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Guide provides an ambitious state-of-the-art survey of the fundamental themes, problems, arguments and theories constituting the philosophy of computing. A complete guide to the philosophy of computing and information. Comprises 26 newly-written chapters by leading international experts. Provides a complete, critical introduction to the field. Each chapter combines careful scholarship with an engaging writing style. Includes an exhaustive glossary of technical terms. Ideal as a course text, but also of interest to researchers and general readers.

Book Knowing Art

    Book Details:
  • Author : Matthew Kieran
  • Publisher : Springer Science & Business Media
  • Release : 2007-10-20
  • ISBN : 1402052650
  • Pages : 185 pages

Download or read book Knowing Art written by Matthew Kieran and published by Springer Science & Business Media. This book was released on 2007-10-20 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artworks potentially convey two kinds of knowledge: knowledge of art itself as well as general empirical knowledge, especially knowledge of human psychology. This book collects ten essays written by leading philosophers who distill and build upon recent work at the intersection of aesthetics and epistemology. The volume also explores the challenges that art poses for theories of knowledge as well as the challenges that artistic knowledge poses to traditional views about art.

Book The Philosophy of Software

Download or read book The Philosophy of Software written by D. Berry and published by Springer. This book was released on 2016-05-04 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a critical introduction to code and software that develops an understanding of its social and philosophical implications in the digital age. Written specifically for people interested in the subject from a non-technical background, the book provides a lively and interesting analysis of these new media forms.