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Book A Minimalist Theory of Simplest Merge

Download or read book A Minimalist Theory of Simplest Merge written by Samuel D. Epstein and published by Routledge. This book was released on 2021-09-28 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection explicates one of the core ideas underpinning Minimalist theory – explanation via simplification – and its role in shaping some of the latest developments within this framework, specifically the simplest Merge hypothesis and the reduction of syntactic phenomena to third factor considerations. Bringing together recent papers on the topic by Epstein, Kitahara, and Seely, with one by Epstein, Seely and Obata, and one by Kitahara, the book begins with an introduction which situates the papers in a cohesive overview of some of the latest research on Minimalism, as facilitated by current theoretical developments. The volume integrates a historical overview of evolutions in Merge, starting with Chomsky’s (pre-Merge) Aspects model up to current theoretical models, including a primer of Chomsky’s most recent theory of Merge based on the concept of Workspace. The Minimalist notions of "perfection" and "simplification" are also outlined, providing clearly explicated coverage of key technical concepts within the framework as applied to grammatical phenomena. Taken as a whole, the collection both introduces and advances Minimalist theory for students and scholars in linguistics and related sub-disciplines of psychology, philosophy, and cognitive science, as well as offering new directions for future research for researchers in these fields.

Book High Frequency Integrated Circuits

Download or read book High Frequency Integrated Circuits written by Sorin Voinigescu and published by Cambridge University Press. This book was released on 2013-02-28 with total page 921 pages. Available in PDF, EPUB and Kindle. Book excerpt: A transistor-level, design-intensive overview of high speed and high frequency monolithic integrated circuits for wireless and broadband systems from 2 GHz to 200 GHz, this comprehensive text covers high-speed, RF, mm-wave and optical fiber circuits using nanoscale CMOS, SiGe BiCMOS and III-V technologies. Step-by-step design methodologies, end-of-chapter problems and practical simulation and design projects are provided, making this an ideal resource for senior undergraduate and graduate courses in circuit design. With an emphasis on device-circuit topology interaction and optimization, it gives circuit designers and students alike an in-depth understanding of device structures and process limitations affecting circuit performance.

Book Minimalism Is The Name Of The Game

Download or read book Minimalism Is The Name Of The Game written by Madeleine Wilson and published by epubli. This book was released on 2018-10-22 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minimalism Is The Name Of The Game: 30 Days Minimalism Challenge With Practical Tips For Clearing Out, For More Calmness, Satisfaction, Success And Luck In Life. You always have to keep up with others? Stress and dissatisfaction shape your everyday life and you don't know how to change your life for the better? Then you will feel just like me in my past, until I have changed my life and switched to a minimalist lifestyle! So don't hesitate and start now into a simple, happy and stress-free life with my minimalism guide! Our world today is shaped by consumerism and we are confronted every day with advertisements that suggests that material goods bring us happiness and contentment. It is about as much as possible To earn money to live a life of material abundance. However, this lifestyle is associated with much Stress, work and little time associated with the important things in life such as friends and family. And the inevitable question arises: Is it all worth it? I would like to bring you closer to a lifestyle that is the opposite of excessive consumption: minimalism. Minimalism will bring serenity, peace and joy back into your life. Through this book you will understand why it is time to turn your back on consumer society and cultivate a minimalist lifestyle. Here I will give you a detailed step by step guide for your very own individual path into a minimalistic life. I will explain to you what minimalism is and what it brings you personally, how you start into a minimalist life and which methods and tips help you to lead a long-term minimalist life. Don't waste any more time and finally make time for the important things in life again: More money, time, peace and love! Don't leave it to dreaming. Do something good for yourself and take some time for this guide. So don't hesitate and take now the first step into your new, simple, happy and stress-free life. Try it out - it's worth it!

Book Andrew Rollings and Ernest Adams on Game Design

Download or read book Andrew Rollings and Ernest Adams on Game Design written by Andrew Rollings and published by New Riders. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the craft of designing computer and video games for the retail market. The first half of the book is a detailed analysis of the key game design elements: examining game concepts and worlds, storytelling, character and user interface design, core mechanics and balance. The second half discusses each of the major game genres (action, adventure, role-playing, strategy, puzzle, and so on) and identifies the design patterns and unique creative challenges that characterize them. Filled with examples and worksheets, this book takes an accessible, practical approach to creating fun, innovative, and highly playable games.

Book Learn Unity for 2D Game Development

Download or read book Learn Unity for 2D Game Development written by Alan Thorn and published by Apress. This book was released on 2013-10-08 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. What you’ll learn How to create a 2D workflow in Unity Customizing the Unity Editor How to generate atlas textures and textured quads Animation effects and camera configuration Handling user input Creating a game from start to finish Optimizing for mobile devices Who this book is for Game development students and professionals, indie developers, game artists and designers, and Unity developers looking to improve their workflow and effectiveness. Table of Contents1. Unity Basics for 2D Games 2. Materials and Textures 3. Quick 2D Workflow 4. Customizing the Editor with Editor Classes 5. Procedural Geometry and Textured Quads 6. Generating Atlas Textures 7. UVs and Animation 8. Cameras and Pixel Perfection 9. Input for 2D Games 10. Getting Started with a 2D Game 11. Completing the 2D Card Game 12. Optimization 13. Wrapping Things Up

Book Game Audio Fundamentals

    Book Details:
  • Author : Keith Zizza
  • Publisher : CRC Press
  • Release : 2023-07-03
  • ISBN : 1000899373
  • Pages : 348 pages

Download or read book Game Audio Fundamentals written by Keith Zizza and published by CRC Press. This book was released on 2023-07-03 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Audio Fundamentals takes the reader on a journey through game audio design: from analog and digital audio basics to the art and execution of sound effects, soundtracks, and voice production, as well as learning how to make sense of a truly effective soundscape. Presuming no pre-existing knowledge, this accessible guide is accompanied by online resources – including practical examples and incremental DAW exercises – and presents the theory and practice of game audio in detail, and in a format anyone can understand. This is essential reading for any aspiring game audio designer, as well as students and professionals from a range of backgrounds, including music, audio engineering, and game design.

Book Individual Based Models and Approaches In Ecology

Download or read book Individual Based Models and Approaches In Ecology written by D. L. DeAngelis and published by CRC Press. This book was released on 2018-01-18 with total page 577 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until fairly recently, populations were handled as homogenized averages, which made modeling feasible but which ignored the essential fact that in any population there is a great variety of individuals of different ages, sizes, and degrees of fitness. Recently, because of the increased availability of affordable computer power, approaches have been developed which are able to recognize individual differences. Individual-based models are of great use in the areas of aquatic ecology, terrestrial ecology, landscape or physiological ecology, terrestrial ecology, landscape or physiological ecology, and agriculture. This book discusses which biological problems individual-based models can solve, as well as the models' inherent limitations. It explores likely future directions of theoretical development in these models, as well as currently feasible management applications and the best mathematical approaches and computer languages to use. The book also details specific applications to theory and management.

Book Approximation Theory

    Book Details:
  • Author : Ole Christensen
  • Publisher : Springer Science & Business Media
  • Release : 2004-03-18
  • ISBN : 9780817636005
  • Pages : 1080 pages

Download or read book Approximation Theory written by Ole Christensen and published by Springer Science & Business Media. This book was released on 2004-03-18 with total page 1080 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concisely written book gives an elementary introduction to a classical area of mathematics—approximation theory—in a way that naturally leads to the modern field of wavelets. The exposition, driven by ideas rather than technical details and proofs, demonstrates the dynamic nature of mathematics and the influence of classical disciplines on many areas of modern mathematics and applications. Key features and topics: * Description of wavelets in words rather than mathematical symbols * Elementary introduction to approximation using polynomials (Weierstrass’ and Taylor’s theorems) * Introduction to infinite series, with emphasis on approximation-theoretic aspects * Introduction to Fourier analysis * Numerous classical, illustrative examples and constructions * Discussion of the role of wavelets in digital signal processing and data compression, such as the FBI’s use of wavelets to store fingerprints * Minimal prerequisites: elementary calculus * Exercises that may be used in undergraduate and graduate courses on infinite series and Fourier series Approximation Theory: From Taylor Polynomials to Wavelets will be an excellent textbook or self-study reference for students and instructors in pure and applied mathematics, mathematical physics, and engineering. Readers will find motivation and background material pointing toward advanced literature and research topics in pure and applied harmonic analysis and related areas.

Book My Exile Lifestyle

Download or read book My Exile Lifestyle written by Colin Wright and published by . This book was released on 2011-06-26 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: My Exile Lifestyle is a memoir made of stories from the life of author, entrepreneur, and full-time traveler, Colin Wright. From his early years as an antisocial geek, to his high-flying career in Los Angeles, to his life as a wandering vagabond, Colin holds nothing back as he talks about love, business, blogging, and culture through tales that span four continents. In the easy to digest style of storytelling that has made his other work such a success, Colin discusses life on the road and nothing is too taboo. Every epic, embarrassing, and awkward detail is covered with sometimes brutal honesty.

Book The Afrominimalist s Guide to Living with Less

Download or read book The Afrominimalist s Guide to Living with Less written by Christine Platt and published by Simon and Schuster. This book was released on 2022-05-03 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Forget the aesthetics of mainstream minimalism and discover a life of authenticity and intention with this practical guide to living with less...your way"--

Book Game Theory and Applications

Download or read book Game Theory and Applications written by Tatsuro Ichiishi and published by Academic Press. This book was released on 2014-06-28 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Theory and Applications outlines game theory and proves its validity by examining it alongside the neoclassical paradigm. This book contends that the neoclassical theory is the exceptional case, and that game theory may indeed be the rule. The papers and abstracts collected here explore its recent development and suggest new research directions. Explains many of the recent central developments in game theory Highlights new research directions in economic theory which surpass the neoclassical paradigm Includes game-theoretical analyses in economics, political science, and biology Written by leading game theorists, economists, political scientists, and biologists

Book A Composer s Guide to Game Music

Download or read book A Composer s Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Book Beginning Mobile Phone Game Programming

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Book The Long Game

    Book Details:
  • Author : Rush Doshi
  • Publisher : Oxford University Press
  • Release : 2021-06-11
  • ISBN : 0197527876
  • Pages : 433 pages

Download or read book The Long Game written by Rush Doshi and published by Oxford University Press. This book was released on 2021-06-11 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than a century, no US adversary or coalition of adversaries - not Nazi Germany, Imperial Japan, or the Soviet Union - has ever reached sixty percent of US GDP. China is the sole exception, and it is fast emerging into a global superpower that could rival, if not eclipse, the United States. What does China want, does it have a grand strategy to achieve it, and what should the United States do about it? In The Long Game, Rush Doshi draws from a rich base of Chinese primary sources, including decades worth of party documents, leaked materials, memoirs by party leaders, and a careful analysis of China's conduct to provide a history of China's grand strategy since the end of the Cold War. Taking readers behind the Party's closed doors, he uncovers Beijing's long, methodical game to displace America from its hegemonic position in both the East Asia regional and global orders through three sequential "strategies of displacement." Beginning in the 1980s, China focused for two decades on "hiding capabilities and biding time." After the 2008 Global Financial Crisis, it became more assertive regionally, following a policy of "actively accomplishing something." Finally, in the aftermath populist elections of 2016, China shifted to an even more aggressive strategy for undermining US hegemony, adopting the phrase "great changes unseen in century." After charting how China's long game has evolved, Doshi offers a comprehensive yet asymmetric plan for an effective US response. Ironically, his proposed approach takes a page from Beijing's own strategic playbook to undermine China's ambitions and strengthen American order without competing dollar-for-dollar, ship-for-ship, or loan-for-loan.

Book A Minimalist s Approach to the Match

Download or read book A Minimalist s Approach to the Match written by Wu S. Liu and published by CreateSpace. This book was released on 2015-01-02 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Match process is an adventure. If you learn to navigate the system early on, you will enjoy both the journey and your destination. The Match (for residency), rather than fellowship match or first attending job match, is the single most decisive and impactful milestone for a physician in the making. Regretfully, most who journeyed only recognize what they should have done differently after arriving at their destinations on Match Day. Fortunately, numerous mentors and guides have made my Match journey much smoother and more rewarding than many others'. This book contains the collective wisdom from those who helped me along my journey and those who shared the adventure with me. This book addresses the top factors considered by program directors when selecting residency applicants for interview and ranking them for training positions. Questions are answered, such as-(Where) should I do audition rotations? How and from whom should I get recommendation letters? Does my leave of absence from medical school ruin my chances of getting into residency? And more.

Book Embodied bounded rationality

Download or read book Embodied bounded rationality written by Shaun Gallagher and published by Frontiers Media SA. This book was released on 2023-09-07 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mastering LibGDX Game Development

Download or read book Mastering LibGDX Game Development written by Patrick Hoey and published by Packt Publishing Ltd. This book was released on 2015-11-26 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the power of LibGDX to create a fully functional, customizable RPG game for your own commercial title About This Book Learn game architecture and design patterns with concrete examples using proper software engineering principles Save time and money with this handy reference guide for future game development with LibGDX Design and develop a fully functional RPG video game from scratch with a hands on, step-by-step approach using LibGDX Who This Book Is For If you are an intermediate-level game developer who wants to create an RPG video game but found the creation process overwhelming, either by lack of tutorials or by getting lost in a sea of game-related technologies, engines, or frameworks, then this book is for you. This book assumes familiarity with Java and some basic knowledge of LibGDX. What You Will Learn Develop characters with stat attributes, player movement, animation, physics, and collision detection Create interactive NPC characters with speech windows and build immersion via dialog trees Build inventory management system UIs with drag and drop items to sell, buy, and equip Design a quest system to expand out the content of your game Form interesting enemies with battle mechanics and spawn points Devise scripted cutscenes to add an element of story and drama Develop save and load game profiles Create special effects to give the game extra “juiciness” and polish, and help build the atmosphere In Detail LibGDX is a Java-based framework developed with a heavy emphasis on performance, and includes cross-platform support out of the box (Windows, OS X, Linux, iOS, Android, and HTML5) as well as providing all the low-level functionality so that you can focus on developing your game and not battling with the platform. LibGDX also has an engaged and responsive community, active maintenance, and is available for free without a prohibitive license. Starting from the beginning, this book will take you through the entire development process of creating an RPG video game using LibGDX. First, this book will introduce you to the features specific to RPG games, as well as an overview of game architecture. Then, you will create map locations, develop character movement, add animation, integrate collision detection, and develop a portal system. Next, you will learn and develop a HUD and other UI components, as well as an inventory management system. You will then develop NPC interactions including dialog trees, shopkeepers, and quest givers. After this, you will design and create battle features for fighting enemies, as well as event triggers for world events. Finally, you will add the final polish with sound, music, and lighting effects. By the end of this book, you will have learned and applied core components from the LibGDX framework, as well as have a finished game to use as a springboard for customization and story development for your own commercial video game. Style and approach This book walks you through the concepts and implementation of developing a complete RPG game, unfolding chapter by chapter and building upon previous concepts. Each chapter can be used as an individual reference with diagrams to explain core concepts with concrete example code explained in detail.