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Book A LUDIC SOCIETY

    Book Details:
  • Author : Natalie Denk
  • Publisher : Edition Donau-Universität Krems
  • Release : 2021-09-09
  • ISBN : 3903150738
  • Pages : 443 pages

Download or read book A LUDIC SOCIETY written by Natalie Denk and published by Edition Donau-Universität Krems. This book was released on 2021-09-09 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contemporary game scholarship offers a broad palette of theories and methods inherited from such fields as sociology and communication studies, experimental sciences, literary analysis, educational sciences and cultural critique. At large, this inherently interdisciplinary research aims for a holistic perspective on the 'LUDIC SOCIETY'. With that in mind, this book is organized into four sections that present related and often intertwined ideas and observations about the ways we manifest ourselves in games and play, how games represent us in the present and in the past, how games and play change us, and what it all may mean for contemporary society. This book invites readers to engage with the key challenges of a ludic society, explore new perspectives and initiate fruitful discussions. It is aimed at both passionate game scholars and all those who want to get a first taste of the multifaceted research field of game studies.

Book Teaching Artistic Research

    Book Details:
  • Author : Ruth Mateus-Berr
  • Publisher : Walter de Gruyter GmbH & Co KG
  • Release : 2020-05-05
  • ISBN : 3110665212
  • Pages : 224 pages

Download or read book Teaching Artistic Research written by Ruth Mateus-Berr and published by Walter de Gruyter GmbH & Co KG. This book was released on 2020-05-05 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: With artistic research becoming an established paradigm in art education, several questions arise. How do we train young artists and designers to actively engage in the production of knowledge and aesthetic experiences in an expanded field? How do we best prepare students for their own artistic research? What comprises a curriculum that accommodates a changed learning, making, and research landscape? And what is the difference between teaching art and teaching artistic research? What are the specific skills and competences a teacher should have? Inspired by a symposium at the University of Applied Arts Vienna in 2018, this book presents a diversity of well-reasoned answers to these questions.

Book Not at Your Service

Download or read book Not at Your Service written by Björn Franke and published by Birkhäuser. This book was released on 2020-12-16 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not at Your Service: Manifestos for Design brings together the broad spectrum of beliefs, subjects and practices of designers at Zurich University of the Arts. It offers different approaches and insights on the present-day role and impact of design. It is not conceived as a finished project, but as a fluid document of its time. Collaborative design, interaction within complex systems, attention economics, the ecological shift, visual literacy, gender-neutral design, "quick and dirty" design ethnography, social responsibility, the value of ugliness, death futures, immersive technologies, identity and crises, design as a transformative discipline – all of these topics are presented for debate with passion, conviction and professional expertise.

Book The Ludic City

    Book Details:
  • Author : Quentin Stevens
  • Publisher : Routledge
  • Release : 2007-04-11
  • ISBN : 1134143958
  • Pages : 390 pages

Download or read book The Ludic City written by Quentin Stevens and published by Routledge. This book was released on 2007-04-11 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: This international and illustrated work challenges current writings focussing on the problems of urban public space to present a more nuanced and dialectical conception of urban life. Detailed and extensive international urban case studies show how urban open spaces are used for play, which is defined and discussed using Caillois' four-part definition – competition, chance, simulation and vertigo. Stevens explores and analyzes these case studies according to locations where play has been observed: paths, intersections, thresholds, boundaries and props. Applicable to a wide-range of countries and city forms, The Ludic City is a fascinating and stimulating read for all who are involved or interested in the design of urban spaces.

Book Constant s New Babylon

Download or read book Constant s New Babylon written by Mark Wigley and published by 010 Publishers. This book was released on 1998 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Playful Disruption of Digital Media

Download or read book Playful Disruption of Digital Media written by Daniel Cermak-Sassenrath and published by Springer. This book was released on 2018-04-07 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

Book The Gameful World

    Book Details:
  • Author : Steffen P. Walz
  • Publisher : MIT Press
  • Release : 2015-01-16
  • ISBN : 026202800X
  • Pages : 687 pages

Download or read book The Gameful World written by Steffen P. Walz and published by MIT Press. This book was released on 2015-01-16 with total page 687 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if every part of our everyday life was turned into a game? The implications of “gamification.” What if our whole life were turned into a game? What sounds like the premise of a science fiction novel is today becoming reality as “gamification.” As more and more organizations, practices, products, and services are infused with elements from games and play to make them more engaging, we are witnessing a veritable ludification of culture. Yet while some celebrate gamification as a possible answer to mankind's toughest challenges and others condemn it as a marketing ruse, the question remains: what are the ramifications of this “gameful world”? Can game design energize society and individuals, or will algorithmic incentive systems become our new robot overlords? In this book, more than fifty luminaries from academia and industry examine the key challenges of gamification and the ludification of culture—including Ian Bogost, John M. Carroll, Bernie DeKoven, Bill Gaver, Jane McGonigal, Frank Lantz, Jesse Schell, Kevin Slavin, McKenzie Wark, and Eric Zimmerman. They outline major disciplinary approaches, including rhetorics, economics, psychology, and aesthetics; tackle issues like exploitation or privacy; and survey main application domains such as health, education, design, sustainability, or social media.

Book Ludics

    Book Details:
  • Author : Vassiliki Rapti
  • Publisher : Springer Nature
  • Release : 2021-01-11
  • ISBN : 9811574359
  • Pages : 479 pages

Download or read book Ludics written by Vassiliki Rapti and published by Springer Nature. This book was released on 2021-01-11 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book establishes play as a mode of humanistic inquiry with a profound effect on art, culture and society. Play is treated as a dynamic and relational modality where relationships of all kinds are forged and inquisitive interdisciplinary engagement is embraced. Play cultivates reflection, connection, and creativity, offering new epistemological directions for the humanities. With examples from a range of disciplines including poetry, history, science, religion and media, this book treats play as an object of inquiry, but also as a mode of inquiry. The chapters, each focusing on a specific cultural phenomenon, do not simply put culture on display, they put culture in play, providing a playful lens through which to see the world. The reader is encouraged to read the chapters in this book out of order, allowing constructive collision between ideas, moments in history, and theoretical perspectives. The act of reading this book, like the project of the humanities itself, should be emergent, generative, and playful.

Book The Consumer Society

Download or read book The Consumer Society written by Jean Baudrillard and published by SAGE. This book was released on 2016-12-13 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jean Baudrillard′s classic text was one of the first to focus on the process and meaning of consumption in contemporary culture. Originally published in 1970, the book makes a vital contribution to current debates on consumption. The book includes Baudrillard′s most organized discussion of mass media culture, the meaning of leisure, and anomie in affluent society. A chapter on the body demonstrates Baudrillard′s extraordinary prescience for flagging vital subjects in contemporary culture long before others. This English translation begins with a new introductory essay.

Book Video Games as Culture

Download or read book Video Games as Culture written by Daniel Muriel and published by Routledge. This book was released on 2018-03-14 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life. Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities. This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

Book Playing On  Re staging the Passion after the Death of God

Download or read book Playing On Re staging the Passion after the Death of God written by Mirella Klomp and published by BRILL. This book was released on 2020-09-25 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Playing On: Re-staging the Passion after the Death of God, Mirella Klomp shows how the Dutch playfully rediscover Christian heritage. Engaging theologically with a public Passion play, she demonstrates how precisely a production of Jesus' last hours carves out a new and unexpected space for God in a (post-)secular culture.

Book The Disneyization of Society

Download or read book The Disneyization of Society written by Alan Bryman and published by SAGE. This book was released on 2004-05-18 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: `Alan Bryman has expanded on his internationally well-known work on Disney theme parks and Disneyization to create a fascinating and highly readable book. It should prove of interest to beginning students in a number of different courses and fields, as well as to scholars interested in culture and consumption. There is no question that the model created by Disney, and emulated in whole or in part by many organizations and in many settings, will continue to influence social structure and culture well into the future. This is an important book about a significant social process. And, it manages to be a fun read, as well!′ - George Ritzer, author of McDonaldization and Professor of Sociology, University of Maryland `Bryman′s analysis of contemporay consumption is full of detail and provides a host of examples ranging from restaurants and hotels, to theme parks, zoos and sports stadia. Without doubt students will find it an accessible text, one that should allow them to think about consumption, familiar consumer products, settings and activities, sociologically′ - Barry Smart, Professor of Sociology, University of Portsmouth `Bryman′s dissection of Disneyization is a timely and significant contribution to the growing literature on Disney. In fact, his excellent analysis of the extension of Disneyization throughout society explains why we should care about the Disney phenomenon at all. This is not only an important book for Disney scholars, but for any one interested in the future of modern society′ - Janet Wasko Professor of Communication Studies, University of Oregon This is an agenda-setting new work in the sociology of culture and modern society. It argues that the contemporary world is increasingly converging towards the characteristics of the Disney theme parks. This process of convergence is revealed in: the growing influence of themed environments in settings like restaurants, shops, hotels, tourism and zoos; the growing trend towards social environments that are driven by combinations of forms of consumption: shopping, eating out, gambling, visiting the cinema, watching sports; the growth in cachet awarded to brands based on licensed merchandise; and the increased prominence of work that is a performance in which the employees have to display certain emotions and generally convey impressions as though working in a theatrical event. This insightful book demonstrates the importance of control and surveillance in consumer culture. Of interest to a wide variety of students studying in business, sociology, cultural studies, media studies and leisure studies courses this will also be of interest to anybody interested in understanding the intricacies of modern society.

Book Keys to Play

    Book Details:
  • Author : Roger Moseley
  • Publisher : Univ of California Press
  • Release : 2016-10-28
  • ISBN : 0520291247
  • Pages : 468 pages

Download or read book Keys to Play written by Roger Moseley and published by Univ of California Press. This book was released on 2016-10-28 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: A free ebook version of this title is available through Luminos, University of California Press’s Open Access publishing program for monographs. Visit www.luminosoa.org to learn more. How do keyboards make music playable? Drawing on theories of media, systems, and cultural techniques, Keys to Play spans Greek myth and contemporary Japanese digital games to chart a genealogy of musical play and its animation via improvisation, performance, and recreation. As a paradigmatic digital interface, the keyboard forms a field of play on which the book’s diverse objects of inquiry—from clavichords to PCs and eighteenth-century musical dice games to the latest rhythm-action titles—enter into analogical relations. Remapping the keyboard’s topography by way of Mozart and Super Mario, who head an expansive cast of historical and virtual actors, Keys to Play invites readers to unlock ludic dimensions of music that are at once old and new.

Book Women and Popular Culture in Canada

Download or read book Women and Popular Culture in Canada written by Laine Zisman Newman and published by Women’s Press. This book was released on 2020-05-21 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book of its kind, this volume explores women and non-binary people in popular culture in Canada, with a focus on intersectional analysis of settler colonialism, race, white privilege, ability, and queer representations and experiences in diverse media. The chapters include discussions of film, television, videogames, music, and performance, as well as political events, journalism, social media, fandom, and activism. Throughout this collection, readers are encouraged to think carefully about the role women play in the cultural landscape in Canada as active viewers, creators, and participants. Covering a wide range of topics from historical perspectives to recent events, media, and technologies, this collection acts as an introduction, an archive, and a continuing commitment to lifting the voices and stories of women and popular culture in Canada. This book is a must-read for gender studies and media studies courses that focus on popular culture, Canadian feminism, and Canadian media. FEATURES includes questions for critical thought that stimulate discussion focuses on intersections of race, gender, ability, and sexuality provides contemporary Canadian content from an interdisciplinary and intersectional lens

Book EYDES  Evidence of Yiddish Documented in European Societies

Download or read book EYDES Evidence of Yiddish Documented in European Societies written by Marvin Herzog and published by Walter de Gruyter. This book was released on 2008-12-18 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: At eydes.de, the vast archive of The Language and Culture Atlas of Ashkenazic Jewry, with its 5000 hours of recorded testimony in Yiddish about Ashkenazic society in Europe, can now be accessed and researched via the Internet. In 18 contributions scholars comment on the collection’s research potentials, discuss data and methodology and throw new light on the interactions between Yiddish and coterritorial cultures.

Book Utopia  Social Theory and the Future

Download or read book Utopia Social Theory and the Future written by Keith Tester and published by Routledge. This book was released on 2016-02-17 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the light of globalization's failure provide the universal panacea expected by some of its more enthusiastic proponents, and the current status of neo-liberalism in Europe, a search has begun for alternative visions of the future; alternatives to the free market and to rampant capitalism. Indeed, although these alternatives may not be conceived of in terms of being a 'perfect order', there does appear to be a trend towards 'utopian thinking', as people - including scholars and intellectuals - search for inspiration and visions of better futures. If, as this search continues, it transpires that politics has little to offer, then what might social theory have to contribute to the imagination of these futures? Does social theory matter at all? What resources can it offer this project of rethinking the future? Without being tied to any single political platform, Utopia: Social Theory and the Future explores some of these questions, offering a timely and sustained attempt to make social theory relevant through explorations of its resources and possibilities for utopian imaginations. It is often claimed that utopian thought has no legitimate place whatsoever in sociological thinking, yet utopianism has remained part and parcel of social theory for centuries. As such, in addition to considering the role of social theory in the imagination of alternative futures, this volume reflects on how social theory may assist us in understanding and appreciating utopia or utopianism as a special topic of interest, a special subject matter, a special analytical focus or a special normative dimension of sociological thinking. Bringing together the latest work from a leading team of social theorists, this volume will be of interest to sociologists, social and political theorists, anthropologists and philosophers.

Book Digital Culture   Society  DCS

Download or read book Digital Culture Society DCS written by Ramón Reichert and published by transcript Verlag. This book was released on 2018-08-31 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital Culture & Society is a refereed, international journal, fostering discussion about the ways in which digital technologies, platforms and applications reconfigure daily lives and practices. It offers a forum for inquiries into digital media theory, methodologies, and socio-technological developments. This issue shows: The meaning of AI has undergone drastic changes during the last 60 years of AI discourse(s). What we talk about when saying AI is not what it meant in 1958, when John McCarthy, Marvin Minsky and their colleagues started using the term. Biological information processing is now firmly embedded in commercial applications like the intelligent personal Google Assistant, Facebook's facial recognition algorithm, Deep Face, Amazon's device Alexa or Apple's software feature Siri to mention just a few.