EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book A Gentle Introduction to Computer Programming Fundamentals

Download or read book A Gentle Introduction to Computer Programming Fundamentals written by Steven Shaffer and published by . This book was released on 2017-09-12 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: UPDATED & REVISED April 2020Programming is fast becoming a basic literacy. Software is pervasive in society and therefore it is needed in virtually every occupation. But for some people, programming feels very unnatural; that's where this book comes in! This book is written in a step-by-step, tutorial style that makes programming available to pretty much anyone who cares to take the time to learn. It's the result of the author's years of experience and research into teaching introductory programming. Versions of this book have been used in online learning classes for years, and so it has the advantage of being optimized for independent learning.You can start using this book right away, without buying anything else and without having to install anything on your computer! Within a few days, you will understand the basics of how computer programs work.C++ is used in this textbook because the syntax is almost exactly the same as C, Java, Javascript, PHP and many other popular programming languages. If you master the concepts in this book, they will transfer to many other languages. In addition, C++ does not require a lot of "scaffolding" to set up. For example, Java requires understanding classes right from the beginning, and PHP requires understanding html. With C++, you start with four standard lines at the top of your program, and you're into the program. When you're finished with this book, the world of programming will be opened up for you; from here, you can go in any direction you wish.

Book A Gentle Introduction to Effective Computing in Quantitative Research

Download or read book A Gentle Introduction to Effective Computing in Quantitative Research written by Harry J. Paarsch and published by MIT Press. This book was released on 2016-05-06 with total page 777 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to using modern software effectively in quantitative research in the social and natural sciences. This book offers a practical guide to the computational methods at the heart of most modern quantitative research. It will be essential reading for research assistants needing hands-on experience; students entering PhD programs in business, economics, and other social or natural sciences; and those seeking quantitative jobs in industry. No background in computer science is assumed; a learner need only have a computer with access to the Internet. Using the example as its principal pedagogical device, the book offers tried-and-true prototypes that illustrate many important computational tasks required in quantitative research. The best way to use the book is to read it at the computer keyboard and learn by doing. The book begins by introducing basic skills: how to use the operating system, how to organize data, and how to complete simple programming tasks. For its demonstrations, the book uses a UNIX-based operating system and a set of free software tools: the scripting language Python for programming tasks; the database management system SQLite; and the freely available R for statistical computing and graphics. The book goes on to describe particular tasks: analyzing data, implementing commonly used numerical and simulation methods, and creating extensions to Python to reduce cycle time. Finally, the book describes the use of LaTeX, a document markup language and preparation system.

Book Karel The Robot

    Book Details:
  • Author : Richard E. Pattis
  • Publisher : John Wiley & Sons
  • Release : 1994-07-27
  • ISBN : 0471597252
  • Pages : 182 pages

Download or read book Karel The Robot written by Richard E. Pattis and published by John Wiley & Sons. This book was released on 1994-07-27 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Uses a creative approach to teach the basic skills and concepts of programming quickly. This edition offers excellent insights into problem solving and program design processes. It will also improve comprehension of such computer science considerations as loop invariants and recursion. Includes 60 color line drawings.

Book First Course in C

    Book Details:
  • Author : Mark Harman
  • Publisher : McGraw-Hill Book Company Limited
  • Release : 1997-01-01
  • ISBN : 9780077091941
  • Pages : 269 pages

Download or read book First Course in C written by Mark Harman and published by McGraw-Hill Book Company Limited. This book was released on 1997-01-01 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Providing an introduction to C++ programming language, this book is suited to readers with little or no knowledge of programming. Starting from a fundamental principle of programming with the language's essential data and control structures, the book builds, chapter by chapter, an explanation of the concepts of functions, classes, polymorphism, files, object-oriented programming and client-server approach.

Book Program Arcade Games

Download or read book Program Arcade Games written by Paul Craven and published by Apress. This book was released on 2015-12-31 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, Second Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-based games. After reading and using this book, you'll be able to learn to program and build simple arcade game applications using one of today's most popular programming languages, Python. You can even deploy onto Steam and other Linux-based game systems as well as Android, one of today's most popular mobile and tablet platforms. You'll learn: How to create quiz games How to integrate and start using graphics How to animate graphics How to integrate and use game controllers How to add sound and bit-mapped graphics How to build grid-based games Audience“div>This book assumes no prior programming knowledge.

Book Dive Into Systems

    Book Details:
  • Author : Suzanne J. Matthews
  • Publisher : No Starch Press
  • Release : 2022-09-20
  • ISBN : 1718501374
  • Pages : 813 pages

Download or read book Dive Into Systems written by Suzanne J. Matthews and published by No Starch Press. This book was released on 2022-09-20 with total page 813 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dive into Systems is a vivid introduction to computer organization, architecture, and operating systems that is already being used as a classroom textbook at more than 25 universities. This textbook is a crash course in the major hardware and software components of a modern computer system. Designed for use in a wide range of introductory-level computer science classes, it guides readers through the vertical slice of a computer so they can develop an understanding of the machine at various layers of abstraction. Early chapters begin with the basics of the C programming language often used in systems programming. Other topics explore the architecture of modern computers, the inner workings of operating systems, and the assembly languages that translate human-readable instructions into a binary representation that the computer understands. Later chapters explain how to optimize code for various architectures, how to implement parallel computing with shared memory, and how memory management works in multi-core CPUs. Accessible and easy to follow, the book uses images and hands-on exercise to break down complicated topics, including code examples that can be modified and executed.

Book Programming for Computations   Python

Download or read book Programming for Computations Python written by Svein Linge and published by Springer. This book was released on 2016-07-25 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents computer programming as a key method for solving mathematical problems. There are two versions of the book, one for MATLAB and one for Python. The book was inspired by the Springer book TCSE 6: A Primer on Scientific Programming with Python (by Langtangen), but the style is more accessible and concise, in keeping with the needs of engineering students. The book outlines the shortest possible path from no previous experience with programming to a set of skills that allows the students to write simple programs for solving common mathematical problems with numerical methods in engineering and science courses. The emphasis is on generic algorithms, clean design of programs, use of functions, and automatic tests for verification.

Book Great Ideas in Computer Science  second edition

Download or read book Great Ideas in Computer Science second edition written by Alan W. Biermann and published by MIT Press. This book was released on 1997-03-06 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Great Ideas in Computer Science: A Gentle Introduction, Alan Biermann presents the "great ideas" of computer science that together comprise the heart of the field. He condenses a great deal of complex material into a manageable, accessible form. His treatment of programming, for example, presents only a few features of Pascal and restricts all programs to those constructions. Yet most of the important lessons in programming can be taught within these limitations. The student's knowledge of programming then provides the basis for understanding ideas in compilation, operating systems, complexity theory, noncomputability, and other topics. Whenever possible, the author uses common words instead of the specialized vocabulary that might confuse readers. Readers of the book will learn to write a variety of programs in Pascal, design switching circuits, study a variety of Von Neumann and parallel architectures, hand simulate a computer, examine the mechanisms of an operating system, classify various computations as tractable or intractable, learn about noncomputability, and explore many of the important issues in artificial intelligence. This second edition has new chapters on simulation, operating systems, and networks. In addition, the author has upgraded many of the original chapters based on student and instructor comments, with a view toward greater simplicity and readability.

Book I Can Code

    Book Details:
  • Author : Andrea Brugger
  • Publisher :
  • Release : 2017-10-08
  • ISBN : 9781521979150
  • Pages : 55 pages

Download or read book I Can Code written by Andrea Brugger and published by . This book was released on 2017-10-08 with total page 55 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teach your child the fundamentals of computer programming with this easy to read and follow introduction to coding. Written for the earliest learners who know how to count, this workbook will keep them engaged with fun activities and games. Computers are used everywhere and in every profession from farming to fashion and aerospace to outer space. Knowing how computers work will open the door to your child's future successes.This book introduces basic concepts such as the decimal and binary number systems, sequences, state machines and using logic. Includes activities such as dot-to-dots, pattern matching, pictures to color, jumping games and sudoku that all tie back to computer programming. Includes a gentle introduction to transistors and microchips. 53 full-color pages.

Book Karel

    Book Details:
  • Author : Joseph Bergin
  • Publisher : John Wiley & Sons
  • Release : 1997
  • ISBN :
  • Pages : 212 pages

Download or read book Karel written by Joseph Bergin and published by John Wiley & Sons. This book was released on 1997 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: This creative approach to learning C++ programming introduces readers to Karel the Robot and then shows them how to design programs that instruct Karel to perform complex tasks. Karel's world is essentially a practice field on which readers learn valuable lessons about creating and debugging program. The programs instruct the robot to move and manipulate its environment using object orientation.

Book Karel the Robot

    Book Details:
  • Author : Richard E. Pattis
  • Publisher : John Wiley & Sons
  • Release : 1994-09
  • ISBN : 9780471117339
  • Pages : 176 pages

Download or read book Karel the Robot written by Richard E. Pattis and published by John Wiley & Sons. This book was released on 1994-09 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text may be used to teach the fundamental concepts and skills of computer programming. Using a language similar to PASCAL, it introduces the simulator Karel the Robot and teaches readers to develop good programming habits as they design programs that instruct Karel to perform certain tasks.

Book Start Concurrent

    Book Details:
  • Author : Barry Wittman
  • Publisher : Purdue University Press
  • Release : 2013-12-31
  • ISBN : 1626710104
  • Pages : 598 pages

Download or read book Start Concurrent written by Barry Wittman and published by Purdue University Press. This book was released on 2013-12-31 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multicore microprocessors are now at the heart of nearly all desktop and laptop computers. While these chips offer exciting opportunities for the creation of newer and faster applications, they also challenge students and educators. How can the new generation of computer scientists growing up with multicore chips learn to program applications that exploit this latent processing power? This unique book is an attempt to introduce concurrent programming to first-year computer science students, much earlier than most competing products. This book assumes no programming background but offers a broad coverage of Java. It includes over 150 numbered and numerous inline examples as well as more than 300 exercises categorized as "conceptual," "programming," and "experiments." The problem-oriented approach presents a problem, explains supporting concepts, outlines necessary syntax, and finally provides its solution. All programs in the book are available for download and experimentation. A substantial index of at least 5000 entries makes it easy for readers to locate relevant information. In a fast-changing field, this book is continually updated and refined. The 2014 version is the seventh "draft edition" of this volume, and features numerous revisions based on student feedback. A list of errata for this version can be found on the Purdue University Department of Computer Science website.

Book Learn to Program

    Book Details:
  • Author : Chris Pine
  • Publisher : Pragmatic Bookshelf
  • Release : 2021-06-17
  • ISBN : 1680508725
  • Pages : 317 pages

Download or read book Learn to Program written by Chris Pine and published by Pragmatic Bookshelf. This book was released on 2021-06-17 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's easier to learn how to program a computer than it has ever been before. Now everyone can learn to write programs for themselves - no previous experience is necessary. Chris Pine takes a thorough, but lighthearted approach that teaches you the fundamentals of computer programming, with a minimum of fuss or bother. Whether you are interested in a new hobby or a new career, this book is your doorway into the world of programming. Computers are everywhere, and being able to program them is more important than it has ever been. But since most books on programming are written for other programmers, it can be hard to break in. At least it used to be. Chris Pine will teach you how to program. You'll learn to use your computer better, to get it to do what you want it to do. Starting with small, simple one-line programs to calculate your age in seconds, you'll see how to write interactive programs, to use APIs to fetch live data from the internet, to rename your photos from your digital camera, and more. You'll learn the same technology used to drive modern dynamic websites and large, professional applications. Whether you are looking for a fun new hobby or are interested in entering the tech world as a professional, this book gives you a solid foundation in programming. Chris teaches the basics, but also shows you how to think like a programmer. You'll learn through tons of examples, and through programming challenges throughout the book. When you finish, you'll know how and where to learn more - you'll be on your way. What You Need: All you need to learn how to program is a computer (Windows, macOS, or Linux) and an internet connection. Chris Pine will lead you through setting set up with the software you will need to start writing programs of your own.

Book How to Design Programs  second edition

Download or read book How to Design Programs second edition written by Matthias Felleisen and published by MIT Press. This book was released on 2018-05-25 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

Book Programming in Two Semesters

Download or read book Programming in Two Semesters written by Quentin Charatan and published by Springer Nature. This book was released on 2022-10-01 with total page 665 pages. Available in PDF, EPUB and Kindle. Book excerpt: This highly accessible textbook teaches programming from first principles. In common with many programming courses, it uses Python as the introductory programming language before going on to use Java as the vehicle for more advanced programming concepts. The first part, which teaches Python, covers fundamental programming concepts, such as data types and control structures and functions. It introduces more complex data types such as lists and dictionaries and also deals with file handling. It introduces object-oriented concepts and ends with a case study bringing together all the topics of the first semester. The second part uses Java to teach advanced concepts and centres around object-oriented programming, teaching key object-oriented concepts such as inheritance and polymorphism. The semester again ends with an advanced case study bringing together all the topics of the second semester. Topics and features: Assumes no prior knowledge, and makes the transition from Python to Java a smooth process Features numerous exercises and also an illustrative case study for each language Examines procedural and object-oriented methodologies, as well as design principles Covers such advanced topics as interfaces and lambda expressions, exceptions and Collections Includes a chapter on graphics programming in Python using Tkinter Introduces the latest Java technology for graphical interfaces, JavaFX Explains design concepts using UML notation Offering a gentle introduction to the field and assuming no prerequisite background, Programming in Two Semesters is the ideal companion to undergraduate modules in software development or programming. In addition, it will serve as a strong primer for professionals looking to strengthen their knowledge of programming with these languages.

Book Karel the Robot

    Book Details:
  • Author : Richard E. Pattis
  • Publisher :
  • Release : 1981
  • ISBN :
  • Pages : 130 pages

Download or read book Karel the Robot written by Richard E. Pattis and published by . This book was released on 1981 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: SUMMARY: Introduces programming concepts, plus an overview of PASCAL. It is designed to be covered at the beginning of an introductory programming course, prior to the study of a computer programming language.

Book Karel R Tuesday

    Book Details:
  • Author : Joseph Bergin
  • Publisher :
  • Release : 2013-04
  • ISBN : 9780985154394
  • Pages : 260 pages

Download or read book Karel R Tuesday written by Joseph Bergin and published by . This book was released on 2013-04 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Karel R Tuesday" is an introduction to computer programming for novices. It uses the Ruby programming language to introduce the principles of dynamic object-oriented programming. It is the latest version in the "Karel The Robot" series, originally developed by Richard Pattis. It is a true successor to the original, emphasizing problem solving in a simple but "Turing Complete" and interesting virtual world. "Karel R Tuesday" stresses problem solving rather than language syntax. It has been shown to be an effective learning environment for novice programmers. A student able to do the exercises in this book, or one of its companions, is truly on his or her way to a deep understanding of programming. Learn to write sophisticated Ruby code in a few weeks. It is not a comprehensive treatment of Ruby, but emphasizes problem solving using objects, writing classes, and developing skill in algorithmic and polymorphic thinking. It goes beyond thinking of computing as just "if" and "while." The advantages pointed out by reviewers of the earlier "Karel J Robot" apply to this version as well: "Karel J Robot" is an excellent introduction to modern computer science, without letting students get overwhelmed by the details of a programming language (even though it is real Java). KJR provides a framework for understanding Object-Oriented Programming from the very beginning. Students are encouraged to develop problem-solving skills by producing projects that solve very complex problems with a relatively small set of tools. Don Slater, Carnegie-Mellon University I have been successfully introducing students in grades 9 through 12 to programming using Karel for the past twenty years and "Karel J Robot" is the most effective version yet. Students love it They find principles of OOP (class design, constructors, methods, inheritance, polymorphism) come naturally to them, even before they learn about control structures. They discover recursive solutions without ever being taught recursion. Best of all, Karel is gender neutral --- both girls and boys are so involved and excited that I have to push them out the door and on to their next class when the period ends. Kathy Larson, Kingston High School, Kingston New York "Karel J Robot: A Gentle Introduction to the Art of Object-Oriented Programming in Java" takes you on a well-sequenced and thoughtful journey through the essential concepts in a first semester computer science course. Experience computer science at the level that it is most inspiring - the conceptual level. The visual environment will help you teach and your students learn because everyone will have immediate visual feedback, enabling them to see what they are doing. You will leave the Karel world with a deep understanding of polymorphism, inheritance, abstraction, modularization, and step-wise refinement, to name just a few topics. If you are an AP Computer Science teacher, you have just found the perfect guide to help ensure you do not lose sight of the forest (i.e., computer science) through the trees (i.e., the details of the language). Dave Wittry, Troy High School "Karel J Robot" provides an uncluttered setting for laying the foundation for all of the key OO concepts. The perfect "starter" for understanding objects, OO design and OO programming. Michael Goldweber, Xavier University