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Book Game Writing

    Book Details:
  • Author : Chris Bateman
  • Publisher : Bloomsbury Publishing USA
  • Release : 2021-01-28
  • ISBN : 1501348973
  • Pages : 457 pages

Download or read book Game Writing written by Chris Bateman and published by Bloomsbury Publishing USA. This book was released on 2021-01-28 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.

Book GameSkills

    Book Details:
  • Author : Stephanie J. Hanrahan
  • Publisher : Human Kinetics Publishers
  • Release : 2000
  • ISBN :
  • Pages : 208 pages

Download or read book GameSkills written by Stephanie J. Hanrahan and published by Human Kinetics Publishers. This book was released on 2000 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Now teachers and coaches can liven up classes and practice sessions with motivating games and activities guaranteed to put fun back into any sport.GameSkills: A Fun Approach to Learning Sport Skills is packed with more than 100 games and activities that have been tested and proven to help develop fitness as well as general movement and sport-specific skills in participants from age 8 through adults. Your students or athletes can gain skills important to performing a wide variety of sports without the monotony of drills or the pressure of a competitive sport setting.The games and activities are easy to implement, too. Each description includes- age range,- benefits of the game or activity,- how and where to play the game or activity,- number of participants,- equipment needs,- safety considerations,- extensions and variations, and- helpful hints for guiding the game or activity.These 14 idea-packed chapters will spark your interest and get your creative juices flowing. You'll find chapters featuring games and activities for developing skills in these popular sports:- Fielding and striking sports-baseball, cricket and softball- Invasion sports-soccer, basketball, hockey and others- Net sports-volleyball, tennis, badminton, and table tennis- Water sports-polo, relays, and circuit stationsThe easy-to-use Activity Finder will come in handy on busy days when you need just the right game fast. Use this quick-scan chart to quickly locate games that focus on cardiovascular endurance, strength, team building, or 10 other game benefits, broken down by age group. Do you want to build speed on your team of 8- to 12-year-olds? Scan the Activity Finder and you'll discover 15 different appropriate activities. It's that easy.Authors Hanrahan and Carlson are experienced teachers and sports scientists as well as former coaches and athletes, so they know what it's like to dread the same old routine in class or in practice. The 100+ games and activities they present in GameSkills are not only safe and effective, they're so much fun that your students or athletes won't want class or practice to end!

Book Graduate Skills and Game Based Learning

Download or read book Graduate Skills and Game Based Learning written by Matthew Barr and published by Springer Nature. This book was released on 2019-09-05 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability. Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

Book Game Writing

    Book Details:
  • Author : Chris Mark Bateman
  • Publisher :
  • Release : 2007
  • ISBN :
  • Pages : 350 pages

Download or read book Game Writing written by Chris Mark Bateman and published by . This book was released on 2007 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.

Book The Ultimate Sport Lead up Game Book

Download or read book The Ultimate Sport Lead up Game Book written by Guy Bailey and published by . This book was released on 2000 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, 8, k, p, e, i, s, t.

Book Educational Games for Soft Skills Training in Digital Environments

Download or read book Educational Games for Soft Skills Training in Digital Environments written by Elena Dell'Aquila and published by Springer. This book was released on 2016-12-14 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book explores advances in soft-skill training through the adaptation of traditional psycho-pedagogical methodology to digital and online settings. Several educational techniques are explored, such as role-playing, psychodrama and rule and drama-based games. The experiences reported in the book are the synthesis of several European projects, coordinated by the authors, aimed at applying known psycho-pedagogical training models to on-line, technology enhanced learning contexts in a broad range of applications and target groups. The specificity of such a psycho-pedagogical methodology, applied throughout all the discussed EU projects, is mainly represented by the importance of feedback and debriefing processes that can be conveyed to learners through different means, such as online group or individual chat with tutors, automatic reports and a psychologically informed scoring system. Tutors, either real or artificial, are seen as the key factor facilitating the training process. The ultimate objective of this book is to offer a theoretical framework where real examples, direct experiences and possible indications on how rule and drama-based multiplayer and single player games can support traditional practice for enhancing soft skills to a wide community of trainers, coaches, HR advisors, consultants and psychologists.

Book The Social Skills Game

Download or read book The Social Skills Game written by Yvonne Searkle and published by Jessica Kingsley Pub. This book was released on 1996 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This activity is a therapeutic board game of the Lifegames series for children and adolescents who experience difficulties with relationships, enabling them to explore and reflect upon adaptive interaction styles by focusing on a positive group experience.

Book Essential Soccer Skills

Download or read book Essential Soccer Skills written by DK and published by Penguin. This book was released on 2011-02-21 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Soccer Skills progresses from beginner basics to advanced techniques, featuring illustrated sequences on how to learn and master key skills, and tips on how to improve your overall form. Essential Soccer Skills covers everything from the basics and rules of the game to the types of players--goalkeepers, defenders, midfielders, attackers--to skills and team tactics like stepovers, heading, and volleying. Essential Soccer Skills is the go-to guide for anyone interested in learning more about soccer and becoming a better player.

Book Lost in a Good Game

Download or read book Lost in a Good Game written by Pete Etchells and published by Icon Books. This book was released on 2019-04-04 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.

Book Video Game Designer

Download or read book Video Game Designer written by Kevin Cunningham and published by Cherry Lake. This book was released on 2015-08-01 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers will learn what it takes to succeed as a video game designer. The book also explains the necessary educational steps, useful character traits, potential hazards, and daily job tasks related to this career. Sidebars include thought-provoking trivia. Questions in the backmatter ask for text-dependent analysis. Photos, a glossary, and additional resources are included.

Book Social City Board Game

    Book Details:
  • Author : Julie Balderston
  • Publisher :
  • Release : 2020
  • ISBN : 9781607232933
  • Pages : pages

Download or read book Social City Board Game written by Julie Balderston and published by . This book was released on 2020 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Hands on Rust

    Book Details:
  • Author : Herbert Wolverson
  • Publisher : Pragmatic Bookshelf
  • Release : 2021-06-30
  • ISBN : 1680508806
  • Pages : 446 pages

Download or read book Hands on Rust written by Herbert Wolverson and published by Pragmatic Bookshelf. This book was released on 2021-06-30 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rust is an exciting new programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters - and what better way to learn than by making games. Each chapter in this book presents hands-on, practical projects ranging from "Hello, World" to building a full dungeon crawler game. With this book, you'll learn game development skills applicable to other engines, including Unity and Unreal. Rust is an exciting programming language combining the power of C with memory safety, fearless concurrency, and productivity boosters. With Rust, you have a shiny new playground where your game ideas can flourish. Each chapter in this book presents hands-on, practical projects that take you on a journey from "Hello, World" to building a full dungeon crawler game. Start by setting up Rust and getting comfortable with your development environment. Learn the language basics with practical examples as you make your own version of Flappy Bird. Discover what it takes to randomly generate dungeons and populate them with monsters as you build a complete dungeon crawl game. Run game systems concurrently for high-performance and fast game-play, while retaining the ability to debug your program. Unleash your creativity with magical items, tougher monsters, and intricate dungeon design. Add layered graphics and polish your game with style. What You Need: A computer running Windows 10, Linux, or Mac OS X.A text editor, such as Visual Studio Code.A video card and drivers capable of running OpenGL 3.2.

Book Video Game Storytelling

Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.

Book Improve Your Life by Playing a Game

Download or read book Improve Your Life by Playing a Game written by Jana Krivec and published by . This book was released on 2021-02-09 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is partly designed as an autobiographical experience focusing on the processes that arise in the life of a chess player that have be translated into everyday life. In part, the book incorporates psychological theories that generally explain these processes, but overall it can be seen as a guide on how to use any activity to learn skills that will enrich your life. There are several activities in life which can be seen in the same way if we know where and how to exploit the opportunities. The truth is that all aspirations are interconnected when we keep an eye on the thematic links. I believe that this book will give you a new insight into how any ability can be transferred from a particular activity to the universal wisdom of life. It will awaken your networking skills and teach you how to turn life activities into lifelong skills that will improve your well-being. The course of the book follows the typical process of playing chess, starting with training, followed by the tournament situation, the course of the game, the time after the game and the tournament. Since I am not a poet, I have often borrowed some quotations from famous, imaginative and clever people from all over the world. I believe that these valuable thoughts have enriched the book. One thing I ask you to do while reading this book is to open your mind and enjoy the inner journey. So let us go and try to become aware of the processes behind our life activities. Let us find out what and why we do what we do in our daily lives.

Book A Play of Bodies

Download or read book A Play of Bodies written by Brendan Keogh and published by MIT Press. This book was released on 2018-04-06 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Book On Top of Your Game

Download or read book On Top of Your Game written by Carrie Cheadle and published by . This book was released on 2013-10 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes bibliographical references.

Book The Art of Game Design

Download or read book The Art of Game Design written by Jesse Schell and published by CRC Press. This book was released on 2008-08-04 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.