Download or read book A future scenario of Interactive Television information and technology that belongs to the rich written by Dirk Schmelz and published by GRIN Verlag. This book was released on 2003-06-03 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt: Seminar paper from the year 1994 in the subject Communications - Movies and Television, grade: B+, University of Amsterdam, language: English, abstract: In the following l want to discuss the effects the interactive television technology might have on the ′Information society′ and which tasks have to be fulfilled to become a member of it. l want to focus on the question, what are the advantages to be a ′member′ of such a society and what advantages these technologies offer? My task is not to find a definite answer to these questions. They must be seen as speculative ones. All the new communication technologies like interactive television, are just at the beginning of its ′booming′ development and there is no empirical research done on it yet. However, want to take the interactive television technology as an example to discuss, what opportunities this new technology offers. Therefore, my work is primarily a theoretical approach to an issue that will become even more important if the new System will knock on the door of private households in Europe. l also want to discuss some ideas of Bertolt Brecht, who already in the 1920′s made suggestions for interactive broadcasting, which were primarily concerned about the radio system. But nevertheless his ideas are still applicable on any other communication system. His ideas of interactivity are more relevant than ever.1 The industry took on this argument for their own purposes. They Claim, that interactive television is absolutely necessary, because the Computer generation is raised with interactivity. Video games are one the best examples for interactivity. As well as the latest information l collected from newspapers, l will also use magazines and other media.
Download or read book Encyclopedia of Multimedia Technology and Networking Second Edition written by Pagani, Margherita and published by IGI Global. This book was released on 2008-08-31 with total page 1756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware, software, and audiovisual rendering technologies of recent years have unleashed a wealth of new capabilities and possibilities for multimedia applications, creating a need for a comprehensive, up-to-date reference. The Encyclopedia of Multimedia Technology and Networking provides hundreds of contributions from over 200 distinguished international experts, covering the most important issues, concepts, trends, and technologies in multimedia technology. This must-have reference contains over 1,300 terms, definitions, and concepts, providing the deepest level of understanding of the field of multimedia technology and networking for academicians, researchers, and professionals worldwide.
Download or read book Future Generation Information Technology written by T'ae-hun Kim and published by Springer Science & Business Media. This book was released on 2011-11-29 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises selected papers of the Third International Conference on Future Generation Information Technology, FGIT 2011, held in Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of advances in information technology. They were selected from the following 13 conferences: ASEA 2011, BSBT 2011, CA 2011, CES3 2011, DRBC 2011, DTA 2011, EL 2011, FGCN 2011, GDC 2011, MulGraB 2011, SecTech 2011, SIP 2011 and UNESST 2011.
Download or read book Intelligent Technologies for Interactive Entertainment written by Matei Mancas and published by Springer. This book was released on 2013-11-30 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticipated advances in interactive technologies, and their applications to entertainment, education, culture, and the arts. The papers are grouped in topical sections on linked media, gaming technologies, and technologies for live entertainment.
Download or read book Ubiquitous and Pervasive Computing Concepts Methodologies Tools and Applications written by Symonds, Judith and published by IGI Global. This book was released on 2009-09-30 with total page 1868 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This publication covers the latest innovative research findings involved with the incorporation of technologies into everyday aspects of life"--Provided by publisher.
Download or read book Media Production Delivery and Interaction for Platform Independent Systems written by Oliver Schreer and published by John Wiley & Sons. This book was released on 2013-12-06 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction The underlying audio and video processing technology that is discussed in the book relates to areas such as 3D object extraction, audio event detection; 3D sound rendering and face detection, gesture analysis and tracking using video and depth information. The book will give an insight into current trends and developments of future media production, delivery and reproduction. Consideration of the complete production, processing and distribution chain will allow for a full picture to be presented to the reader. Production developments covered will include integrated workflows developed by researchers and industry practitioners as well as capture of ultra-high resolution panoramic video and 3D object based audio across a range of programme genres. Distribution developments will include script based format agnostic network delivery to a full range of devices from large scale public panoramic displays with wavefield synthesis and ambisonic audio reproduction to ’small screen’ mobile devices. Key developments at the consumer end of the chain apply to both passive and interactive viewing modes and will incorporate user interfaces such as gesture recognition and ‘second screen’ devices to allow manipulation of the audio visual content. Presents current trends and potential future developments by leading researchers in immersive media production, delivery, rendering and interaction. Considers the complete production, processing and distribution chain illustrating the dependencies and the relationship between different components. Proposes that a format-agnostic approach to the production and delivery of broadcast programmes will overcome the problems faced with the steadily growing number of production and delivery formats. Explains the fundamentals of media production in addition to the complete production chain, beyond current-state-of-the-art through to presenting novel approaches and technologies for future media production. Focuses on the technologies that will allow for the realization of an E2E media platform that supports flexible content representations and interactivity for users. An essential read for Researchers and developers of audio-visual technology in industry and academia, such as engineers in broadcast technology companies and students working toward a career in the rapidly changing area of broadcast both from a production and an engineering perspective.
Download or read book Strong Democracy written by Benjamin Barber and published by Univ of California Press. This book was released on 2003 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: "One of the chosen few: an enduring contribution to democratic thought."—Bruce Ackerman, Sterling Professor of Law and Political Science, Yale University
Download or read book Applied Technology and Innovation Management written by Heinrich Arnold and published by Springer Science & Business Media. This book was released on 2009-12-10 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapid application of new technologies and highly leveraged innovation processes are key for the success of companies and organizations in dynamic markets. Based on the experiences of one of the industry’s most modern innovation centers this book provides an insight into the tools and methods used to align customer requirements, competitive challenges and technological development. Both, scientists and practitioners, will benefit from the lessons learned and presented in this volume.
Download or read book Megatrends written by and published by Goodwill Trading Co., Inc.. This book was released on 1998 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Technology Science Teaching and Literacy written by Kenneth P. King and published by Springer Science & Business Media. This book was released on 2001-07-31 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book profiles the instructional use of technology in the science classroom from 1900 to the present day. Drawn from a variety of sources - from teacher accounts of classroom practice, and contemporary research accounts of the best teaching practices with technology - it examines patterns of implementation with respect to the classroom use of technology. The organizing principle of scientific literacy is examined in terms of the changes it incurred over the course of the twentieth century, and how the use of technology provided a means of achieving the goals of scientific literacy in the classroom.
Download or read book Future Survey Annual 1983 written by Michael Marien and published by Transaction Publishers. This book was released on 1984-01-01 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Screen Culture written by John Fullerton and published by Indiana University Press. This book was released on 2004 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Screen Culture: History and Textuality explores the impact of digital culture on the discipline of film and television studies. Whether the notion of screen culture is used to designate the technological platforms common to present-day digital media, or whether it refers to the support material on which moving images have historically been projected, scanned, or displayed, the 15 previously unpublished essays included here are primarily concerned with the intermedial appraisal of film, television, and digital culture. Contributors are Richard Abel, William Boddy, Ben Brewster, John Fullerton, Douglas Gomery, Alison Griffiths, Vreni Hockenjos, Jan Holmberg, Arne Lunde, Peter Lunenfeld, Charles Musser, Jan Olsson, Barry Salt, Michele L. Torre, William Uricchio, and Malin Wahlberg. Stockholm Studies in Cinema series Distributed for John Libbey Publishing
Download or read book We the Media written by Dan Gillmor and published by "O'Reilly Media, Inc.". This book was released on 2006-01-24 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Looks at the emerging phenomenon of online journalism, including Weblogs, Internet chat groups, and email, and how anyone can produce news.
Download or read book Management Information Systems for Enterprise Applications Business Issues Research and Solutions written by Koumpis, Adamantios and published by IGI Global. This book was released on 2012-02-29 with total page 325 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides the conceptual and methodological foundations that reflect interdisciplinary concerns regarding research in management information systems, investigating the future of management information systems by means of analyzing a variety of MIS and service-related concepts in a wide range of disciplines"--Provided by publisher.
Download or read book Design Noir written by Anthony Dunne and published by Springer Science & Business Media. This book was released on 2001 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dunne and Raby investigate the real physical and cultural effects of the digital domain, demonstrating that mobile phones, computers and other electronic objects such as televisions profoundly influence people's experience of their environment. Their ideas have important implications for architecture and design. In this, their first major book, they introduce their extraordinary new way of thinking about objects, space and behaviour to a broad audience. The book is divided into three sections: 1. Manifesto, introducing the authors' ideas about electromagnetic space. 2. Conversations, in which Dunne and Raby talk to a variety of designers, architects and artists about the impact electronic technology has on their practice. 3. Placebo, presenting the intriguing results of a project involving Dunne and Raby's working furniture prototypes, including a chair that lets the sitter know when radiation is passing through his body.
Download or read book Entertainment Computing ICEC 2008 written by Scott M. Stevens and published by Springer. This book was released on 2008-11-01 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.
Download or read book Videolised Society written by Jian Meng and published by Springer Nature. This book was released on 2023-12-26 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book traces the development of video (especially short video, duan shipin) in China over the past few years, exploring how these videos engaged with China’s rapidly changing society, how they enriched existed theories of society, media and communication, and new theories to be extracted. The book offers a new, critical model for understanding the relationship between video, video theory, video industry and the State. This book sheds light on the overall description and explanation of the current socio-political, economic and cultural environment concerning the development of video (especially short video). It interprets the emergence of the “Social Videolization” through the subjects of media psychology, communication studies and cultural criticism, media industrial studies, sociology and anthropology.