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Book A Compendium of Amstrad CPC Games   Volume One

Download or read book A Compendium of Amstrad CPC Games Volume One written by Kieren Hawken and published by . This book was released on 2021-12 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years there have been very few British entrepreneurs who have made such an impact as Sir Alan Sugar, who managed to take on the Japanese electronics giants and win - no mean feat! The Amstrad CPC was undoubtedly one of his finest achievements. Released in 1984 to an already crowded market, the CPC range managed to stand out from the competition by offering an all-in-one computer package complete with a built in tape deck or disk drive, joystick, full-size keyboard and either a green-screen or colour monitor - no more fighting over the family TV! It went on to sell over 4 million units across Western Europe and appeared in a wide variety of different guises from the original tape based CPC464 to the ill-fated GX4000 games console. In this book we take you through the long life of the Amstrad CPC computer range looking at a varied cross section of the 6000+ games available with a review and screenshot of each one. This is not a list of the best games, a list of the worst games or indeed a complete guide to what's available. It's simply a meandering journey through the system's vast catalogue to give a perfect cross-section of what the Amstrad CPC has to offer. There are ten games featured for each letter of the alphabet and these range from the earliest titles released in the mid-eighties to public domain games, type-in listings and even modern homebrews. A Compendium of Amstrad CPC Games is a celebration of the ever-popular home computer packed with nostalgic memories, expert opinions, interesting stories, trivia, developer interviews and so much more besides.

Book Amstrad Games Book

    Book Details:
  • Author : Kevin Bergin
  • Publisher : Retro Reproductions
  • Release : 2022-09-16
  • ISBN : 9781837910113
  • Pages : 0 pages

Download or read book Amstrad Games Book written by Kevin Bergin and published by Retro Reproductions. This book was released on 2022-09-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Amstrad Games Book

    Book Details:
  • Author : Kevin Bergin
  • Publisher : Andrews UK Limited
  • Release : 2022-03-31
  • ISBN : 1789825385
  • Pages : 200 pages

Download or read book Amstrad Games Book written by Kevin Bergin and published by Andrews UK Limited. This book was released on 2022-03-31 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 1985, the Amstrad Games Book helped owners of the CPC464 and CPC664 home computers to learn more about their machines, including how to program a range of games. For many readers, their Amstrad would be the first computer they would ever use in their lives, meaning the book had a very important job to do - to introduce people to the very concept of computer programming. * * * As the original publisher Beam Software wrote: The AMSTRAD GAMES BOOK is the best new games book for your Amstrad computer. This book contains 30 different programs, each fully listed and explained. There is a complete range of games included from arcade games to simulations, adventure games, educational, strategy and more. All you need to do to enjoy this wide range of entertainment is to type the programs in. The games make the best use of the Amstrad's features, sound and graphics, including such advanced features as using interrupts from BASIC. Each program listing has been specially designed to help you, and includes a screenshot so you can see exactly what your program will look like. The unique CHEXSUM program also enables you to immediately pinpoint any typing errors you may make in entering the programs. For more advanced programmers, each program contains a full outline of what the program is doing, so that you can modify and extend these games to your own specifications! This is the easiest way to learn how to program your Amstrad. The AMSTRAD GAMES BOOK will open the door for all Amstrad owners to a fascinating new dimension of computer games, action and excitement * * * Acorn Books is proud to present its Retro Reproduction Series, a collection of classic computing works from the 1980s and 90s, lovingly reproduced in the 21st century. From standards of programming reference no self-respecting microcomputer programmer would be without, to obscure works not found in print anywhere else, these modern reprints are perfect for any connoisseur of retro computing.

Book The Official Raspberry Pi Projects Book Volume 1

Download or read book The Official Raspberry Pi Projects Book Volume 1 written by The Makers of The MagPi magazine and published by Raspberry Pi Press. This book was released on 2015-11-01 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Official Raspberry Pi projects book returns with inspirational projects, detailed step-by-step guides, and product reviews based around the phenomenon that is the Raspberry Pi. See why educators and makers adore the credit card-sized computer that can be used to make robots, retro games consoles, and even art. In this volume of The Official Raspberry Pi Projects Book, you'll: Get involved with the amazing and very active Raspberry Pi community Be inspired by incredible projects made by other people Learn how to make with your Raspberry Pi with our tutorials Find out about the top kits and accessories for your Pi projects And much, much more! If this is your first time using a Raspberry Pi, you'll also find some very helpful guides to get you started with your Raspberry Pi journey. With millions of Raspberry Pi boards out in the wild, that's millions more people getting into digital making and turning their dreams into a Pi-powered reality. Being so spoilt for choice though means that we've managed to compile an incredible list of projects, guides, and reviews for you. This book was written using an earlier version of Raspberry Pi OS. Please use Raspberry Pi OS (Legacy) for full compatibility. See magpi.cc/legacy for more information.

Book Fact Hunt

    Book Details:
  • Author : Larry Bundy Jr
  • Publisher : Unbound Publishing
  • Release : 2020-02-06
  • ISBN : 1783528346
  • Pages : 309 pages

Download or read book Fact Hunt written by Larry Bundy Jr and published by Unbound Publishing. This book was released on 2020-02-06 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bumper collection of facts about video games from YouTuber extraordinaire, Larry Bundy Jr, this book will debunk myths and urban legends, delve into developers' biggest successes and failures, explore the odd characters behind the games and unearth the obscure, the forgotten, the cancelled and the abandoned aspects of the gaming world. For the past decade, Larry has painstakingly trawled through countless old magazines, routinely harassed developers, and blackmailed journalists to uncover these amazing tidbits and anecdotes that would have fallen by the wayside of history. Now he has compiled them into a fun, full-colour book with sections on botched game launches, pointless peripherals, unreleased video game movies, weird guest fighters and much, much more. Along the way, he has invited a few famous gaming guests, including Stuart Ashen and Did You Know Gaming?, to provide their favourite quips for your personal perusal. So whatever your level of knowledge about video games, you’re guaranteed to learn a ton of entertaining new information.

Book AMSTRAD GAMES BOOK

    Book Details:
  • Author :
  • Publisher :
  • Release : 2023
  • ISBN : 9781837911653
  • Pages : 0 pages

Download or read book AMSTRAD GAMES BOOK written by and published by . This book was released on 2023 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Story of the Sinclair ZX Spectrum in Pixels

Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Compendium of Sinclair ZX Spectrum Games

Download or read book A Compendium of Sinclair ZX Spectrum Games written by Kieren Hawken and published by Independently Published. This book was released on 2024-01-25 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The follow up to the hugely successful Sinclair ZX81, in fact it was originally named the ZX82, the Sinclair ZX Spectrum was created as a computer for the masses rather than the classes and advertised as the first colour computer that could be purchased for less than £100 (the 16k model anyway). Thanks to its affordable price, wide range of software, easy to learn BASIC programming language and simple set-up, which needed nothing more than a standard TV and regular tape player, the Speccy, as it affectionately became known, went on to become the best selling computer in the United Kingdom and revolutionised the region's games industry. But it didn't just change the history of the industry, it also changed my own life as my first computer and put me on the path that led to me writing this book in the present day! This second edition of A Compendium of ZX Spectrum games now features over 300 game reviews, 3 totally new developer interviews and a fascinating fact filled article on the last computer to carry the iconic Sinclair name. This isn't a list of the best Spectrum games, a list of the worst ones or indeed a complete guide to what's available - it's simply a meandering nostalgia filled journey through the Speccy's 10,000+ games. These range from the earliest titles released at the start of the eighties, to public domain games and even modern homebrews that have been released in more recent years. This is book is a perfect companion to a true British icon!

Book How to be a Complete Bastard

Download or read book How to be a Complete Bastard written by Adrian Edmondson and published by . This book was released on 1988 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Code the Classics Volume 1

Download or read book Code the Classics Volume 1 written by David Crookes and published by Raspberry Pi Press. This book was released on 2019-12-13 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also: Get game design tips and tricks from the masters Learn how to code your own games with Pygame Zero Explore the code listings and find out how they work You'll meet these vintage-inspired games, and learn from their code in between rounds of play: Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play. Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities. Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre. Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming. Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.

Book Mark of Zorro  100 Years of the Masked Avenger Art Book

Download or read book Mark of Zorro 100 Years of the Masked Avenger Art Book written by James Kuhoric and published by American Mythology Productions, LLC. This book was released on 2019-10-21 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate Zorro's centennial with a massive collector's tome of riches including rare art from Zorro pulp publications, film, television, comics, animation, and pop culture! The Mark of Zorro 100 Years of the Masked Avenger is a beautifully crafted love letter to the storied history of one of the most enduring heroes ever to grace popular culture. Zorro rides again with a wonderful collected edition celebrating the rich history and current exploits of Johnston McCulley iconic hero. From his inception in 1919 to the thriving fan following in 2019, this volume treats readers to a reverent romp through a century of masked heroics. This edition collects the best artwork, film images, and more from the past 100 years of Zorro fandom in one wonderful volume that is perfect for the holiday gift giving season. This is a must-have for hardcore and casual fans of Zorro!

Book Create your own 3D Video Games like pros with Blender

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt and published by Editions Graziel. This book was released on 2023-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

Book Terrible Old Games You ve Probably Never Heard Of

Download or read book Terrible Old Games You ve Probably Never Heard Of written by Stuart Ashen and published by Unbound Publishing. This book was released on 2015-12-03 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Terrible Old Games You've Probably Never Heard Of, Stuart Ashen has created a collection of hilarious and damning reviews of some of the most bizarre, frustrating, pointless and downright terrible video games ever made. And he would know. . . he's played them all. Dripping with wry humour and featuring the best, worst graphics from the games themselves, this book encapsulates the atrocities produced in the days of tight budgets and low quality controls. These are the most appalling games that ever leaked from the industry's tear ducts and have long since been (rightly) relegated to the dusty shelves of history. Welcome to a world of games you never knew existed. You will probably wish you still didn't.

Book The CRPG Book  A Guide to Computer Role Playing Games

Download or read book The CRPG Book A Guide to Computer Role Playing Games written by Felipe Pepe and published by . This book was released on 2019-09 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Book Cocos2d Game Development Blueprints

Download or read book Cocos2d Game Development Blueprints written by Jorge Jordán and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you are a passionate gamer, like developing, or are just curious about game development, this book is for you. The book has been written to teach 2D game development to app developers and to teach Objective-C to game developers, as learning Cocos2d is the perfect step for both roles.

Book The Book of Games

Download or read book The Book of Games written by Bendik Stang and published by Book of Games. This book was released on 2006-11 with total page 449 pages. Available in PDF, EPUB and Kindle. Book excerpt: A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

Book The Video Games Textbook

Download or read book The Video Games Textbook written by Brian J. Wardyga and published by CRC Press. This book was released on 2023-06-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Textbook takes the history of video games to the next level. Coverage includes every major video game console, handheld system, and game-changing personal computer, as well as a look at the business, technology, and people behind the games. Chapters feature objectives and key terms, illustrative timelines, color images, and graphs in addition to the technical specifications and key titles for each platform. Every chapter is a journey into a different segment of gaming, where readers emerge with a clear picture of how video games evolved, why the platforms succeeded or failed, and the impact they had on the industry and culture. Written to capture the attention and interest of students from around the world, this newly revised Second Edition also serves as a go-to handbook for any video game enthusiast. This edition features new content in every chapter, including color timelines, sections on color theory and lighting, the NEC PC-98 series, MSX series, Amstrad CPC, Sinclair ZX Spectrum, Milton Bradley Microvision, Nintendo Game & Watch, gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions, plus expanded coverage on PC and mobile gaming, virtual reality, Valve Steam Deck, Nintendo Switch, Xbox Series X|S, and PlayStation 5. Key Features Explores the history, business, and technology of video games, including social, political, and economic motivations Facilitates learning with clear objectives, key terms, illustrative timelines, color images, tables, and graphs Highlights the technical specifications and key titles of all major game consoles, handhelds, personal computers, and mobile platforms Reinforces material with market summaries and reviews of breakthroughs and trends, as well as end-of-chapter activities and quizzes