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EBookClubs

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Book ACM SIGGRAPH Symposium on Computer Animation

Download or read book ACM SIGGRAPH Symposium on Computer Animation written by and published by . This book was released on 2005 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Critical Zones

    Book Details:
  • Author : Bruno Latour
  • Publisher : MIT Press
  • Release : 2020-10-13
  • ISBN : 0262044455
  • Pages : 473 pages

Download or read book Critical Zones written by Bruno Latour and published by MIT Press. This book was released on 2020-10-13 with total page 473 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists and writers portray the disorientation of a world facing climate change. This monumental volume, drawn from a 2020 exhibition at the ZKM Center for Art and Media, portrays the disorientation of life in world facing climate change. It traces this disorientation to the disconnection between two different definitions of the land on which modernizing humans live: the sovereign nation from which they derive their rights, and another one, hidden, from which they gain their wealth—the land they live on, and the land they live from. Charting the land they will inhabit, they find not a globe, not the iconic “blue marble,” but a series of critical zones—patchy, heterogenous, discontinuous. With short pieces, longer essays, and more than 500 illustrations, the contributors explore the new landscape on which it may be possible for humans to land—what it means to be “on Earth,” whether the critical zone, the Gaia, or the terrestrial. They consider geopolitical conflicts and tools redesigned for the new “geopolitics of life forms.” The “thought exhibition” described in this book can opens a fictional space to explore the new climate regime; the rest of the story is unknown. Contributors include Dipesh Chakrabarty, Pierre Charbonnier, Emanuele Coccia, Vinciane Despret, Jerôme Gaillarde, Donna Haraway, Joseph Leo Koerner, Timothy Lenton, Richard Powers, Simon Schaffer, Isabelle Stengers, Bronislaw Szerszynski, Jan A. Zalasiewicz, Siegfried Zielinski Copublished with ZKM | Center for Art and Media Karlsruhe

Book ACM SIGGRAPH Art Papers

Download or read book ACM SIGGRAPH Art Papers written by and published by . This book was released on 2015 with total page 71 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Data Science and Visual Computing

Download or read book Data Science and Visual Computing written by Rae Earnshaw and published by Springer Nature. This book was released on 2019-08-30 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Data science addresses the need to extract knowledge and information from data volumes, often from real-time sources in a wide variety of disciplines such as astronomy, bioinformatics, engineering, science, medicine, social science, business, and the humanities. The range and volume of data sources has increased enormously over time, particularly those generating real-time data. This has posed additional challenges for data management and data analysis of the data and effective representation and display. A wide range of application areas are able to benefit from the latest visual tools and facilities. Rapid analysis is needed in areas where immediate decisions need to be made. Such areas include weather forecasting, the stock exchange, and security threats. In areas where the volume of data being produced far exceeds the current capacity to analyze all of it, attention is being focussed how best to address these challenges. Optimum ways of addressing large data sets across a variety of disciplines have led to the formation of national and institutional Data Science Institutes and Centers. Being driven by national priority, they are able to attract support for research and development within their organizations and institutions to bring together interdisciplinary expertise to address a wide variety of problems. Visual computing is a set of tools and methodologies that utilize 2D and 3D images to extract information from data. Such methods include data analysis, simulation, and interactive exploration. These are analyzed and discussed.

Book Advanced Global Illumination

Download or read book Advanced Global Illumination written by Philip Dutre and published by CRC Press. This book was released on 2018-10-24 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Book Cage based Performance Capture

Download or read book Cage based Performance Capture written by Yann Savoye and published by Springer. This book was released on 2013-09-17 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, highly-detailed animations of live-actor performances are increasingly easier to acquire and 3D Video has reached considerable attentions in visual media production. In this book, we address the problem of extracting or acquiring and then reusing non-rigid parametrization for video-based animations. At first sight, a crucial challenge is to reproduce plausible boneless deformations while preserving global and local captured properties of dynamic surfaces with a limited number of controllable, flexible and reusable parameters. To solve this challenge, we directly rely on a skin-detached dimension reduction thanks to the well-known cage-based paradigm. First, we achieve Scalable Inverse Cage-based Modeling by transposing the inverse kinematics paradigm on surfaces. Thus, we introduce a cage inversion process with user-specified screen-space constraints. Secondly, we convert non-rigid animated surfaces into a sequence of optimal cage parameters via Cage-based Animation Conversion. Building upon this reskinning procedure, we also develop a well-formed Animation Cartoonization algorithm for multi-view data in term of cage-based surface exaggeration and video-based appearance stylization. Thirdly, motivated by the relaxation of prior knowledge on the data, we propose a promising unsupervised approach to perform Iterative Cage-based Geometric Registration. This novel registration scheme deals with reconstructed target point clouds obtained from multi-view video recording, in conjunction with a static and wrinkled template mesh. Above all, we demonstrate the strength of cage-based subspaces in order to reparametrize highly non-rigid dynamic surfaces, without the need of secondary deformations. To the best of our knowledge this book opens the field of Cage-based Performance Capture.

Book Point based Graphics

    Book Details:
  • Author : Markus Gross
  • Publisher : Morgan Kaufmann Pub
  • Release : 2007
  • ISBN : 9780123706041
  • Pages : 525 pages

Download or read book Point based Graphics written by Markus Gross and published by Morgan Kaufmann Pub. This book was released on 2007 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: Describing a new technique with easy-to-use tools for manipulating 3D models, this text explains how current graphics tools, such as Adobe Illustrator or Adobe Photoshop, can be extended to 3D images. Includes CD-ROM.

Book Simulating Heterogeneous Crowds with Interactive Behaviors

Download or read book Simulating Heterogeneous Crowds with Interactive Behaviors written by Nuria Pelechano and published by CRC Press. This book was released on 2016-10-26 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides crowd simulation methodology to populate virtual environments, for video games or any kind of applications that requires believable multi-agent behavior Presents the latest contributions on crowd simulation, animation, planning, rendering and evaluation with detailed algorithms for implementation purposes Includes perspectives of both academic researchers and industrial practitioners with reference to open source solutions and commercial applications, where appropriate

Book Advances in Multiresolution for Geometric Modelling

Download or read book Advances in Multiresolution for Geometric Modelling written by Neil Dodgson and published by Springer Science & Business Media. This book was released on 2004-09-21 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multiresolution methods in geometric modelling are concerned with the generation, representation, and manipulation of geometric objects at several levels of detail. Applications include fast visualization and rendering as well as coding, compression, and digital transmission of 3D geometric objects. This book marks the culmination of the four-year EU-funded research project, Multiresolution in Geometric Modelling (MINGLE). The book contains seven survey papers, providing a detailed overview of recent advances in the various fields within multiresolution modelling, and sixteen additional research papers. Each of the seven parts of the book starts with a survey paper, followed by the associated research papers in that area. All papers were originally presented at the MINGLE 2003 workshop held at Emmanuel College, Cambridge, UK, 9-11 September 2003.

Book Motion in Games

    Book Details:
  • Author : Jan Allbeck
  • Publisher : Springer
  • Release : 2011-11-08
  • ISBN : 3642250904
  • Pages : 471 pages

Download or read book Motion in Games written by Jan Allbeck and published by Springer. This book was released on 2011-11-08 with total page 471 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.

Book Artificial Animals for Computer Animation

Download or read book Artificial Animals for Computer Animation written by Xiaoyuan Tu and published by Springer Science & Business Media. This book was released on 1999-12-15 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is based on the author's phD thesis, which won the 1996 ACM Doctoral Dissertation Award. The author proposes and develops an artificial life paradigm for computer graphics animation by systematically constructing artificial animals controlled by self-animating autonomous agents. The animation agents emulate the realistic appearance, movement, and behavior of individual animals, as well as the patterns of social behavior evident in groups of animals. The paradigm is based on a computational model capturing the essential characteristics common to all biological creatures: biomechanics, locomotion, perception, and behavior. The approach is validated through the implementation of a virtual marine world inhabited by a variety of lifelike artificial fish, where each fish is a functional autonomous agent.

Book Toward a Practice of Autonomous Systems

Download or read book Toward a Practice of Autonomous Systems written by Francisco J. Varela and published by MIT Press. This book was released on 1992-04-02 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artificial life embodies a recent and important conceptual step in modem science: asserting that the core of intelligence and cognitive abilities is the same as the capacity for living. The recent surge of interest in artificial life has pushed a whole range of engineering traditions, such as control theory and robotics, beyond classical notions of goal and planning into biologically inspired notions of viability and adaptation, situatedness and operational closure. These proceedings serve two important functions: they address bottom-up theories of artificial intelligence and explore what can be learned from simple models such as insects about the cognitive processes and characteristic autonomy of living organisms, while also engaging researchers and philosophers in an exciting examination of the epistemological basis of this new trend. Topics Artificial Animals • Genetic Algorithms • Autonomous Systems • Emergent Behaviors • Artificial Ecologies • Immunologic Algorithms • Self-Adapting Systems • Emergent Structures • Emotion And Motivation • Neural Networks • Coevolution • Fitness Landscapes Contributors H. Bersini, Domenico Parisi, Rodney A. Brooks, Christopher G. Langton, S. Kauffman, J.-L. Denenbourg, Pattie Maes, John Holland, T. Smithersm H. Swefel, H. Muhlenbein

Book Encyclopedia of Microcomputers

Download or read book Encyclopedia of Microcomputers written by Allen Kent and published by CRC Press. This book was released on 2000-12-05 with total page 558 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the 26th volume in the Encyclopedia of Microcomputers series. It covers topics such as volume graphics and an automatic fuzzy rule generation method for handwriting recognition.

Book Life Like Characters

    Book Details:
  • Author : Helmut Prendinger
  • Publisher : Springer Science & Business Media
  • Release : 2004-01-22
  • ISBN : 9783540008675
  • Pages : 504 pages

Download or read book Life Like Characters written by Helmut Prendinger and published by Springer Science & Business Media. This book was released on 2004-01-22 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Life-like characters is one of the most exciting technologies for human-computer interface applications today. They convincingly take the roles of virtual presenters, synthetic actors and sales personas, teammates and tutors. A common characteristic underlying their life-likeness or believability as virtual conversational partners is computational models that provide them with affective functions such as synthetic emotions and personalities and implement human interactive behavior. The wide dissemination of life-like characters in multimedia systems, however, will greatly depend on the availability of control languages and tools that facilitate scripting of intelligent conversational behaviour. This book presents the first comprehensive collection of the latest developments in scripting and representation languages for life-like characters, rounded off with an in-depth comparison and synopsis of the major approaches. Introducing toolkits for authoring animated characters further supports the ease of use of this new interface technology. Life-like characters being a vibrant research area, various applications have been designed and implemented. This book offers coverage of the most successful and promising applications, ranging from product presentation and student training to knowledge integration and interactive gaming. It also discusses the key challenges in the area and provides design guidelines for employing life-like characters.

Book ACM SIGGRAPH 95

Download or read book ACM SIGGRAPH 95 written by and published by . This book was released on 1995 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ACM SIGGRAPH 2017 Art Gallery

Download or read book ACM SIGGRAPH 2017 Art Gallery written by Jerome Solomon and published by . This book was released on 2017-07-30 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: SIGGRAPH '17: Special Interest Group on Computer Graphics and Interactive Techniques Conference Jul 30, 2017-Aug 03, 2017 Los Angeles, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Book Reverse Engineering

    Book Details:
  • Author : A.C. Telea
  • Publisher : BoD – Books on Demand
  • Release : 2012-03-07
  • ISBN : 9535101587
  • Pages : 295 pages

Download or read book Reverse Engineering written by A.C. Telea and published by BoD – Books on Demand. This book was released on 2012-03-07 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reverse engineering encompasses a wide spectrum of activities aimed at extracting information on the function, structure, and behavior of man-made or natural artifacts. Increases in data sources, processing power, and improved data mining and processing algorithms have opened new fields of application for reverse engineering. In this book, we present twelve applications of reverse engineering in the software engineering, shape engineering, and medical and life sciences application domains. The book can serve as a guideline to practitioners in the above fields to the state-of-the-art in reverse engineering techniques, tools, and use-cases, as well as an overview of open challenges for reverse engineering researchers.