Download or read book A Beginner s Guide to Writing Minecraft Plugins in JavaScript written by Walter Higgins and published by Peachpit Press. This book was released on 2015-04-10 with total page 639 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is for anyone who wants to learn how to modify Minecraft--no previous programming experience required! The book uses JavaScript, a popular programming language for creating websites and scripting. Aimed at kids who already play Minecraft, this guide will teach coding through a series of "Recipes" (the term used in-game when crafting new objects). For example, in the game, one of the first things any player must do is create a Workbench, or Crafting Table, which will in turn enable the player to create sophisticated tools. Recipe 1 in the book (the term Recipe and Chapter is interchangeable) is 'A modding Workbench' and its ingredients are the tools the reader will need to begin modding. The goal of each Recipe/chapter is to introduce a new JavaScript concept or expand upon a previously introduced concept. The author will present each recipe as a useful addition to the game while gently introducing programming concepts in an approachable style. This unique approach gets over the problem of introducing JavaScript in an interesting way and avoids spending 3 or 4 chapters explaining JavaScript core concepts in a vacuum. Several Recipes will be covered, including Rolling Dice, Snowball Fight, Piggie Pandemonium, Advanced Modding, and more.
Download or read book A Beginner s Guide to Writing Minecraft Plugins in JavaScript written by Walter Higgins and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Modern JavaScript written by Larry Ullman and published by Peachpit Press. This book was released on 2012-02-21 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: It’s time for a current, definitive JavaScript book, and in this comprehensive beginner’s guide, bestselling author Larry Ullman teaches the language as it is implemented today. Larry demonstrates how to build upon JavaScript’s ease of use, while demystifying its often-cryptic syntax, especially for those who have not programmed before. This book enforces modern JavaScript’s best practices and embraces key Web development approaches such as progressive enhancement and unobtrusive scripting. The author demonstrates loads of real-world code and makes it available for download. You’ll learn about JavaScript itself and the relationship between JavaScript and HTML. Next you’ll explore variables, common operators, and control structures. Then you’ll create functions, handle events, and do more with HTML forms. You’ll master Ajax, work with frameworks, and use JavaScript with PHP to create a complete example. The result is a book that helps you not just tinker with JavaScript but to thoroughly comprehend it. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world techniques to build your skills Insight into best practices from a veteran Web expert Emphasis on strategies for creating reliable code that will work on all of today’s browsers and devices, even those without JavaScript
Download or read book Getting to Know Minecraft written by Adam Furgang and published by The Rosen Publishing Group, Inc. This book was released on 2018-12-15 with total page 66 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minecraft is one of the most popular video games of all time, but even avid Minecraft builders might not know the history, structure, and hidden advantages to playing their favorite game. One little-known fact about Minecraft is that it can be used to teach beginners how to code, all within the game's world. In this edifying resource, readers will get hooked on getting behind-the-scenes access to Minecraft, with tips from the experts as well as advice on how to create masterpieces with the game's building blocks.
Download or read book JavaScript and Ajax for the Web written by Tom Negrino and published by . This book was released on 2007 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: This bestselling reference's visual format and step-by-step, task-based instructions will have users up and running with JavaScript in no time. In this completely updated edition, leading Web and computing experts Negrino and Smith use crystal-clear instructions and friendly prose to introduce all of today's JavaScript essentials.
Download or read book Chris Crawford on Interactive Storytelling written by Chris Crawford and published by New Riders. This book was released on 2012-12-12 with total page 615 pages. Available in PDF, EPUB and Kindle. Book excerpt: As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.
Download or read book Minecraft Redstone Essentials and Must Do Projects written by Cori Dusmann and published by Peachpit Press. This book was released on 2014-10-28 with total page 75 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of Minecraft’s more complex and interesting aspects is redstone. At its most basic, redstone allows you to place a lever or a pressure plate to open a door. At its most complex, redstone allows you to create working calculators and massive automated constructions. From locking doors to hidden traps to machines that can be “programmed” to play songs, the possibilities are endless. We’ll explore exactly what redstone is, how we can use it, and the tools that are part of working with redstone. We’ll also look at some projects, breaking them down step by step, so that you can see redstone in action. Soon you’ll be using redstone with ease!
Download or read book Fundamentals of Game Design written by Ernest Adams and published by New Riders. This book was released on 2010-04-07 with total page 697 pages. Available in PDF, EPUB and Kindle. Book excerpt: To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning. Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to: Define the challenges and actions at the heart of the gameplay. Write a high-concept document, a treatment, and a full design script. Understand the essentials of user interface design and how to define a game’s look and feel. Design for a variety of input mechanisms, including the Wii controller and multi-touch iPhone. Construct a game’s core mechanics and flow of resources (money, points, ammunition, and more). Develop appealing stories, game characters, and worlds that players will want to visit, including persistent worlds. Work on design problems with engaging end-of-chapter exercises, design worksheets, and case studies. Make your game accessible to broader audiences such as children, adult women, people with disabilities, and casual players. “Ernest Adams provides encyclopedic coverage of process and design issues for every aspect of game design, expressed as practical lessons that can be immediately applied to a design in-progress. He offers the best framework I’ve seen for thinking about the relationships between core mechanics, gameplay, and player—one that I’ve found useful for both teaching and research.” — Michael Mateas, University of California at Santa Cruz, co-creator of Façade
Download or read book JavaScript written by Tom Negrino and published by Pearson Education. This book was released on 2015 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Place of publication transcribed from publisher's web site.
Download or read book The Ultimate Guide to Minecraft Server written by Timothy L. Warner and published by Que Publishing. This book was released on 2015-07-02 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: Run your own Minecraft server: take total control of your Minecraft experience! What’s more fun than playing multiplayer Minecraft? Running your own Minecraft server. Now there’s a complete, up-to-date guide to doing just that–even if you have no networking or server experience! Best-selling tech author Timothy L. Warner covers all you need to know, from the absolute basics to cutting-edge customization. You’ll learn from crystal-clear, step-by-step instructions designed for today’s newest Minecraft servers.Warner guides you through prepping your computer and network...installing a basic server and powerful third-party alternatives...welcoming and managing users...protecting against griefing and other attacks...adding powerful plug-ins and mods...using easy subscription hosting services...giving your users a truly awesome game experience. This book’s #1 goal is to help you have more fun with Minecraft. But you’ll also master practical skills for a well-paid technology career! Gain deep multiplayer Minecraft knowledge for running your server well Configure your computer to reliably host Minecraft Control your server through the Minecraft Server console Connect users, communicate with them, and set rules they must follow Master basic networking skills for improving server uptime and performance Safeguard your server and users, and prevent griefing Simplify complicated mods with integrated modpacks and launchers Run on the Realms public cloud—let Minecraft worry about maintenance and security Evaluate and choose a third-party hosting provider Customize your spawn “lobby” to help new users find their way Support multiple worlds and teleportation Earn cash with ads, sponsorships, cosmetic upgrades, or VIP access Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Timothy L. Warner is the author of Hacking Raspberry Pi and The Unauthorized Guide to iPhone, iPad, and iPod Repair: A DIY Guide to Extending the Life of Your iDevices!. He is a tech professional who has helped thousands of people become more proficient with technology in business and education. He holds the CompTIA A+ Computer Technician credential and 20 other technical certifications. As Director of Technology for a progressive high school, he created and managed a self-servicing warranty repair shop for all of its Apple hardware. Now an author/evangelist for Pluralsight, he shares Windows PowerShell scripting knowledge at 2minutepowershell.com.
Download or read book ppk on JavaScript written by Peter-Paul Koch and published by New Riders. This book was released on 2006-09-26 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're an old-school scripter who needs to modernize your JavaScripting skills or a standards-aware Web developer who needs best practices and code examples, you'll welcome this guide from a JavaScript master. Other JavaScript books use example scripts that have little bearing on real-world Web development and are useful only in the chapter at hand. In contrast, Peter-Paul Koch's book uses eight real-world scripts he created for real-world clients in order to earn real-world money. That means the scripts are guaranteed to do something useful (and sellable!) that enhances the usability of the page they're used on. The book's example scripts include one that sorts a data table according to the user's search queries, a form validation script, a script that shows form fields only when the user needs them, a drop-down menu, and a data retrieval script that uses simple Ajax and shows the data in an animation. After an overview of JavaScript's purpose, Peter-Paul provides theoretical chapters on the context (jobs for JavaScript, CSS vs. JavaScript), the browsers (debugging, the arcana of the browser string), and script preparation. Then follow practical chapters on Core, BOM, Events, DOM, CSS Modification, and Data Retrieval, all of which are explained through a combination of theoretical instruction and the taking apart of the relevant sections of the example scripts.
Download or read book Pro MERN Stack written by Vasan Subramanian and published by Apress. This book was released on 2019-05-11 with total page 552 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assemble the complete stack required to build a modern web app using MongoDB, Express, React, and Node. This book also covers many other complementary tools: React Router, GraphQL, React-Bootstrap, Babel, and Webpack. This new edition will use the latest version of React (React 16) and the latest React Router (React Router 4), which has a significantly different approach to routing compared to React Router 2 which was used in the first edition of the book. Though the primary focus of Pro MERN Stack is to equip you with all that is required to build a full-fledged web application, a large portion of the book will be devoted to React 16. The popular MEAN (MongoDB, Express, AngularJS, Node) stack introduced Single Page Apps (SPAs) and front-end Model-View-Controller (MVC) as new and efficient paradigms. Facebook's React is a technology that competes indirectly with AngularJS. It is not a full-fledged MVC framework. It is a JavaScript library for building user interfaces (in some sense the View part). Yet, it is possible to build a web app by replacing AngularJS with React – hence the term MERN stack What You Will LearnDiscover the features of React 16 to get the maximum out of this library Gain the basics of MongoDB, Express, and Node to build a web app Work with other libraries complementary to React, including React-Bootstrap, React Router, and GraphQL Use tools such as Babel and Webpack required to build JavaScript-based SPAs Tie all the components together to build a complete web app. Who This Book Is For Developers and architects who have prior experience in any web app stack other than the MERN stack will find the book useful to learn about this modern stack. Prior knowledge of JavaScript, HTML, and CSS is required.
Download or read book The Cambridge Handbook of Computing Education Research written by Sally A. Fincher and published by . This book was released on 2019-02-13 with total page 924 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Download or read book Docker and Kubernetes for Java Developers written by Jaroslaw Krochmalski and published by Packt Publishing Ltd. This book was released on 2017-08-30 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leverage the lethal combination of Docker and Kubernetes to automate deployment and management of Java applications About This Book Master using Docker and Kubernetes to build, deploy and manage Java applications in a jiff Learn how to create your own Docker image and customize your own cluster using Kubernetes Empower the journey from development to production using this practical guide. Who This Book Is For The book is aimed at Java developers who are eager to build, deploy, and manage applications very quickly using container technology. They need have no knowledge of Docker and Kubernetes. What You Will Learn Package Java applications into Docker images Understand the running of containers locally Explore development and deployment options with Docker Integrate Docker into Maven builds Manage and monitor Java applications running on Kubernetes clusters Create Continuous Delivery pipelines for Java applications deployed to Kubernetes In Detail Imagine creating and testing Java EE applications on Apache Tomcat Server or Wildfly Application server in minutes along with deploying and managing Java applications swiftly. Sounds too good to be true? But you have a reason to cheer as such scenarios are only possible by leveraging Docker and Kubernetes. This book will start by introducing Docker and delve deep into its networking and persistent storage concepts. You will then proceed to learn how to refactor monolith application into separate services by building an application and then packaging it into Docker containers. Next, you will create an image containing Java Enterprise Application and later run it using Docker. Moving on, the book will focus on Kubernetes and its features and you will learn to deploy a Java application to Kubernetes using Maven and monitor a Java application in production. By the end of the book, you will get hands-on with some more advanced topics to further extend your knowledge about Docker and Kubernetes. Style and approach An easy-to-follow, practical guide that will help Java developers develop, deploy, and manage Java applications efficiently.
Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.
Download or read book Node js in Action written by Tim Oxley and published by Simon and Schuster. This book was released on 2017-08-16 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Node.js in Action, Second Edition is a thoroughly revised book based on the best-selling first edition. It starts at square one and guides you through all the features, techniques, and concepts you'll need to build production-quality Node applications. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology You already know JavaScript. The trick to mastering Node.js is learning how to build applications that fully exploit its powerful asynchronous event handling and non-blocking I/O features. The Node server radically simplifies event-driven real-time apps like chat, games, and live data analytics, and with its incredibly rich ecosystem of modules, tools, and libraries, it's hard to beat! About the Book Based on the bestselling first edition, Node.js in Action, Second Edition is a completely new book. Packed with practical examples, it teaches you how to create high-performance web servers using JavaScript and Node. You'll master key design concepts such as asynchronous programming, state management, and event-driven programming. And you'll learn to put together MVC servers using Express and Connect, design web APIs, and set up the perfect production environment to build, lint, and test. What's Inside Mastering non-blocking I/O The Node event loop Testing and deploying Web application templating About the Reader Written for web developers with intermediate JavaScript skills. About the Authors The Second Edition author team includes Node masters Alex Young, Bradley Meck, Mike Cantelon, and Tim Oxley, along with original authors Marc Harter, T.J. Holowaychuk, and Nathan Rajlich. Table of contents PART 1 - WELCOME TO NODE Welcome to Node.js Node programming fundamentals What is a Node web application? PART 2 - WEB DEVELOPMENT WITH NODE Front-end build systems Server-side frameworks Connect and Express in depth Web application templating Storing application data Testing Node applications Deploying Node applications and maintaining uptime PART 3 - BEYOND WEB DEVELOPMENT Writing command-line applications Conquering the desktop with Electron
Download or read book Pentaho Kettle Solutions written by Matt Casters and published by John Wiley & Sons. This book was released on 2010-09-02 with total page 721 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete guide to Pentaho Kettle, the Pentaho Data lntegration toolset for ETL This practical book is a complete guide to installing, configuring, and managing Pentaho Kettle. If you’re a database administrator or developer, you’ll first get up to speed on Kettle basics and how to apply Kettle to create ETL solutions—before progressing to specialized concepts such as clustering, extensibility, and data vault models. Learn how to design and build every phase of an ETL solution. Shows developers and database administrators how to use the open-source Pentaho Kettle for enterprise-level ETL processes (Extracting, Transforming, and Loading data) Assumes no prior knowledge of Kettle or ETL, and brings beginners thoroughly up to speed at their own pace Explains how to get Kettle solutions up and running, then follows the 34 ETL subsystems model, as created by the Kimball Group, to explore the entire ETL lifecycle, including all aspects of data warehousing with Kettle Goes beyond routine tasks to explore how to extend Kettle and scale Kettle solutions using a distributed “cloud” Get the most out of Pentaho Kettle and your data warehousing with this detailed guide—from simple single table data migration to complex multisystem clustered data integration tasks.