Download or read book A Beginner s Guide to Using HP PHIGS written by and published by . This book was released on 1991 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HP PHIGS Workstation Characteristics and Implementation written by and published by . This book was released on 1991 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HP PHIGS C and FORTRAN Binding Reference Sections 1 and 3G written by and published by . This book was released on 1991 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HP PHIGS Graphics Techniques written by and published by . This book was released on 1991 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Beginner s Guide to SCPI written by Barry Eppler and published by Addison Wesley Publishing Company. This book was released on 1991 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book HP PHIGS C and FORTRAN Binding Reference Section 3G cont and appendices written by and published by . This book was released on 1991 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Finding HP UX Information written by and published by . This book was released on 1991 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Beginner s Guide to HP UX HP9000 written by and published by . This book was released on 1980 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Beginner s Guide to HP UX written by Hewlett Packard and published by . This book was released on 1989 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mastering OSF motif Widgets written by Donald L. McMinds and published by Addison Wesley Publishing Company. This book was released on 1992 with total page 692 pages. Available in PDF, EPUB and Kindle. Book excerpt: This well-illustrated book teaches the details of widget resources by walking the reader through examples step by step. The author lets readers benefit from his experiences developing applications for Hewlett-Packard by providing numerous tips and pitfalls he has discovered over the years. Provides actual usable plug-in code.
Download or read book A Beginner s Guide to HP UX HP 9000 Computers written by and published by . This book was released on 1991 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Beginner s Guide to HP UX written by Hewlett-Packard Company and published by . This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Beginner s Guide to Using Starbase written by Hewlett-Packard Company and published by . This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Computing Information Directory written by Darlene Myers Hildebrandt and published by . This book was released on 1995 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book OpenGL Shading Language written by Randi J. Rost and published by Addison-Wesley Professional. This book was released on 2006 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: "As the 'Red Book' is known to be the gold standard for OpenGL, the 'Orange Book' is considered to be the gold standard for the OpenGL Shading Language. With Randi's extensive knowledge of OpenGL and GLSL, you can be assured you will be learning from a graphics industry veteran. Within the pages of the second edition you can find topics from beginning shader development to advanced topics such as the spherical harmonic lighting model and more." —David Tommeraasen, CEO/Programmer, Plasma Software "This will be the definitive guide for OpenGL shaders; no other book goes into this detail. Rost has done an excellent job at setting the stage for shader development, what the purpose is, how to do it, and how it all fits together. The book includes great examples and details, and good additional coverage of 2.0 changes!" —Jeffery Galinovsky, Director of Emerging Market Platform Development, Intel Corporation "The coverage in this new edition of the book is pitched just right to help many new shader-writers get started, but with enough deep information for the 'old hands.'" —Marc Olano, Assistant Professor, University of Maryland "This is a really great book on GLSL—well written and organized, very accessible, and with good real-world examples and sample code. The topics flow naturally and easily, explanatory code fragments are inserted in very logical places to illustrate concepts, and all in all, this book makes an excellent tutorial as well as a reference." —John Carey, Chief Technology Officer, C.O.R.E. Feature Animation OpenGL® Shading Language, Second Edition, extensively updated for OpenGL 2.0, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality graphics hardware to the new era of programmable graphics hardware and the additions to the OpenGL API that support this programmability. With OpenGL and shaders written in the OpenGL Shading Language, applications can perform better, achieving stunning graphics effects by using the capabilities of both the visual processing unit and the central processing unit. In this book, you will find a detailed introduction to the OpenGL Shading Language (GLSL) and the new OpenGL function calls that support it. The text begins by describing the syntax and semantics of this high-level programming language. Once this foundation has been established, the book explores the creation and manipulation of shaders using new OpenGL function calls. OpenGL® Shading Language, Second Edition, includes updated descriptions for the language and all the GLSL entry points added to OpenGL 2.0; new chapters that discuss lighting, shadows, and surface characteristics; and an under-the-hood look at the implementation of RealWorldz, the most ambitious GLSL application to date. The second edition also features 18 extensive new examples of shaders and their underlying algorithms, including Image-based lighting Lighting with spherical harmonics Ambient occlusion Shadow mapping Volume shadows using deferred lighting Ward's BRDF model The color plate section illustrates the power and sophistication of the OpenGL Shading Language. The API Function Reference at the end of the book is an excellent guide to the API entry points that support the OpenGL Shading Language. Also included is a convenient Quick Reference Card to GLSL.
Download or read book AIX 5L Differences Guide Version 5 3 Edition written by Scott Vetter and published by IBM Redbooks. This book was released on 2005-08-29 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This IBM Redbooks publication focuses on the differences introduced in AIX 5L Version 5.3 when compared to AIX 5L Version 5.2. It is intended to help system administrators, developers, and users understand these enhancements and evaluate potential benefits in their own environments. AIX 5L Version 5.3 introduces many new features, including NFS Version 4 and Advanced Accounting, and exploits the advanced capabilities of POWER5 equipped severs, such as Virtual SCSI, Virtual Ethernet SMT, Micro-Partitioning, and others. There are many other enhancements available with AIX 5L Version 5.3, and you can explore them in this book. For customers who are not familiar with the enhancements of AIX 5L through Version 5.2, a companion publication, AIX 5L Differences Guide Version 5.2 Edition, SG24-5765 is available.
Download or read book The Complete Directory of Automated Design Software written by Neal Weinstock and published by Brady Publishing. This book was released on 1990 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: