EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book 50 Games to Play in the Library Or Classroom

Download or read book 50 Games to Play in the Library Or Classroom written by Carol K. Lee and published by . This book was released on 1958 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 50 Games to Play in the Library Or Classroom

Download or read book 50 Games to Play in the Library Or Classroom written by Carol K. Lee and published by Demco (Highsmith). This book was released on 1988 with total page 117 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 57 Games to Play in the Library Or Classroom

Download or read book 57 Games to Play in the Library Or Classroom written by Carol K. Lee and published by Demco (Highsmith). This book was released on 1997 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of fifty-seven games designed to teach students how to use libraries, media centers, and other reference tools.

Book Theater Games for the Classroom

Download or read book Theater Games for the Classroom written by Viola Spolin and published by Northwestern University Press. This book was released on 1986 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of games and music to aid the drama teacher and give ideas for varied classes.

Book Classroom Guidance Games

Download or read book Classroom Guidance Games written by Shannon Trice Black and published by Youthlight. This book was released on 2005-10-01 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focuses on bully prevention, social skills, anger management, study skills, emotions, respect, getting along, goal setting, responsibility, careers and self-esteem.

Book Learning  Education   Games  Volume 3  100 Games to Use in the Classroom   Beyond

Download or read book Learning Education Games Volume 3 100 Games to Use in the Classroom Beyond written by Karen Schrier and published by Lulu.com. This book was released on 2019-11-18 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.

Book Fifty Games to Play in the Library

Download or read book Fifty Games to Play in the Library written by Carol Lee and published by . This book was released on 1986 with total page 242 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 50 Fun Learning Classroom Games

Download or read book 50 Fun Learning Classroom Games written by T Michael Traser and published by . This book was released on 2020-03-07 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: 50 Simple, Inexpensive and Effective, Games & Activities that Require Little or No Prep. Active participation in learning is as fascinating as it is effective. Humans learn faster and better by participating actively than by sitting and listening passively. Nothing assists in the learning process quite like games, and understanding that there are different kinds of play is important for understanding how it leads to learning. Each type of play is healthy and important for learning. Kids use play to take risks, to learn from their mistakes, and to learn how to be a good winner and good loser. Play is also used to create meaning and is directly related to cognitive development. It boosts memory skills and language development. Nothing touches a child positively like fun and funny games in the classroom. Particularly effective in elementary and middle school.

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Book Engaging Diverse Learners

Download or read book Engaging Diverse Learners written by Mark Aaron Polger and published by Bloomsbury Publishing USA. This book was released on 2017-02-13 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book connects teaching practical strategies and ideas with educational theories to give you techniques to use in the classroom to capture students' attention and engage them with instruction. Drawing on the literatures of adult education and of teaching skills, Engaging Diverse Learners: Teaching Strategies for Academic Librarians presents a wide range of methods to improve how you teach. Coauthors Mark Aaron Polger and Scott Sheidlower argue that in order to grab–and hold onto—students' attention, instructors must get their interest right from the beginning. The techniques they suggest explain how to take into consideration the range of different learning styles students may have, how to accommodate students with different English language skills or abilities, and how to successfully work with individuals from different socioeconomic backgrounds or from different technologically adapted generations. The sections for each group address the key questions of identification (who are they?); how members of that group tend to react to libraries, librarians, and education; and how educational theories of that time affected students' learning in that generation.

Book Games in Libraries

Download or read book Games in Libraries written by Breanne A. Kirsch and published by McFarland. This book was released on 2014-02-01 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: Librarians are beginning to see the importance of game based learning and the incorporation of games into library services. This book is written for them--so they can use games to improve people's understanding and enjoyment of the library. Full of practical suggestions, the essays discuss not only innovative uses of games in libraries but also the game making process. The contributors are all well versed in games and game-based learning and a variety of different types of libraries are considered. The essays will inspire librarians and educators to get into this exciting new area of patron and student services.

Book ESL Games for Kids and Adults

Download or read book ESL Games for Kids and Adults written by Paul Young and published by . This book was released on 2021-07-22 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: ESL Games for Kids and Adults Learn how to enhance your lessons with a collection of fun interactive games for teaching English in any context. The activities outlined inside this book have been adapted from popular board games, TV game shows, and party games for all ages. * Easily integrate core language skills in all of your classes -- either online or in the classroom. * The flexible format allows you to customize your lessons to focus on specific skills, including listening, speaking, reading, and writing. * Every activity includes real teaching examples that you can modify to match your teaching style and your students' language abilities. * Using a communicative approach, students participate in the activities during class while practicing English with their classmates. * Adding game-based methods like this in your lessons will naturally increase students' motivation, participation, and communication using the target language. * These ESL activities will save you hours of preparation so that you can devote more time to helping your students achieve their learning goals. Teachers' Comments About the Book "The creative games and activities outlined in this book are a must for any second language teaching professional!" -- Craig Hoffman, Teacher and Writer in Japan "This is a must-have volume that helps teachers make ESL fun. Chock-full of useful games and overflowing with fantastic resources, I'll be adding this to my library and using it in my classroom regularly." -- Shon Rand, Taught in the UAE, Russia, China, and the USA "As they say in teaching, have a plan, and then have a plan B! Games and activities like those in Paul's book will help to make sure you're prepared to keep your class engaged and having fun. Thank you for putting this together and supporting the ESL teaching community!" -- Brett Isis, CEO of Teaching Nomad (teachingnomad.com) "As an educator who loves making learning fun for students, and admittedly, myself too, I know fun when I see it, and Paul's games are just that! With his new book, you'll have ideas for days to get your students excited to demonstrate what they've learned." -- Taiwanda Bason, Taught in the USA, Saudi Arabia, South Korea, Peru, and China "Learners learn best when they are having fun. By using these activities to gamify your lessons, students will be more excited to participate in class. These games will help capture your students' interests and motivate them to be more engaged and inspired to learn!" -- Lindsey Clifford, Taught in South Korea "Games like these are a great way to keep students engaged in the lessons. Even the most disinterested students enjoy a little competition and it can be a good way to energize a class on a slow afternoon." -- Gayle Aggiss, Taught in China, Vietnam, and Online "Paul Young has come up with a bumper book of ESL games -- a compendium of 50 activities that will become a useful tool in any teacher's arsenal to keep their students engaged with learning English as a second language." -- Dr. Rob Burton, Teaching in China "What I love about this book is that it contains many of the classic ESL games that are essential for any newbie teacher as well as some original ideas for even the most experienced of teachers which I am excited to try." -- Georgie Snape, CELTA-certified ESL trainer and owner of Teacher's Friend (teach-vietnam.com) "These fun and creative games encourage learners to develop their listening, speaking, reading, and writing skills in the classroom or online. They encourage active learning which is crucial for ESL learners and makes learning fun, engaging, and memorable." -- Kirstie Woodward, Taught in Thailand, Vietnam, the UK, and Online

Book This Is a School

Download or read book This Is a School written by John Schu and published by Candlewick Press. This book was released on 2022-03-29 with total page 40 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Poster included on reverse side of jacket!"--Jacket.

Book 50 Simple Things Kids Can Do to Save the Earth

Download or read book 50 Simple Things Kids Can Do to Save the Earth written by Earth Works Group (U.S.) and published by Andrews McMeel Publishing. This book was released on 1990 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how specific things in a child's environment are connected to the rest of the world, how using them affects the planet, and how the individual can develop habits and projects that are environmentally sound.

Book Libraries Got Game

Download or read book Libraries Got Game written by Brian Mayer and published by American Library Association. This book was released on 2010 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: A much-talked-about topic gets thorough consideration from two educator-librarians, who explain exactly how designer board gameswhich are worlds apart from games produced strictly for the educational market can become curricular staples for students young and old.

Book American Book Publishing Record

Download or read book American Book Publishing Record written by and published by . This book was released on 1997-09 with total page 1466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book What s Under Your Cape

Download or read book What s Under Your Cape written by Barbara Gruener and published by Ferne Press. This book was released on 2014-05-30 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if students in your clasroom could excel in academics and character education? What kind of impact would they make on the world? Through stories and activities, learn how Barbara Gruener uses the word SUPERHEROES to define positive character traits. This powerful handbook will change the way you look at character education.