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EBookClubs

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Book 3D Video and Its Applications

Download or read book 3D Video and Its Applications written by Takashi Matsuyama and published by Springer Science & Business Media. This book was released on 2012-05-31 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a broad review of state-of-the-art 3D video production technologies and applications. The text opens with a concise introduction to the field, before examining the design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from video data. A selection of 3D video applications are also demonstrated. Features: describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras; discusses geometric and photometric camera calibration, and 3D video studio design with active cameras; examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation; demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression; highlights the remaining challenges and the exciting avenues for future research in 3D video technology.

Book The Art of 3D Drawing

    Book Details:
  • Author : Stefan Pabst
  • Publisher : Walter Foster
  • Release : 2016-11-14
  • ISBN : 1633221717
  • Pages : 131 pages

Download or read book The Art of 3D Drawing written by Stefan Pabst and published by Walter Foster. This book was released on 2016-11-14 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Artists won't believe their eyes as they learn to draw with photorealistic detail. The Art of 3D Drawing shows artists how to transform simple pencil sketches into jaw-dropping, photorealistic masterpieces. Through a variety of step-by-step exercises and demonstrations, pencil artists learn to take their drawing skills to a whole new level, beginning with a review of the basics, including perspective, shading, rendering textures, and building dimension. Practice lessons then demonstrate how to draw a range of subjects in realistic detail, from food and candy wrappers to animals and portraits. Finally, aspiring artists learn to use color media, including pencils and airbrushing, to add even greater dimension and realism to their artwork to complete their three-dimensional masterpieces.

Book 3D Math Primer for Graphics and Game Development  2nd Edition

Download or read book 3D Math Primer for Graphics and Game Development 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Book 3D Video

Download or read book 3D Video written by Laurent Lucas and published by John Wiley & Sons. This book was released on 2013-12-04 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century. The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations. This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.

Book The Amazing Book is Not on Fire

Download or read book The Amazing Book is Not on Fire written by Dan Howell and published by Random House. This book was released on 2015-10-08 with total page 227 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hello reader! In this book is a world. A world created by two awkward guys who share their lives on the internet! We are Dan and Phil and we invite you on a journey inside our minds! From the stories of our actual births, to exploring Phil’s teenage diary and all the reasons why Dan’s a fail. Learn how to draw the perfect cat whiskers, get advice on how to make YouTube videos and discover which of our dining chairs represents you emotionally. With everything from what we text each other, to the time we met One Direction and what really happened in Vegas... This is The Amazing Book Is Not On Fire!

Book 3D Video Coding for Embedded Devices

Download or read book 3D Video Coding for Embedded Devices written by Bruno Zatt and published by Springer Science & Business Media. This book was released on 2014-07-08 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows readers how to develop energy-efficient algorithms and hardware architectures to enable high-definition 3D video coding on resource-constrained embedded devices. Users of the Multiview Video Coding (MVC) standard face the challenge of exploiting its 3D video-specific coding tools for increasing compression efficiency at the cost of increasing computational complexity and, consequently, the energy consumption. This book enables readers to reduce the multiview video coding energy consumption through jointly considering the algorithmic and architectural levels. Coverage includes an introduction to 3D videos and an extensive discussion of the current state-of-the-art of 3D video coding, as well as energy-efficient algorithms for 3D video coding and energy-efficient hardware architecture for 3D video coding.

Book Emerging Technologies for 3D Video

Download or read book Emerging Technologies for 3D Video written by Frederic Dufaux and published by John Wiley & Sons. This book was released on 2013-04-22 with total page 479 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the expectation of greatly enhanced user experience, 3D video is widely perceived as the next major advancement in video technology. In order to fulfil the expectation of enhanced user experience, 3D video calls for new technologies addressing efficient content creation, representation/coding, transmission and display. Emerging Technologies for 3D Video will deal with all aspects involved in 3D video systems and services, including content acquisition and creation, data representation and coding, transmission, view synthesis, rendering, display technologies, human perception of depth and quality assessment. Key features: Offers an overview of key existing technologies for 3D video Provides a discussion of advanced research topics and future technologies Reviews relevant standardization efforts Addresses applications and implementation issues Includes contributions from leading researchers The book is a comprehensive guide to 3D video systems and services suitable for all those involved in this field, including engineers, practitioners, researchers as well as professors, graduate and undergraduate students, and managers making technological decisions about 3D video.

Book Star Wars

Download or read book Star Wars written by Matthew Reinhart and published by SCHOLASTIC. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Celebrate the 30th anniversary of Star Wars with this pop-up extravaganza that takes readers on a 3-D, movable journey unto the Star Wars universe.

Book ABC 3D

    Book Details:
  • Author : Marion Bataille
  • Publisher : Bloomsbury Children's Books
  • Release : 2008
  • ISBN : 9780747595793
  • Pages : 0 pages

Download or read book ABC 3D written by Marion Bataille and published by Bloomsbury Children's Books. This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 'S' spins, 'V' becomes 'W' via a mirrored page and other letters reveal themselves in pop-ups and sliding panels. All in simple black, white and red tones.

Book 3D Disneyland

    Book Details:
  • Author : David Bossert
  • Publisher : Old Mill Press
  • Release : 2020-11-15
  • ISBN : 9781732602045
  • Pages : 200 pages

Download or read book 3D Disneyland written by David Bossert and published by Old Mill Press. This book was released on 2020-11-15 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Disneyland: Like You've Never Seen It Before showcases a rare, never-before-seen collection of 3D photographs of Walt Disney's theme park in all its glory. Disneyland is captured in "time and space" from opening week in July 1955 through the 25th Anniversary in 1980. See attractions that no longer exist like the Skyway to Tomorrowland and Fantasyland, the original Submarine Voyage, Conestoga Wagons, and more along with vantage points that have changed drastically over the decades. 3D Disneyland: Like You've Never Seen It Before is full of memories for some and a glimpse into the past for those too young to have visited Disneyland at its beginnings. It will enthrall theme park fans of all ages with its stunning three-dimensional views of a bygone era at the original Disneyland park. 3D Glasses Included!

Book 3D Video Technologies

    Book Details:
  • Author : Levent Onural
  • Publisher : SPIE-International Society for Optical Engineering
  • Release : 2011
  • ISBN : 9780819480972
  • Pages : 0 pages

Download or read book 3D Video Technologies written by Levent Onural and published by SPIE-International Society for Optical Engineering. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a broad overview of research trends in 3D video and related technologies. The text was developed to meet the needs of a non-technical reader group who need to understand the issues, concerns, and technical problems and their currently proposed so

Book Welcome to the Universe in 3D

Download or read book Welcome to the Universe in 3D written by Neil deGrasse Tyson and published by Princeton University Press. This book was released on 2022-04-19 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presenting a rich array of stereoscopic color images, which can be viewed in 3D using a special stereo viewer that folds easily out of the cover of the book, this book reveals your cosmic environment as you have never seen it before. Journey into the vast depths of the observable universe by visualising the most spectacular images in astronomy in stereoscopic 3D. Welcome to the Universe in 3D takes you on a grand tour of the observable universe, guiding you through the most spectacular sights in the cosmos a in breathtaking 3D. Astronomy is the story of how humankind's perception of the two-dimensional dome of the sky evolved into a far deeper comprehension of an expanding three-dimensional cosmos. This book invites you to take part in this story by exploring the universe in depth, as revealed by cutting-edge astronomical research and observations. You will journey from the Moon through the solar system, out to exoplanets, distant nebulas, and galaxy clusters, until you finally reach the cosmic microwave background radiation (or CMB), the most distant light we can observe. The distances to these celestial wonders range from 1.3 light-seconds to 13.8 billion light-years. Along the way, the authors explain the fascinating features of what you are seeing, including how the 3D images were made using the same technique that early astronomers devised to measure distances to objects in space. The dramatic 3D images in this one-of-a-kind book will astonish you, extending your vision out to the farthest reaches of the universe. You will never look up into the night sky the same way again.

Book Flights of Fantasy

    Book Details:
  • Author : Christopher Lampton
  • Publisher : Wait Groupe Press
  • Release : 1993
  • ISBN :
  • Pages : 604 pages

Download or read book Flights of Fantasy written by Christopher Lampton and published by Wait Groupe Press. This book was released on 1993 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first and only book to reveal the secrets of writing 3-D game applications for C++ programmers. Flights of Fantasy takes programmers behind the scenes to show achieved. Features sample games, demos, and a complete flight simulator on the enclosed disk.

Book 3DTV

    Book Details:
  • Author : Anil Fernando
  • Publisher : John Wiley & Sons
  • Release : 2013-10-14
  • ISBN : 1119997321
  • Pages : 228 pages

Download or read book 3DTV written by Anil Fernando and published by John Wiley & Sons. This book was released on 2013-10-14 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel and timely primer to the 3DTV system chain from capture to display This book examines all aspects of the 3DTV chain, from capture to display. It helps the reader learn about the key issues for 3DTV technology. It also provides with a systems level appreciation of 3DTV systems, and an understanding of the fundamental principles behind each part of the chain. At the end of each chapter, the author provides resources where readers can learn more about the technology covered (e.g. more focused text books, key journal papers, and key standards contributions). Provides a fundamental and systematic introduction and description of 3DTV key techniques, which build up the whole 3DTV system from capture to consumer viewing at the home. Addresses the quick moving field of 3D displays which is attracting increasing interest from industry and academia. Concepts in the book will be illustrated using diagrams and example images of processed 3D content. The 3D content will be presented as 2D images in the book. Authors to host website providing pointers to more information on the web, freely available tools which would enable readers to experiment with coding video, simulate its transmission over networks, play it back in 3D, and measure the quality and links to important news and developments in the field.

Book Advances in Multimedia Modeling

Download or read book Advances in Multimedia Modeling written by Tat-Jen Cham and published by Springer. This book was released on 2007-07-05 with total page 797 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4351 and LNCS 4352 constitutes the refereed proceedings of the 13th International Multimedia Modeling Conference, MMM 2007, held in Singapore in January 2007. Based on rigorous reviewing, the program committee selected 123 carefully revised full papers of the main technical sessions and 33 revised full papers of four special sessions from a total of 392 submissions for presentation in two volumes.

Book Shadow of the Conqueror

    Book Details:
  • Author : Shad M. Brooks
  • Publisher :
  • Release : 2022-09-14
  • ISBN : 9780645570625
  • Pages : 0 pages

Download or read book Shadow of the Conqueror written by Shad M. Brooks and published by . This book was released on 2022-09-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Video Game Spaces

Download or read book Video Game Spaces written by Michael Nitsche and published by MIT Press. This book was released on 2008-12-05 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.