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Book 3D Reconstruction from Multiple Images Using Single Moving Camera

Download or read book 3D Reconstruction from Multiple Images Using Single Moving Camera written by and published by . This book was released on 2015 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Reconstruction from Multiple Images

Download or read book 3D Reconstruction from Multiple Images written by Theo Moons and published by Now Publishers Inc. This book was released on 2009-10-23 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: The issue discusses methods to extract 3-dimensional (3D) models from plain images. In particular, the 3D information is obtained from images for which the camera parameters are unknown. The principles underlying such uncalibrated structure-from-motion methods are outlined. First, a short review of 3D acquisition technologies puts such methods in a wider context, and highlights their important advantages. Then, the actual theory behind this line of research is given. The authors have tried to keep the text maximally self-contained, therefore also avoiding to rely on an extensive knowledge of the projective concepts that usually appear in texts about self-calibration 3D methods. Rather, mathematical explanations that are more amenable to intuition are given. The explanation of the theory includes the stratification of reconstructions obtained from image pairs as well as metric reconstruction on the basis of more than 2 images combined with some additional knowledge about the cameras used. Readers who want to obtain more practical information about how to implement such uncalibrated structure-from-motion pipelines may be interested in two more Foundations and Trends issues written by the same authors. Together with this issue they can be read as a single tutorial on the subject.

Book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion

Download or read book Image Based 3D Reconstruction of Dynamic Objects Using Instance Aware Multibody Structure from Motion written by Bullinger, Sebastian and published by KIT Scientific Publishing. This book was released on 2020-08-26 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This work proposes a Multibody Structure from Motion (MSfM) algorithm for moving object reconstruction that incorporates instance-aware semantic segmentation and multiple view geometry methods. The MSfM pipeline tracks two-dimensional object shapes on pixel level to determine object specific feature correspondences, in order to reconstruct 3D object shapes as well as 3D object motion trajectories" -- Publicaciones de Arquitectura y Arte.

Book PERFORMANCE IMPROVEMENT OF A 3D RECONSTRUCTION ALGORITHM USING SINGLE CAMERA IMAGES

Download or read book PERFORMANCE IMPROVEMENT OF A 3D RECONSTRUCTION ALGORITHM USING SINGLE CAMERA IMAGES written by and published by . This book was released on 2005 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In this study, it is aimed to improve a set of image processing techniques used in a previously developed method for reconstructing 3D parameters of a secondary passive target using single camera images. This 3D reconstruction method was developed and implemented on a setup consisting of a digital camera, a computer, and a positioning unit. Some automatic target recognition techniques were also included in the method. The passive secondary target used is a circle with two internal spots. In order to achieve a real time target detection, the existing binarization, edge detection, and ellipse detection algorithms are debugged, modified, or replaced to increase the speed, to eliminate the run time errors, and to become compatible for target tracking. The overall speed of 20 Hz is achieved for 640x480 pixel resolution 8 bit grayscale images on a 2.8 GHz computer A novel target tracking method with various tracking strategies is introduced to reduce the search area for target detection and to achieve a detection and reconstruction speed at the maximum frame rate of the hardware. Based on the previously suggested lens distortion model, distortion measurement, distortion parameters determination, and distortion correction methods for both radial and tangential distortions are developed. By the implementation of this distortion correction method, the accuracy of the 3D reconstruction method is enhanced. The overall 3D reconstruction method is implemented in an integrated software and hardware environment as a combination of the methods with the best performance among their alternatives. This autonomous and real time system is able to detect the secondary passive target and reconstruct its 3D configuration parameters at a rate of 25 Hz. Even for extreme conditions, in which it is difficult or impossible to detect the target, no runtime failures are observed.

Book Computer Vision

Download or read book Computer Vision written by Roberto Cipolla and published by Springer. This book was released on 2010-04-06 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer vision is the science and technology of making machines that see. It is concerned with the theory, design and implementation of algorithms that can automatically process visual data to recognize objects, track and recover their shape and spatial layout. The International Computer Vision Summer School - ICVSS was established in 2007 to provide both an objective and clear overview and an in-depth analysis of the state-of-the-art research in Computer Vision. The courses are delivered by world renowned experts in the field, from both academia and industry, and cover both theoretical and practical aspects of real Computer Vision problems. The school is organized every year by University of Cambridge (Computer Vision and Robotics Group) and University of Catania (Image Processing Lab). Different topics are covered each year. A summary of the past Computer Vision Summer Schools can be found at: http://www.dmi.unict.it/icvss This edited volume contains a selection of articles covering some of the talks and tutorials held during the first two editions of the school on topics such as Recognition, Registration and Reconstruction. The chapters provide an in-depth overview of these challenging areas with key references to the existing literature.

Book Visual Perception Through Video Imagery

Download or read book Visual Perception Through Video Imagery written by Michel Dhome and published by John Wiley & Sons. This book was released on 2013-03-01 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: For several decades researchers have tried to construct perception systems based on the registration data from video cameras. This work has produced various tools that have made recent advances possible in this area. Part 1 of this book deals with the problem of the calibration and auto-calibration of video captures. Part 2 is essentially concerned with the estimation of the relative object/capture position when a priori information is introduced (the CAD model of the object). Finally, Part 3 discusses the inference of density information and the shape recognition in images.

Book Deformable Surface 3D Reconstruction from Monocular Images

Download or read book Deformable Surface 3D Reconstruction from Monocular Images written by Amit Roy-Chowdhury and published by Springer Nature. This book was released on 2022-05-31 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being able to recover the shape of 3D deformable surfaces from a single video stream would make it possible to field reconstruction systems that run on widely available hardware without requiring specialized devices. However, because many different 3D shapes can have virtually the same projection, such monocular shape recovery is inherently ambiguous. In this survey, we will review the two main classes of techniques that have proved most effective so far: The template-based methods that rely on establishing correspondences with a reference image in which the shape is already known, and non-rigid structure-from-motion techniques that exploit points tracked across the sequences to reconstruct a completely unknown shape. In both cases, we will formalize the approach, discuss its inherent ambiguities, and present the practical solutions that have been proposed to resolve them. To conclude, we will suggest directions for future research. Table of Contents: Introduction / Early Approaches to Non-Rigid Reconstruction / Formalizing Template-Based Reconstruction / Performing Template-Based Reconstruction / Formalizing Non-Rigid Structure from Motion / Performing Non-Rigid Structure from Motion / Future Directions

Book Automatic Calibration and Reconstruction for Active Vision Systems

Download or read book Automatic Calibration and Reconstruction for Active Vision Systems written by Beiwei Zhang and published by Springer Science & Business Media. This book was released on 2012-01-02 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, the design of two new planar patterns for camera calibration of intrinsic parameters is addressed and a line-based method for distortion correction is suggested. The dynamic calibration of structured light systems, which consist of a camera and a projector is also treated. Also, the 3D Euclidean reconstruction by using the image-to-world transformation is investigated. Lastly, linear calibration algorithms for the catadioptric camera are considered, and the homographic matrix and fundamental matrix are extensively studied. In these methods, analytic solutions are provided for the computational efficiency and redundancy in the data can be easily incorporated to improve reliability of the estimations. This volume will therefore prove valuable and practical tool for researchers and practioners working in image processing and computer vision and related subjects.

Book Multi view 3D Reconstruction Using Virtual Cameras

Download or read book Multi view 3D Reconstruction Using Virtual Cameras written by Marc Racicot and published by . This book was released on 2015 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware

Download or read book A Framework for Realtime 3 D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke and published by diplom.de. This book was released on 2007-03-05 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Book 3D Structure from Multiple Images of Large Scale Environments

Download or read book 3D Structure from Multiple Images of Large Scale Environments written by Reinhard Koch and published by Springer. This book was released on 2003-05-20 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the strictly refereed post-workshop proceedings of the European Workshop on 3D Structure from Multiple Images of Large-Scale Environments, SMILE'98, held in conjunction with ECCV'98 in Freiburg, Germany, in June 1998. The 21 revised full papers presented went through two cycles of reviewing and were carefully selected for inclusion in the book. The papers are organized in sections on multiview relations and correspondence search, 3D structure from multiple images, callibration and reconstruction using scene constraints, range integration and augmented reality application.

Book Continuous Models for Cameras and Inertial Sensors

Download or read book Continuous Models for Cameras and Inertial Sensors written by Hannes Ovrén and published by Linköping University Electronic Press. This book was released on 2018-07-25 with total page 67 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using images to reconstruct the world in three dimensions is a classical computer vision task. Some examples of applications where this is useful are autonomous mapping and navigation, urban planning, and special effects in movies. One common approach to 3D reconstruction is ”structure from motion” where a scene is imaged multiple times from different positions, e.g. by moving the camera. However, in a twist of irony, many structure from motion methods work best when the camera is stationary while the image is captured. This is because the motion of the camera can cause distortions in the image that lead to worse image measurements, and thus a worse reconstruction. One such distortion common to all cameras is motion blur, while another is connected to the use of an electronic rolling shutter. Instead of capturing all pixels of the image at once, a camera with a rolling shutter captures the image row by row. If the camera is moving while the image is captured the rolling shutter causes non-rigid distortions in the image that, unless handled, can severely impact the reconstruction quality. This thesis studies methods to robustly perform 3D reconstruction in the case of a moving camera. To do so, the proposed methods make use of an inertial measurement unit (IMU). The IMU measures the angular velocities and linear accelerations of the camera, and these can be used to estimate the trajectory of the camera over time. Knowledge of the camera motion can then be used to correct for the distortions caused by the rolling shutter. Another benefit of an IMU is that it can provide measurements also in situations when a camera can not, e.g. because of excessive motion blur, or absence of scene structure. To use a camera together with an IMU, the camera-IMU system must be jointly calibrated. The relationship between their respective coordinate frames need to be established, and their timings need to be synchronized. This thesis shows how to automatically perform this calibration and synchronization, without requiring e.g. calibration objects or special motion patterns. In standard structure from motion, the camera trajectory is modeled as discrete poses, with one pose per image. Switching instead to a formulation with a continuous-time camera trajectory provides a natural way to handle rolling shutter distortions, and also to incorporate inertial measurements. To model the continuous-time trajectory, many authors have used splines. The ability for a spline-based trajectory to model the real motion depends on the density of its spline knots. Choosing a too smooth spline results in approximation errors. This thesis proposes a method to estimate the spline approximation error, and use it to better balance camera and IMU measurements, when used in a sensor fusion framework. Also proposed is a way to automatically decide how dense the spline needs to be to achieve a good reconstruction. Another approach to reconstruct a 3D scene is to use a camera that directly measures depth. Some depth cameras, like the well-known Microsoft Kinect, are susceptible to the same rolling shutter effects as normal cameras. This thesis quantifies the effect of the rolling shutter distortion on 3D reconstruction, depending on the amount of motion. It is also shown that a better 3D model is obtained if the depth images are corrected using inertial measurements. Att använda bilder för att återskapa världen omkring oss i tre dimensioner är ett klassiskt problem inom datorseende. Några exempel på användningsområden är inom navigering och kartering för autonoma system, stadsplanering och specialeffekter för film och spel. En vanlig metod för 3D-rekonstruktion är det som kallas ”struktur från rörelse”. Namnet kommer sig av att man avbildar (fotograferar) en miljö från flera olika platser, till exempel genom att flytta kameran. Det är därför något ironiskt att många struktur-från-rörelse-algoritmer får problem om kameran inte är stilla när bilderna tas, exempelvis genom att använda sig av ett stativ. Anledningen är att en kamera i rörelse ger upphov till störningar i bilden vilket ger sämre bildmätningar, och därmed en sämre 3D-rekonstruktion. Ett välkänt exempel är rörelseoskärpa, medan ett annat är kopplat till användandet av en elektronisk rullande slutare. I en kamera med rullande slutare avbildas inte alla pixlar i bilden samtidigt, utan istället rad för rad. Om kameran rör på sig medan bilden tas uppstår därför störningar i bilden som måste tas om hand om för att få en bra rekonstruktion. Den här avhandlingen berör robusta metoder för 3D-rekonstruktion med rörliga kameror. En röd tråd inom arbetet är användandet av en tröghetssensor (IMU). En IMU mäter vinkelhastigheter och accelerationer, och dessa mätningar kan användas för att bestämma hur kameran har rört sig över tid. Kunskap om kamerans rörelse ger möjlighet att korrigera för störningar på grund av den rullande slutaren. Ytterligare en fördel med en IMU är att den ger mätningar även i de fall då en kamera inte kan göra det. Exempel på sådana fall är vid extrem rörelseoskärpa, starkt motljus, eller om det saknas struktur i bilden. Om man vill använda en kamera tillsammans med en IMU så måste dessa kalibreras och synkroniseras: relationen mellan deras respektive koordinatsystem måste bestämmas, och de måste vara överens om vad klockan är. I den här avhandlingen presenteras en metod för att automatiskt kalibrera och synkronisera ett kamera-IMU-system utan krav på exempelvis kalibreringsobjekt eller speciella rörelsemönster. I klassisk struktur från rörelse representeras kamerans rörelse av att varje bild beskrivs med en kamera-pose. Om man istället representerar kamerarörelsen som en tidskontinuerlig trajektoria kan man på ett naturligt sätt hantera problematiken kring rullande slutare. Det gör det också enkelt att införa tröghetsmätningar från en IMU. En tidskontinuerlig kameratrajektoria kan skapas på flera sätt, men en vanlig metod är att använda sig av så kallade splines. Förmågan hos en spline att representera den faktiska kamerarörelsen beror på hur tätt dess knutar placeras. Den här avhandlingen presenterar en metod för att uppskatta det approximationsfel som uppkommer vid valet av en för gles spline. Det uppskattade approximationsfelet kan sedan användas för att balansera mätningar från kameran och IMU:n när dessa används för sensorfusion. Avhandlingen innehåller också en metod för att bestämma hur tät en spline behöver vara för att ge ett gott resultat. En annan metod för 3D-rekonstruktion är att använda en kamera som också mäter djup, eller avstånd. Vissa djupkameror, till exempel Microsoft Kinect, har samma problematik med rullande slutare som vanliga kameror. I den här avhandlingen visas hur den rullande slutaren i kombination med olika typer och storlekar av rörelser påverkar den återskapade 3D-modellen. Genom att använda tröghetsmätningar från en IMU kan djupbilderna korrigeras, vilket visar sig ge en bättre 3D-modell.

Book Close Range Photogrammetry and 3D Imaging

Download or read book Close Range Photogrammetry and 3D Imaging written by Thomas Luhmann and published by Walter de Gruyter GmbH & Co KG. This book was released on 2019-11-18 with total page 843 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the third edition of the well-known guide to close-range photogrammetry. It provides a thorough presentation of the methods, mathematics, systems and applications which comprise the subject of close-range photogrammetry, which uses accurate imaging techniques to analyse the three-dimensional shape of a wide range of manufactured and natural objects.

Book Recent Advances in 3D Imaging  Modeling  and Reconstruction

Download or read book Recent Advances in 3D Imaging Modeling and Reconstruction written by Voulodimos, Athanasios and published by IGI Global. This book was released on 2020-02-28 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D image reconstruction is used in many fields, such as medicine, entertainment, and computer science. This highly demanded process comes with many challenges, such as images becoming blurry by atmospheric turbulence, getting snowed with noise, or becoming damaged within foreign regions. It is imperative to remain well-informed with the latest research in this field. Recent Advances in 3D Imaging, Modeling, and Reconstruction is a collection of innovative research on the methods and common techniques of image reconstruction as well as the accuracy of these methods. Featuring coverage on a wide range of topics such as ray casting, holographic techniques, and machine learning, this publication is ideally designed for graphic designers, computer engineers, medical professionals, robotics engineers, city planners, game developers, researchers, academicians, and students.

Book 3D Imaging  Analysis and Applications

Download or read book 3D Imaging Analysis and Applications written by Yonghuai Liu and published by Springer Nature. This book was released on 2020-09-11 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook is designed for postgraduate studies in the field of 3D Computer Vision. It also provides a useful reference for industrial practitioners; for example, in the areas of 3D data capture, computer-aided geometric modelling and industrial quality assurance. This second edition is a significant upgrade of existing topics with novel findings. Additionally, it has new material covering consumer-grade RGB-D cameras, 3D morphable models, deep learning on 3D datasets, as well as new applications in the 3D digitization of cultural heritage and the 3D phenotyping of crops. Overall, the book covers three main areas: ● 3D imaging, including passive 3D imaging, active triangulation 3D imaging, active time-of-flight 3D imaging, consumer RGB-D cameras, and 3D data representation and visualisation; ● 3D shape analysis, including local descriptors, registration, matching, 3D morphable models, and deep learning on 3D datasets; and ● 3D applications, including 3D face recognition, cultural heritage and 3D phenotyping of plants. 3D computer vision is a rapidly advancing area in computer science. There are many real-world applications that demand high-performance 3D imaging and analysis and, as a result, many new techniques and commercial products have been developed. However, many challenges remain on how to analyse the captured data in a way that is sufficiently fast, robust and accurate for the application. Such challenges include metrology, semantic segmentation, classification and recognition. Thus, 3D imaging, analysis and their applications remain a highly-active research field that will continue to attract intensive attention from the research community with the ultimate goal of fully automating the 3D data capture, analysis and inference pipeline.

Book 3D Reconstruction and Camera Calibration from Circular Motion Image Sequences

Download or read book 3D Reconstruction and Camera Calibration from Circular Motion Image Sequences written by Yan Li and published by Open Dissertation Press. This book was released on 2017-01-27 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: This dissertation, "3D Reconstruction and Camera Calibration From Circular-motion Image Sequences" by Yan, Li, 李燕, was obtained from The University of Hong Kong (Pokfulam, Hong Kong) and is being sold pursuant to Creative Commons: Attribution 3.0 Hong Kong License. The content of this dissertation has not been altered in any way. We have altered the formatting in order to facilitate the ease of printing and reading of the dissertation. All rights not granted by the above license are retained by the author. Abstract: Abstract of thesis entitled "3D Reconstruction and Camera Calibration from Circular-Motion Image Sequences" Submitted by Li Yan for the degree of Doctor of Philosophy at The University of Hong Kong in December 2005 This thesis investigates the problem of 3D reconstruction from circular motion image sequences. The problem is normally resolved in two steps: projective reconstruction and then metric reconstruction by self-calibration. A key question considered in this thesis is how to make use of the circular motion information to improve the reconstruction accuracy and reduce the reconstruction ambiguity. The information is previously utilized by identifying the fixed image entities (e.g. the image of the rotation axis, vanishing line of the motion plane, etc). These fixed entities, however, only exist in constant intrinsic parameter sequences. In this thesis, circular motion constraints, which are valid for varying intrinsic parameter (e.g. zooming/refocusing) cameras, are formulated from the movement of camera center and principal plane. Based on the constraints, several novel algorithms are developed for each step of the whole 3D reconstruction procedure. For image sequences with known rotation angles, a circular projective reconstruction algorithm is proposed. We first formulate the circular motion constraints in the Euclidean frame, and then deduce the most general form of reconstruction in a projective frame that satisfies the circular motion constraints. The constraints are gradually enforced during an iterative process, resulting in a circular projective reconstruction. This approach can be used to deal with both cases of constant and varying intrinsic parameters. It is proved that the circular projective reconstruction retrieves metric reconstruction up to a two-parameter ambiguity representing a projective distortion along the rotation axis of the circular motion. Based on the circular projective reconstruction, a hierarchical self-calibration algorithm is proposed to estimate the remaining two parameters. Closed-form expressions of the absolute conic and its image are deduced in terms of the two parameters, which are then determined with zero-skew and unit aspect ratio assumptions. Alternatively, starting from a general (rather than circular) projective reconstruction, a stratified self-calibration algorithm is proposed to upgrade the projective reconstruction directly to a metric one. In this case, the plane at infinity is first identified with (i) the circular motion constraint on camera center and (ii) zero-skew and unit aspect ratio assumptions. With the knowledge of the plane at infinity, the camera calibration matrices can be readily obtained. All the above algorithms assume that the rotation angles are known. In the case if the angles are unknown, we provide two novel rotation angle recovery methods. For constant intrinsic parameter sequences, rotation angles can be recovered by using the fixed image entities. For varying intrinsic parameter sequences, it is shown that the movements of the camera center and principal plane form two concentric circles on the motion plane. By identifying the corresponding conic loci in 3D projective frame, the geometry of circular motion on the motion plane can be recovered. Compared with existing methods, the new method is more flexible in that it allows the intrinsic parameters to vary, and is simpler by avoi

Book Reconstruction and Analysis of 3D Scenes

Download or read book Reconstruction and Analysis of 3D Scenes written by Martin Weinmann and published by Springer. This book was released on 2016-03-17 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique work presents a detailed review of the processing and analysis of 3D point clouds. A fully automated framework is introduced, incorporating each aspect of a typical end-to-end processing workflow, from raw 3D point cloud data to semantic objects in the scene. For each of these components, the book describes the theoretical background, and compares the performance of the proposed approaches to that of current state-of-the-art techniques. Topics and features: reviews techniques for the acquisition of 3D point cloud data and for point quality assessment; explains the fundamental concepts for extracting features from 2D imagery and 3D point cloud data; proposes an original approach to keypoint-based point cloud registration; discusses the enrichment of 3D point clouds by additional information acquired with a thermal camera, and describes a new method for thermal 3D mapping; presents a novel framework for 3D scene analysis.