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Book 3D Online Multimedia   Games

Download or read book 3D Online Multimedia Games written by Irene Cheng and published by World Scientific. This book was released on 2009 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Online applications have been gaining wide acceptance among the general public. Companies like Amazon, Google, Yahoo! and NetFlicks have been doing extremely well over the last few years largely because of people becoming more comfortable and trusting of the Internet. The increasing acceptance of online products makes it increasingly important to address some of the scientific techniques involved in developing efficient 3D online systems.The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Book Video Processing and Computational Video

Download or read book Video Processing and Computational Video written by Daniel Cremers and published by Springer. This book was released on 2011-11-10 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the swift development of video imaging technology and the drastic improvements in CPU speed and memory, both video processing and computational video are becoming more and more popular. Similar to the digital revolution in photography of fifteen years ago, today digital methods are revolutionizing the way television and movies are being made. With the advent of professional digital movie cameras, digital projector technology for movie theaters, and 3D movies, the movie and television production pipeline is turning all-digital, opening up numerous new opportunities for the way dynamic scenes are acquired, video footage can be edited, and visual media may be experienced. This state-of-the-art survey provides a compilation of selected articles resulting from a workshop on Video Processing and Computational Video, held at Dagstuhl Castle, Germany, in October 2010. The seminar brought together junior and senior researchers from computer vision, computer graphics, and image communication, both from academia and industry, to address the challenges in computational video. During this workshop, 43 researchers from all over the world discussed the state of the art, contemporary challenges, and future research in imaging, processing, analyzing, modeling, and rendering of real-world, dynamic scenes. The 8 thoroughly revised papers presented were carefully reviewed and selected from more than 30 lectures given at the seminar. The articles give a good overview of the field of computational video and video processing with a special focus on computational photography, video-based rendering, and 3D video.

Book Energy Efficient Embedded Video Processing Systems

Download or read book Energy Efficient Embedded Video Processing Systems written by Muhammad Usman Karim Khan and published by Springer. This book was released on 2017-09-17 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides its readers with the means to implement energy-efficient video systems, by using different optimization approaches at multiple abstraction levels. The authors evaluate the complete video system with a motive to optimize its different software and hardware components in synergy, increase the throughput-per-watt, and address reliability issues. Subsequently, this book provides algorithmic and architectural enhancements, best practices and deployment models for new video systems, while considering new implementation paradigms of hardware accelerators, parallelism for heterogeneous multi- and many-core systems, and systems with long life-cycles. Particular emphasis is given to the current video encoding industry standard H.264/AVC, and one of the latest video encoders (High Efficiency Video Coding, HEVC).

Book Digital Sport for Performance Enhancement and Competitive Evolution  Intelligent Gaming Technologies

Download or read book Digital Sport for Performance Enhancement and Competitive Evolution Intelligent Gaming Technologies written by Pope, Nigel and published by IGI Global. This book was released on 2009-05-31 with total page 414 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.

Book Second International Symposium on 3D Data Processing  Visualization  and Transmission

Download or read book Second International Symposium on 3D Data Processing Visualization and Transmission written by John Aloimonos and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2004-01-01 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3DPVT discusses new research ideas and results related to the capture, representation, compact storage, transmission, processing, editing, optimization and visualization or 3D data. Its topics delve into computer vision and graphics, geometric modeling, signal and image processing, bioinformatics, and statistics.

Book Social Media Retrieval and Mining

Download or read book Social Media Retrieval and Mining written by Shuigeng Zhou and published by Springer. This book was released on 2013-11-18 with total page 169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the ADMA 2012 Workshops: The International Workshop on Social Network Analysis and Mining, SNAM 2012, and the International Workshop on Social Media Mining, Retrieval and Recommendation Technologies, SMR 2012, Nanjing, China, in December 2012. The 15 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on networks and graphs processing; social Web; social information diffusion; social image retrieval and visualization.

Book Shapes in Action

    Book Details:
  • Author : Kirsi Peltonen
  • Publisher : Aalto korkeakoulusäätiö
  • Release : 2023-11-07
  • ISBN : 9526414012
  • Pages : 328 pages

Download or read book Shapes in Action written by Kirsi Peltonen and published by Aalto korkeakoulusäätiö. This book was released on 2023-11-07 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shapes in Action is a book for all those interested in interdisciplinary research and education. It showcases explorations in the realms of mathematics, art, design and architecture at Aalto University in Finland. For a decade, Aalto Math&Arts has been a platform for students and teachers from diverse fields to broaden their understanding of the nature of mathematics and its potential relation to arts, design and architecture. Shapes in Action captures the challenges and rewards of seeking a common language and building collaboration. Contributions by various authors offer insights into the connections between mathematics and arts – both within and beyond academia. Shapes in Action is richly illustrated with photographs showcasing the works created by students in the Aalto Math&Arts courses.

Book 3D TV System with Depth Image Based Rendering

Download or read book 3D TV System with Depth Image Based Rendering written by Ce Zhu and published by Springer. This book was released on 2012-08-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image. The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.

Book Knowledge Discovery and Data Mining

Download or read book Knowledge Discovery and Data Mining written by Honghua Tan and published by Springer Science & Business Media. This book was released on 2012-02-04 with total page 798 pages. Available in PDF, EPUB and Kindle. Book excerpt: The volume includes a set of selected papers extended and revised from the 4th International conference on Knowledge Discovery and Data Mining, March 1-2, 2011, Macau, Chin. This Volume is to provide a forum for researchers, educators, engineers, and government officials involved in the general areas of knowledge discovery and data mining and learning to disseminate their latest research results and exchange views on the future research directions of these fields. 108 high-quality papers are included in the volume.

Book 3DPVT 2006

    Book Details:
  • Author :
  • Publisher :
  • Release : 2007
  • ISBN :
  • Pages : 1120 pages

Download or read book 3DPVT 2006 written by and published by . This book was released on 2007 with total page 1120 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book European Physical Journal

Download or read book European Physical Journal written by and published by . This book was released on 2006 with total page 838 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings

Download or read book Proceedings written by and published by . This book was released on 2003 with total page 790 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mobile Cloud Computing

Download or read book Mobile Cloud Computing written by Debashis De and published by CRC Press. This book was released on 2016-01-06 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Minimize Power Consumption and Enhance User ExperienceEssential for high-speed fifth-generation mobile networks, mobile cloud computing (MCC) integrates the power of cloud data centers with the portability of mobile computing devices. Mobile Cloud Computing: Architectures, Algorithms and Applications covers the latest technological and architectura

Book Dissertation Abstracts International

Download or read book Dissertation Abstracts International written by and published by . This book was released on 2006 with total page 942 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Processing for Visual Artists

Download or read book Processing for Visual Artists written by Andrew Glassner and published by CRC Press. This book was released on 2011-09-27 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create gorgeous and expressive imagery with the Processing graphics language and environment. It's easy with this practical, hands-on book. Processing is for artists, designers, visualization creators, hobbyists, or anyone else looking to create images, animation, and interactive pieces for art, education, science, or business. Process

Book Interactive Data Visualization for the Web

Download or read book Interactive Data Visualization for the Web written by Scott Murray and published by "O'Reilly Media, Inc.". This book was released on 2013-03-11 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: Author Scott Murray teaches you the fundamental concepts and methods of D3, a JavaScript library that lets you express data visually in a web browser

Book Programming Interactivity

Download or read book Programming Interactivity written by Joshua Noble and published by "O'Reilly Media, Inc.". This book was released on 2009-07-21 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.