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Book 3D Object Processing

    Book Details:
  • Author : Jean-Luc Dugelay
  • Publisher : John Wiley & Sons
  • Release : 2008-07-31
  • ISBN : 0470510781
  • Pages : 210 pages

Download or read book 3D Object Processing written by Jean-Luc Dugelay and published by John Wiley & Sons. This book was released on 2008-07-31 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The arrival, and continuing evolution, of high quality 3D objects has been made possible by recent progress in 3D scanner acquisition and 3D graphics rendering. With this increasing quality comes a corresponding increase in the size and complexity of the data files and the necessity for advances in compression techniques. Effective indexing to facilitate the retrieval of the 3D data is then required to efficiently store, search and recapture the objects that have been compressed. The application of 3D images in fields such as communications, medicine and the military also calls for copyright protection, or watermarking, to secure the data for transmission. Written by expert contributors, this timely text brings together the three important and complementary topics of compression, retrieval and watermarking techniques for 3D objects. 3D object processing applications are developing rapidly and this book tackles the challenges and opportunities presented, focusing on the secure transmission, sharing and searching of 3D objects on networks, and includes: an introduction to the commonly used 3D representation schemes; the characteristics, advantages and limitations of polygonal meshes, surface based models and volumetric models; 3D compression techniques; the 3D coding and decoding schemes for reducing the size of 3D data to reduce transmission time and minimize distortion; state of the art responses to the intrinsic challenges of building a 3D-model search engine, considering view-based, structural and full-3D approaches; watermarking techniques for ensuring intellectual property protection and content security without altering the visual quality of the 3D object. 3D Object Processing: Compression, Indexing and Watermarking is an invaluable resource for graduate students and researchers working in signal and image processing, computer aided design, animation and imaging systems. Practising engineers who want to expand their knowledge of 3D video objects, including data compression, indexing, security, and copyrighting of information, will also find this book of great use.

Book Learning Processing

    Book Details:
  • Author : Daniel Shiffman
  • Publisher : Newnes
  • Release : 2015-09-09
  • ISBN : 0123947928
  • Pages : 564 pages

Download or read book Learning Processing written by Daniel Shiffman and published by Newnes. This book was released on 2015-09-09 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the true programming beginner. It teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Step-by-step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve. A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media. This book is ideal for graphic designers and visual artists without programming background who want to learn programming. It will also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study. A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages No previous experience required—this book is for the true programming beginner! Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve

Book Three Dimensional Model Analysis and Processing

Download or read book Three Dimensional Model Analysis and Processing written by Faxin Yu and published by Springer Science & Business Media. This book was released on 2011-02-03 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.

Book 3D Face Processing

    Book Details:
  • Author : Zhen Wen
  • Publisher : Springer Science & Business Media
  • Release : 2004-07-22
  • ISBN : 1402080476
  • Pages : 146 pages

Download or read book 3D Face Processing written by Zhen Wen and published by Springer Science & Business Media. This book was released on 2004-07-22 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Face Processing: Modeling, Analysis and Synthesis introduces the frontiers of 3D face processing techniques. It reviews existing 3D face processing techniques, including techniques for 3D face geometry modeling; 3D face motion modeling; and 3D face motion tracking and animation. Then it discusses a unified framework for face modeling, analysis and synthesis. In this framework, the authors present new methods for modeling complex natural facial motion, as well as face appearance variations due to illumination and subtle motion. Then the authors apply the framework to face tracking, expression recognition and face avatar for HCI interface. They conclude this book with comments on future work in the 3D face processing framework. 3D Face Processing: Modeling, Analysis and Synthesis will interest those working in face processing for intelligent human computer interaction and video surveillance. It contains a comprehensive survey on existing face processing techniques, which can serve as a reference for students and researchers. It also covers in-depth discussion on face motion analysis and synthesis algorithms, which will benefit more advanced graduate students and researchers.

Book Handbook of Image Processing and Computer Vision

Download or read book Handbook of Image Processing and Computer Vision written by Arcangelo Distante and published by Springer Nature. This book was released on 2020-06-08 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Across three volumes, the Handbook of Image Processing and Computer Vision presents a comprehensive review of the full range of topics that comprise the field of computer vision, from the acquisition of signals and formation of images, to learning techniques for scene understanding. The authoritative insights presented within cover all aspects of the sensory subsystem required by an intelligent system to perceive the environment and act autonomously. Volume 3 (From Pattern to Object) examines object recognition, neural networks, motion analysis, and 3D reconstruction of a scene. Topics and features: • Describes the fundamental processes in the field of artificial vision that enable the formation of digital images from light energy • Covers light propagation, color perception, optical systems, and the analog-to-digital conversion of the signal • Discusses the information recorded in a digital image, and the image processing algorithms that can improve the visual qualities of the image • Reviews boundary extraction algorithms, key linear and geometric transformations, and techniques for image restoration • Presents a selection of different image segmentation algorithms, and of widely-used algorithms for the automatic detection of points of interest • Examines important algorithms for object recognition, texture analysis, 3D reconstruction, motion analysis, and camera calibration • Provides an introduction to four significant types of neural network, namely RBF, SOM, Hopfield, and deep neural networks This all-encompassing survey offers a complete reference for all students, researchers, and practitioners involved in developing intelligent machine vision systems. The work is also an invaluable resource for professionals within the IT/software and electronics industries involved in machine vision, imaging, and artificial intelligence. Dr. Cosimo Distante is a Research Scientist in Computer Vision and Pattern Recognition in the Institute of Applied Sciences and Intelligent Systems (ISAI) at the Italian National Research Council (CNR). Dr. Arcangelo Distante is a researcher and the former Director of the Institute of Intelligent Systems for Automation (ISSIA) at the CNR. His research interests are in the fields of Computer Vision, Pattern Recognition, Machine Learning, and Neural Computation.

Book Processing  Analyzing and Learning of Images  Shapes  and Forms

Download or read book Processing Analyzing and Learning of Images Shapes and Forms written by and published by Elsevier. This book was released on 2018-11-08 with total page 157 pages. Available in PDF, EPUB and Kindle. Book excerpt: Processing, Analyzing and Learning of Images, Shapes, and Forms: Volume 19, Part One provides a comprehensive survey of the contemporary developments related to the analysis and learning of images, shapes and forms. It covers mathematical models as well as fast computational techniques, and includes new chapters on Alternating diffusion: a geometric approach for sensor fusion, Shape Correspondence and Functional Maps, Geometric models for perception-based image processing, Decomposition schemes for nonconvex composite minimization: theory and applications, Low rank matrix recovery: algorithms and theory, Geometry and learning for deformation shape correspondence, and Factoring scene layout from monocular images in presence of occlusion. Presents a contemporary view on the topic, comprehensively covering the newest developments and content Provides a comprehensive survey of the contemporary developments related to the analysis and learning of images, shapes and forms

Book Image and Signal Processing

Download or read book Image and Signal Processing written by Alamin Mansouri and published by Springer. This book was released on 2016-05-06 with total page 408 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 7th International Conference, ICISP 2016, held in May/June 2016 in Trois-Rivières, QC, Canada. The 40 revised full papers were carefully reviewed and selected from 83 submissions. The contributions are organized in topical sections on features extraction, computer vision, and pattern recognition; multispectral and color imaging; image filtering, segmentation, and super-resolution; signal processing; biomedical imaging; geoscience and remote sensing; watermarking, authentication and coding; and 3d acquisition, processing, and applications.

Book Advances in Intelligent Information Hiding and Multimedia Signal Processing

Download or read book Advances in Intelligent Information Hiding and Multimedia Signal Processing written by Kazuhiro Kondo and published by Springer Nature. This book was released on 2023-05-23 with total page 425 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents selected papers from the 18th International Conference on Intelligent Information Hiding and Multimedia Signal Processing, held on December 16–18, 2022, in Kitakyushu, Japan. It is divided into two volumes and discusses latest research outcomes in the field of Information Technology (IT) including but not limited to information hiding, multimedia signal processing, big data, data mining, bioinformatics, database, industrial and internet of things, and their applications.

Book Geometric Modeling and Processing   GMP 2006

Download or read book Geometric Modeling and Processing GMP 2006 written by Myung-Soo Kim and published by Springer. This book was released on 2006-07-18 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Geometric Modeling and Processing, GMP 2006, held in Pittsburgh, PA, USA, July 2006. The book presents 36 revised full papers and 21 revised short papers addressing current issues in geometric modeling and processing are addressed. The papers are organized in topical sections on shape reconstruction, curves and surfaces, geometric processing, shape deformation, shape description, shape recognition, and more.

Book 3D Online Multimedia   Games

Download or read book 3D Online Multimedia Games written by Irene Cheng and published by World Scientific. This book was released on 2008 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: The topics discussed in this book broadly cover four categories: networking issues in online multimedia; joint texture-mesh simplification and view independent transmission; view dependent transmission and server-side rendering; content and background creation; and creating simple online games.

Book Image Processing and Communications

Download or read book Image Processing and Communications written by Michał Choraś and published by Springer Nature. This book was released on 2019-09-10 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a selection of high-quality peer-reviewed research papers on various aspects of computer science and networks. It not only discusses emerging applications of currently available solutions, but also outlines potential future techniques and lines of research in pattern recognition, image processing and communications. Given its scope, the book will be of considerable interest to researchers, students and practitioners alike. All papers gathered here were presented at the Image Processing and Communications Conference, held in Bydgoszcz, Poland on September 11–13, 2019.

Book Representations and Techniques for 3D Object Recognition and Scene Interpretation

Download or read book Representations and Techniques for 3D Object Recognition and Scene Interpretation written by Derek Santhanam and published by Springer Nature. This book was released on 2022-05-31 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the grand challenges of artificial intelligence is to enable computers to interpret 3D scenes and objects from imagery. This book organizes and introduces major concepts in 3D scene and object representation and inference from still images, with a focus on recent efforts to fuse models of geometry and perspective with statistical machine learning. The book is organized into three sections: (1) Interpretation of Physical Space; (2) Recognition of 3D Objects; and (3) Integrated 3D Scene Interpretation. The first discusses representations of spatial layout and techniques to interpret physical scenes from images. The second section introduces representations for 3D object categories that account for the intrinsically 3D nature of objects and provide robustness to change in viewpoints. The third section discusses strategies to unite inference of scene geometry and object pose and identity into a coherent scene interpretation. Each section broadly surveys important ideas from cognitive science and artificial intelligence research, organizes and discusses key concepts and techniques from recent work in computer vision, and describes a few sample approaches in detail. Newcomers to computer vision will benefit from introductions to basic concepts, such as single-view geometry and image classification, while experts and novices alike may find inspiration from the book's organization and discussion of the most recent ideas in 3D scene understanding and 3D object recognition. Specific topics include: mathematics of perspective geometry; visual elements of the physical scene, structural 3D scene representations; techniques and features for image and region categorization; historical perspective, computational models, and datasets and machine learning techniques for 3D object recognition; inferences of geometrical attributes of objects, such as size and pose; and probabilistic and feature-passing approaches for contextual reasoning about 3D objects and scenes. Table of Contents: Background on 3D Scene Models / Single-view Geometry / Modeling the Physical Scene / Categorizing Images and Regions / Examples of 3D Scene Interpretation / Background on 3D Recognition / Modeling 3D Objects / Recognizing and Understanding 3D Objects / Examples of 2D 1/2 Layout Models / Reasoning about Objects and Scenes / Cascades of Classifiers / Conclusion and Future Directions

Book 3D Online Multimedia and Games

Download or read book 3D Online Multimedia and Games written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Advances in Multimedia Information Processing   PCM 2009

Download or read book Advances in Multimedia Information Processing PCM 2009 written by Paisarn Muneesawang and published by Springer. This book was released on 2009-12-15 with total page 1347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the proceedings of the 10th Pacific Rim Conference on Multimedia (PCM 2009) held in Bangkok, Thailand, December 15-18, 2009. Since its inception in 2000, PCM has rapidly grown into a major conference on multimedia in the Asia- Pacific Rim region and has built up its reputation around the world. Following the success of the preceding conferences, PCM 2008 in Taiwan, PCM 2007 in Hong Kong, PCM 2006 in China, PCM 2005 in Korea, PCM 2004 in Japan, PCM 2003 in Singapore, PCM 2002 in Taiwan, PCM 2001 in China, and PCM 2000 in Australia, the tenth PCM brought researchers, developers, practitioners, and educators together to disseminate their new discoveries in the field of multimedia. Theoretical bre- throughs and practical systems were presented at this conference, thanks to the s- port of Naresuan University, Mahanakorn University of Technology, and the IEEE Thailand Section. PCM 2009 featured a comprehensive program including keynote talks, regular - per presentations, posters, and special sessions. We received 171 papers from 16 countries including Australia, Sweden, German, Italy, Iran, France, Canada, China, Japan, Korea, Malaysia, Singapore, Taiwan, Hong Kong, the UK, and the USA. After a rigorous review process, we accepted only 67 oral presentations and 45 poster pr- entations. Four special sessions were also organized by world-leading researchers.

Book Information Processing in Medical Imaging

Download or read book Information Processing in Medical Imaging written by James Duncan and published by Springer Science & Business Media. This book was released on 1997-05-21 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 15th International Conference on Information Processing in Medical Imaging, IPMI'97, held in Poultney, Vermont, USA, in June 1997. The 27 revised full papers presented were selected from a total of 96 submissions; also included are 31 poster presentations. The book is divided into topical sections on shape models and matching, novel imaging methods, segmentation, image quality and statistical character of measured data, registration/mapping, statistical models in functional neuroimaging, and MR analysis and processing.

Book RGB D Image Analysis and Processing

Download or read book RGB D Image Analysis and Processing written by Paul L. Rosin and published by Springer Nature. This book was released on 2019-10-26 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the fundamentals and recent advances in RGB-D imaging as well as covering a range of RGB-D applications. The topics covered include: data acquisition, data quality assessment, filling holes, 3D reconstruction, SLAM, multiple depth camera systems, segmentation, object detection, salience detection, pose estimation, geometric modelling, fall detection, autonomous driving, motor rehabilitation therapy, people counting and cognitive service robots. The availability of cheap RGB-D sensors has led to an explosion over the last five years in the capture and application of colour plus depth data. The addition of depth data to regular RGB images vastly increases the range of applications, and has resulted in a demand for robust and real-time processing of RGB-D data. There remain many technical challenges, and RGB-D image processing is an ongoing research area. This book covers the full state of the art, and consists of a series of chapters by internationally renowned experts in the field. Each chapter is written so as to provide a detailed overview of that topic. RGB-D Image Analysis and Processing will enable both students and professional developers alike to quickly get up to speed with contemporary techniques, and apply RGB-D imaging in their own projects.

Book Advances in Multimedia Information Processing   PCM 2005

Download or read book Advances in Multimedia Information Processing PCM 2005 written by Yo-Sung Ho and published by Springer. This book was released on 2005-10-19 with total page 1049 pages. Available in PDF, EPUB and Kindle. Book excerpt: We are delighted to welcome readers to the proceedings of the 6th Pacific-Rim Conference on Multimedia (PCM). The first PCM was held in Sydney, Australia, in 2000. Since then, it has been hosted successfully by Beijing, China, in 2001, Hsinchu, Taiwan, in 2002, Singapore in 2003, and Tokyo, Japan, in 2004, and finally Jeju, one of the most beautiful and fantastic islands in Korea. This year, we accepted 181 papers out of 570 submissions including regular and special session papers. The acceptance rate of 32% indicates our commitment to ensuring a very high-quality conference. This would not be possible without the full support of the excellent Technical Committee and anonymous reviewers that provided timely and insightful reviews. We would therefore like to thank the Program Committee and all reviewers. The program of this year reflects the current interests of the PCM’s. The accepted papers cover a range of topics, including, all aspects of multimedia, both technical and artistic perspectives and both theoretical and practical issues. The PCM 2005 program covers tutorial sessions and plenary lectures as well as regular presentations in three tracks of oral sessions and a poster session in a single track. We have tried to expand the scope of PCM to the artistic papers which need not to be strictly technical.