EBookClubs

Read Books & Download eBooks Full Online

EBookClubs

Read Books & Download eBooks Full Online

Book 3D Game Development with Microsoft Silverlight 3

Download or read book 3D Game Development with Microsoft Silverlight 3 written by Gaston C. Hillar and published by Packt Publishing Ltd. This book was released on 2009-09-24 with total page 678 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to creating real-time responsive online 3D games in Silverlight 3 using C♯, XBAP WPF, XAML, Balder, and Farseer Physics Engine.

Book Microsoft Silverlight 4 and SharePoint 2010 Integration

Download or read book Microsoft Silverlight 4 and SharePoint 2010 Integration written by Gastón C. Hillar and published by Packt Publishing Ltd. This book was released on 2010-07-22 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Techniques, practical tips, hints, and tricks for Microsoft Silverlight 4 interactions with SharePoint 2010 in this book and eBook.

Book Microsoft Sharepoint 2010 Developer s Compendium

Download or read book Microsoft Sharepoint 2010 Developer s Compendium written by Gast N C Hillar and published by Packt Publishing Ltd. This book was released on 2012-02-22 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint" takes a less discussion, more value approach to helping you learn all that you can about extending SharePoint. A medley of a total of five Packt books, each chapter has its own unique style so that you can learn not only from content written in a step by step tutorial style, but also from handbook and cookbook chapters. If you are a developer who would like to enhance your knowledge of SharePoint development to create sites with great user experience, don't miss "Microsoft SharePoint 2010 Developer's Compendium: The Best of Packt for Extending SharePoint." You should already be comfortable with general SharePoint development practices, though prior experience with PowerShell, Visual Studio, Silverlight and Windows 7 Phone is not a necessity.

Book Exam Ref 70 519 Designing and Developing Web Applications Using Microsoft  NET Framework 4  MCPD

Download or read book Exam Ref 70 519 Designing and Developing Web Applications Using Microsoft NET Framework 4 MCPD written by Tony Northrup and published by Pearson Education. This book was released on 2011-10-17 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: Prepare for MCPD Exam 70-519—and help demonstrate your real-world mastery of web application design and development—with this official Microsoft Exam Ref. Written for experienced, MCTS-certified professionals ready to advance their status—this guide focuses on the critical-thinking and decision-making acumen needed for success at the MCPD level. With concise, objective-by-objective reviews, strategic case scenarios, and "Thought Experiments", you get professional-level preparation for the professional-level exam. Optimize your exam-prep by focusing on the expertise needed to: Design the application architecture Choose the right server-side and client-side technologies Design the user experience Design data access and presentation Plan for security Choose a testing methodology Plan for scalability and reliability —making this book an exceptional value and a great career investment.

Book Serious Games in Education

    Book Details:
  • Author : Simon Egenfeldt-Nielsen
  • Publisher : Aarhus Universitetsforlag
  • Release : 2011-12-31
  • ISBN : 8771242597
  • Pages : 203 pages

Download or read book Serious Games in Education written by Simon Egenfeldt-Nielsen and published by Aarhus Universitetsforlag. This book was released on 2011-12-31 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the global culture of education, game-based learning needs to be an integrated part of formal education, and not just an 'exotic spice' for many educators, as it is today. The critical role of the educator as a facilitator, gatekeeper and enabler of serious games is often downplayed. Therefore a comparison across regions is needed so that we do not limit the potential of transferring best practice, research results and the development of games across borders. This book deals with three key questions: How are serious games understood and designed? How do they establish themselves in learning and education locally? And, how can games as a learning culture be explored in a global perspective?

Book HLSL and Pixel Shaders for XAML Developers

Download or read book HLSL and Pixel Shaders for XAML Developers written by Walt Ritscher and published by "O'Reilly Media, Inc.". This book was released on 2012-07-03 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel shaders are some of the more powerful graphic tools available for XAML programmers, but shader development bears little resemblance to traditional .NET programming. With this hands-on book, you’ll not only discover how to use existing shaders in your Windows Presentation Foundation (WPF) and Silverlight applications, you’ll also learn how create your own effects with XAML and Microsoft’s HLSL shading language. In the process, you’ll write, compile, and test custom XAML shaders with the Shazzam Shader Editor, a free utility developed by author Walt Ritscher. The book includes XAML and C# sample code, and Shazzam contains all of the sample shaders discussed. Learn how shaders help you extend the GPU’s rendering capabilities Explore prevailing shader types, such as color modification, blurring, and spatial transformation Get a quick tour of the shader features, and use pre-built effects on image elements in your application Examine the XAML ShaderEffect class to understand how WPF and Silverlight use shaders Learn about the shader-specific tools available in Visual Studio and Expression Blend Get up to speed on HLSL basics and learn how to create a variety of graphics effects

Book Advanced 3D Game Programming with DirectX 10 0

Download or read book Advanced 3D Game Programming with DirectX 10 0 written by Peter Walsh and published by Jones & Bartlett Publishers. This book was released on 2010-11-30 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Book Beginning 3D Game Programming

Download or read book Beginning 3D Game Programming written by Tom Miller and published by Sams Publishing. This book was released on 2004 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: There are many programming hobbyists who write 2D games but there are far fewer that grasp the concepts of 3D programming. This book will provide a practical, example driven approach to learning the unique art of 3D Game Development that even the beginner can grasp.

Book Pro Windows Phone 7 Development

Download or read book Pro Windows Phone 7 Development written by Rob Cameron and published by Apress. This book was released on 2011-08-04 with total page 477 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Phone 7 platform provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. For iOS and Android developers, this book provides the right level of content to help developers rapidly come up to speed on Windows Phone. Pro Windows Phone 7 Development will help you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace. For developers new to the Windows Phone 7 platform, whether .NET, iPhone, or Android developers, this book starts by introducing you to the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the available sensors such as the location service, accelerometer, and touch, make your apps location-aware using GPS data, utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace.

Book Windows Phone 7 Game Development

Download or read book Windows Phone 7 Game Development written by Adam Dawes and published by Apress. This book was released on 2011-07-28 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: Windows Phone 7 is a powerful mobile computing platform with huge potential for gaming. With "instant on" capabilities, the promise of gaming on the move is a reality with these devices. The platform is an ideal environment for .NET developers looking to create fun, sophisticated games. Windows Phone 7 Game Development gives you everything you need to maximize your creativity and produce fantastic mobile games. With a gaming device always in your pocket, as a phone always is, this is too good an opportunity to miss!

Book Pro Windows Phone App Development

Download or read book Pro Windows Phone App Development written by Rob Cameron and published by Apress. This book was released on 2012-01-28 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Windows Phone 7 platform, now recently updated, provides a remarkable opportunity for Windows developers to create state-of-the-art mobile applications using their existing skills and a familiar toolset. Pro Windows Phone 7 Development, Second Edition helps you unlock the potential of this platform and create dazzling, visually rich, and highly functional applications for the Windows Phone Marketplace—including using new features like copy-and-paste and API improvements in the NoDo and Mango update waves. For developers new to the Windows Phone platform—whether .NET, iPhone, or Android developers—this book starts by introducing the features and specifications of the Windows Phone series, and then leads you through the complete application development process. You'll learn how to use Microsoft technologies like Silverlight, .NET, the XNA Framework, Visual Studio, and Expression Blend effectively, how to take advantage of the device's sensors with the location service, accelerometer, and touch, how to make your apps location-aware using GPS data, how to utilize the rich media capabilities of the Windows Phone series, and much more. Finally, you'll receive a full tutorial on how to publish and sell your application through the Windows Phone Marketplace. And in this second edition, learn quickly and easily how to take advantage of new API capabilities and HTML5 support right in your browser.

Book 3D Game Programming

Download or read book 3D Game Programming written by Pierre Rautenbach and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting. Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.

Book Silverlight Recipes

    Book Details:
  • Author : Rob Cameron
  • Publisher : Apress
  • Release : 2010-01-12
  • ISBN : 1430224363
  • Pages : 986 pages

Download or read book Silverlight Recipes written by Rob Cameron and published by Apress. This book was released on 2010-01-12 with total page 986 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silverlight Recipes: A Problem-Solution Approach is your practical companion to developing rich, interactive web applications with Microsoft's latest technology. This book tackles common problems and scenarios that on-the-job developers face every day by revealing code and detailed solutions. You’ll quickly be able to integrate real-world, functioning code into your applications—and save hours of coding time. The recipes included in Silverlight Recipes: A Problem-Solution Approach have been carefully selected and tested with the professional developer in mind. You'll find problems stated clearly and succinctly, artful solutions explored, and ample discussion of the code and context so you're immediately clear how the solution will support your project. Enjoy practical coverage of Silverlight development in many projects and contexts, including: Designing complete, rich, interactive user experiences Manipulating content and the runtime environment through the Silverlight Plug-in Runtime API Consuming, transforming, and displaying content in your Silverlight web application through XML, LINQ-based data access, and isolated storage Building custom controls for your Silverlight project Integrating rich media, including audio and video, to create a very dynamic user interface and experience Using new Silverlight features, including .NET Framework integration, the use of dynamic languages like Python and Ruby in Silverlight development, and digital rights management support Find instant solutions, comprehensive Silverlight coverage, and time-saving expert advice, all in Silverlight Recipes: A Problem-Solution Approach.

Book Game Programming with Silverlight

Download or read book Game Programming with Silverlight written by Michael Snow and published by Course Technology. This book was released on 2009 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: A resource for hobbyists and professional game programmers shows how to build web-based games with Silverlight 3 and includes techniques for building a multiplayer online adventure game.

Book Silverlight Recipes

    Book Details:
  • Author : Jit Ghosh
  • Publisher : Apress
  • Release : 2010-11-03
  • ISBN : 1430230347
  • Pages : 1051 pages

Download or read book Silverlight Recipes written by Jit Ghosh and published by Apress. This book was released on 2010-11-03 with total page 1051 pages. Available in PDF, EPUB and Kindle. Book excerpt: Silverlight Recipes: A Problem-Solution Approach, Second Edition is your practical companion to developing rich, interactive web applications with Microsoft’s latest technology. This book tackles common problems and scenarios that on-the-job developers face every day by revealing code and detailed solutions. You’ll quickly be able to integrate real-world, functioning code into your applications—and save hours of coding time. The recipes included in Silverlight Recipes have been carefully selected and tested with the professional developer in mind. You’ll find problems stated clearly and succinctly, artful solutions explored, and ample discussion of the code and context so you're immediately clear how the solution will support your project. You'll also discover the innovations presented in Silverlight 4 and how to effectively employ them. Enjoy practical coverage of Silverlight development in many projects and contexts, including: Designing complete, rich, interactive user experiences Manipulating content and the runtime environment through the Silverlight Plug-in Runtime API Consuming, transforming, and displaying content in your Silverlight web application through XML, LINQ-based data access, and isolated storage Building custom controls for your Silverlight project Integrating rich media, including audio and video, to create a very dynamic user interface and experience Using new Silverlight features, including .NET Framework integration, the use of dynamic languages like Python and Ruby in Silverlight development, and digital rights management support Find instant solutions, comprehensive Silverlight coverage, and time-saving expert advice, all in one book.

Book Professional Windows Phone 7 Game Development

Download or read book Professional Windows Phone 7 Game Development written by Chris G. Williams and published by John Wiley & Sons. This book was released on 2011-02-23 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create the next generation of gaming titles for Windows Phone 7! Providing an overview of developing games for Windows Phone 7 while working within XNA Game Studio 4, this comprehensive resource covers such essential topics as device/emulator, development tools, device orientation, tilt and accelerometer sensors, multi-touch, working with Cloud and Web services, and more. Three complete games are included within the book plus hands-on explanations and clear example codes help you gain a deeper understanding of the Windows Phone 7 features so that you can start building a game right away. Serves as a comprehensive reference on Windows Phone 7 game development with XNA Game Studio 4 Includes real-world examples and anecdotes, making this book a popular choice for those taking their first steps into the game development industry Demonstrates how to program for device orientation, incorporate Touch Input, add music to a game, work with 3D, and take your game to the marketplace Put your game face on and start designing games for Windows Phone 7 with Professional Windows Phone 7 Game Development!