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EBookClubs

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Book 3D Creature Workshop

Download or read book 3D Creature Workshop written by Bill Fleming and published by . This book was released on 2001 with total page 441 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covers general overview of 3D creature design as well as specific programs and it is recommended that the user have at least one of the following: LightWave, 3D Studio Max (version 2.0 or higher); Hash Animation: Master 2000; Pixels: 3D (v3.6x or later); Amapi 3D; Organica; Lifeforms; Photoshop; DarkTree Textures; Vue d'Esprit (v.3.x); World Construction Set (v. 4 or 5); Bryce (3D or v4).

Book 3D Texture Workshop

Download or read book 3D Texture Workshop written by Bill Fleming and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Volume 1 of the 3D Texture Workshop you?ll learn the realistic 3D creature painting techniques pioneered by master texture artist Bill Fleming. In this 116-page volume Bill walks you through every step in recreating the head textures of his famed Freaky Frank creature, from the minute skin pores, and creepy scars to the intricately detailed iris texture that brings this monster to life. No detail is overlooked. You?ll even learn Bill?s technique for making skin appear soft and pliable. It?s truly amazing. You?ll learn techniques that Bill has previously only revealed to Hollywood studios.

Book Fundamentals of Creature Design

Download or read book Fundamentals of Creature Design written by 3D Total Publishing and published by 3dtotal Publishing. This book was released on 2020-07 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world's best creature designers and concept artists provide a groundbreaking and unique insight into their creative processes and practices.

Book Producing Animation

    Book Details:
  • Author : Catherine Winder
  • Publisher : Taylor & Francis
  • Release : 2013-02-11
  • ISBN : 1136132619
  • Pages : 328 pages

Download or read book Producing Animation written by Catherine Winder and published by Taylor & Francis. This book was released on 2013-02-11 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing heavily from the authors' twenty years of combined experience, Producing Animation offers a clear overview of this exciting industry and a comprehensive guide to the process of developing a project from conception to final delivery. Written from the perspective of a producer, this book offers the foundation of how a project is created in addition to describing the role of the producer at each phase. Answers are provided to many of the most commonly asked questions about animation ranging from how to enter the business to the average cost and schedule for a prime-time animated series. Producing Animation has the first-of-its-kind comprehensive chart of accounts for animation, named the Animation Budget Builder, which can be individually tailored for each project. Visit www.MovieMagicProducer.com for more details. Students, aspiring producers, investors, television and studio executives, artists, film line producers wishing to branch into animation, and legal advisors will find this an invaluable tool. The chapters specifically geared to the pre-production, production and postproduction processes offer animation producers a wealth of practical advice. Numerous illustrations outline the different steps of production. Forms the authors have devised to help streamline the process are also included. Observations from a wide range of industry professionals such as; studio heads, creators, directors, producers, writers and members of the production crew, give the reader insight into what it takes to be successful in this business. The authors' personal anecdotes at key process checkpoints relay firsthand experience, illustrating some of the pitfalls a producer must learn to circumvent. Detailed information on preparing a thorough production plan including the budget, schedule, and crew plan can also be found in this book.

Book ZBrush Creature Design

    Book Details:
  • Author : Scott Spencer
  • Publisher : John Wiley & Sons
  • Release : 2012-04-06
  • ISBN : 1118236262
  • Pages : 1196 pages

Download or read book ZBrush Creature Design written by Scott Spencer and published by John Wiley & Sons. This book was released on 2012-04-06 with total page 1196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

Book Wildlife of Star Wars

Download or read book Wildlife of Star Wars written by Terryl Whitlatch and published by Chronicle Books. This book was released on 2016-04-19 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This field guide offers a unique look at the creatures that populate the Star Wars galaxy. Packed with hundreds of detailed and colorful illustrations of exotic entities in a wide array of habitats—from the ice fields of Hoth and the pastures of Naboo to the concrete jungle of Coruscant—this entertaining and comprehensive classic also provides information on the mating habits, feeding patterns, and defense mechanisms of these incredible beasts.

Book Photoshop 5 3D Textures F x and Design

Download or read book Photoshop 5 3D Textures F x and Design written by Geoffrey Smith and published by Coriolis Group Books. This book was released on 1999 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A book/CD-ROM featuring hundreds of step-by-step tutorials and some 400 color images. Part I covers 3D texture painting techniques, and Part II covers image maps. Part III shows how to create textures for industrial and science fiction applications, and Part IV covers specialty textures. The CD-ROM contains 3D human and creature models, templates for image mapping, and texture maps. For 3D animators, illustrators, and other Photoshop users. Annotation copyrighted by Book News, Inc., Portland, OR

Book Masters of FX

    Book Details:
  • Author : Ian Failes
  • Publisher : CRC Press
  • Release : 2016-02-19
  • ISBN : 131754093X
  • Pages : 193 pages

Download or read book Masters of FX written by Ian Failes and published by CRC Press. This book was released on 2016-02-19 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: It would be rare these days to find a film that did not in some way depend on the magic of visual effects, from the raging computer-generated dinosaurs in Steven Spielberg's Jurassic Park, to the fantastical worlds of Tim Burton's Alice in Wonderland, and the photoreal tiger and ocean in Ang Lee's Life of Pi. Through interviews with 16 of the leading effects pioneers from around the world (see list below), author Ian Failes explores the making of some of the most memorable film sequences ever produced, showcasing the shift from practical to digital magic with original behind-the-scenes imagery, shot breakdowns, and detailed explanations of some of the secrets behind the making of cinema's most extraordinary creations. Visual effects artists and films discussed include: Dennis Muren (Star Wars: Episodes IV–VI; Terminator 2: Judgment Day; Jurassic Park; A.I. Artificial Intelligence; War of the Worlds) Bill Westenhofer (Babe: Pig in the City; Cats & Dogs; The Lion, the Witch and the Wardrobe; The Golden Compass; Life of Pi) Joe Letteri (The Lord of the Rings trilogy; King Kong; Avatar; Planet of the Apes; The Hobbit trilogy) Rob Legato (Apollo 13; Titanic; The Aviator; Hugo) Paul Franklin (Pitch Black; Christopher Nolan’s The Dark Knight trilogy; Inception; Interstellar) Richard Edlund (Star Wars: Episodes IV–VI; Raiders of the Lost Ark; Ghostbusters; Multiplicity); Edson Williams (X-Men: The Last Stand; The Curious Case of Benjamin Button; The Social Network; Captain America films) Karen Goulekas (Godzilla; The Day After Tomorrow; 10,000 BC; Green Lantern); Chris Corbould (Golden Eye; Die Another Day; Christopher Nolan’s The Dark Knight trilogy; Inception); Ian Hunter (The X-Files; The Dark Knight; The Dark Knight Rises; Inception; Interstellar) John Rosengrant (Terminator films; Jurassic Park; Iron Man films; Real Steel)

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Photoshop Studio Skills

Download or read book Photoshop Studio Skills written by Design Graphics and published by Wiley Publishing. This book was released on 2004-01-23 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: "For Photoshop 7 and Photoshop cs"--Cover.

Book Modeling And Simulation In Science   Proceedings Of The 6th International Workshop On Data Analysis In Astronomy   Livio Scarsi

Download or read book Modeling And Simulation In Science Proceedings Of The 6th International Workshop On Data Analysis In Astronomy Livio Scarsi written by Giosue Lo Bosco and published by World Scientific. This book was released on 2007-12-13 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume contains results presented at the Sixth International Workshop on Data Analysis in Astronomy — “Modeling and Simulation in Science” held on April 15-22, 2007, at the Ettore Majorana Foundation and Center for Scientific Culture, Erice, Italy. Recent progress and new trends in the field of simulation and modeling in three branches of science — astrophysics, biology, and climatology — are described in papers presented by outstanding scientists. The impact of new technologies on the design of novel data analysis systems and the interrelation among different fields are foremost in scientists' minds in the modern era. This book therefore focuses primarily on data analysis methodologies and techniques.

Book Bryce 4 F X and Design

    Book Details:
  • Author : R. Shamms Mortier
  • Publisher : Coriolis Group Books
  • Release : 1999
  • ISBN : 9781576104828
  • Pages : 396 pages

Download or read book Bryce 4 F X and Design written by R. Shamms Mortier and published by Coriolis Group Books. This book was released on 1999 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bryce is the software for developing photorealistic environments, and Bryce 4 f/x and design shows you the program's tricks. Learn from the masters as a dozen computer graphics and animation professionals share their secrets for creating spectacular effects and stunning scenes in Bryce. Envelop your worlds in clouds, haze, and fog with Sky Presets. Create mountains, canyons, and myriad organic and mechanical objects with the Terrain Editor. Create new materials and apply them in your scenes via the Materials Lab and the Deep Texture Editor. Add diversity to your Bryce worlds by importing files from LightWave, Wavefront, 3D Studio MAX, and other 3D formats. No other book on the market offers you as much as Bryce 4 f/x and design. Book jacket.

Book Game Design Workshop

    Book Details:
  • Author : Tracy Fullerton
  • Publisher : CRC Press
  • Release : 2018-08-06
  • ISBN : 1351597698
  • Pages : 851 pages

Download or read book Game Design Workshop written by Tracy Fullerton and published by CRC Press. This book was released on 2018-08-06 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book helps you to create the digital games you love to play, using a non-technical approach to game design without the need for programming or artistic experience. Award-winning author Tracy Fullerton demystifies the creative process with clear and accessible guidance on the formal and dramatic systems of game design. Using examples of popular games, illustrations of design techniques, and refined exercises to strengthen your understanding of how game systems function, the book gives you the skills and tools necessary to create a compelling and engaging game. This fully updated 4th edition includes expanded coverage of new platforms and genres of play, including casual games and games for learning. It expands on agile development processes and includes a host of new perspectives from top industry game designers. Game Design Workshop puts you to work prototyping, playtesting, and revising your own games with time-tested methods and tools. These skills will provide the foundation for your career in any facet of the game industry including design, producing, programming, and visual design.

Book Creating Stylized Animals

    Book Details:
  • Author : Publishing 3dtotal
  • Publisher : 3dtotal Publishing
  • Release : 2021-04-06
  • ISBN : 9781912843251
  • Pages : 280 pages

Download or read book Creating Stylized Animals written by Publishing 3dtotal and published by 3dtotal Publishing. This book was released on 2021-04-06 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create compelling and accomplished stylized animal characters, with the step-by-step guidance of professional animators and artists.

Book The Big Bad World of Concept Art for Video Games

Download or read book The Big Bad World of Concept Art for Video Games written by Eliott Lilly and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive book that gives aspiring artists an honest, informative, and concise look at what it takes to become a concept artist in the video game industry. Author Eliott Lilly uses his own student work as a teaching tool along with personal experiences to help you on your journey. From finding the right school and getting the most out of your education, to preparing your portfolio and landing your first job, the advice and strategies Eliott offers are organized for easy reference and review. The book also features an extensive list of resources that students will find useful, as well as interviews with renowned concept artists David Levy, Sparth, Stephan Martiniere, Ben Mauro, and Farzad Varahramyan, all offering their own invaluable advice.

Book Crafty Creatures

    Book Details:
  • Author : DK Publishing
  • Publisher : Dorling Kindersley Ltd
  • Release : 2013-09-02
  • ISBN : 1409342948
  • Pages : 129 pages

Download or read book Crafty Creatures written by DK Publishing and published by Dorling Kindersley Ltd. This book was released on 2013-09-02 with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: 30 craft projects to sew, knit, and create the cutest critters 30 Crafty Creature Projects is packed with ideas to create lots of cute, cuddly and adorable creatures. Award-winning author, Jane Bull, puts a modern spin on traditional handicrafts such as sewing, knitting, and model making in this exciting craft ebook. Inside you'll find over 30 inspiring projects ranging from delightful felt cats and teeny tiny animals, ideal for necklaces and key fobs, to cute phone pouches and coin purses. The step-by-step photo sequences of projects ensure you'll be able to pick any activity and sew, knit or assemble the adorable animals with ease. Each easy to make project tells you what materials you'll need and techniques for knitting or stitching the projects are embedded in the relevant section for immediate reference. 30 Crafty Creature Projects is perfect for budding crafters, providing creative projects that are great to keep or make as gifts for friends and family.

Book Digital Image Warping

Download or read book Digital Image Warping written by George Wolberg and published by John Wiley & Sons. This book was released on 1990-08-10 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling, original text focuses on image reconstruction, real-time texture mapping, separable algorithms, two-pass transforms, mesh warping, and special effects. The text, containing all original material, begins with the history of the field and continues with a review of common terminology, mathematical preliminaries, and digital image acquisition. Later chapters discuss equations for spatial information, interpolation kernels, filtering problems, and fast-warping techniques based on scanline algorithms.