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EBookClubs

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Book 3D Character Created by 3D Scanner and Connection in 3D Game Engine

Download or read book 3D Character Created by 3D Scanner and Connection in 3D Game Engine written by Jun Guo and published by LAP Lambert Academic Publishing. This book was released on 2012-07 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: The theme of this book was to discuss the theory of 3D scanning, focus on the flowchart of using 3D NextEngine Desktop Scanner hardware and software as well as the 3D game character exporting and importing in both 3dsMax and CryENGINE2 Sandbox2. The purpose was to scan models made of modeling paste using the 3D Scanner. The models were developed and imported into 3dsMax. At the same step, the skeletons were adjusted and the ranges of the envelopes were also defined. Finally, the models were connected to the skeletons to be used in the 3D game engine. There were several exporting and importing processes are introduced in this book, including the fixing and saving of the texture and mapping of the 3D scanned models. These processes were concerned with finding the best way to design the 3D characters by using a 3D scanner. In fact, the final result showed that it is possible to use a scanned model for animation and acting as a character in a game. It also showed that a 3D scanned model is one of the fastest ways to do the character modeling for 3D character action or shooting games. It is also easy to use by people who are not really professional users of 3ds Max and game design.

Book Technical Development of a Growing 3D Character for a Real Time Game Engine

Download or read book Technical Development of a Growing 3D Character for a Real Time Game Engine written by Darleen Schipper and published by . This book was released on 2020 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Imaging of the Environment

Download or read book 3D Imaging of the Environment written by John Meneely and published by CRC Press. This book was released on 2023-11-01 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a comprehensive, overarching, interdisciplinary book and a valuable contribution to a unified view of visualisation, imaging, and mapping. It covers a variety of modern techniques, across an array of spatial scales, with examples of how to map, monitor, and visualise the world in which we live. The authors give detailed explanations of the techniques used to map and monitor the built and natural environment and how that data, collected from a wide range of scales and cost options, is translated into an image or visual experience. It is written in a way that successfully reaches technical, professional, and academic readers alike, particularly geographers, architects, geologists, and planners. FEATURES Includes in-depth discussion on 3D image processing and modeling Focuses on the 3D application of remote sensing, including LiDAR and digital photography acquired by UAS and terrestrial techniques Introduces a broad range of data collection techniques and visualisation methods Includes contributions from outstanding experts and interdisciplinary teams involved in earth sciences Presents an open access chapter about the EU-funded CHERISH Project, detailing the development of a toolkit for the 3D documentation and analysis of the combined coastline shared between Ireland and Wales Intended for those with a background in the technology involved with imaging and mapping, the contributions shared in this book introduce readers to new and emerging 3D imaging tools and programs.

Book Social Robotics

    Book Details:
  • Author : Shuzhi Sam Ge
  • Publisher : Springer
  • Release : 2018-11-26
  • ISBN : 3030052044
  • Pages : 635 pages

Download or read book Social Robotics written by Shuzhi Sam Ge and published by Springer. This book was released on 2018-11-26 with total page 635 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Social Robotics, ICSR 2018, held in Qingdao, China, in November 2018.The 60 full papers presented were carefully reviewed and selected from 79 submissions. The theme of the 2018 conference is: Social Robotics and AI. In addition to the technical sessions, ICSR 2018 included 2 workshops:Smart Sensing Systems: Towards Safe Navigation and Social Human-Robot Interaction of Service Robots.

Book Pro Java 6 3D Game Development

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2008-01-01 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Book Game Character Design Complete

Download or read book Game Character Design Complete written by David Franson and published by Course Technology. This book was released on 2006 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game is only as intriguing as the characters that inhabit its world. Game Character Design Complete demonstrates each step of modeling, texturing, animating, and exporting compelling characters for your games. You'll learn how to model in 3ds Max from sketch references, texture in Adobe Photoshop, rig bones, and animate a character back in 3ds Max. Game Character Design Complete covers all aspects of character creation-from the technical to the artistic. Don't worry if your artistic ability isn't awe-inspiring. You'll cover every aspect of the design process in easy-to-follow steps, including texturing and animating your character. If you have a working knowledge of 2D and 3D graphics, then you have all of the skills you need to begin creating cool characters for your games.

Book ECGBL 2021 15th European Conference on Game Based Learning

Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Designing  Deploying  and Evaluating Virtual and Augmented Reality in Education

Download or read book Designing Deploying and Evaluating Virtual and Augmented Reality in Education written by Akcayir, Gokce and published by IGI Global. This book was released on 2020-10-23 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented reality (AR) and virtual reality (VR) provide flexibility in education and have become widely used for the promotion of multimedia learning. This use coincides with mobile devices becoming prevalent, VR devices becoming more affordable, and the creation of user-friendly software that allows the development of AR/VR applications by non-experts. However, because the integration of AR and VR into education is a fairly new practice that is only in its initial stage, these processes and outcomes need to be improved. Designing, Deploying, and Evaluating Virtual and Augmented Reality in Education is an essential research book that presents current practices and procedures from different technology-implementation stages (design, deployment, and evaluation) to help educators use AR/VR applications in their own teaching practices. The book provides comprehensive information on AR and VR applications in different educational settings from various perspectives including but not limited to mobile learning, formal/informal learning, and integration strategies with practical and/or theoretical implications. Barriers and challenges to their implementation that are currently faced by educators are also addressed. This book is ideal for academicians, instructors, curriculum designers, policymakers, instructional designers, researchers, education professionals, practitioners, and students.

Book CAA2015  Keep The Revolution Going

Download or read book CAA2015 Keep The Revolution Going written by Stefano Campana and published by Archaeopress Publishing Ltd. This book was released on 2016-03-31 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume brings together all the successful peer-reviewed papers submitted for the proceedings of the 43rd conference on Computer Applications and Quantitative Methods in Archaeology that took place in Siena (Italy) from March 31st to April 2nd 2015.

Book 3D CHARACTER MODELING AND PROTOTYPING FOR GAMES DEVELOPMENT

Download or read book 3D CHARACTER MODELING AND PROTOTYPING FOR GAMES DEVELOPMENT written by TAREQ SALEH SALEM BA TAHF (TP031698) and published by . This book was released on 2015 with total page 73 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 625  Easy Digital Product Ideas For Earning Passive Income While You Sleep

Download or read book 625 Easy Digital Product Ideas For Earning Passive Income While You Sleep written by Om Prakash Saini and published by Om Prakash Saini. This book was released on 2024-02-16 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a journey of endless possibilities with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." This book is your ultimate guide to unlocking the world of online entrepreneurship without breaking a sweat. Packed with over 625 simple and lucrative digital product ideas, it covers a wide range of categories like Ebooks and Written Content, Online Courses, Printables, Stock Photos, Videos, Audio Products, Software, 3D Models, Web Development Resources, and more. Whether you're a seasoned digital entrepreneur or a newbie looking to make money while you snooze, this book has something for everyone. Dive into the realm of passive income and discover how to turn your creativity into cash. From crafting engaging Ebooks to developing user-friendly applications, the book is a treasure trove of inspiration. With clear and accessible language, it breaks down complex ideas, making it perfect for anyone ready to take the leap into the world of online income. Don't just dream about financial freedom – make it a reality with "625+ Easy Digital Product Ideas For Earning Passive Income While You Sleep." Your journey to success starts now!

Book Human Interaction  Emerging Technologies and Future Applications III

Download or read book Human Interaction Emerging Technologies and Future Applications III written by Tareq Ahram and published by Springer Nature. This book was released on 2020-08-05 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on research and developments in human-technology interaction. A special emphasis is given to human-computer interaction, and its implementation for a wide range of purposes such as healthcare, aerospace, telecommunication, and education, among others. The human aspects are analyzed in detail. Timely studies on human-centered design, wearable technologies, social and affective computing, augmented, virtual and mixed reality simulation, human rehabilitation and biomechanics represent the core of the book. Emerging technology applications in business, security, and infrastructure are also critically examined, thus offering a timely, scientifically-grounded, but also professionally-oriented snapshot of the current state of the field. The book is based on contributions presented at the 3rd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET 2020, held on August 27-29, 2020. It offers a timely survey and a practice-oriented reference guide to researchers and professionals dealing with design and/or management of the new generation of service systems.

Book The Routledge Handbook of Remix Studies and Digital Humanities

Download or read book The Routledge Handbook of Remix Studies and Digital Humanities written by Eduardo Navas and published by Routledge. This book was released on 2021-02-14 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this comprehensive and highly interdisciplinary companion, contributors reflect on remix across the broad spectrum of media and culture, with each chapter offering in-depth reflections on the relationship between remix studies and the digital humanities. The anthology is organized into sections that explore remix studies and digital humanities in relation to topics such as archives, artificial intelligence, cinema, epistemology, gaming, generative art, hacking, pedagogy, sound, and VR, among other subjects of study. Selected chapters focus on practice-based projects produced by artists, designers, remix studies scholars, and digital humanists. With this mix of practical and theoretical chapters, editors Navas, Gallagher, and burrough offer a tapestry of critical reflection on the contemporary cultural and political implications of remix studies and the digital humanities, functioning as an ideal reference manual to these evolving areas of study across the arts, humanities, and social sciences. This book will be of particular interest to students and scholars of digital humanities, remix studies, media arts, information studies, interactive arts and technology, and digital media studies.

Book The 3 Dimensions of Digitalised Archaeology

Download or read book The 3 Dimensions of Digitalised Archaeology written by Marco Hostettler and published by Springer Nature. This book was released on with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learning Culture and Language through ICTs  Methods for Enhanced Instruction

Download or read book Learning Culture and Language through ICTs Methods for Enhanced Instruction written by Chang, Maiga and published by IGI Global. This book was released on 2009-05-31 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book offers readers an authoritative reference to the current progress of Chinese language and cultural e-learning"--Provided by publisher.

Book Structured Object Oriented Formal Language and Method

Download or read book Structured Object Oriented Formal Language and Method written by Jinyun Xue and published by Springer Nature. This book was released on 2021-06-03 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed workshop proceedings of the 10th International Workshop on Structured Object-Oriented Formal Language and Method, SOFL+MSVL 2020, held in Singapore, in March 2021. The 13 revised full papers included in the volume were carefully reviewed and selected from 24 submissions. They are organized in the following topical sections: modeling and specification; model checking; specification and verification; and testing and formal verification.Due to the Corona pandemic this event was held virtually.

Book Shapes in Action

    Book Details:
  • Author : Kirsi Peltonen
  • Publisher : Aalto korkeakoulusäätiö
  • Release : 2023-11-07
  • ISBN : 9526414012
  • Pages : 328 pages

Download or read book Shapes in Action written by Kirsi Peltonen and published by Aalto korkeakoulusäätiö. This book was released on 2023-11-07 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shapes in Action is a book for all those interested in interdisciplinary research and education. It showcases explorations in the realms of mathematics, art, design and architecture at Aalto University in Finland. For a decade, Aalto Math&Arts has been a platform for students and teachers from diverse fields to broaden their understanding of the nature of mathematics and its potential relation to arts, design and architecture. Shapes in Action captures the challenges and rewards of seeking a common language and building collaboration. Contributions by various authors offer insights into the connections between mathematics and arts – both within and beyond academia. Shapes in Action is richly illustrated with photographs showcasing the works created by students in the Aalto Math&Arts courses.