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EBookClubs

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Book 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications

Download or read book 2010 2nd International Conference on Games and Virtual Worlds for Serious Applications written by IEEE Staff and published by . This book was released on 2010 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications  vs Games

Download or read book 2016 8th International Conference on Games and Virtual Worlds for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2016-09-07 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The traditional scope of VS Games is novel research into serious games, games technology and virtual worlds However, for the 2016 edition, there will be a particular focus on augmented and mixed reality

Book 2013 Fifth International Conference on Games and Virtual Worlds for Serious Applications

Download or read book 2013 Fifth International Conference on Games and Virtual Worlds for Serious Applications written by Institute of Electrical and Electronics Engineers and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 2018 10th International Conference on Virtual Worlds and Games for Serious Applications  vs Games

Download or read book 2018 10th International Conference on Virtual Worlds and Games for Serious Applications vs Games written by IEEE Staff and published by . This book was released on 2018-09-05 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: VS GAMES is an interdisciplinary conference on virtual worlds and games for applications with purposes other than mere entertainment Examples are applications for educational contexts, training, rehabilitation, or telepresence The conference invites the presentation, discussion and publication of works in this field especially considering novel (1) techniques, (2) applications, (3) methodologies and theoretical underpinnings, and (4) evaluation approaches and according studies

Book Serious Games and Edutainment Applications

Download or read book Serious Games and Edutainment Applications written by Minhua Ma and published by Springer. This book was released on 2017-03-03 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field. Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education. This second volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.